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5 Commits

Author SHA1 Message Date
09cdaf3a12 balance tweaks 2025-10-30 16:03:11 +08:00
8d5bb140e1 fix crashes 2025-10-30 00:12:47 +08:00
c99c59a117 work in progress 2025-10-29 22:30:10 +08:00
61811f9a8c crash fix 2025-10-29 21:51:52 +08:00
cf3117e0da minor opt 2025-10-29 21:38:53 +08:00
5 changed files with 88 additions and 66 deletions

View File

@@ -19,19 +19,21 @@ public class LogisticHub : BaseUnityPlugin
{
Module.Miner.Enabled = Config.Bind("Miner", "Enabled", true, "enable/disable this plugin");
Module.Miner.OreEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForOre", 2000000L,
"Energy consumption for each ore vein group(in 0.5W)");
Module.Miner.OilEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForOil", 3600000L,
"Energy consumption for each oil seep(in 0.5W)");
Module.Miner.WaterEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForWater", 2000000L,
"Energy consumption for water slot(in kW)");
Module.Miner.WaterSpeed = Config.Bind("Miner", "WaterMiningSpeed", 10,
"Water mining speed (count per second)");
Module.Miner.MiningScale = Config.Bind("Miner", "MiningScale", 0,
"Energy consumption for each ore vein group(in W)");
Module.Miner.OreMiningMultiplier = Config.Bind("Miner", "OreMiningMultiplier", 3,
new ConfigDescription("Mining multiplier for ore veins, multiplies to the number of veins in the group", new AcceptableValueRange<int>(1, 100)));
Module.Miner.OreMiningScale = Config.Bind("Miner", "OreMiningScale", 100,
"""
0 for Auto(which means having researched makes mining scale 300, otherwise 100).
0 for Auto(which means having researched advanced mining machine makes mining scale 300, otherwise 100).
Mining scale(in percents) for slots below half of slot limits, and the scale reduces to 100% smoothly till reach full.
Please note that the power consumption increases by the square of the scale which is the same as Advanced Mining Machine.
""");
Module.Miner.OilEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForOil", 1800000L,
"Energy consumption for each oil seep(in W)");
Module.Miner.WaterEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForWater", 2000000L,
"Energy consumption for water slot(in W)");
Module.Miner.WaterSpeed = Config.Bind("Miner", "WaterMiningSpeed", 10,
"Water mining speed (count per second)");
Module.Miner.FuelIlsSlot = Config.Bind("Miner", "ILSFuelSlot", 4,
new ConfigDescription("Fuel slot for ILS, set 0 to disable.", new AcceptableValueRange<int>(0, 5)));
Module.Miner.FuelPlsSlot = Config.Bind("Miner", "PLSFuelSlot", 4,

