mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 19:33:27 +08:00
Support for DSP 0.10
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid>
|
||||
<Description>DSP MOD - CheatEnabler</Description>
|
||||
<Version>2.3.6</Version>
|
||||
<Version>2.3.7</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<PackageId>CheatEnabler</PackageId>
|
||||
@@ -16,7 +16,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -27,7 +27,28 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
|
||||
</Target>
|
||||
|
||||
@@ -163,7 +163,7 @@ public static class FactoryPatch
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))),
|
||||
new CodeInstruction(OpCodes.Brfalse, label1),
|
||||
new CodeInstruction(OpCodes.Ldstr, "Build without condition is enabled!"),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StringTranslate), nameof(StringTranslate.Translate), new[] { typeof(string) })),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate), new[] { typeof(string) })),
|
||||
new CodeInstruction(OpCodes.Ldstr, "\r\n"),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(string), nameof(string.Concat), new[] { typeof(string), typeof(string) })),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.PropertySetter(typeof(WarningSystem), nameof(WarningSystem.criticalWarningTexts)))
|
||||
|
||||
@@ -84,10 +84,10 @@ public static class PlanetPatch
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Player), "get_sandCount"))
|
||||
).Advance(3).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), "Max", new[] { typeof(int), typeof(int) }))
|
||||
).Advance(1).RemoveInstructions(3);
|
||||
).Advance(4).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I8, 0L),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), "Max", new[] { typeof(long), typeof(long) }))
|
||||
).Advance(1).RemoveInstructions(4);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#### 添加一些作弊功能,同时屏蔽异常检测
|
||||
|
||||
## Changlog
|
||||
* 2.3.7
|
||||
+ Support game version 0.10.28.20759
|
||||
+ Fix belt signal that items' generation speed is not fit to number set sometimes.
|
||||
* 2.3.6
|
||||
+ Support for UXAssist's new function within `Finish build immediately`.
|
||||
+ Add a warning message when `Build without condition` is enabled.
|
||||
@@ -112,6 +115,9 @@
|
||||
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions
|
||||
|
||||
## 更新日志
|
||||
* 2.3.7
|
||||
+ 支持游戏版本0.10.28.20759
|
||||
+ 修复了传送带信号有时候物品生成速度和设置不匹配的问题
|
||||
* 2.3.6
|
||||
+ 在`建造秒完成`中支持UXAssist的新功能
|
||||
+ 在启用`无条件建造`时添加警告信息
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "CheatEnabler",
|
||||
"version_number": "2.3.6",
|
||||
"version_number": "2.3.7",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CheatEnabler",
|
||||
"description": "Add various cheat functions while disabling abnormal determinants / 添加一些作弊功能,同时屏蔽异常检测",
|
||||
"dependencies": [
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<AssemblyName>CompressSave</AssemblyName>
|
||||
<BepInExPluginGuid>org.soardev.compresssave</BepInExPluginGuid>
|
||||
<Description>DSP MOD - CompressSave</Description>
|
||||
<Version>1.3.3</Version>
|
||||
<Version>1.3.4</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
@@ -15,7 +15,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
@@ -24,6 +24,27 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip package/icon.png package/manifest.json README.md
copy /y "$(TargetPath)" package\plugins\
copy /y "$(TargetDir)\System.Runtime.CompilerServices.Unsafe.dll" package\plugins\
cd package
zip -9 -r $(ProjectName)-$(Version).zip plugins" />
|
||||
</Target>
|
||||
|
||||
@@ -17,17 +17,21 @@ public static class I18N
|
||||
}
|
||||
|
||||
public static bool Initialized() => _initialized;
|
||||
private static int _nextID = 1;
