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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-14 07:13:54 +08:00

work in progress

This commit is contained in:
2025-05-22 20:23:44 +08:00
parent 66b3e174b6
commit e1c1d9d8bd
2 changed files with 133 additions and 5 deletions

View File

@@ -214,11 +214,10 @@ public static class DysonSphereFunctions
vectorLF += vectorLF2 * (double)num2;
num += (double)num2;
}
shell.radius = 1.0;
shell.radius = shell.polygon[0].magnitude;
shell.radius = Math.Round(shell.radius * 10.0) / 10.0;
for (int j = 0; j < shell.polygon.Count; j++)
{
shell.radius = shell.polygon[0].magnitude;
shell.radius = Math.Round(shell.radius * 10.0) / 10.0;
shell.polygon[j] = shell.polygon[j].normalized * shell.radius;
}
shell.center = vectorLF / num;
@@ -641,7 +640,7 @@ public static class DysonSphereFunctions
shell.nodes.Add(dysonNode);
shell.frames.Add(dysonFrame);
}
if (!shell.MyGenerateGeometry() || DysonShell.s_vmap.Count < 3000)
if (!shell.MyGenerateGeometry() || DysonShell.s_vmap.Count < 32000)
{
CheatEnabler.Logger.LogDebug($"{shellId} DysonShell.s_vmap.Count: {DysonShell.s_vmap.Count}");
shell.Free();
@@ -681,6 +680,135 @@ public static class DysonSphereFunctions
public float area;
}
public static void CreatePossibleFramesAndShells2()
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), 3, null);
return;
}
}
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null || dysonSphere.layerCount == 0)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
return;
}
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
var shellsChanged = false;
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
{
Dictionary<(int, int), int> availableFrames = [];
HashSet<DysonNode> dirtyNodes = [];
HashSet<int> unusedFrameIds = [];
var layer = dysonSphere.layersIdBased[i];
if (layer == null || layer.id != i) continue;
int nodeCount = layer.nodeCursor;
List<SupposedShell> supposedShells = [];
int j;
for (j = 1; j < nodeCount; j++)
{
var nodeA = layer.nodePool[j];
if (nodeA == null || nodeA.id != j) continue;
int angle = Mathf.RoundToInt(Mathf.Asin(Mathf.Clamp01(Mathf.Abs(nodeA.pos.normalized.y))) * 57.29578f);
if (angle > 15f) continue;
for (var k = j + 1; k < nodeCount; k++)
{
var nodeB = layer.nodePool[k];
if (nodeB == null || nodeB.id != k) continue;
angle = Mathf.RoundToInt(Mathf.Asin(Mathf.Clamp01(Mathf.Abs(nodeB.pos.normalized.y))) * 57.29578f);
if (angle > 15f) continue;
for (var l = k + 1; l < nodeCount; l++)
{
var nodeC = layer.nodePool[l];
if (nodeC == null || nodeC.id != l) continue;
angle = Mathf.RoundToInt(Mathf.Asin(Mathf.Clamp01(Mathf.Abs(nodeC.pos.normalized.y))) * 57.29578f);
if (angle > 15f) continue;
var area = Vector3.Cross(nodeB.pos - nodeA.pos, nodeC.pos - nodeA.pos).sqrMagnitude;
supposedShells.Add(new SupposedShell { nodeA = nodeA, nodeB = nodeB, nodeC = nodeC, area = area });
}
}
}
supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
CheatEnabler.Logger.LogDebug($"Finished Area Sort");
var count = supposedShells.Count;
for (j = 0; j < count; j++)
{
var shell = supposedShells[j];
if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeB.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeB, false);
availableFrames[(shell.nodeA.id, shell.nodeB.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeC.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeC, false);
availableFrames[(shell.nodeA.id, shell.nodeC.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
if (!availableFrames.TryGetValue((shell.nodeB.id, shell.nodeC.id), out _)) {
var frame = layer.QuickAddDysonFrame(0, shell.nodeB, shell.nodeC, false);
availableFrames[(shell.nodeB.id, shell.nodeC.id)] = frame.id;
unusedFrameIds.Add(frame.id);
}
}
var total = 0;
DysonFrame[] frames = null;
DysonNode[] nodes = null;
for (j = 0; j < count && total < 8192; j++)
{
var shell = supposedShells[j];
frames = [layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeB.id)]], layer.framePool[availableFrames[(shell.nodeB.id, shell.nodeC.id)]], layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeC.id)]]];
nodes = [shell.nodeA, shell.nodeB, shell.nodeC];
if (layer.QuickAddDysonShell(0, nodes, frames) <= 0) continue;
unusedFrameIds.Remove(frames[0].id);
unusedFrameIds.Remove(frames[1].id);
unusedFrameIds.Remove(frames[2].id);
dirtyNodes.Add(shell.nodeA);
dirtyNodes.Add(shell.nodeB);
dirtyNodes.Add(shell.nodeC);
total++;
shellsChanged = true;
break;
}
while (total < 2048)
{
layer.QuickAddDysonShell(0, nodes, frames);
total++;
}
foreach (var frameId in unusedFrameIds)
{
layer.QuickRemoveDysonFrame(frameId);
}
foreach (var node in dirtyNodes)
{
node.RecalcSpReq();
node.RecalcCpReq();
}
}
dysonSphere.CheckAutoNodes();
if (dysonSphere.autoNodeCount <= 0)
{
dysonSphere.PickAutoNode();
}
if (shellsChanged)
{
GameMain.gameScenario.NotifyOnPlanDysonShell();
dysonSphere.modelRenderer.RebuildModels();
}
}
public static void CreatePossibleFramesAndShells()
{
StarData star = null;

View File

@@ -290,7 +290,7 @@ public static class UIConfigWindow
y = 10f;
wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
y += 36f;
wnd.AddButton(x, y, 300f, tab4, "Generate tricky dyson shells", 16, "button-generate-tricky-dyson-shells", DysonSphereFunctions.CreatePossibleFramesAndShells);
wnd.AddButton(x, y, 300f, tab4, "Generate tricky dyson shells", 16, "button-generate-tricky-dyson-shells", DysonSphereFunctions.CreatePossibleFramesAndShells2);
y += 36f;
wnd.AddButton(x, y, 300f, tab4, "Remove low production dyson shells", 16, "button-remove-low-production-dyson-shells", () => DysonSphereFunctions.RemoveLowProductionShells());
y += 30f;