mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 20:53:28 +08:00
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7 Commits
1467a6010d
...
logistic_h
| Author | SHA1 | Date | |
|---|---|---|---|
| 09cdaf3a12 | |||
| 8d5bb140e1 | |||
| c99c59a117 | |||
| 61811f9a8c | |||
| cf3117e0da | |||
| dfd34601cf | |||
| 6934607fca |
@@ -134,12 +134,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
{
|
||||
UpdateSailLifeTime();
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||||
UpdateSailsCacheForThisGame();
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GameLogicProc.OnGameBegin += OnGameBegin;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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||||
}
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||||
|
||||
protected override void OnDisable()
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||||
{
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GameLogicProc.OnGameBegin -= OnGameBegin;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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}
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||||
|
||||
private static void UpdateSailLifeTime()
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||||
@@ -172,7 +172,7 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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||||
_sailsCacheCapacity[index] = capacity;
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}
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||||
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||||
private static void OnGameBegin()
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private static void GameMain_Begin_Postfix()
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||||
{
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||||
UpdateSailsCacheForThisGame();
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UpdateSailLifeTime();
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||||
|
||||
@@ -94,14 +94,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
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Enable(true);
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||||
CargoTrafficPatch.Enable(true);
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||||
GameLogicProc.OnGameBegin += OnGameBegin_For_ImmBuild;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnDataLoaded += OnDataLoaded;
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}
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||||
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||||
public static void Uninit()
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{
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GameLogicProc.OnDataLoaded -= OnDataLoaded;
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GameLogicProc.OnGameBegin -= OnGameBegin_For_ImmBuild;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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CargoTrafficPatch.Enable(false);
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Enable(false);
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ImmediateBuild.Enable(false);
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||||
@@ -292,7 +292,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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}
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private static void OnGameBegin_For_ImmBuild()
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private static void GameMain_Begin_Postfix_For_ImmBuild()
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{
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if (DSPGame.IsMenuDemo) return;
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var factory = GameMain.mainPlayer?.factory;
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@@ -629,12 +629,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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InitSignalBelts();
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GameLogicProc.OnGameBegin += OnGameBegin;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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||||
|
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protected override void OnDisable()
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{
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GameLogicProc.OnGameBegin -= OnGameBegin;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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_initialized = false;
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_signalBelts = null;
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_signalBeltsCapacity = 0;
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@@ -865,7 +865,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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set.Remove(v);
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}
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private static void OnGameBegin()
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private static void GameMain_Begin_Postfix()
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{
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if (DSPGame.IsMenuDemo) return;
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if (BeltSignalGeneratorEnabled.Value) InitSignalBelts();
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@@ -4,7 +4,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UXAssist", "UXAssist\UXAssi
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CheatEnabler", "CheatEnabler\CheatEnabler.csproj", "{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LogisticMiner", "LogisticMiner\LogisticMiner.csproj", "{7149D717-C913-4153-9425-38CB9D087F83}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LogisticHub", "LogisticHub\LogisticHub.csproj", "{7149D717-C913-4153-9425-38CB9D087F83}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HideTips", "HideTips\HideTips.csproj", "{4EABD71D-477F-448B-801B-48F8745A3FA7}"
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EndProject
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57
LogisticHub/LogisticHub.cs
Normal file
57
LogisticHub/LogisticHub.cs
Normal file
@@ -0,0 +1,57 @@
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using System;
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using System.Reflection;
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using BepInEx;
|
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Common;
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namespace LogisticHub;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class LogisticHub : BaseUnityPlugin
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{
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public new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private Type[] _modules;
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private void Awake()
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{
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Module.Miner.Enabled = Config.Bind("Miner", "Enabled", true, "enable/disable this plugin");
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Module.Miner.OreEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForOre", 2000000L,
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"Energy consumption for each ore vein group(in W)");
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Module.Miner.OreMiningMultiplier = Config.Bind("Miner", "OreMiningMultiplier", 3,
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new ConfigDescription("Mining multiplier for ore veins, multiplies to the number of veins in the group", new AcceptableValueRange<int>(1, 100)));
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Module.Miner.OreMiningScale = Config.Bind("Miner", "OreMiningScale", 100,
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"""
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0 for Auto(which means having researched advanced mining machine makes mining scale 300, otherwise 100).
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Mining scale(in percents) for slots below half of slot limits, and the scale reduces to 100% smoothly till reach full.
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Please note that the power consumption increases by the square of the scale which is the same as Advanced Mining Machine.