|
||||
private static readonly List<StringProto> StringsToAdd = [];
|
||||
public static void Add(string key, string enus, string zhcn = null, string frfr = null)
|
||||
private struct Translation
|
||||
{
|
||||
var strProto = new StringProto
|
||||
public string Key;
|
||||
public string English;
|
||||
public string Chinese;
|
||||
}
|
||||
private static readonly List<Translation> StringsToAdd = [];
|
||||
public static void Add(string key, string enus, string zhcn = null)
|
||||
{
|
||||
if (zhcn == null && key == enus) return;
|
||||
var strProto = new Translation
|
||||
{
|
||||
Name = key,
|
||||
SID = "",
|
||||
ENUS = enus,
|
||||
ZHCN = string.IsNullOrEmpty(zhcn) ? enus : zhcn,
|
||||
FRFR = string.IsNullOrEmpty(frfr) ? enus : frfr
|
||||
Key = key,
|
||||
English = enus,
|
||||
Chinese = string.IsNullOrEmpty(zhcn) ? enus : zhcn
|
||||
};
|
||||
StringsToAdd.Add(strProto);
|
||||
}
|
||||
@@ -35,18 +39,52 @@ public static class I18N
|
||||
public static void Apply()
|
||||
{
|
||||
if (!_initialized) return;
|
||||
var strings = LDB._strings;
|
||||
var index = strings.dataArray.Length;
|
||||
strings.dataArray = strings.dataArray.Concat(StringsToAdd).ToArray();
|
||||
StringsToAdd.Clear();
|
||||
var newIndex = strings.dataArray.Length;
|
||||
for (; index < newIndex; index++)
|
||||
var indexer = Localization.namesIndexer;
|
||||
var enIdx = -1;
|
||||
var zhIdx = -1;
|
||||
var llen = 0;
|
||||
for (var i = 0; i < Localization.strings.Length; i++)
|
||||
{
|
||||
var strProto = strings.dataArray[index];
|
||||
strProto.ID = GetNextID();
|
||||
strings.dataIndices[strProto.ID] = index;
|
||||
strings.nameIndices[strings.dataArray[index].Name] = index;
|
||||
switch (Localization.Languages[i].lcId)
|
||||
{
|
||||
case Localization.LCID_ENUS:
|
||||
if (!Localization.LanguageLoaded(i) && Localization.Loaded)
|
||||
{
|
||||
Localization.LoadLanguage(i);
|
||||
}
|
||||
enIdx = i;
|
||||
break;
|
||||
case Localization.LCID_ZHCN:
|
||||
if (!Localization.LanguageLoaded(i) && Localization.Loaded)
|
||||
{
|
||||
Localization.LoadLanguage(i);
|
||||
}
|
||||
zhIdx = i;
|
||||
llen = Localization.strings[i].Length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
var enus = new string[StringsToAdd.Count];
|
||||
var zhcn = new string[StringsToAdd.Count];
|
||||
for (var i = 0; i < StringsToAdd.Count; i++)
|
||||
{
|
||||
var str = StringsToAdd[i];
|
||||
enus[i] = str.English;
|
||||
zhcn[i] = str.Chinese;
|
||||
indexer[str.Key] = llen + i;
|
||||
}
|
||||
|
||||
Localization.strings[enIdx] = Localization.strings[enIdx].Concat(enus).ToArray();
|
||||
if (enIdx == Localization.currentLanguageIndex)
|
||||
{
|
||||
Localization.currentStrings = Localization.strings[enIdx];
|
||||
}
|
||||
Localization.strings[zhIdx] = Localization.strings[zhIdx].Concat(zhcn).ToArray();
|
||||
if (zhIdx == Localization.currentLanguageIndex)
|
||||
{
|
||||
Localization.currentStrings = Localization.strings[zhIdx];
|
||||
}
|
||||
StringsToAdd.Clear();
|
||||
}
|
||||
|
||||
[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
|
||||
@@ -63,22 +101,4 @@ public static class I18N
|
||||
Apply();
|
||||
OnInitialized?.Invoke();
|
||||
}
|
||||
|
||||
private static int GetNextID()
|
||||
{
|
||||
var strings = LDB._strings;
|
||||
while (_nextID <= 12000)
|
||||
{
|
||||
if (!strings.dataIndices.ContainsKey(_nextID))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_nextID++;
|
||||
}
|
||||
|
||||
var result = _nextID;
|
||||
_nextID++;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,9 @@
|
||||
|
||||
## Changelog
|
||||
|
||||
### 1.3.4
|
||||
* Support for game version 0.10.28.20759.
|
||||
|
||||
### 1.3.3
|
||||
* Fix a display issue on combobox of compression type.
