mirror of
https://github.com/soarqin/DSP_Mods.git
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193 lines
6.9 KiB
Markdown
193 lines
6.9 KiB
Markdown
# CompressSave
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#### Compress game saves to reduce space use and boost save speed
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#### Original by [@bluedoom](https://github.com/bluedoom/DSP_Mod)(till 1.1.11) and [@starfi5h](https://github.com/starfi5h/DSP_CompressSave)(1.1.12), I just update it to support latest game version.
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#### 压缩游戏存档以降低空间使用并提升保存速度
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#### 原作者 [@bluedoom](https://github.com/bluedoom/DSP_Mod)(直到1.1.11) 和 [@starfi5h](https://github.com/starfi5h/DSP_CompressSave)(1.1.12),本人继续更新以支持最新游戏版本。
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## Changelog
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### 1.3.4
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* Support for game version 0.10.28.20759.
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### 1.3.3
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* Fix a display issue on combobox of compression type.
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### 1.3.2
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* Add config UI on Save Game dialog, to set compression types.
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* Change button text to `Save (Compress)` for better understanding.
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### 1.3.1
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* Add config to disable feature for auto saves.
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* Fix bug that first save after game start is always compressed in Zstd.
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### 1.3.0
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* Separate config entries for manual save and auto save.
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* Now you can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
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+ Adds a `nonewrap.dll` for this function.
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* Update `LZ4` and `Zstd` library to latest version.
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* `lz4wrap.dll` and `zstdwrap.dll` are compiled using `-O3` instead of `-Os`, expect to be slightly faster but larger.
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### 1.2.2
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* Fix #4, a bug caused by non-ASCII UTF-8 characters.
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* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
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### 1.2.1
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* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
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* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
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* -5 gets faster compression speed than lz4 with still a little better compression ratio.
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* -1 has almost the same speed against lz4 with greater compression ratio.
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* Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more.
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* move native wrapper DLLs into `x64` folder to avoid warning logs on loading BepInEx plugins.
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### 1.2.0
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* Match game version 0.9.27.15033.
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* Add new compression type: zstd (a bit slower but get better compression ratio than lz4).
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* Add config to set compression type and level(Don't use high compression levels for zstd as they are very slow).
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* Hide decompress button for normal save files.
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* Optimize native dlls for other compression library support:
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* Unified naming rules for filenames and export functions.
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* Add compression level support.
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### 1.1.14
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* Fix Sandbox info on Save/Load Panel.
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* Fix DLL version info.
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### 1.1.13
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* Match game version 0.9.26.13026.
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* Move "Sandbox Mode" checkbox on Save Panel to avoid overlap.
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* Avoid warning message on "Continue" button of main menu.
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### 1.1.12
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* Match game version 0.9.25.12007.
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### 1.1.11
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* Fix 1.1.10 package issue.
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### 1.1.10
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* Fix 1.1.8 Archive corruption with DIY System, corrupted archives can be fixed by using \[Fix118\] mod
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Fix118: https://github.com/bluedoom/DSP_Mod/blob/master/Fix118
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### 1.1.9
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* CompressSave is temporarily disabled due to some error with the DIY system.
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### 1.1.8
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* Match game version 0.9.24.11029
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### 1.1.7
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* Fix incorrect data on statistic panel.
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* Improve performance.
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### 1.1.6
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* fix memory leak
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### 1.1.5 (Game Version 0.8.22)
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* Match game version 0.8.22.
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* Thanks [@starfi5h] for
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- PatchSave now use transpiler for better robustness.
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- Change version check to soft warning.
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- Add PeekableReader so other mods can use BinaryReader.PeekChar().
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- Change LZ4DecompressionStream.Position behavior. Position setter i - available now.
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### 1.1.4 (Game Version 0.8.19)
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* Match game version 0.8.19.
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### 1.1.3 (2021/05/29) (Game Version 0.7.18)
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* Match game version 0.7.18.
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* Fix memory leak.
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### 1.1.2 (2021/03/24) (Game Version 0.6.17)
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* Handle lz4 library missing Error
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### 1.1.1 (2021/03/17) (Game Version 0.6.17)
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* Fix Load Error
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### 1.1.0 (2021/03/17) (Game Version 0.6.17)
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* Add UI button
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## Introduction
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* Reduce archive size by 30% / save time by 75% (Compressed by LZ4, on HDD + i7-4790K@4.4G + DDR3 2400MHz)
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| Before | After |
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| - | - |
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| 50MB 0.8s | 30MB 0.2s |
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| 220M 3.6s | 147M 0.7s |
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| 1010M 19.1s | 690M 3.6s |
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## Usage
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* You can set compression type for manual saves and auto saves individually.
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* Manual saves are compressed while using the new `Save` button.
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* You can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
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* You can decompress saves on load panel.
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* Remember to backup your save(use original save button) before updating game to avoid loading failure.
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## 更新日志
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### 1.3.4
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* 支持游戏版本 0.10.28.20759。
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### 1.3.3
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* 修复压缩类型下拉框显示问题。
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### 1.3.2
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* 在保存面板上增加设置压缩方式的UI。
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* 将按钮文本改为`压缩保存`以区分功能。
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### 1.3.1
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* 增加在自动存档中禁用压缩的设置项。
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* 修复一个导致游戏开始后第一次保存总是使用Zstd压缩的bug。
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### 1.3.0
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* 分离手动存档和自动存档的设置项。
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* 现在在自动存档设置压缩类型为`存储`也可以获得速度提升,手动存档也可以在使用新的`保存`按钮后获得速度提升。
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+ 为此增加了`nonewrap.dll`。
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* 更新`LZ4`和`Zstd`库到最新版本。
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* `lz4wrap.dll`和`zstdwrap.dll`使用`-O3`编译而不是`-Os`,速度略有提升但体积变大。
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### 1.2.2
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* 修复 #4,一个导致非ASCII UTF-8字符导致的bug。
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* 移除使用Harmony.UnpatchAll()以避免在BepInEx日志中出现警告。
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### 1.2.1
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* 简化代码以在存档读取面板上显示压缩类型和`解压`按钮,使得CompressSave与其他MOD(如GalacticScale)兼容,因为它们都覆盖了`UILoadGameWindow::OnSelectedChange()`。
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* 为zstd添加了压缩等级-5到-1,现在它比lz4(实际上是lz4frame)表现更好了:
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* -5比lz4更快,但压缩比略有提升。
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* -1和lz4几乎一样快,但压缩比更高。
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* 由于r2modman UI的bug,压缩等级的设置项不再限制范围。
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* 将本地的wrapper DLL移动到`x64`
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## 介绍
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* 减少存档容量30% / 存档用时75% (LZ4压缩,测试环境:机械硬盘 + i7-4790K@4.4G + DDR3 2400MHz)
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| 原存档 | 压缩后 |
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| - | - |
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| 50MB 0.8s | 30MB 0.2s |
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| 220M 3.6s | 147M 0.7s |
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| 1010M 19.1s | 690M 3.6s |
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## 使用说明
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* 手动和自动存档都可以分开设置压缩方式。
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* 手动存档使用新加的保存按钮即可压缩保存。
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* 即使设置为不压缩,自动存档、以及使用新加的保存按钮手动保存也可以获得速度提升。
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* 可以在读取存档面板解压存档。
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* 如果游戏有版本更新记得先备份存档(使用原保存按钮)以免更新后无法读取存档。
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