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""");
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Module.Miner.OilEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForOil", 1800000L,
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"Energy consumption for each oil seep(in W)");
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Module.Miner.WaterEnergyConsume = Config.Bind("Miner", "EnergyConsumptionForWater", 2000000L,
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"Energy consumption for water slot(in W)");
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Module.Miner.WaterSpeed = Config.Bind("Miner", "WaterMiningSpeed", 10,
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"Water mining speed (count per second)");
|
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Module.Miner.FuelIlsSlot = Config.Bind("Miner", "ILSFuelSlot", 4,
|
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new ConfigDescription("Fuel slot for ILS, set 0 to disable.", new AcceptableValueRange<int>(0, 5)));
|
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Module.Miner.FuelPlsSlot = Config.Bind("Miner", "PLSFuelSlot", 4,
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new ConfigDescription("Fuel slot for PLS, set 0 to disable.", new AcceptableValueRange<int>(0, 4)));
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_modules = Util.GetTypesFiltered(Assembly.GetExecutingAssembly(),
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t => string.Equals(t.Namespace, "LogisticHub.Module", StringComparison.Ordinal));
|
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_modules?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
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Harmony.CreateAndPatchAll(typeof(LogisticHub));
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}
|
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|
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private void Start()
|
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{
|
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_modules?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
|
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}
|
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private void OnDestroy()
|
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{
|
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_modules?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
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}
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}
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@@ -3,20 +3,21 @@
|
||||
|
||||
<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>LogisticMiner</AssemblyName>
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<BepInExPluginGuid>org.soardev.logisticminer</BepInExPluginGuid>
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<Description>DSP MOD - LogisticMiner</Description>
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<Version>0.2.0</Version>
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<BepInExPluginGuid>org.soardev.logistichub</BepInExPluginGuid>
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<Description>DSP MOD - LogisticHub</Description>
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<Version>0.1.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
|
||||
<PackageId>LogisticHub</PackageId>
|
||||
<RootNamespace>LogisticHub</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -28,6 +29,10 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
33
LogisticHub/Module/AuxData.cs
Normal file
33
LogisticHub/Module/AuxData.cs
Normal file
@@ -0,0 +1,33 @@
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||||
using System.Linq;
|
||||
|
||||
namespace LogisticHub.Module;
|
||||
|
||||
using UXAssist.Common;
|
||||
|
||||
public static class AuxData
|
||||
{
|
||||
public static (long, bool)[] Fuels;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
GameLogic.OnDataLoaded += () =>
|
||||
{
|
||||
var maxId = LDB.items.dataArray.Select(data => data.ID).Prepend(0).Max();
|
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Fuels = new (long, bool)[maxId + 1];
|
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foreach (var data in LDB.items.dataArray)
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Fuels[data.ID] = (data.HeatValue, data.Productive);
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};
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||||
}
|
||||
|
||||
public static int AlignUpToPowerOf2(int n)
|
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{
|
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if (n < 16) return 16;
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n--;
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n |= n >> 1;
|
||||