|
||||
|
||||
@@ -137,6 +140,9 @@
|
||||
|
||||
## 更新日志
|
||||
|
||||
### 1.3.4
|
||||
* 支持游戏版本 0.10.28.20759。
|
||||
|
||||
### 1.3.3
|
||||
* 修复压缩类型下拉框显示问题。
|
||||
|
||||
|
||||
@@ -12,8 +12,8 @@ public static class SaveUtil
|
||||
public static readonly Version VerifiedVersion = new()
|
||||
{
|
||||
Major = 0,
|
||||
Minor = 9,
|
||||
Release = 27,
|
||||
Minor = 10,
|
||||
Release = 28,
|
||||
};
|
||||
|
||||
private static string UnzipToFile(DecompressionStream lzStream, string fullPath)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "CompressSave",
|
||||
"version_number": "1.3.3",
|
||||
"version_number": "1.3.4",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CompressSave",
|
||||
"description": "Compress game saves to reduce space use and boost save speed / 压缩游戏存档以降低空间使用并提升保存速度",
|
||||
"dependencies": ["xiaoye97-BepInEx-5.4.17"]
|
||||
|
||||
@@ -69,7 +69,6 @@ public class Dustbin : BaseUnityPlugin, IModCanSave, IMultiplayerMod
|
||||
var player = GameMain.mainPlayer;
|
||||
var addCount = count * sandsPerItem;
|
||||
player.sandCount += addCount;
|
||||
GameMain.history.OnSandCountChange(player.sandCount, addCount);
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<BepInExPluginGuid>org.soardev.dustbin</BepInExPluginGuid>
|
||||
<Description>DSP MOD - Dustbin</Description>
|
||||
<Version>1.3.0</Version>
|
||||
<Version>1.3.1</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<PackageId>Dustbin</PackageId>
|
||||
@@ -16,7 +16,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.NebulaMultiplayerModApi" Version="1.3.1" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
@@ -26,13 +26,24 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="assemblies\" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>assemblies\Assembly-CSharp.dll</HintPath>
|
||||
<HintPath>GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
BIN
Dustbin/GameAssembly/Assembly-CSharp.dll
Normal file
BIN
Dustbin/GameAssembly/Assembly-CSharp.dll
Normal file
Binary file not shown.
@@ -4,6 +4,9 @@
|
||||
#### 储物仓和储液罐可以转变为垃圾桶(销毁送进的物品)
|
||||
|
||||
## Changelog
|
||||
* 1.3.1
|
||||
+ Support for game version 0.10.28.20759
|
||||
|
||||
* 1.3.0
|
||||
+ Add a belt signal(you can find it in first tab of signal selection panel) as dustbin, which is the simplest way to destroy items.
|
||||
+ Reworked dustbin support for Tanks, to improve performance and resolve known bugs.
|
||||
@@ -32,6 +35,8 @@
|
||||
+ You can get item ID list [here](https://dsp-wiki.com/Modding:Items_IDs).
|
||||
|
||||
## 更新日志
|
||||
* 1.3.1
|
||||
+ 支持游戏版本 0.10.28.20759
|
||||
* 1.3.0
|
||||
+ 添加了一个传送带信号(可以在信号选择面板的第一个页签中找到)作为垃圾桶,这是目前销毁物品最简单的方法
|
||||
+ 重写了储液罐的垃圾桶实现,以提高性能并解决已知的bug
|
||||
|
||||
@@ -106,7 +106,7 @@ public static class StoragePatch
|
||||
[HarmonyPatch(typeof(UIStorageWindow), "_OnCreate")]
|
||||
private static void UIStorageWindow__OnCreate_Postfix(UIStorageWindow __instance)
|
||||
{
|
||||
_storageDustbinCheckBox = UI.MyCheckBox.CreateCheckBox(false, __instance.transform, 50f, 50f, Localization.language == Language.zhCN ? "垃圾桶" : "Dustbin");
|
||||
_storageDustbinCheckBox = UI.MyCheckBox.CreateCheckBox(false, __instance.transform, 50f, 50f, Localization.CurrentLanguageLCID == Localization.LCID_ZHCN ? "垃圾桶" : "Dustbin");
|
||||
var window = __instance;
|
||||
_storageDustbinCheckBox.OnChecked += () =>
|
||||
{
|
||||
|
||||
@@ -110,7 +110,7 @@ public static class TankPatch
|
||||
[HarmonyPatch(typeof(UITankWindow), "_OnCreate")]
|
||||
private static void UITankWindow__OnCreate_Postfix(UITankWindow __instance)
|
||||
{
|
||||
_tankDustbinCheckBox = UI.MyCheckBox.CreateCheckBox(false, __instance.transform, 120f, 20f, Localization.language == Language.zhCN ? "垃圾桶" : "Dustbin");
|
||||
_tankDustbinCheckBox = UI.MyCheckBox.CreateCheckBox(false, __instance.transform, 120f, 20f, Localization.CurrentLanguageLCID == Localization.LCID_ZHCN ? "垃圾桶" : "Dustbin");
|
||||
var window = __instance;
|
||||
_tankDustbinCheckBox.OnChecked += () =>
|
||||
{
|
||||
|
||||
Binary file not shown.
