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7 Commits
Author SHA1 Message Date
soarqin 19194c28ca work in progress 2025-05-23 18:51:45 +08:00
soarqin c20ffcecd6 work in progress 2025-05-23 12:56:08 +08:00
soarqin 2a8e5f7514 work in progress 2025-05-22 20:56:21 +08:00
soarqin e1c1d9d8bd work in progress 2025-05-22 20:23:44 +08:00
soarqin 66b3e174b6 work in progress 2025-05-22 19:31:10 +08:00
soarqin f4a5bd938d work in progress 2025-05-21 12:34:47 +08:00
soarqin d5f09972b1 work in progress 2025-05-20 19:02:33 +08:00
12 changed files with 32 additions and 186 deletions
-2
View File
@@ -71,8 +71,6 @@ public class CheatEnabler : BaseUnityPlugin
"Enable warp without warper");
DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
"Skip bullet");
DysonSpherePatch.FireAllBulletsEnabled = Config.Bind("DysonSphere", "FireAllBullets", false,
"Fire all bullets at once");
DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
"Skip absorption");
DysonSpherePatch.QuickAbsorbEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false,
+6 -71
View File
@@ -10,7 +10,6 @@ namespace CheatEnabler.Patches;
public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
{
public static ConfigEntry<bool> SkipBulletEnabled;
public static ConfigEntry<bool> FireAllBulletsEnabled;
public static ConfigEntry<bool> SkipAbsorbEnabled;
public static ConfigEntry<bool> QuickAbsorbEnabled;
public static ConfigEntry<bool> EjectAnywayEnabled;
@@ -29,8 +28,6 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
OverclockEjectorEnabled.SettingChanged += (_, _) => OverclockEjector.Enable(OverclockEjectorEnabled.Value);
OverclockSiloEnabled.SettingChanged += (_, _) => OverclockSilo.Enable(OverclockSiloEnabled.Value);
UnlockMaxOrbitRadiusEnabled.SettingChanged += (_, _) => UnlockMaxOrbitRadius.Enable(UnlockMaxOrbitRadiusEnabled.Value);
FireAllBulletsEnabled.SettingChanged += (_, _) => SkipBulletPatch.SetFireAllBullets(FireAllBulletsEnabled.Value);
}
public static void Start()
@@ -43,7 +40,6 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
OverclockSilo.Enable(OverclockSiloEnabled.Value);
UnlockMaxOrbitRadius.Enable(UnlockMaxOrbitRadiusEnabled.Value);
Enable(true);
SkipBulletPatch.SetFireAllBullets(FireAllBulletsEnabled.Value);
}
public static void Uninit()
@@ -97,12 +93,6 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
private static long _sailLifeTime;
private static DysonSailCache[][] _sailsCache;
private static int[] _sailsCacheLen, _sailsCacheCapacity;
private static bool _fireAllBullets;
public static void SetFireAllBullets(bool value)
{
_fireAllBullets = value;
}
private struct DysonSailCache
{
@@ -190,28 +180,25 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
).Advance(2);
var start = matcher.Pos;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4_M1),
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(EjectorComponent), nameof(EjectorComponent.direction)))
).Advance(2);
new CodeMatch(OpCodes.Pop)
).Advance(1);
var end = matcher.Pos;
matcher.Start().Advance(start).RemoveInstructions(end - start).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_3),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(EjectorComponent), nameof(EjectorComponent.orbitId))),
new CodeInstruction(OpCodes.Ldloc_S, 9),
new CodeInstruction(OpCodes.Ldloc_S, 11),
new CodeInstruction(OpCodes.Ldarg_S, 6),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(SkipBulletPatch), nameof(SkipBulletPatch.AddDysonSail)))
);
return matcher.InstructionEnumeration();
}
private static void AddDysonSail(ref EjectorComponent ejector, DysonSwarm swarm, VectorLF3 uPos, VectorLF3 endVec, int[] consumeRegister)
private static void AddDysonSail(DysonSwarm swarm, int orbitId, VectorLF3 uPos, VectorLF3 endVec)