n |= n >> 2;
|
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n |= n >> 4;
|
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n |= n >> 8;
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n |= n >> 16;
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return n + 1;
|
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}
|
||||
}
|
||||
0
LogisticHub/Module/Ejector.cs
Normal file
0
LogisticHub/Module/Ejector.cs
Normal file
345
LogisticHub/Module/Miner.cs
Normal file
345
LogisticHub/Module/Miner.cs
Normal file
@@ -0,0 +1,345 @@
|
||||
using System;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using UXAssist.Common;
|
||||
using Random = UnityEngine.Random;
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using GameLogicProc = UXAssist.Common.GameLogic;
|
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|
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namespace LogisticHub.Module;
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|
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public class Miner : PatchImpl<Miner>
|
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{
|
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public static ConfigEntry<bool> Enabled;
|
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public static ConfigEntry<long> OreEnergyConsume;
|
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public static ConfigEntry<int> OreMiningScale;
|
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public static ConfigEntry<int> OreMiningMultiplier;
|
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public static ConfigEntry<long> OilEnergyConsume;
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public static ConfigEntry<long> WaterEnergyConsume;
|
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public static ConfigEntry<int> WaterSpeed;
|
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public static ConfigEntry<int> FuelIlsSlot;
|
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public static ConfigEntry<int> FuelPlsSlot;
|
||||
|
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private static long _frame;
|
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private static float _miningCostRateByTech;
|
||||
private static long _miningFrames;
|
||||
private static long _miningSpeedScaleLong;
|
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private static bool _advancedMiningMachineUnlocked;
|
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private static int _miningMultiplier = 3;
|
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private static int _miningScale = 100;
|
||||
private static uint _miningCostBarrier;
|
||||
private static uint _miningCostBarrierOil;
|
||||
private static int[] _mineIndex;
|
||||
|
||||
private static uint _miningSeed = (uint)Random.Range(0, int.MaxValue);
|
||||
|
||||
private static readonly (int, int)[] VeinList =
|
||||
[
|
||||
(0, 1000),
|
||||
(1, 1001),
|
||||
(2, 1002),
|
||||
(3, 1003),
|
||||
(4, 1004),
|
||||
(5, 1005),
|
||||
(6, 1006),
|
||||
(7, 1007),
|
||||
(11, 1011),
|
||||
(12, 1012),
|
||||
(13, 1013),
|
||||
(14, 1014),
|
||||
(15, 1015),
|
||||
(16, 1016)
|
||||
];
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Enabled.SettingChanged += (_, _) => { Enable(Enabled.Value); };
|
||||
|
||||
Enable(Enabled.Value);
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
Enable(false);
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
_frame = 0L;
|
||||
UpdateMiningCostRate();
|
||||
UpdateSpeedScale();
|
||||
CheckRecipes();
|
||||
}
|
||||
|
||||
private static int SplitIncLevel(ref int n, ref int m, int p)
|
||||
{
|
||||
var level = m / n;
|
||||
var left = m - level * n;
|
||||
n -= p;
|
||||
left -= n;
|
||||
m -= left > 0 ? level * p + left : level * p;
|
||||
return level;
|
||||
}
|
||||
|
||||
private static void CheckRecipes()
|
||||
{
|
||||
_advancedMiningMachineUnlocked = GameMain.history.recipeUnlocked.Contains(119);
|
||||
_miningMultiplier = OreMiningMultiplier.Value;
|
||||
if (OreMiningScale.Value == 0)
|
||||
{
|
||||
_miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
_miningScale = OreMiningScale.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateMiningCostRate()
|
||||
{
|
||||
_miningCostRateByTech = GameMain.history.miningCostRate;
|
||||
_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech);
|
||||
_miningCostBarrierOil = (uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech * 0.401116669f / Math.Max(DSPGame.GameDesc.resourceMultiplier, 0.416666657f));
|
||||
}
|
||||
|
||||
private static void UpdateSpeedScale()
|
||||
{
|
||||
_miningSpeedScaleLong = (long)Math.Round(GameMain.history.miningSpeedScale * 100f);
|
||||
_miningFrames = _miningSpeedScaleLong * 6000L;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameHistoryData), nameof(GameHistoryData.UnlockTechFunction))]