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "Dustbin",
|
||||
"version_number": "1.3.0",
|
||||
"version_number": "1.3.1",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/Dustbin",
|
||||
"description": "Can turn Storages and Tanks into Dustbin(Destroy incoming items) / 储物仓和储液罐可以转变为垃圾桶(销毁送进的物品)",
|
||||
"dependencies": [
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<AssemblyName>DustbinPreloader</AssemblyName>
|
||||
<Description>DSP MOD - Prealoder for Dustbin</Description>
|
||||
<Version>1.3.0</Version>
|
||||
<Version>1.3.1</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
|
||||
@@ -14,10 +14,31 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
BIN
GameAssembly/Assembly-CSharp.dll
Normal file
BIN
GameAssembly/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
GameAssembly/Unity.TextMeshPro.dll
Normal file
BIN
GameAssembly/Unity.TextMeshPro.dll
Normal file
Binary file not shown.
BIN
GameAssembly/UnityEngine.Networking.dll
Normal file
BIN
GameAssembly/UnityEngine.Networking.dll
Normal file
Binary file not shown.
BIN
GameAssembly/UnityEngine.SpatialTracking.dll
Normal file
BIN
GameAssembly/UnityEngine.SpatialTracking.dll
Normal file
Binary file not shown.
BIN
GameAssembly/UnityEngine.Timeline.dll
Normal file
BIN
GameAssembly/UnityEngine.Timeline.dll
Normal file
Binary file not shown.
BIN
GameAssembly/UnityEngine.UI.dll
Normal file
BIN
GameAssembly/UnityEngine.UI.dll
Normal file
Binary file not shown.
@@ -15,14 +15,35 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
IF NOT EXIST package\plugins (mkdir package\plugins)
copy /y $(TargetPath) package\plugins\
zip -9 -j package/$(ProjectName)-$(Version).zip package/icon.png package/manifest.json README.md
cd package
zip -9 -r $(ProjectName)-$(Version).zip patchers plugins" />
|
||||
</Target>
|
||||
|
||||
@@ -14,13 +14,34 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="IF NOT EXIST ..\LabOpt\package\patchers (mkdir ..\LabOpt\package\patchers)
copy /y $(TargetPath) ..\LabOpt\package\patchers\" />
|
||||
|
||||
@@ -17,17 +17,21 @@ public static class I18N
|
||||
}
|
||||
|
||||
public static bool Initialized() => _initialized;
|
||||
private static int _nextID = 1;
|
||||
private static readonly List<StringProto> StringsToAdd = [];
|
||||
public static void Add(string key, string enus, string zhcn = null, string frfr = null)
|
||||
private struct Translation
|
||||
{
|
||||
var strProto = new StringProto
|
||||
public string Key;
|
||||
public string English;
|
||||
public string Chinese;
|
||||
}
|
||||
private static readonly List<Translation> StringsToAdd = [];
|
||||
public static void Add(string key, string enus, string zhcn = null)
|
||||
{
|
||||
if (zhcn == null && key == enus) return;
|
||||
var strProto = new Translation
|
||||
{
|
||||
Name = key,
|
||||
SID = "",
|
||||
ENUS = enus,
|
||||
ZHCN = string.IsNullOrEmpty(zhcn) ? enus : zhcn,
|
||||
FRFR = string.IsNullOrEmpty(frfr) ? enus : frfr
|
||||
Key = key,
|
||||
English = enus,
|
||||
Chinese = string.IsNullOrEmpty(zhcn) ? enus : zhcn
|
||||
};
|
||||
StringsToAdd.Add(strProto);
|
||||
}
|
||||
@@ -35,18 +39,52 @@ public static class I18N
|
||||
public static void Apply()
|
||||
{
|
||||
if (!_initialized) return;
|
||||
var strings = LDB._strings;
|
||||
var index = strings.dataArray.Length;
|
||||
strings.dataArray = strings.dataArray.Concat(StringsToAdd).ToArray();
|
||||
StringsToAdd.Clear();
|
||||
var newIndex = strings.dataArray.Length;
|