{
var index = swarm.starData.index;
var orbitId = ejector.orbitId;
var delta1 = endVec - swarm.starData.uPosition;
var delta2 = VectorLF3.Cross(endVec - uPos, swarm.orbits[orbitId].up).normalized * Math.Sqrt(swarm.dysonSphere.gravity / swarm.orbits[orbitId].radius);
var bulletCount = ejector.bulletCount;
lock (swarm)
{
var cache = _sailsCache[index];
@@ -221,24 +208,6 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
SetSailsCacheCapacity(index, 256);
cache = _sailsCache[index];
}
if (_fireAllBullets)
{
var capacity = _sailsCacheCapacity[index];
var leastCapacity = len + bulletCount;
if (leastCapacity > capacity)
{
do
{
capacity *= 2;
} while (leastCapacity > capacity);
SetSailsCacheCapacity(index, capacity);
cache = _sailsCache[index];
}
_sailsCacheLen[index] = len + bulletCount;
var end = len + bulletCount;
for (var i = len; i < end; i++)
cache[i].FromData(delta1, delta2 + RandomTable.SphericNormal(ref swarm.randSeed, 0.5), orbitId);
}
else
{
var capacity = _sailsCacheCapacity[index];
@@ -247,46 +216,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
SetSailsCacheCapacity(index, capacity * 2);
cache = _sailsCache[index];
}
}
_sailsCacheLen[index] = len + 1;
cache[len].FromData(delta1, delta2 + RandomTable.SphericNormal(ref swarm.randSeed, 0.5), orbitId);
}
}
if (_fireAllBullets)
{
if (!ejector.incUsed)
{
ejector.incUsed = ejector.bulletInc >= bulletCount;
}
ejector.bulletInc = 0;
ejector.bulletCount = 0;
lock (consumeRegister)
{
consumeRegister[ejector.bulletId] += bulletCount;
}
}
else
{
var inc = ejector.bulletInc / bulletCount;
if (!ejector.incUsed)
{
ejector.incUsed = inc > 0;
}
ejector.bulletInc -= inc;
ejector.bulletCount = bulletCount - 1;
if (ejector.bulletCount == 0)
{
ejector.bulletInc = 0;
}
lock (consumeRegister)
{
consumeRegister[ejector.bulletId]++;
}
}
ejector.time = ejector.coldSpend;
ejector.direction = -1;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DysonSwarm), "GameTick")]
public static void DysonSwarm_GameTick_Prefix(DysonSwarm __instance, long time)
-34
View File
@@ -418,40 +418,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
return matcher.InstructionEnumeration();
}
/*
[HarmonyTranspiler]
[HarmonyPatch(typeof(ConstructionSystem), nameof(ConstructionSystem.AddBuildTargetToModules))]
private static IEnumerable<CodeInstruction> ConstructionSystem_AddBuildTargetToModules_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
// 13 0035 ldarg.0
// 14 0036 ldfld class Player ConstructionSystem::player
// 15 003B callvirt instance class Mecha Player::get_mecha()
// 16 0040 ldfld float32 Mecha::buildArea
// 17 0045 stloc.0
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(ConstructionSystem), nameof(ConstructionSystem.player))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.mecha))),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(Mecha), nameof(Mecha.buildArea))),
new CodeMatch(ci => ci.IsStloc())
);
var labels = matcher.Labels;
matcher.Labels = [];
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Ldarg_1),
Transpilers.EmitDelegate((ConstructionSystem constructionSystem, int objId) =>
{
var player = constructionSystem.player;
player.factory.BuildFinally(player, objId);
}),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(UXAssist.Functions.PlanetFunctions), nameof(UXAssist.Functions.PlanetFunctions.BuildOrbitalCollectors))]
private static void UXAssist_PlanetFunctions_BuildOrbitalCollectors_Postfix()
+4 -9
View File
@@ -45,7 +45,7 @@ public static class UIConfigWindow
"传送带信号物品生成数量格式:\n 默认为AAAABC\n 勾选替换为BCAAAA\nAAAA=生成速度,B=增产点数,C=堆叠数量");
I18N.Add("Count generations as production in statistics", "Count generations as production in statistics", "统计信息里将生成计算为产物");