View File

@@ -1,7 +1,6 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
using Random = UnityEngine.Random;
using GameLogicProc = UXAssist.Common.GameLogic;
@@ -12,19 +11,21 @@ public class Miner : PatchImpl<Miner>
{
public static ConfigEntry<bool> Enabled;
public static ConfigEntry<long> OreEnergyConsume;
public static ConfigEntry<int> OreMiningScale;
public static ConfigEntry<int> OreMiningMultiplier;
public static ConfigEntry<long> OilEnergyConsume;
public static ConfigEntry<long> WaterEnergyConsume;
public static ConfigEntry<int> WaterSpeed;
public static ConfigEntry<int> MiningScale;
public static ConfigEntry<int> FuelIlsSlot;
public static ConfigEntry<int> FuelPlsSlot;
private static float _frame;
private static long _frame;
private static float _miningCostRateByTech;
private static float _miningSpeedScaleByTech;
private static float _miningFrames;
private static long _miningFrames;
private static long _miningSpeedScaleLong;
private static bool _advancedMiningMachineUnlocked;
private static int _miningMultiplier = 3;
private static int _miningScale = 100;
private static uint _miningCostBarrier;
private static uint _miningCostBarrierOil;
private static int[] _mineIndex;
@@ -73,8 +74,7 @@ public class Miner : PatchImpl<Miner>
private static void OnGameBegin()
{
VeinManager.Clear();
_frame = 0f;
_frame = 0L;
UpdateMiningCostRate();
UpdateSpeedScale();
CheckRecipes();
@@ -93,6 +93,15 @@ public class Miner : PatchImpl<Miner>
private static void CheckRecipes()
{
_advancedMiningMachineUnlocked = GameMain.history.recipeUnlocked.Contains(119);
_miningMultiplier = OreMiningMultiplier.Value;
if (OreMiningScale.Value == 0)
{
_miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
}
else
{
_miningScale = OreMiningScale.Value;
}
}
private static void UpdateMiningCostRate()
@@ -104,9 +113,8 @@ public class Miner : PatchImpl<Miner>
private static void UpdateSpeedScale()
{
_miningSpeedScaleByTech = GameMain.history.miningSpeedScale;
_miningSpeedScaleLong = (long)(_miningSpeedScaleByTech * 100);
_miningFrames = _miningSpeedScaleByTech * 600000f;
_miningSpeedScaleLong = (long)Math.Round(GameMain.history.miningSpeedScale * 100f);
_miningFrames = _miningSpeedScaleLong * 6000L;
}
[HarmonyPostfix]
@@ -130,45 +138,44 @@ public class Miner : PatchImpl<Miner>
{
var main = GameMain.instance;
if (main.isMenuDemo) return;
if (_miningSpeedScaleLong <= 0) return;
if (_miningSpeedScaleLong <= 0L) return;
DeepProfiler.BeginSample(DPEntry.Miner);
if (main.timei % 60 != 0) return;
_frame += _miningFrames;
var frameCounter = Mathf.FloorToInt(_frame / 1200000f);
var frameCounter = _frame / 1200000L;
if (frameCounter <= 0) return;
_frame -= frameCounter * 1200000f;
// LogisticHub.Logger.LogDebug($"FrameCounter: {frameCounter}");
_frame -= frameCounter * 1200000L;
DeepProfiler.BeginSample(DPEntry.Miner);
var data = GameMain.data;
if (_mineIndex == null || data.factoryCount > _mineIndex.Length)
Array.Resize(ref _mineIndex, data.factoryCount);
var factoryStatPool = GameMain.statistics.production.factoryStatPool;
for (var factoryIndex = data.factoryCount - 1; factoryIndex >= 0; factoryIndex--)
{
var factory = data.factories[factoryIndex];
var veins = VeinManager.GetVeins(factoryIndex);
if (veins == null) return;
if (veins == null) continue;
var stations = StationManager.GetStations(factoryIndex);
var planetTransport = factory.transport;
var factoryProductionStat = GameMain.statistics.production.factoryStatPool[factoryIndex];
var productRegister = factoryProductionStat?.productRegister;
var productRegister = factoryStatPool[factoryIndex]?.productRegister;
var demands = stations.StorageIndices[1];
if (_mineIndex == null || factoryIndex >= _mineIndex.Length)
Array.Resize(ref _mineIndex, factoryIndex + 1);
if (demands == null) continue;
foreach (var (itemIndex, itemId) in VeinList)
{
foreach (var storageIndex in demands[itemIndex])
if (itemIndex >= demands.Length) continue;
var demandList = demands[itemIndex];
if (demandList == null) continue;
foreach (var storageIndex in demandList)
{
var station = planetTransport.stationPool[storageIndex / 100];
if (station == null)
continue;
ref var storage = ref station.storage[storageIndex % 100];
if (storage.count >= storage.max) continue;
int amount;
long energyConsume;
var miningScale = MiningScale.Value;
if (miningScale == 0)
{
miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
}
var miningScale = _miningScale;
if (miningScale > 100 && storage.count * 2 > storage.max)
{
miningScale = 100 + ((miningScale - 100) * (storage.max - storage.count) * 2 + storage.max - 1) / storage.max;
@@ -176,7 +183,7 @@ public class Miner : PatchImpl<Miner>
if (itemIndex > 0)
{
(amount, energyConsume) = Mine(factory, veins, itemId, miningScale, frameCounter, station.energy);
(amount, energyConsume) = Mine(factory, veins, itemId, miningScale, (int)frameCounter, _miningMultiplier, station.energy);
if (amount < 0) continue;
}
else
@@ -188,7 +195,7 @@ public class Miner : PatchImpl<Miner>
if (amount <= 0) continue;
storage.count += amount;
if (factoryProductionStat != null)
if (productRegister != null)
productRegister[itemId] += amount;
station.energy -= energyConsume;
}
@@ -197,7 +204,7 @@ public class Miner : PatchImpl<Miner>
for (var i = planetTransport.stationCursor - 1; i > 0; i--)
{
var stationComponent = planetTransport.stationPool[i];
if (stationComponent.isCollector || stationComponent.isVeinCollector || stationComponent.energy * 2 >= stationComponent.energyMax) continue;
if (stationComponent == null || stationComponent.isCollector || stationComponent.isVeinCollector || stationComponent.energy * 2 >= stationComponent.energyMax) continue;
var index = (stationComponent.isStellar ? FuelIlsSlot.Value : FuelPlsSlot.Value) - 1;
var storage = stationComponent.storage;
if (index < 0 || index >= storage.Length)
@@ -243,7 +250,7 @@ public class Miner : PatchImpl<Miner>
}
}
private static (int, long) Mine(PlanetFactory factory, ProductVeinData[] allVeins, int productId, int percent, int counter, long energyMax)
private static (int, long) Mine(PlanetFactory factory, ProductVeinData[] allVeins, int productId, int percent, int counter, int multiplier, long energyMax)
{
var veins = allVeins[productId - 1000];
if (veins == null)
@@ -258,7 +265,7 @@ public class Miner : PatchImpl<Miner>
/* if is Oil */
if (productId == 1007)
{
energy = (OilEnergyConsume.Value * length * percent * percent + 9999L) / 10000L;
energy = OilEnergyConsume.Value * length;
if (energy > energyMax)
return (-1, -1L);
var countf = 0f;
@@ -267,8 +274,7 @@ public class Miner : PatchImpl<Miner>
{
countf += veinsPool[veinIndices[i]].amount * 4 * VeinData.oilSpeedMultiplier;
}
count = ((int)countf * counter * percent + 99) / 100;
count = (int)(countf * (counter * percent) / 100f);
if (count == 0)
return (-1, -1L);
barrier = _miningCostBarrierOil;
@@ -276,7 +282,7 @@ public class Miner : PatchImpl<Miner>
}
else
{
count = (length * counter * percent + 99) / 100;
count = (length * multiplier * counter * percent + 99) / 100;
if (count == 0)
return (-1, -1L);
energy = (OreEnergyConsume.Value * veins.GroupCount * percent * percent + 9999L) / 10000L;