||||
for (; index < newIndex; index++)
|
||||
var indexer = Localization.namesIndexer;
|
||||
var enIdx = -1;
|
||||
var zhIdx = -1;
|
||||
var llen = 0;
|
||||
for (var i = 0; i < Localization.strings.Length; i++)
|
||||
{
|
||||
var strProto = strings.dataArray[index];
|
||||
strProto.ID = GetNextID();
|
||||
strings.dataIndices[strProto.ID] = index;
|
||||
strings.nameIndices[strings.dataArray[index].Name] = index;
|
||||
switch (Localization.Languages[i].lcId)
|
||||
{
|
||||
case Localization.LCID_ENUS:
|
||||
if (!Localization.LanguageLoaded(i) && Localization.Loaded)
|
||||
{
|
||||
Localization.LoadLanguage(i);
|
||||
}
|
||||
enIdx = i;
|
||||
break;
|
||||
case Localization.LCID_ZHCN:
|
||||
if (!Localization.LanguageLoaded(i) && Localization.Loaded)
|
||||
{
|
||||
Localization.LoadLanguage(i);
|
||||
}
|
||||
zhIdx = i;
|
||||
llen = Localization.strings[i].Length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
var enus = new string[StringsToAdd.Count];
|
||||
var zhcn = new string[StringsToAdd.Count];
|
||||
for (var i = 0; i < StringsToAdd.Count; i++)
|
||||
{
|
||||
var str = StringsToAdd[i];
|
||||
enus[i] = str.English;
|
||||
zhcn[i] = str.Chinese;
|
||||
indexer[str.Key] = llen + i;
|
||||
}
|
||||
|
||||
Localization.strings[enIdx] = Localization.strings[enIdx].Concat(enus).ToArray();
|
||||
if (enIdx == Localization.currentLanguageIndex)
|
||||
{
|
||||
Localization.currentStrings = Localization.strings[enIdx];
|
||||
}
|
||||
Localization.strings[zhIdx] = Localization.strings[zhIdx].Concat(zhcn).ToArray();
|
||||
if (zhIdx == Localization.currentLanguageIndex)
|
||||
{
|
||||
Localization.currentStrings = Localization.strings[zhIdx];
|
||||
}
|
||||
StringsToAdd.Clear();
|
||||
}
|
||||
|
||||
[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
|
||||
@@ -63,22 +101,4 @@ public static class I18N
|
||||
Apply();
|
||||
OnInitialized?.Invoke();
|
||||
}
|
||||
|
||||
private static int GetNextID()
|
||||
{
|
||||
var strings = LDB._strings;
|
||||
while (_nextID <= 12000)
|
||||
{
|
||||
if (!strings.dataIndices.ContainsKey(_nextID))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_nextID++;
|
||||
}
|
||||
|
||||
var result = _nextID;
|
||||
_nextID++;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -243,14 +243,14 @@ public static class FactoryPatch
|
||||
var label1 = generator.DefineLabel();
|
||||
var label2 = generator.DefineLabel();
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Pop)
|
||||
new CodeMatch(OpCodes.Stloc_1)
|
||||
).Advance(1).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))),
|
||||
new CodeInstruction(OpCodes.Brfalse_S, label1),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
|
||||
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
|
||||
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.up))),
|
||||
new CodeInstruction(OpCodes.Stloc_1),
|
||||
new CodeInstruction(OpCodes.Stloc_2),
|
||||
new CodeInstruction(OpCodes.Br_S, label2)
|
||||
);
|
||||
matcher.Labels.Add(label1);
|
||||
|
||||
@@ -39,7 +39,7 @@ public static class PlanetFunctions
|
||||
}
|
||||
else
|
||||
{
|
||||
factory.RemoveEntityWithComponents(etd.id);
|
||||
factory.RemoveEntityWithComponents(etd.id, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#### 一些提升用户体验的功能和补丁
|
||||
|
||||
## Changlog
|
||||
* 1.0.5
|
||||
+ Support game version 0.10.28.20759
|
||||
+ Sort blueprint structures before saving, to reduce generated blueprint data size a little.