|
||||
private static void OnUnlockTech(int func)
|
||||
{
|
||||
switch (func)
|
||||
{
|
||||
case 20:
|
||||
UpdateMiningCostRate();
|
||||
break;
|
||||
case 21:
|
||||
UpdateSpeedScale();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.OnFactoryFrameBegin))]
|
||||
private static void GameLogic_OnFactoryFrameBegin_Prefix()
|
||||
{
|
||||
var main = GameMain.instance;
|
||||
if (main.isMenuDemo) return;
|
||||
if (_miningSpeedScaleLong <= 0L) return;
|
||||
|
||||
if (main.timei % 60 != 0) return;
|
||||
_frame += _miningFrames;
|
||||
var frameCounter = _frame / 1200000L;
|
||||
if (frameCounter <= 0) return;
|
||||
_frame -= frameCounter * 1200000L;
|
||||
|
||||
DeepProfiler.BeginSample(DPEntry.Miner);
|
||||
var data = GameMain.data;
|
||||
if (_mineIndex == null || data.factoryCount > _mineIndex.Length)
|
||||
Array.Resize(ref _mineIndex, data.factoryCount);
|
||||
var factoryStatPool = GameMain.statistics.production.factoryStatPool;
|
||||
for (var factoryIndex = data.factoryCount - 1; factoryIndex >= 0; factoryIndex--)
|
||||
{
|
||||
var factory = data.factories[factoryIndex];
|
||||
var veins = VeinManager.GetVeins(factoryIndex);
|
||||
if (veins == null) continue;
|
||||
var stations = StationManager.GetStations(factoryIndex);
|
||||
var planetTransport = factory.transport;
|
||||
var productRegister = factoryStatPool[factoryIndex]?.productRegister;
|
||||
var demands = stations.StorageIndices[1];
|
||||
if (demands == null) continue;
|
||||
foreach (var (itemIndex, itemId) in VeinList)
|
||||
{
|
||||
if (itemIndex >= demands.Length) continue;
|
||||
var demandList = demands[itemIndex];
|
||||
if (demandList == null) continue;
|
||||
foreach (var storageIndex in demandList)
|
||||
{
|
||||
var station = planetTransport.stationPool[storageIndex / 100];
|
||||
if (station == null)
|
||||
continue;
|
||||
ref var storage = ref station.storage[storageIndex % 100];
|
||||
if (storage.count >= storage.max) continue;
|
||||
int amount;
|
||||
long energyConsume;
|
||||
var miningScale = _miningScale;
|
||||
if (miningScale > 100 && storage.count * 2 > storage.max)
|
||||
{
|
||||
miningScale = 100 + ((miningScale - 100) * (storage.max - storage.count) * 2 + storage.max - 1) / storage.max;
|
||||
}
|
||||
|
||||
if (itemIndex > 0)
|
||||
{
|
||||
(amount, energyConsume) = Mine(factory, veins, itemId, miningScale, (int)frameCounter, _miningMultiplier, station.energy);
|
||||
if (amount < 0) continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
energyConsume = (WaterEnergyConsume.Value * frameCounter * miningScale * miningScale + 9999L) / 10000L;
|
||||
if (station.energy < energyConsume) continue;
|
||||
amount = WaterSpeed.Value * miningScale / 100;
|
||||
}
|
||||
|
||||
if (amount <= 0) continue;
|
||||
storage.count += amount;
|
||||
if (productRegister != null)
|
||||
productRegister[itemId] += amount;
|
||||
station.energy -= energyConsume;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = planetTransport.stationCursor - 1; i > 0; i--)
|
||||
{
|
||||
var stationComponent = planetTransport.stationPool[i];
|
||||
if (stationComponent == null || stationComponent.isCollector || stationComponent.isVeinCollector || stationComponent.energy * 2 >= stationComponent.energyMax) continue;
|
||||
var index = (stationComponent.isStellar ? FuelIlsSlot.Value : FuelPlsSlot.Value) - 1;
|
||||
var storage = stationComponent.storage;
|
||||
if (index < 0 || index >= storage.Length)
|
||||
continue;
|
||||
var fuelCount = storage[index].count;
|
||||
if (fuelCount == 0) continue;
|
||||
var (heat, prod) = AuxData.Fuels[storage[index].itemId];
|
||||
if (heat <= 0)
|
||||
continue;
|
||||
/* Sprayed fuels */
|
||||
int pretendIncLevel;
|
||||
if (prod && (pretendIncLevel = storage[index].inc / storage[index].count) > 0)
|
||||
{
|
||||
var count = (int)((stationComponent.energyMax - stationComponent.energy) * 1000L / Cargo.incTable[pretendIncLevel] / 7L);
|
||||
if (count > fuelCount)
|
||||
count = fuelCount;
|
||||
var incLevel = SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
|
||||
if (incLevel > 10)
|
||||
incLevel = 10;
|
||||
stationComponent.energy += heat * count * (1000L + Cargo.incTable[incLevel]) / 1000L;
|
||||
}
|
||||
else
|
||||
{
|
||||
var count = (int)((stationComponent.energyMax - stationComponent.energy) / heat);
|
||||
if (count > fuelCount)
|
||||
count = fuelCount;
|
||||
SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
|
||||
stationComponent.energy += heat * count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DeepProfiler.EndSample(DPEntry.Miner);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameHistoryData), nameof(GameHistoryData.UnlockRecipe))]
|
||||
private static void OnUnlockRecipe(int recipeId)
|
||||
{
|
||||
if (recipeId == 119)
|
||||
{
|
||||
CheckRecipes();
