mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-14 23:13:50 +08:00
work in progress
This commit is contained in:
@@ -1,4 +1,9 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Drawing.Text;
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using System.Linq;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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namespace CheatEnabler.Functions;
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@@ -76,7 +81,7 @@ public static class DysonSphereFunctions
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dysonNode.spOrdered = 0;
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dysonNode._spReq = 0;
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totalNodeSp += dysonNode.spMax;
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var diff = dysonNode.spMax - dysonNode.sp;
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var diff = dysonNode.spMax - dysonNode.sp;
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if (diff > 0)
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{
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rocketCount += diff;
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@@ -149,4 +154,265 @@ public static class DysonSphereFunctions
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}
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});
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}
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private static DysonFrame QuickAddDysonFrame(this DysonSphereLayer layer, int protoId, DysonNode nodeA, DysonNode nodeB, bool euler)
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{
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int newId;
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if (layer.frameRecycleCursor > 0)
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{
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var array = layer.frameRecycle;
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var index = layer.frameRecycleCursor - 1;
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layer.frameRecycleCursor = index;
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newId = array[index];
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}
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else
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{
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var index = layer.frameCursor;
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layer.frameCursor = index + 1;
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newId = index;
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if (newId == layer.frameCapacity)
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{
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layer.SetFrameCapacity(layer.frameCapacity * 2);
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}
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}
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DysonFrame frame = layer.framePool[newId];
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if (frame == null)
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{
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frame = new DysonFrame();
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layer.framePool[newId] = frame;
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}
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else
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{
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frame = layer.framePool[newId];
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frame.SetEmpty();
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}
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frame.id = newId;
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frame.layerId = layer.id;
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frame.protoId = protoId + DysonSphereSegmentRenderer.nodeProtoCount;
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frame.reserved = false;
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frame.nodeA = nodeA;
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frame.nodeB = nodeB;
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frame.euler = euler;
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frame.spA = 0;
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frame.spB = 0;
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frame.spMax = frame.segCount * DysonFrame.kSpPerSeg;
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nodeA.frames.Add(frame);
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nodeB.frames.Add(frame);
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return frame;
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}
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private static int QuickAddDysonShell(this DysonSphereLayer layer, int protoId, DysonNode[] nodes, DysonFrame[] frames)
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{
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int shellId = 0;
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if (layer.shellRecycleCursor > 0)
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{
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int[] array = layer.shellRecycle;
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int index = layer.shellRecycleCursor - 1;
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layer.shellRecycleCursor = index;
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shellId = array[index];
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}
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else
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{
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int index = layer.shellCursor;
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layer.shellCursor = index + 1;
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shellId = index;
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if (shellId == layer.shellCapacity)
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{
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layer.SetShellCapacity(layer.shellCapacity * 2);
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}
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}
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var shell = layer.shellPool[shellId];
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if (shell == null)
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{
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shell = new DysonShell(layer);
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layer.shellPool[shellId] = shell;
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}
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else
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{
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shell.SetEmpty();
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}
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shell.id = shellId;
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shell.layerId = layer.id;
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shell.protoId = protoId;
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shell.randSeed = layer.id * 10000 + shellId;
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for (int j = 0; j < nodes.Length; j++)
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{
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DysonNode dysonNode = nodes[j];
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DysonNode dysonNode2 = nodes[(j + 1) % nodes.Length];
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DysonFrame dysonFrame = frames[j];
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List<Vector3> segments = dysonFrame.GetSegments();
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if (dysonNode == dysonFrame.nodeA)
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{
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for (int k = 0; k < segments.Count - 1; k++)
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{
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shell.polygon.Add(segments[k]);
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}
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}
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else
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{
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for (int l = segments.Count - 1; l >= 1; l--)
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{
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shell.polygon.Add(segments[l]);
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}
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}
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shell.nodeIndexMap[nodes[j % nodes.Length].id] = shell.nodes.Count;
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shell.nodes.Add(dysonNode);
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shell.frames.Add(dysonFrame);
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if (!dysonNode.shells.Contains(shell))
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{
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dysonNode.shells.Add(shell);
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}
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}
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shell.GenerateGeometry();
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shell.GenerateModelObjects();
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CheatEnabler.Logger.LogInfo($"QuickAddDysonShell: {DysonShell.s_vmap.Count}");
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return shellId;
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}
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private struct SupposedShell
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{
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public DysonNode nodeA;
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public DysonNode nodeB;
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public DysonNode nodeC;
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public float area;
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}
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public static void CreatePossibleFramesAndShells()
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{
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StarData star = null;
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var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
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if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
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{
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star = dysonEditor.selection.viewStar;
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}
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if (star == null)
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{
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star = GameMain.data?.localStar;
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if (star == null)
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{
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UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), 3, null);
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return;
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}
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}
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var dysonSphere = GameMain.data?.dysonSpheres[star.index];
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if (dysonSphere == null || dysonSphere.layerCount == 0)