I18N.Add("Count removals as consumption in statistics", "Count removals as consumption in statistics", "统计信息里将移除计算为消耗");
I18N.Add("Count all raws and intermediates in statistics", "Count all raw materials in statistics", "统计信息里计算所有原料和中间产物");
I18N.Add("Count all raws and intermediates in statistics","Count all raw materials in statistics", "统计信息里计算所有原料和中间产物");
I18N.Add("Remove power space limit", "Remove space limit for winds and geothermals", "移除风力发电和地热发电的间距限制");
I18N.Add("Boost wind power", "Boost wind power(x100,000)", "提升风力发电(x100,000)");
I18N.Add("Boost solar power", "Boost solar power(x100,000)", "提升太阳能发电(x100,000)");
@@ -53,14 +53,12 @@ public static class UIConfigWindow
I18N.Add("Boost fuel power 2", "(x20,000 for deuteron, x10,000 for antimatter)", "(氘核燃料棒x20,000,反物质燃料棒x10,000)");
I18N.Add("Wind Turbines do global power coverage", "Wind Turbines do global power coverage", "风力涡轮机供电覆盖全球");
I18N.Add("Boost geothermal power", "Boost geothermal power(x50,000)", "提升地热发电(x50,000)");
I18N.Add("Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "Increase maximum power usage in Logistic Stations and Advanced Mining Machines",
"提升物流塔和大型采矿机的最大功耗");
I18N.Add("Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "提升物流塔和大型采矿机的最大功耗");
I18N.Add("Retrieve/Place items from/to remote planets on logistics control panel", "Retrieve/Place items from/to remote planets on logistics control panel", "在物流总控面板上可以从非本地行星取放物品");
I18N.Add("Infinite Natural Resources", "Infinite natural resources", "自然资源采集不消耗");
I18N.Add("Fast Mining", "Fast mining", "高速采集");
I18N.Add("Pump Anywhere", "Pump anywhere", "平地抽水");
I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段");
I18N.Add("Fire all bullets at once", "Fire all bullets at once", "一次弹射所有太阳帆");
I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段");
I18N.Add("Quick absorb", "Quick absorb", "快速吸收");
I18N.Add("Eject anyway", "Eject anyway", "全球弹射");
@@ -266,8 +264,6 @@ public static class UIConfigWindow
x = 0f;
y = 10f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
y += 26f;
wnd.AddCheckBox(x + 26f, y, tab4, DysonSpherePatch.FireAllBulletsEnabled, "Fire all bullets at once", 13);
y += 36f;
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
y += 36f;
@@ -282,15 +278,15 @@ public static class UIConfigWindow
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusEnabled, "Unlock Dyson Sphere max orbit radius");
y += 30f;
{
var slider = wnd.AddSlider(x + 20, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusValue, new MaxOrbitRadiusValueMapper(), "##,#m").WithSmallerHandle(-40f);
var slider = wnd.AddSlider(x + 20f, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusValue, new MaxOrbitRadiusValueMapper(), "##,#m").WithSmallerHandle(-40f);
DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged += UnlockMaxOrbitRadiusChanged;
wnd.OnFree += () => { DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged -= UnlockMaxOrbitRadiusChanged; };
UnlockMaxOrbitRadiusChanged(null, null);
void UnlockMaxOrbitRadiusChanged(object o, EventArgs e)
{
slider.slider.enabled = DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.Value;
}
;
}
x = 300f;
y = 10f;
@@ -333,7 +329,6 @@ public static class UIConfigWindow
{
_resignGameBtn.gameObject.SetActive(resignEnabled);
}
var history = data.history;
if (history == null) return;
var banEnabled = history.hasUsedPropertyBanAchievement;
-10
View File
@@ -3,11 +3,6 @@
## Changlog
* 1.3.6
+ `Dismantle blueprint selected buildings`:
- Fix a crash on dismantling preview buildings.
- Rename to `Shortcut keys for Blueprint Copy mode`, while adding a shortcut key to select all buildings (Ctrl+A by default).
+ `Allow overflow for Logistic Stations and Advanced Mining Machines`: Working for Logistics Control Panel now.
