Commit Graph
159 Commits
Author SHA1 Message Date
soarqin 53d558a9a4 feat(UXAssist): add advanced auto-navigation 2026-07-22 15:01:34 +08:00
FyisFeandsoarqin a48ae5ad96 feat: add 'hide sorters too' sub-option for do-not-render feature
When enabled (with the parent feature on), sorters are also hidden,
leaving only belts and their cargo visible. Hidden sorters also become
click-through so clicks reach the belts beneath them.

- RenderingPatch: gate InserterRenderer.Render and the RaycastLogic
  inserter exemption on a new HideSorters flag
- FactoryPatch/UXAssist/FactoryConfigProvider: new
  DoNotRenderEntitiesHideSorters config wired to the flag
- UIConfigWindow/I18NKeys: indented sub-checkbox + EN/zh label
- README/CHANGELOG: document the sub-option; bump to 1.5.9
2026-07-22 14:21:05 +08:00
soarqin 6b03801681 fix: Auto-Construct panel visibility on panel switching 2026-07-11 00:53:06 +08:00
soarqin ff7ce158cc fix(UXAssist): enable AutoConstruct patch on setting change
- Rename ImmediateBuildPatch to FactoryBuildPatches
- Rename AutoConstructButton to AutoConstructPatch
- AutoConstructButtonEnabled now toggles the Harmony patch instead of only refreshing UI visibility
- Preserve AutoConstructEnabled state when the button option is toggled
2026-07-06 21:46:46 +08:00
soarqin c2016909ff refactor: phase 5 transpiler docs, mod-compat helpers, and build quality gates 2026-06-23 23:03:13 +08:00
soarqin cca8b8594d fix: avoid NRE in BeltSignal reset and remove no-op GalaxySelectUI reset 2026-06-23 22:27:27 +08:00
soarqin 647b130993 refactor: register static-state resets on game end 2026-06-23 22:20:04 +08:00
soarqin 76d9d9fa21 refactor: use localization constants for last remaining literals 2026-06-23 21:44:35 +08:00
soarqin 8d70ce8862 refactor: use localization constants at remaining call sites 2026-06-23 21:41:24 +08:00
soarqin 51fc080ff2 fix: address localization review issues 2026-06-23 21:35:09 +08:00
soarqin 036243fd4a refactor: centralize localization keys and remove runtime Chinese literals 2026-06-23 21:19:42 +08:00
soarqin 34c99701ca refactor: localize hard-coded strings and translate comments 2026-06-23 20:58:05 +08:00
soarqin a133fd9e14 refactor(UXAssist): replace magic numbers with constants 2026-06-23 20:25:13 +08:00
soarqin 87f08f3f8d fix(UXAssist): guard non-UI input updates in menu demo 2026-06-23 03:22:41 +08:00
soarqin f822c1a5c6 refactor(UXAssist): drive lifecycle and save dispatch via ModFeatureRegistry 2026-06-23 03:18:36 +08:00
soarqin ce199374b4 refactor(UXAssist): split UIFunctions into UI sub-features 2026-06-23 03:13:23 +08:00
soarqin dace35a691 refactor(UXAssist): split LogisticsPatch into focused classes 2026-06-23 02:56:19 +08:00
soarqin f2abb7cc2c refactor(UXAssist): split FactoryPatch into focused classes 2026-06-23 02:42:21 +08:00
soarqin 64f9aee06b fix: logistic storage overflow reset when switching stations in panel 2026-06-20 15:22:05 +08:00
soarqin cc783937e6 chore: move Increase maximum power usage in Logistic Stations and Advanced Mining Machines from CheatEnabler to UXAssist 2026-06-16 22:56:01 +08:00
soarqin ffd8b91930 UXAssist: add buttons to apply logistics auto-config to current planet's facilities 2026-06-16 03:37:55 +08:00
soarqin 79dea142de chore: disable rendering when only player is hidden now 2026-06-16 01:46:07 +08:00
soarqin b7180afff2 fix ghost station tips persisting after planet transition
Object.Destroy(stationTip) where stationTip is a MonoBehaviour destroys
only the component, leaving the cloned UI GameObject (icons, sliders, text)
orphaned and potentially visible under _stationTipsRoot. When the recycle
pool (128 slots) fills up during a planet with many stations, excess tips
were disposed this way; those orphaned GameObjects would reappear as frozen
'ghost' tips on every subsequent planet.

