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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-06-21 06:51:11 +08:00
Commit Graph

557 Commits

Author SHA1 Message Date
soarqin cc783937e6 chore: move Increase maximum power usage in Logistic Stations and Advanced Mining Machines from CheatEnabler to UXAssist 2026-06-16 22:56:01 +08:00
soarqin f1cfc5619f chore: update .gitignore 2026-06-16 03:39:49 +08:00
soarqin ffd8b91930 UXAssist: add buttons to apply logistics auto-config to current planet's facilities 2026-06-16 03:37:55 +08:00
soarqin 79dea142de chore: disable rendering when only player is hidden now 2026-06-16 01:46:07 +08:00
soarqin c3f3c2e96e AGENTS.md: add rules for decompiling game DLL and looking up in-game terminology 2026-06-16 01:45:20 +08:00
soarqin 63aaceda6f chore: remove some use of WinApi to avoid possible security check from thunderstore 2026-06-16 00:59:20 +08:00
soarqin 33921e7177 docs: update Changelog for CheatEnabler 2026-06-15 23:13:01 +08:00
soarqin 7a8f4af31d Update game dll 2026-05-31 12:59:27 +08:00
soarqin 44efbdbb4f UXAssist 1.5.8 and CheatEnabler 2.4.4 2026-05-30 18:49:16 +08:00
soarqin b7180afff2 fix ghost station tips persisting after planet transition
Object.Destroy(stationTip) where stationTip is a MonoBehaviour destroys
only the component, leaving the cloned UI GameObject (icons, sliders, text)
orphaned and potentially visible under _stationTipsRoot. When the recycle
pool (128 slots) fills up during a planet with many stations, excess tips
were disposed this way; those orphaned GameObjects would reappear as frozen
'ghost' tips on every subsequent planet.

- Add ReleaseStationTip() helper: calls Object.Destroy(go) on the whole
  GameObject after SetActive(false), replacing the broken Destroy(component)
- Simplify RecycleStationTips() and RecycleStationTip(int) to delegate to
  ReleaseStationTip()
- Add HideAndRecycleStationTips() single cleanup entry point used by
  Enable(false), OnGameBegin(), and new OnGameEnd()
- Add LocalPlanetWatcher (PatchImpl) hooking GameData.localPlanet setter:
  triggers HideAndRecycleStationTips() on any planet id change, covering
  frames where Update() is skipped by VFInput.inputing
- Subscribe OnGameEnd to clear tips when exiting a save/returning to menu
2026-04-30 14:47:01 +08:00
soarqin e5cb52c3f4 updated dll 2026-04-27 23:09:26 +08:00
soarqin ca4244384c crash fix 2026-04-27 23:09:16 +08:00
soarqin 19629eae97 CheatEnabler: Add a new button and fix a crash 2026-04-08 00:48:35 +08:00
soarqin 93e60cd4f0 remove subclass code, as this bug is fixed in Unity 2022 2026-04-07 17:58:30 +08:00
soarqin be86aebf7c fix possible crash 2026-03-27 16:51:33 +08:00
soarqin 69b028d706 build: add no-op ZipMod/CopyToParentPackage stubs to UpdateGameDlls helper project 2026-03-22 16:01:38 +08:00
soarqin 93c39e2133 build: remove legacy UpdateGameDlls target and simplify PS1 script
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-03-22 15:44:34 +08:00
soarqin a894c34987 build: add UpdateGameDlls helper project for parallel-safe DLL update 2026-03-22 15:37:19 +08:00
soarqin d7f8dc55d4 build: auto-sync manifest.json version_number from csproj Version during ZipMod 2026-03-22 14:59:28 +08:00
soarqin 2e6950afb3 fix possible crash 2026-03-22 14:23:52 +08:00
soarqin a5b2bdedd4 UXAssist 1.5.7 2026-03-20 15:38:33 +08:00
soarqin a346778db9 fix possible crash 2026-03-20 15:08:02 +08:00
soarqin 109c6afd90 minor fixes 2026-03-20 14:57:25 +08:00
soarqin e2848b4f97 UXAssist v1.5.6 and CheatEnabler v2.4.3, with package target fix 2026-03-16 20:46:51 +08:00
soarqin f69a90d452 Fix potential bugs in UXAssist and CheatEnabler
UXAssist:
- PlanetFunctions: fix infinite loop in constructStats cleanup (i++ -> i--)
- PlanetFunctions: skip entityPool slot 0 (sentinel) in DismantleAll foreach
- PlanetFunctions: fix belt buffer walk infinite loop when buffer[j]==250,
  add cargoPool bounds check
- FactoryPatch: fix UnfixProto guard condition (< 3 -> < PowerPoleIds.Length)
- FactoryPatch: fix Array.Resize(index*2) -> (index+1)*2 to handle index==0
- LogisticsPatch: fix UpdateStorageMax early-exit to check both local and remote
- LogisticsPatch: fix storage max scan to use Math.Max instead of last-write
- LogisticsPatch: add divide-by-zero guard in station storage ratio calculation
- LogisticsPatch: fix station entry right-click delegates using per-instance
  dictionary instead of shared static array to prevent unsubscribe mismatch
- LogisticsPatch: add null checks for GameObject.Find results in InitGUI
- GamePatch: log exception in previously empty catch block
- GameLogic: invoke event handlers individually with try/catch so one failing
  subscriber does not abort subsequent ones
- DysonSpherePatch/LogisticsPatch/PersistPatch/PlayerPatch: replace
  matcher.Labels = null with matcher.Labels = [] (5 sites)
- UIConfigWindow: remove duplicate I18N.Add for 'Outgoing integration count'
- UIConfigWindow: remove two orphaned y += 36f spacing increments