|
||||
* 1.0.4
|
||||
+ Add new function: `Off-grid building and stepped rotation`
|
||||
+ Fix an issue that window position not restored and can not be resized when function is enabled but game is started with different mod profiles.
|
||||
@@ -66,6 +69,9 @@
|
||||
* [OffGridConstruction](https://github.com/Velociraptor115-DSPModding/OffGridConstruction): Off-grid building & stepped rotation implementations
|
||||
|
||||
## 更新日志
|
||||
* 1.0.5
|
||||
+ 支持游戏版本0.10.28.20759
|
||||
+ 保存蓝图前对建筑进行排序,以减少生成的蓝图数据大小
|
||||
* 1.0.4
|
||||
+ 添加了新功能:`脱离网格建造和小角度旋转`
|
||||
+ 修复了当功能启用但游戏使用不同的mod配置文件启动时窗口位置无法正确恢复和不可拖动改变大小的问题
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
|
||||
<Description>DSP MOD - UXAssist</Description>
|
||||
<Version>1.0.4</Version>
|
||||
<Version>1.0.5</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<PackageId>UXAssist</PackageId>
|
||||
@@ -15,14 +15,35 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
|
||||
</Target>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "UXAssist",
|
||||
"version_number": "1.0.4",
|
||||
"version_number": "1.0.5",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
|
||||
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
|
||||
"dependencies": [
|
||||
|
||||
@@ -29,6 +29,10 @@ public class MoreSettings
|
||||
private static Text _minStepText;
|
||||
private static Text _maxStepText;
|
||||
private static Text _flattenText;
|
||||
private static Localizer _minDistLocalizer;
|
||||
private static Localizer _minStepLocalizer;
|
||||
private static Localizer _maxStepLocalizer;
|
||||
private static Localizer _flattenLocalizer;
|
||||
private static Harmony _harmony;
|
||||
|
||||
public static void Init()
|
||||
@@ -58,12 +62,13 @@ public class MoreSettings
|
||||
_harmony = null;
|
||||
}
|
||||
|
||||
private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text)
|
||||
private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text, out Localizer loc)
|
||||
{
|
||||
var origText = orig.transform.parent.GetComponent<Text>();
|
||||
title = Object.Instantiate(origText, origText.transform.parent);
|
||||
slider = title.transform.FindChildRecur("Slider").GetComponent<Slider>();
|
||||
text = slider.transform.FindChildRecur("Text").GetComponent<Text>();
|
||||
loc = title.GetComponent<Localizer>();
|
||||
}
|
||||
|
||||
private static void TransformDeltaY(Transform trans, float delta)
|
||||
@@ -79,10 +84,10 @@ public class MoreSettings
|
||||
{
|
||||
__instance.starCountSlider.maxValue = MaxStarCount.Value;
|
||||
|
||||
CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
|
||||
CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
|
||||
CreateSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText);
|
||||
CreateSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText);
|
||||
CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText, out _minDistLocalizer);
|
||||
CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText, out _minStepLocalizer);
|
||||
CreateSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText, out _maxStepLocalizer);
|
||||
CreateSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText, out _flattenLocalizer);
|
||||
|
||||
_minDistTitle.name = "min-dist";
|
||||
_minDistSlider.minValue = 10f;
|
||||
@@ -108,6 +113,7 @@ public class MoreSettings
|
||||
TransformDeltaY(_minStepTitle.transform, -36f * 2);
|
||||
TransformDeltaY(_maxStepTitle.transform, -36f * 3);
|
||||
TransformDeltaY(_flattenTitle.transform, -36f * 4);
|
||||
TransformDeltaY(__instance.darkFogToggle.transform.parent, -36f * 4);
|
||||
TransformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -36f * 4);
|
||||
TransformDeltaY(__instance.sandboxToggle.transform.parent, -36f * 4);
|
