# Dustbin #### Storages can destroy incoming items while capacity limited to zero #### 空间限制为0的储物仓可以销毁送进来的物品 ## Updates * 1.0.1 * Remove a debug log ## Usage * Conditions to be dustbin: Storages with capacity limited to zero at top of stacks(or only one level), and empty in 1st cell. * Items sent into dustbins are removed immediately. * Can get sands from destroyed items (with factors configurable): * Get 10/100 sands from each silicon/fractal silicon ore * Get 1 sand from any other normal item but fluid * Known bugs * Stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings in and take them out to make the dustbin working again. This is caused by a logic bug in original code where faulty set `lastFullItem` field of `StorageComponent` for empty storages. ## 使用说明 * 垃圾桶条件:空间限制为0第一格为空并且放在堆叠顶部(或者只有一层)的储物仓。 * 送进垃圾桶的物品会立即被移除。 * 可以从移除的物品中获得沙子(可配置,下为默认值): * 从硅石和分形硅石中获得10/100个沙子。 * 从普通物品中获得1个沙子,但液体不会给沙子。 * 已知Bug * 在空间限制为0的储物仓上面再叠一个储物仓后再移除,会导致垃圾箱功能失效,放一个物品进去再拿出来即可恢复正常。 这是原游戏的逻辑Bug错误设置了`StorageComponent`的`lastFullItem`字段导致。