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34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
# Dustbin
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#### Storages can destroy incoming items while capacity limited to zero
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#### 空间限制为0的储物仓可以销毁送进来的物品
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## Updates
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* 1.0.1
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* Remove a debug log
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## Usage
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* Conditions to be dustbin: Storages with capacity limited to zero at top of stacks(or only one level), and empty in 1st cell.
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* Items sent into dustbins are removed immediately.
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* Can get sands from destroyed items (with factors configurable):
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* Get 10/100 sands from each silicon/fractal silicon ore
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* Get 1 sand from any other normal item but fluid
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* Known bugs
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* Stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings
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in and take them out to make the dustbin working again.
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This is caused by a logic bug in original code where faulty set `lastFullItem` field of `StorageComponent` for
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empty storages.
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## 使用说明
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* 垃圾桶条件:空间限制为0第一格为空并且放在堆叠顶部(或者只有一层)的储物仓。
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* 送进垃圾桶的物品会立即被移除。
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* 可以从移除的物品中获得沙子(可配置,下为默认值):
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* 从硅石和分形硅石中获得10/100个沙子。
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* 从普通物品中获得1个沙子,但液体不会给沙子。
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* 已知Bug
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* 在空间限制为0的储物仓上面再叠一个储物仓后再移除,会导致垃圾箱功能失效,放一个物品进去再拿出来即可恢复正常。
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这是原游戏的逻辑Bug错误设置了`StorageComponent`的`lastFullItem`字段导致。
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