||||
TransformDeltaY(__instance.propertyMultiplierText.transform, -36f * 4);
|
||||
@@ -118,10 +124,31 @@ public class MoreSettings
|
||||
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
|
||||
private static void UIGalaxySelect__OnOpen_Prefix()
|
||||
{
|
||||
_minDistTitle.text = "恒星最小距离".Translate();
|
||||
_minStepTitle.text = "步进最小距离".Translate();
|
||||
_maxStepTitle.text = "步进最大距离".Translate();
|
||||
_flattenTitle.text = "扁平度".Translate();
|
||||
if (_minDistLocalizer)
|
||||
{
|
||||
_minDistLocalizer.stringKey = "恒星最小距离";
|
||||
_minDistLocalizer.translation = "恒星最小距离".Translate();
|
||||
}
|
||||
_minDistText.text = "恒星最小距离".Translate();
|
||||
if (_minStepLocalizer)
|
||||
{
|
||||
_minStepLocalizer.stringKey = "步进最小距离".Translate();
|
||||
_minStepLocalizer.translation = "步进最小距离".Translate();
|
||||
}
|
||||
_minStepText.text = "步进最小距离".Translate();
|
||||
if (_maxStepLocalizer)
|
||||
{
|
||||
_maxStepLocalizer.stringKey = "步进最大距离".Translate();
|
||||
_maxStepLocalizer.text.text = "步进最大距离".Translate();
|
||||
}
|
||||
_maxStepText.text = "步进最大距离".Translate();
|
||||
if (_flattenLocalizer)
|
||||
{
|
||||
_flattenLocalizer.stringKey = "扁平度".Translate();
|
||||
_flattenLocalizer.translation = "扁平度".Translate();
|
||||
}
|
||||
_flattenText.text = "扁平度".Translate();
|
||||
|
||||
_minDistText.text = _minDist.ToString();
|
||||
_minStepText.text = _minStep.ToString();
|
||||
_maxStepText.text = _maxStep.ToString();
|
||||
@@ -212,10 +239,10 @@ public class MoreSettings
|
||||
[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
|
||||
private static IEnumerable<CodeInstruction> GalaxyData_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
// 25600 -> (MaxStarCount.Value + 1) * 100
|
||||
// 25700 -> (MaxStarCount.Value + 1) * 100
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(25600))
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(25700))
|
||||
).SetAndAdvance(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value))),
|
||||
new CodeInstruction(OpCodes.Ldc_I4_1),
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#### 宇宙生成参数调节
|
||||
|
||||
## Changelog
|
||||
* 1.2.2
|
||||
+ Support game version 0.10.28.20759
|
||||
* 1.2.1
|
||||
+ Use new tab layout of UXAssist 1.0.2
|
||||
* 1.2.0
|
||||
@@ -31,6 +33,8 @@
|
||||
* High luminosity for birth star
|
||||
|
||||
## 更新日志
|
||||
* 1.2.2
|
||||
+ 支持游戏版本0.10.28.20759
|
||||
* 1.2.1
|
||||
+ 使用UXAssist 1.0.2的新页签布局
|
||||
* 1.2.0
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<AssemblyName>UniverseGenTweaks</AssemblyName>
|
||||
<BepInExPluginGuid>org.soardev.universegentweaks</BepInExPluginGuid>
|
||||
<Description>DSP MOD - UniverseGenTweaks</Description>
|
||||
<Version>1.2.1</Version>
|
||||
<Version>1.2.2</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
|
||||
@@ -15,7 +15,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
|
||||
<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -27,6 +27,27 @@
|
||||
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\GameAssembly\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\GameAssembly\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>..\GameAssembly\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>..\GameAssembly\UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\GameAssembly\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
|
||||
</Target>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "UniverseGenTweaks",
|
||||
"version_number": "1.2.1",
|
||||
"version_number": "1.2.2",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UniverseGenTweaks",
|
||||
"description": "Universe Generation Tweaks / 宇宙生成参数调节",
|
||||
"dependencies": [
|
||||
|
||||
Reference in New Issue
Block a user