* 1.3.5
+ `Mod manager profile based save folder`: Fix crash on game startup
* 1.3.4
@@ -318,11 +313,6 @@
## 更新日志
* 1.3.6
+ `拆除蓝图选中的建筑`
- 修复了拆除虚影建筑时崩溃的问题
- 重命名为`蓝图复制模式快捷键`,同时添加了选择所有建筑的快捷键(默认为Ctrl+A)
+ `允许物流站和大型采矿机物品溢出`:现在也适用于物流控制面板
* 1.3.5
+ `基于mod管理器配置档案的存档文件夹`:修复游戏启动时崩溃的问题
* 1.3.4
-20
View File
@@ -86,8 +86,6 @@ public static class FactoryFunctions
var entityPool = factory.entityPool;
var stationPool = factory.transport.stationPool;
foreach (var objId in buildPreviewsToRemove)
{
if (objId > 0)
{
int stationId = entityPool[objId].stationId;
if (stationId > 0)
@@ -102,7 +100,6 @@ public static class FactoryFunctions
sc.storage = new StationStore[sc.storage.Length];
sc.needs = new int[sc.needs.Length];
}
}
build.DoDismantleObject(objId);
}
blueprintCopyTool.ClearSelection();
@@ -111,21 +108,4 @@ public static class FactoryFunctions
blueprintCopyTool.ResetBuildPreviews();
blueprintCopyTool.RefreshBlueprintData();
}
public static void SelectAllBuildingsInBlueprintCopy()
{
var localFactory = GameMain.localPlanet?.factory;
if (localFactory == null) return;
var blueprintCopyTool = GameMain.mainPlayer?.controller?.actionBuild?.blueprintCopyTool;
if (blueprintCopyTool == null || !blueprintCopyTool.active) return;
var entityPool = localFactory.entityPool;
foreach (var entity in entityPool)
{
if (entity.id == 0) continue;
blueprintCopyTool.preSelectObjIds.Add(entity.id);
blueprintCopyTool.selectedObjIds.Add(entity.id);
}
blueprintCopyTool.RefreshBlueprintData();
blueprintCopyTool.DeterminePreviews();
}
}
+2 -17
View File
@@ -41,13 +41,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
public static ConfigEntry<int> LabBufferExtraCountForAdvancedAssemble;
public static ConfigEntry<int> LabBufferMaxCountForResearch;
public static ConfigEntry<int> ReceiverBufferCount;
public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled;
public static ConfigEntry<bool> DismantleBlueprintSelectionEnabled;
private static PressKeyBind _doNotRenderEntitiesKey;
private static PressKeyBind _offgridfForPathsKey;
private static PressKeyBind _cutConveyorBeltKey;
private static PressKeyBind _dismantleBlueprintSelectionKey;
private static PressKeyBind _selectAllBuildingsInBlueprintCopyKey;
private static int _tankFastFillInAndTakeOutMultiplierRealValue = 2;
@@ -89,15 +88,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
}
);
I18N.Add("KEYDismantleBlueprintSelection", "[UXA] Dismantle blueprint selected buildings", "[UXA] 拆除蓝图选中的建筑");
_selectAllBuildingsInBlueprintCopyKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey((int)KeyCode.A, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false),
conflictGroup = KeyBindConflict.KEYBOARD_KEYBIND,
name = "SelectAllBuildingsInBlueprintCopy",
canOverride = true
}
);
I18N.Add("KEYSelectAllBuildingsInBlueprintCopy", "[UXA] Select all buildings in Blueprint Copy Mode", "[UXA] 蓝图复制时选择所有建筑");
BeltSignalsForBuyOut.InitPersist();
ProtectVeinsFromExhaustion.InitConfig();
@@ -192,13 +182,8 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
Functions.FactoryFunctions.CutConveyorBelt(cargoTraffic, beltId);
}
}
if (ShortcutKeysForBlueprintCopyEnabled.Value)
{
if (_dismantleBlueprintSelectionKey.keyValue)
if (DismantleBlueprintSelectionEnabled.Value && _dismantleBlueprintSelectionKey.keyValue)
Functions.FactoryFunctions.DismantleBlueprintSelectedBuildings();
if (_selectAllBuildingsInBlueprintCopyKey.keyValue)
Functions.FactoryFunctions.SelectAllBuildingsInBlueprintCopy();
}
}
public static void Export(BinaryWriter w)
+4 -5
View File
@@ -466,11 +466,10 @@ public static class LogisticsPatch
private class AllowOverflowInLogistics : PatchImpl<AllowOverflowInLogistics>
{
private static bool _blueprintPasting;
private static bool _bludprintPasting;
// Do not check for overflow when try to send hand items into storages
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelStationStorage), nameof(UIControlPanelStationStorage.OnItemIconMouseDown))]
[HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.OnItemIconMouseDown))]
private static IEnumerable<CodeInstruction> UIStationStorage_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
@@ -517,7 +516,7 @@ public static class LogisticsPatch
var oldLabels = matcher.Labels;