- Add ReleaseStationTip() helper: calls Object.Destroy(go) on the whole
  GameObject after SetActive(false), replacing the broken Destroy(component)
- Simplify RecycleStationTips() and RecycleStationTip(int) to delegate to
  ReleaseStationTip()
- Add HideAndRecycleStationTips() single cleanup entry point used by
  Enable(false), OnGameBegin(), and new OnGameEnd()
- Add LocalPlanetWatcher (PatchImpl) hooking GameData.localPlanet setter:
  triggers HideAndRecycleStationTips() on any planet id change, covering
  frames where Update() is skipped by VFInput.inputing
- Subscribe OnGameEnd to clear tips when exiting a save/returning to menu
2026-04-30 14:47:01 +08:00
soarqin 109c6afd90 minor fixes 2026-03-20 14:57:25 +08:00
soarqin f69a90d452 Fix potential bugs in UXAssist and CheatEnabler
UXAssist:
- PlanetFunctions: fix infinite loop in constructStats cleanup (i++ -> i--)
- PlanetFunctions: skip entityPool slot 0 (sentinel) in DismantleAll foreach
- PlanetFunctions: fix belt buffer walk infinite loop when buffer[j]==250,
  add cargoPool bounds check
- FactoryPatch: fix UnfixProto guard condition (< 3 -> < PowerPoleIds.Length)
- FactoryPatch: fix Array.Resize(index*2) -> (index+1)*2 to handle index==0
- LogisticsPatch: fix UpdateStorageMax early-exit to check both local and remote
- LogisticsPatch: fix storage max scan to use Math.Max instead of last-write
- LogisticsPatch: add divide-by-zero guard in station storage ratio calculation
- LogisticsPatch: fix station entry right-click delegates using per-instance
  dictionary instead of shared static array to prevent unsubscribe mismatch
- LogisticsPatch: add null checks for GameObject.Find results in InitGUI
- GamePatch: log exception in previously empty catch block
- GameLogic: invoke event handlers individually with try/catch so one failing
  subscriber does not abort subsequent ones
- DysonSpherePatch/LogisticsPatch/PersistPatch/PlayerPatch: replace
  matcher.Labels = null with matcher.Labels = [] (5 sites)
- UIConfigWindow: remove duplicate I18N.Add for 'Outgoing integration count'
- UIConfigWindow: remove two orphaned y += 36f spacing increments

CheatEnabler:
- GamePatch: add null check for GameMain.gameScenario in AbnormalDisabler.OnEnable
- FactoryPatch: add null check for GameMain.mainPlayer in TakeTailItemsPatch
  and GetItemCountPatch
- FactoryPatch: add null check for GameMain.mainPlayer in
  ConstructionSystem_GameTick_Prefix
- FactoryPatch: fix _portalFrom.Remove(beltId) -> Remove(v) (wrong key)
- FactoryPatch: add null guard for GameMain.data before iterating factories
  in WindTurbinesPowerGlobalCoverage
- DysonSphereFunctions: fix shell pool rebuild loop writing all shells to
  slot 1 (id=1); now uses j+1 per iteration
- DysonSphereFunctions: replace GameMain.gameScenario.NotifyOnPlanDysonShell()
  with null-conditional call (?.) at 4 sites
- DysonSpherePatch: fix SkipAbsorbPatch/QuickAbsorbPatch sharing _instantAbsorb:
  OnDisable now recalculates the flag instead of unconditionally clearing it
- PlayerFunctions: add null check for GameMain.galaxy in TeleportToOuterSpace
- UIConfigWindow: add null guard in UpdateButtons before accessing button fields
- PlanetFunctions: add colliderId bounds check in BuryAllVeins
2026-03-16 19:52:14 +08:00
soarqin 669ce9f88c minor fixes 2026-03-11 19:26:40 +08:00
soarqin a9ad961bd3 CheatEnabler: Use proliferators for belt signal 2026-03-11 19:25:57 +08:00
soarqin ad99b49bad UXAssist: some fixes 2026-03-07 19:42:29 +08:00
soarqin 5e501ea649 UXAssist: add 3 options to Initialize Planet 2026-03-07 19:42:14 +08:00
soarqin d98d87af48 UXAssist: hide all universe simulators and messages while hide UIs in space 2026-03-05 21:16:36 +08:00
soarqin 6ab286bb0b Fix crash in NeutronStarHandler.OnEnable() 2026-03-05 18:28:34 +08:00
soarqin 91184ccc3a UXAssist 1.5.4 2026-02-15 22:34:24 +08:00
soarqin 2e13206346 UXAssist: bug fix 2026-02-13 23:29:22 +08:00
soarqin 63fb13bf92 minor fix 2026-02-10 15:55:11 +08:00
soarqin 29b30996e6 bugfix 2026-02-10 01:11:12 +08:00
soarqin 60d14c9401 fix distance 2026-02-09 22:24:44 +08:00
soarqin f0ee1aaea9 code format 2026-02-09 21:12:32 +08:00
soarqin 358fd4cf23 UXAssist: fix tech patch 2026-02-09 03:05:15 +08:00
soarqin 80aa2f9b70 UXAssist: fix belt signal overlap issue 2026-02-07 20:26:12 +08:00
soarqin 5914f02d09 minor changes to prevent mecha from flying 2026-02-06 18:04:28 +08:00
soarqin d9d1e0108f UXAssist: fix auto cruise 2026-02-05 18:33:40 +08:00
soarqin 0d090ddfb0 work in progress 2026-02-04 22:55:38 +08:00
soarqin 39578559aa UXAssist: Auto construct 2026-02-04 22:04:02 +08:00
soarqin 6e0484f035 UXAssist v1.5.2 2026-01-31 00:28:56 +08:00
soarqin 71c0fe75db minor fix 2026-01-27 23:31:16 +08:00
soarqin 9787636d08 UXAssist 1.5.0 and CheatEnabler 2.4.1 2026-01-23 16:23:10 +08:00
soarqin 3156f0ffb5 minor fix 2026-01-23 02:12:24 +08:00
soarqin ed8d7d61ff partial fix for new game release 2026-01-22 22:45:02 +08:00
soarqin 6eb9161af1 collector max value fix 2026-01-14 19:39:02 +08:00
soarqin 2201de2b1b support for logistic control panel 2026-01-14 19:32:07 +08:00