|
||||
}
|
||||
}
|
||||
|
||||
private static (int, long) Mine(PlanetFactory factory, ProductVeinData[] allVeins, int productId, int percent, int counter, int multiplier, long energyMax)
|
||||
{
|
||||
var veins = allVeins[productId - 1000];
|
||||
if (veins == null)
|
||||
return (-1, -1L);
|
||||
|
||||
var veinIndices = veins.VeinIndices;
|
||||
uint barrier;
|
||||
int limit;
|
||||
int count;
|
||||
long energy;
|
||||
var length = veinIndices.Count - 1;
|
||||
/* if is Oil */
|
||||
if (productId == 1007)
|
||||
{
|
||||
energy = OilEnergyConsume.Value * length;
|
||||
if (energy > energyMax)
|
||||
return (-1, -1L);
|
||||
var countf = 0f;
|
||||
var veinsPool = factory.veinPool;
|
||||
for (var i = length; i > 0; i--)
|
||||
{
|
||||
countf += veinsPool[veinIndices[i]].amount * 4 * VeinData.oilSpeedMultiplier;
|
||||
}
|
||||
count = (int)(countf * (counter * percent) / 100f);
|
||||
if (count == 0)
|
||||
return (-1, -1L);
|
||||
barrier = _miningCostBarrierOil;
|
||||
limit = 2500;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = (length * multiplier * counter * percent + 99) / 100;
|
||||
if (count == 0)
|
||||
return (-1, -1L);
|
||||
energy = (OreEnergyConsume.Value * veins.GroupCount * percent * percent + 9999L) / 10000L;
|
||||
if (energy > energyMax)
|
||||
return (-1, -1L);
|
||||
barrier = _miningCostBarrier;
|
||||
limit = 0;
|
||||
}
|
||||
|
||||
var veinsData = factory.veinPool;
|
||||
var total = 0;
|
||||
var factoryIndex = factory.index;
|
||||
var mineIndex = _mineIndex[factoryIndex];
|
||||
for (; count > 0; count--)
|
||||
{
|
||||
mineIndex = mineIndex % length + 1;
|
||||
var index = veinIndices[mineIndex];
|
||||
ref var vd = ref veinsData[index];
|
||||
int groupIndex;
|
||||
|
||||
if (vd.amount <= 0)
|
||||
{
|
||||
groupIndex = vd.groupIndex;
|
||||
factory.veinGroups[groupIndex].count--;
|
||||
factory.RemoveVeinWithComponents(index);
|
||||
factory.RecalculateVeinGroup(groupIndex);
|
||||
length = veinIndices.Count - 1;
|
||||
if (length <= 0) break;
|
||||
continue;
|
||||
}
|
||||
|
||||
total++;
|
||||
|
||||
if (vd.amount <= limit) continue;
|
||||
var consume = true;
|
||||
if (barrier < 2147483646u)
|
||||
{
|
||||
_miningSeed = (uint)((int)((ulong)((_miningSeed % 2147483646u + 1) * 48271L) % 2147483647uL) - 1);
|
||||
consume = _miningSeed < barrier;
|
||||
}
|
||||
|
||||
if (!consume) continue;
|
||||
|
||||
vd.amount--;
|
||||
groupIndex = vd.groupIndex;
|
||||
factory.veinGroups[groupIndex].amount--;
|
||||
|
||||
if (vd.amount > 0) continue;
|
||||
factory.veinGroups[groupIndex].count--;
|
||||
factory.RemoveVeinWithComponents(index);
|
||||
factory.RecalculateVeinGroup(groupIndex);
|
||||
length = veinIndices.Count - 1;
|
||||
if (length <= 0) break;
|
||||
}
|
||||
|
||||
_mineIndex[factoryIndex] = mineIndex;
|
||||
|
||||
return (total, energy);
|
||||
}
|
||||
}
|
||||
325
LogisticHub/Module/StationManager.cs
Normal file
325
LogisticHub/Module/StationManager.cs
Normal file
@@ -0,0 +1,325 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using HarmonyLib;
|
||||
using UXAssist.Common;
|
||||
using GameLogicProc = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace LogisticHub.Module;
|
||||
|
||||
public class PlanetStations
|
||||
{
|
||||
public readonly List<int>[][] StorageIndices = [null, null];
|
||||
|
||||
public void AddStationStorage(bool demand, int id, int stationId, int storageIdx)
|
||||
{
|
||||
LogisticHub.Logger.LogDebug($"AddStationStorage: demand={demand}, id={id}, stationId={stationId}, storageIdx={storageIdx}");
|
||||
var stations = StorageIndices[demand ? 1 : 0];
|
||||
if (stations == null || id >= stations.Length)
|
||||
{
|
||||
Array.Resize(ref stations, AuxData.AlignUpToPowerOf2(id + 1));
|
||||
StorageIndices[demand ? 1 : 0] = stations;
|
||||
}
|
||||
|
||||
var list = stations[id];
|
||||
if (list == null)
|
||||
{
|
||||
list = [];
|
||||
stations[id] = list;
|
||||
}
|
||||
|
||||
var value = stationId * 100 + storageIdx;
|
||||
var index = list.BinarySearch(value);
|
||||
if (index < 0)
|
||||
list.Insert(~index, value);
|
||||
}
|
||||
|
||||
public void RemoveStationStorage(bool demand, int id, int stationId, int storageIdx)
|
||||
{
|
||||
var stations = StorageIndices[demand ? 1 : 0];
|
||||
if (stations == null || id >= stations.Length)
|
||||
return;
|
||||
var list = stations[id];
|
||||
if (list == null)
|
||||
return;
|
||||
|
||||
var value = stationId * 100 + storageIdx;
|
||||
var index = list.BinarySearch(value);
|
||||
if (index >= 0)
|
||||
list.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public class StationManager : PatchImpl<StationManager>
|
||||
{
|
||||
private static PlanetStations[] _stations;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
Enable(true);
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
Enable(false);