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{
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), 3, null);
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return;
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}
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var framesChanged = false;
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var shellsChanged = false;
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for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
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{
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Dictionary<(int, int), int> availableFrames = [];
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HashSet<(int, int, int)> availableShells = [];
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HashSet<DysonNode> spDirtyNodes = [];
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HashSet<DysonNode> cpDirtyNodes = [];
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var layer = dysonSphere.layersIdBased[i];
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if (layer == null || layer.id != i) continue;
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for (var j = 1; j < layer.frameCursor; j++)
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{
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var frame = layer.framePool[j];
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if (frame == null || frame.id != j) continue;
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var idA = frame.nodeA.id;
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var idB = frame.nodeB.id;
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if (idA > idB)
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{
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(idA, idB) = (idB, idA);
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}
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availableFrames[(idA, idB)] = j;
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}
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for (var j = 1; j < layer.shellCursor; j++)
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{
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var shell = layer.shellPool[j];
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if (shell == null || shell.id != j) continue;
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if (shell.nodes.Count != 3) continue;
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var ids = shell.nodes.Select(node => node.id).OrderBy(id => id).ToArray();
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availableShells.Add((ids[0], ids[1], ids[2]));
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}
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int nodeCount = layer.nodeCursor;
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List<SupposedShell> supposedShells = [];
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for (var j = 1; j < nodeCount; j++)
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{
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var nodeA = layer.nodePool[j];
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if (nodeA == null || nodeA.id != j) continue;
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for (var k = j + 1; k < nodeCount; k++)
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{
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var nodeB = layer.nodePool[k];
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if (nodeB == null || nodeB.id != k) continue;
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for (var l = k + 1; l < nodeCount; l++)
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{
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var nodeC = layer.nodePool[l];
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if (nodeC == null || nodeC.id != l) continue;
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var area = Vector3.Cross(nodeB.pos - nodeA.pos, nodeC.pos - nodeA.pos).sqrMagnitude;
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supposedShells.Add(new SupposedShell { nodeA = nodeA, nodeB = nodeB, nodeC = nodeC, area = area });
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}
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}
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}
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supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
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var count = Math.Min(supposedShells.Count, 1);
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for (var j = 0; j < count; j++)
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{
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var shell = supposedShells[j];
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if (availableShells.TryGetValue((shell.nodeA.id, shell.nodeB.id, shell.nodeC.id), out _)) continue;
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if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeB.id), out _)) {
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var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeB, false);
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availableFrames[(shell.nodeA.id, shell.nodeB.id)] = frame.id;
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spDirtyNodes.Add(shell.nodeA);
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spDirtyNodes.Add(shell.nodeB);
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}
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if (!availableFrames.TryGetValue((shell.nodeA.id, shell.nodeC.id), out _)) {
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var frame = layer.QuickAddDysonFrame(0, shell.nodeA, shell.nodeC, false);
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availableFrames[(shell.nodeA.id, shell.nodeC.id)] = frame.id;
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spDirtyNodes.Add(shell.nodeA);
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spDirtyNodes.Add(shell.nodeC);
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}
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if (!availableFrames.TryGetValue((shell.nodeB.id, shell.nodeC.id), out _)) {
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var frame = layer.QuickAddDysonFrame(0, shell.nodeB, shell.nodeC, false);
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availableFrames[(shell.nodeB.id, shell.nodeC.id)] = frame.id;
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spDirtyNodes.Add(shell.nodeB);
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spDirtyNodes.Add(shell.nodeC);
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}
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}
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foreach (var node in spDirtyNodes)
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{
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node.RecalcSpReq();
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}
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framesChanged = framesChanged || spDirtyNodes.Count > 0;
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for (var j = 0; j < count; j++)
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{
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var shell = supposedShells[j];
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if (availableShells.TryGetValue((shell.nodeA.id, shell.nodeB.id, shell.nodeC.id), out _)) continue;
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DysonFrame[] frames = [layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeB.id)]], layer.framePool[availableFrames[(shell.nodeA.id, shell.nodeC.id)]], layer.framePool[availableFrames[(shell.nodeB.id, shell.nodeC.id)]]];
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DysonNode[] nodes = [shell.nodeA, shell.nodeB, shell.nodeC];
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layer.QuickAddDysonShell(0, nodes, frames);
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cpDirtyNodes.Add(shell.nodeA);
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cpDirtyNodes.Add(shell.nodeB);
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cpDirtyNodes.Add(shell.nodeC);
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shellsChanged = true;
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}
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foreach (var node in cpDirtyNodes)
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{
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node.RecalcCpReq();
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}
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}
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if (framesChanged)
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{
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dysonSphere.CheckAutoNodes();
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if (dysonSphere.autoNodeCount <= 0)
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{
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dysonSphere.PickAutoNode();
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}
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}
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if (shellsChanged)
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{
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GameMain.gameScenario.NotifyOnPlanDysonShell();
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}
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if (framesChanged || shellsChanged)
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{
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dysonSphere.modelRenderer.RebuildModels();
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}
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}
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}
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@@ -65,6 +65,7 @@ public static class UIConfigWindow
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I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
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I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
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I18N.Add("Unlock Dyson Sphere max orbit radius", "Unlock Dyson Sphere max orbit radius", "解锁戴森球最大轨道半径");
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I18N.Add("Generate tricky dyson shells", "Generate tricky dyson shells (Put/Paste nodes first)", "生成仙术戴森壳(请先设置/粘贴节点)");
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I18N.Add("Complete Dyson Sphere shells instantly", "Complete Dyson Sphere shells instantly", "立即完成戴森壳建造");
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I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
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I18N.Add("Instant hand-craft", "Instant hand-craft", "快速手动制造");
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@@ -259,6 +260,8 @@ public static class UIConfigWindow
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x = 300f;
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y = 10f;
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wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
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y += 36f;
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wnd.AddButton(x, y, 300f, tab4, "Generate tricky dyson shells", 16, "button-generate-tricky-dyson-shells", DysonSphereFunctions.CreatePossibleFramesAndShells);
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var tab5 = wnd.AddTab(_windowTrans, "Mecha/Combat");
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x = 0f;
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