CheatEnabler:
- GamePatch: add null check for GameMain.gameScenario in AbnormalDisabler.OnEnable
- FactoryPatch: add null check for GameMain.mainPlayer in TakeTailItemsPatch
  and GetItemCountPatch
- FactoryPatch: add null check for GameMain.mainPlayer in
  ConstructionSystem_GameTick_Prefix
- FactoryPatch: fix _portalFrom.Remove(beltId) -> Remove(v) (wrong key)
- FactoryPatch: add null guard for GameMain.data before iterating factories
  in WindTurbinesPowerGlobalCoverage
- DysonSphereFunctions: fix shell pool rebuild loop writing all shells to
  slot 1 (id=1); now uses j+1 per iteration
- DysonSphereFunctions: replace GameMain.gameScenario.NotifyOnPlanDysonShell()
  with null-conditional call (?.) at 4 sites
- DysonSpherePatch: fix SkipAbsorbPatch/QuickAbsorbPatch sharing _instantAbsorb:
  OnDisable now recalculates the flag instead of unconditionally clearing it
- PlayerFunctions: add null check for GameMain.galaxy in TeleportToOuterSpace
- UIConfigWindow: add null guard in UpdateButtons before accessing button fields
- PlanetFunctions: add colliderId bounds check in BuryAllVeins
2026-03-16 19:52:14 +08:00
soarqin e91271e137 Add UpdateGameDlls target to auto-refresh publicized game DLLs 2026-03-16 18:23:52 +08:00
SSSSSSSan 524e2b62f0 Remove spaces 2026-03-16 01:36:09 +08:00
SSSSSSSan 2487a099c1 清理调试日志和添加英文注释
- 移除Dustbin.cs中CalcGetSands方法的调试日志输出
- 移除StoragePatch.cs中的调试方法(LogTranspilerInfo, LogReturnValue, LogInserterState)
- 移除transpiler中对调试方法的调用
- 为StoragePatch.cs中的所有中文注释添加英文翻译
- 保持修复bug的核心逻辑完整性
2026-03-16 01:36:09 +08:00
SSSSSSSan 7e9f9ee1ce 修复喷涂增产剂的物品会卡住储物仓垃圾桶的问题
Fix issue where items with productivity spray get stuck in storage dustbin
2026-03-16 01:36:09 +08:00
soarqin f7fc9aaab0 UXAssist: fix recent upload result 2026-03-12 00:30:03 +08:00
soarqin c823e72c67 UXAssist: Fix crash 2026-03-11 22:18:06 +08:00
soarqin 669ce9f88c minor fixes 2026-03-11 19:26:40 +08:00
soarqin a9ad961bd3 CheatEnabler: Use proliferators for belt signal 2026-03-11 19:25:57 +08:00
soarqin d6b00b1b78 UXAssist 1.5.5 2026-03-07 20:46:30 +08:00
soarqin ad99b49bad UXAssist: some fixes 2026-03-07 19:42:29 +08:00
soarqin 5e501ea649 UXAssist: add 3 options to Initialize Planet 2026-03-07 19:42:14 +08:00
soarqin d98d87af48 UXAssist: hide all universe simulators and messages while hide UIs in space 2026-03-05 21:16:36 +08:00
soarqin 6ab286bb0b Fix crash in NeutronStarHandler.OnEnable() 2026-03-05 18:28:34 +08:00
soarqin 6f33669163 UXAssist: crash fix 2026-03-02 22:47:05 +08:00
soarqin 91184ccc3a UXAssist 1.5.4 2026-02-15 22:34:24 +08:00
soarqin 2e13206346 UXAssist: bug fix 2026-02-13 23:29:22 +08:00
soarqin 3e24461ef0 work in progress 2026-02-12 19:48:45 +08:00
soarqin 097a5c8e8a work in progress 2026-02-11 20:38:24 +08:00
soarqin 63fb13bf92 minor fix 2026-02-10 15:55:11 +08:00
soarqin e758209d99 UXAssist 1.5.3 2026-02-10 15:40:39 +08:00
soarqin a5009496d5 UXAssist: fix re-initialize planet 2026-02-10 15:39:59 +08:00
soarqin 29b30996e6 bugfix 2026-02-10 01:11:12 +08:00
soarqin 60d14c9401 fix distance 2026-02-09 22:24:44 +08:00
soarqin f0ee1aaea9 code format 2026-02-09 21:12:32 +08:00
soarqin 358fd4cf23 UXAssist: fix tech patch 2026-02-09 03:05:15 +08:00