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
_stations = null;
|
||||
var data = GameMain.data;
|
||||
for (var index = data.factoryCount - 1; index >= 0; index--)
|
||||
{
|
||||
var factory = data.factories[index];
|
||||
if (factory == null || factory.index != index) continue;
|
||||
var planetIndex = factory.index;
|
||||
var stations = StationsByPlanet(planetIndex);
|
||||
var transport = factory.transport;
|
||||
var pool = transport.stationPool;
|
||||
for (var i = transport.stationCursor - 1; i > 0; i--)
|
||||
{
|
||||
var station = pool[i];
|
||||
if (station == null || station.id != i || station.isCollector || station.isVeinCollector) continue;
|
||||
UpdateStationInfo(stations, station);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int ItemIdToIndex(int itemId)
|
||||
{
|
||||
return itemId switch
|
||||
{
|
||||
>= 1000 and < 2000 => itemId - 1000,
|
||||
>= 5000 and < 5050 => itemId - 5000 + 900,
|
||||
>= 6000 and < 6050 => itemId - 6000 + 950,
|
||||
_ => -1
|
||||
};
|
||||
}
|
||||
|
||||
public static int IndexToItemId(int index)
|
||||
{
|
||||
return index switch
|
||||
{
|
||||
< 900 => index + 1000,
|
||||
< 950 => index - 900 + 5000,
|
||||
< 1000 => index - 950 + 6000,
|
||||
_ => -1
|
||||
};
|
||||
}
|
||||
|
||||
public static PlanetStations GetStations(int planetIndex)
|
||||
{
|
||||
return _stations != null && planetIndex < _stations.Length ? _stations[planetIndex] : null;
|
||||
}
|
||||
|
||||
private static PlanetStations StationsByPlanet(int planetIndex)
|
||||
{
|
||||
if (_stations == null || _stations.Length <= planetIndex)
|
||||
Array.Resize(ref _stations, AuxData.AlignUpToPowerOf2(planetIndex + 1));
|
||||
var stations = _stations[planetIndex];
|
||||
if (stations != null) return stations;
|
||||
stations = new PlanetStations();
|
||||
_stations[planetIndex] = stations;
|
||||
return stations;
|
||||
}
|
||||
|
||||
private static void DebugLog()
|
||||
{
|
||||
for (var idx = 0; idx < _stations.Length; idx++)
|
||||
{
|
||||
var stations = _stations[idx];
|
||||
if (stations == null) continue;
|
||||
LogisticHub.Logger.LogDebug($"Planet {idx}:");
|
||||
for (var i = 0; i < 2; i++)
|
||||
{
|
||||
var storage = stations.StorageIndices[i];
|
||||
if (storage == null) continue;
|
||||
LogisticHub.Logger.LogDebug(i == 1 ? " Demand:" : " Supply:");
|
||||
for (var j = 0; j < storage.Length; j++)
|
||||
{
|
||||
var list = storage[j];
|
||||
if (list == null) continue;
|
||||
var count = list.Count;
|
||||
if (count <= 0) continue;
|
||||
var itemId = IndexToItemId(j);
|
||||
LogisticHub.Logger.LogDebug($" {itemId}: {string.Join(", ", list)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateStationInfo(PlanetStations stations, StationComponent station, int storageIdx = -1)
|
||||
{
|
||||
var storage = station.storage;
|
||||
var stationId = station.id;
|
||||
if (storageIdx >= 0)
|
||||
{
|
||||
if (storageIdx >= storage.Length) return;
|
||||
var itemId = ItemIdToIndex(storage[storageIdx].itemId);
|
||||
if (itemId <= 0) return;
|
||||
var logic = storage[storageIdx].localLogic;
|
||||
switch (logic)
|
||||
{
|
||||
case ELogisticStorage.Demand:
|
||||
stations.AddStationStorage(true, itemId, stationId, storageIdx);
|
||||
break;
|
||||
case ELogisticStorage.Supply:
|
||||
stations.AddStationStorage(false, itemId, stationId, storageIdx);
|
||||
break;
|
||||
case ELogisticStorage.None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = storage.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var itemId = ItemIdToIndex(storage[i].itemId);
|
||||
if (itemId <= 0) continue;
|
||||
var logic = storage[i].localLogic;
|
||||
switch (logic)
|
||||
{
|
||||
case ELogisticStorage.Demand:
|
||||
stations.AddStationStorage(true, itemId, stationId, i);
|
||||
break;
|
||||
case ELogisticStorage.Supply:
|
||||
stations.AddStationStorage(false, itemId, stationId, i);
|
||||
break;
|
||||
case ELogisticStorage.None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveStationInfo(PlanetStations stations, StationComponent station, int storageIdx = -1)
|
||||
{
|
||||
var storage = station.storage;
|
||||
var stationId = station.id;
|
||||
if (storageIdx >= 0)
|
||||
{
|
||||
var itemId = ItemIdToIndex(storage[storageIdx].itemId);
|
||||
if (itemId <= 0) return;
|
||||
var logic = storage[storageIdx].localLogic;
|
||||
switch (logic)
|
||||
{
|
||||
case ELogisticStorage.Demand:
|
||||
stations.RemoveStationStorage(true, itemId, stationId, storageIdx);
|
||||
break;
|
||||
case ELogisticStorage.Supply:
|
||||
stations.RemoveStationStorage(false, itemId, stationId, storageIdx);
|
||||
break;
|
||||
case ELogisticStorage.None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = storage.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var itemId = ItemIdToIndex(storage[i].itemId);
|
||||
if (itemId <= 0) continue;