matcher.Labels = [];
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(AllowOverflowInLogistics), nameof(_blueprintPasting))).WithLabels(oldLabels),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(AllowOverflowInLogistics), nameof(_bludprintPasting))).WithLabels(oldLabels),
new CodeInstruction(OpCodes.Brfalse, label)
);
matcher.Advance(9).Labels.Add(label);
@@ -528,14 +527,14 @@ public static class LogisticsPatch
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
private static void BuildTool_BlueprintPaste_CreatePrebuilds_Prefix()
{
_blueprintPasting = true;
_bludprintPasting = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
private static void BuildTool_BlueprintPaste_CreatePrebuilds_Postfix()
{
_blueprintPasting = false;
_bludprintPasting = false;
}
}
+2 -4
View File
@@ -121,8 +121,7 @@ public static class UIConfigWindow
I18N.Add("Extra buffer count for Self-evolution Labs", "Extra buffer count for Self-evolution Labs", "自演化研究站矩阵额外缓冲数量");
I18N.Add("Buffer count for researching in labs", "Buffer count for researching in labs", "研究站科研模式缓存数量");
I18N.Add("Ray Receiver Graviton Lens buffer count", "Ray Receiver Graviton Lens buffer count", "射线接收器透镜缓冲数量");
I18N.Add("Shortcut keys for Blueprint Copy mode", "Shortcut keys for Blueprint Copy mode", "蓝图复制模式快捷键");
I18N.Add("Shortcut keys for Blueprint Copy mode tips", "You can set 2 shortcut keys in Settings panel:\n 1. Select all buildings\n 2. Dismantle selected buildings", "你可以在设置面板中设置2个快捷键:\n 1. 选择所有建筑\n 2. 拆除选中的建筑");
I18N.Add("Dismantle blueprint selected buildings", "Dismantle blueprint selected buildings", "拆除蓝图选中的建筑");
I18N.Add("Shortcut keys for showing stars' name", "Shortcut keys for showing stars' name", "启用显示所有星系名称的快捷键");
I18N.Add("Auto navigation on sailings", "Auto navigation on sailings", "宇宙航行时自动导航");
I18N.Add("Enable auto-cruise", "Enable auto-cruise", "启用自动巡航");
@@ -407,8 +406,7 @@ public static class UIConfigWindow
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.DoNotRenderEntitiesEnabled, "Do not render factory entities");
y += 36f;
checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab2, FactoryPatch.ShortcutKeysForBlueprintCopyEnabled, "Shortcut keys for Blueprint Copy mode");
wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab2, "Shortcut keys for Blueprint Copy mode", "Shortcut keys for Blueprint Copy mode tips", "shortcut-keys-for-blueprint-copy-mode-tips");
wnd.AddCheckBox(x, y, tab2, FactoryPatch.DismantleBlueprintSelectionEnabled, "Dismantle blueprint selected buildings");
y += 36f;
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalsForBuyOutEnabled, "Belt signals for buy out dark fog items automatically");
+1 -1
View File
@@ -134,7 +134,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
FactoryPatch.LabBufferExtraCountForAdvancedAssemble = Config.Bind("Factory", "LabBufferExtraCountForAdvancedAssemble", 3, new ConfigDescription("Extra buffer count for Self-evolution Labs", new AcceptableValueRange<int>(1, 10)));
FactoryPatch.LabBufferMaxCountForResearch = Config.Bind("Factory", "LabBufferMaxCountForResearch", 10, new ConfigDescription("Buffer count for researching in labs", new AcceptableValueRange<int>(2, 20)));
FactoryPatch.ReceiverBufferCount = Config.Bind("Factory", "ReceiverBufferCount", 1, new ConfigDescription("Ray Receiver Graviton Lens buffer count", new AcceptableValueRange<int>(1, 20)));
FactoryPatch.ShortcutKeysForBlueprintCopyEnabled = Config.Bind("Factory", "DismantleBlueprintSelection", false,
FactoryPatch.DismantleBlueprintSelectionEnabled = Config.Bind("Factory", "DismantleBlueprintSelection", false,
"Dismantle blueprint selected buildings");
LogisticsPatch.AutoConfigLogisticsEnabled = Config.Bind("Factory", "AutoConfigLogistics", false,
"Auto-config logistic stations");
+1 -1
View File
@@ -4,7 +4,7 @@
<TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
<Description>DSP MOD - UXAssist</Description>
<Version>1.3.6</Version>
<Version>1.3.5</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>UXAssist</PackageId>
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "UXAssist",
"version_number": "1.3.6",
"version_number": "1.3.5",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
"dependencies": [