View File

@@ -12,6 +12,7 @@ public class PlanetStations
public void AddStationStorage(bool demand, int id, int stationId, int storageIdx)
{
LogisticHub.Logger.LogDebug($"AddStationStorage: demand={demand}, id={id}, stationId={stationId}, storageIdx={storageIdx}");
var stations = StorageIndices[demand ? 1 : 0];
if (stations == null || id >= stations.Length)
{
@@ -54,34 +55,37 @@ public class StationManager : PatchImpl<StationManager>
public static void Init()
{
GameLogicProc.OnGameBegin += () =>
{
_stations = null;
var data = GameMain.data;
for (var index = data.factoryCount - 1; index >= 0; index--)
{
var factory = data.factories[index];
if (factory == null || factory.index != index) continue;
var planetIndex = factory.index;
var stations = StationsByPlanet(planetIndex);
var transport = factory.transport;
var pool = transport.stationPool;
for (var i = transport.stationCursor - 1; i > 0; i--)
{
var station = pool[i];
if (station == null || station.id != i || station.isCollector || station.isVeinCollector) continue;
UpdateStationInfo(stations, station);
}
}
};
GameLogicProc.OnGameBegin += OnGameBegin;
Enable(true);
}
public static void Uninit()
{
GameLogicProc.OnGameBegin -= OnGameBegin;
Enable(false);
}
private static void OnGameBegin()
{
_stations = null;
var data = GameMain.data;
for (var index = data.factoryCount - 1; index >= 0; index--)
{
var factory = data.factories[index];
if (factory == null || factory.index != index) continue;
var planetIndex = factory.index;
var stations = StationsByPlanet(planetIndex);
var transport = factory.transport;
var pool = transport.stationPool;
for (var i = transport.stationCursor - 1; i > 0; i--)
{
var station = pool[i];
if (station == null || station.id != i || station.isCollector || station.isVeinCollector) continue;
UpdateStationInfo(stations, station);
}
}
}
private static int ItemIdToIndex(int itemId)
{
return itemId switch

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using HarmonyLib;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace LogisticHub.Module;
@@ -19,16 +20,25 @@ public class VeinManager : PatchImpl<VeinManager>
public static void Init()
{
Enable(true);
GameLogicProc.OnGameBegin += OnGameBegin;
}
public static void Uninit()
{
GameLogicProc.OnGameBegin -= OnGameBegin;
Enable(false);
}
public static void Clear()
private static void OnGameBegin()
{
_veins = null;
var data = GameMain.data;
for (var index = data.factoryCount - 1; index >= 0; index--)
{
var factory = data.factories[index];
if (factory == null || factory.index != index) continue;
RecalcVeins(factory);
}
}
public static ProductVeinData[] GetVeins(int planetIndex)

View File

@@ -6,7 +6,7 @@
## Usage
* Miner(and fuel burning) functions
+Inspired by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
+ Inspired by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
+ (Optimization to PlanetMiner) Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or exhausted), so this removes Dictionary allocation on each planet for every frame.
+ (Optimization to PlanetMiner) More accurate frame counting by use float number.