|
||||
var logic = storage[i].localLogic;
|
||||
switch (logic)
|
||||
{
|
||||
case ELogisticStorage.Demand:
|
||||
stations.RemoveStationStorage(true, itemId, stationId, i);
|
||||
break;
|
||||
case ELogisticStorage.Supply:
|
||||
stations.RemoveStationStorage(false, itemId, stationId, i);
|
||||
break;
|
||||
case ELogisticStorage.None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.Init))]
|
||||
private static void PlanetTransport_Init_Postfix(PlanetTransport __instance)
|
||||
{
|
||||
var factory = __instance.factory;
|
||||
var planetIndex = factory.index;
|
||||
|
||||
if (_stations == null || _stations.Length <= planetIndex)
|
||||
Array.Resize(ref _stations, AuxData.AlignUpToPowerOf2(planetIndex + 1));
|
||||
var stations = new PlanetStations();
|
||||
_stations[planetIndex] = stations;
|
||||
|
||||
var pool = __instance.stationPool;
|
||||
for (var i = __instance.stationCursor - 1; i > 0; i--)
|
||||
{
|
||||
var station = pool[i];
|
||||
if (station == null || station.id != i || station.isCollector || station.isVeinCollector) continue;
|
||||
UpdateStationInfo(stations, station);
|
||||
}
|
||||
// DebugLog();
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(BuildingParameters), nameof(BuildingParameters.ApplyPrebuildParametersToEntity))]
|
||||
private static void BuildingParameters_ApplyPrebuildParametersToEntity_Postfix(int entityId, PlanetFactory factory)
|
||||
{
|
||||
if (entityId <= 0) return;
|
||||
ref var entity = ref factory.entityPool[entityId];
|
||||
var stationId = entity.stationId;
|
||||
if (stationId <= 0) return;
|
||||
var station = factory.transport.stationPool[stationId];
|
||||
if (station == null || station.id != stationId || station.isCollector || station.isVeinCollector) return;
|
||||
UpdateStationInfo(StationsByPlanet(factory.index), station);
|
||||
// DebugLog();
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.RemoveStationComponent))]
|
||||
private static void PlanetTransport_RemoveStationComponent_Prefix(PlanetTransport __instance, int id)
|
||||
{
|
||||
if (id <= 0) return;
|
||||
var station = __instance.stationPool[id];
|
||||
if (station == null || station.id != id || station.isCollector || station.isVeinCollector) return;
|
||||
RemoveStationInfo(StationsByPlanet(__instance.factory.index), station);
|
||||
// DebugLog();
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.SetStationStorage))]
|
||||
private static void PlanetTransport_SetStationStorage_Prefix(PlanetTransport __instance, int stationId, int storageIdx, int itemId, ELogisticStorage localLogic, out bool __state)
|
||||
{
|
||||
var station = __instance.stationPool[stationId];
|
||||
if (station == null || station.id != stationId || station.isCollector || station.isVeinCollector || storageIdx < 0 || storageIdx >= station.storage.Length)
|
||||
{
|
||||
__state = false;
|
||||
return;
|
||||
}
|
||||
|
||||
ref var storage = ref station.storage[storageIdx];
|
||||
var oldItemId = storage.itemId;
|
||||
var oldLocalLogic = storage.localLogic;
|
||||
if (localLogic == oldLocalLogic && itemId == oldItemId)
|
||||
{
|
||||
__state = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (oldItemId > 0 && oldLocalLogic != ELogisticStorage.None)
|
||||
RemoveStationInfo(StationsByPlanet(__instance.factory.index), station, storageIdx);
|
||||
__state = localLogic != ELogisticStorage.None;
|
||||
// if (!__state) DebugLog();
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.SetStationStorage))]
|
||||
private static void PlanetTransport_SetStationStorage_Postfix(PlanetTransport __instance, int stationId, int storageIdx, bool __state)
|
||||
{
|
||||
if (!__state) return;
|
||||
var station = __instance.stationPool[stationId];
|
||||
UpdateStationInfo(StationsByPlanet(__instance.factory.index), station, storageIdx);
|
||||
// DebugLog();
|
||||
}
|
||||
}
|
||||
123
LogisticHub/Module/VeinManager.cs
Normal file
123
LogisticHub/Module/VeinManager.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using HarmonyLib;
|
||||
using UXAssist.Common;
|
||||
using GameLogicProc = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace LogisticHub.Module;
|
||||
|
||||
public class ProductVeinData
|
||||
{
|
||||
public readonly List<int> VeinIndices = [];
|
||||
public readonly HashSet<int> GroupIndices = [];
|
||||
public int GroupCount = 0;
|
||||
}
|
||||
|
||||
public class VeinManager : PatchImpl<VeinManager>
|
||||
{
|
||||
private static ProductVeinData[][] _veins;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Enable(true);
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
Enable(false);
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
_veins = null;
|
||||
var data = GameMain.data;
|
||||
for (var index = data.factoryCount - 1; index >= 0; index--)
|
||||
{
|
||||
var factory = data.factories[index];
|
||||
if (factory == null || factory.index != index) continue;
|
||||
RecalcVeins(factory);
|
||||
}
|
||||
}
|
||||
|
||||
public static ProductVeinData[] GetVeins(int planetIndex)
|
||||
{
|
||||
if (_veins == null || _veins.Length <= planetIndex)
|
||||
return null;
|
||||
return _veins[planetIndex];
|
||||
}
|
||||
|
||||
private static ProductVeinData[] GetOrCreateVeins(int planetIndex)
|
||||
{
|
||||
if (_veins == null || _veins.Length <= planetIndex)
|
||||
Array.Resize(ref _veins, AuxData.AlignUpToPowerOf2(planetIndex + 1));
|
||||
var veins = _veins[planetIndex];
|
||||
if (veins != null) return veins;
|
||||
veins = new ProductVeinData[20];
|
||||
_veins[planetIndex] = veins;
|
||||
return veins;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.Init))]
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.RecalculateVeinGroup))]
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.RecalculateAllVeinGroups))]
|
||||
private static void PlanetFactory_RecalculateAllVeinGroups_Postfix(PlanetFactory __instance)
|
||||
{
|
||||
RecalcVeins(__instance);
|
||||
}
|
||||
|
||||
private static void DebugLog()
|
||||
{
|
||||
foreach (var veins in _veins)
|
||||
{
|
||||
if (veins == null) continue;
|
||||
for (var i = 0; i < veins.Length; i++)
|
||||
{
|
||||
var pvd = veins[i];
|
||||
if (pvd == null) continue;
|
||||
LogisticHub.Logger.LogInfo($"Product {i} VeinTypeCount={pvd.VeinIndices.Count} GroupCount={pvd.GroupCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RecalcVeins(PlanetFactory factory)
|
||||
{
|
||||
var planetIndex = factory.index;
|
||||
var veins = GetOrCreateVeins(planetIndex);
|
||||
var veinPool = factory.veinPool;
|
||||
|
||||
foreach (var pvd in veins)
|
||||
{
|
||||
if (pvd == null) continue;
|
||||
pvd.VeinIndices.Clear();
|
||||
pvd.GroupIndices.Clear();
|
||||
pvd.GroupCount = 0;
|
||||
}
|
||||
|
||||
for (var i = factory.veinCursor - 1; i > 0; i--)
|
||||
{
|
||||
if (veinPool[i].id != i || veinPool[i].amount <= 0 || veinPool[i].type == EVeinType.None) continue;
|
||||
var productId = veinPool[i].productId - 1000;
|
||||
if (productId is < 0 or >= 20) continue;
|
||||
var pvd = veins[productId];
|
||||
if (pvd == null)
|
||||
{
|
||||
pvd = new ProductVeinData();
|
||||
veins[productId] = pvd;
|
||||
}
|
||||
|
||||
pvd.VeinIndices.Add(i);
|
||||
pvd.GroupIndices.Add(veinPool[i].groupIndex);
|
||||
}
|
||||
|
||||
foreach (var pvd in veins)
|
||||
{
|
||||
if (pvd == null) continue;
|
||||
pvd.GroupCount = pvd.GroupIndices.Count;
|
||||
}
|
||||
|
||||
// DebugLog();
|
||||
}
|
||||
}
|
||||
47
LogisticHub/README.md
Normal file
47
LogisticHub/README.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# LogisticHub
|
||||
|
||||
#### Cheat functions for Logistic Storages, make them mine resources on the planet and exchange items from certain buildings
|
||||
#### 物流塔作弊功能,使其可以在星球上采矿并与特定建筑物交换物品
|
||||
|
||||
## Usage
|
||||
|
||||
* Miner(and fuel burning) functions
|
||||
+ Inspired by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
|
||||
+ (Optimization to PlanetMiner) Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or exhausted), so this removes Dictionary allocation on each planet for every frame.
|
||||
+ (Optimization to PlanetMiner) More accurate frame counting by use float number.
|
||||
+ (Optimization to PlanetMiner) Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
+ (Optimization to PlanetMiner) Separate power consumptions for veins, oil seeps and water.
|
||||
+ (Optimization to PlanetMiner) Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
+ Can burn fuels in certain slot when energy below half of max.
|
||||
- (Optimization to PlanetMiner) Sprayed fuels generates extra energy as normal.
|
||||
+ (Optimization to PlanetMiner) All used parameters are configurable:
|
||||
- LogisticHub has the same speed as normal Mining Machine for normal ores by default.
|
||||
But you can set mining scale in configuration, which makes LogisticHub working like Advance Mining Machines:
|
||||
power consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum count.
|
||||
This applies to all of veins, oils and water.
|
||||
Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you reaches Advanced Mining Machine, otherwise 100.
|
||||
- 100/s for water by default.
|
||||
- Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable)
|
||||
- Fuels burning slot. Default: 4th for ILS and PLS. Set to 0 to disable it.
|
||||
|
||||
## 使用说明
|
||||
|
||||
* 采矿(和燃料燃烧)功能
|
||||
+ 创意来自 [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
对性能重度优化,并解决了PlanetMiner的精度等问题。
|
||||
+ (对PlanetMiner的优化) 仅当矿堆发生变化(填埋/恢复/采完)时重新计算矿堆数据,解决每行星每计算帧要重建字典的性能问题。
|
||||
+ (对PlanetMiner的优化) 用浮点数保证更精确的帧计算。
|
||||
+ (对PlanetMiner的优化) 升级`矿物利用`不会提升能耗。
|
||||
+ (对PlanetMiner的优化) 分开矿物,油井和水的采集能耗。
|
||||
+ (对PlanetMiner的优化) 采集能耗以矿物组,油井为单位,相对更加合理。
|
||||
+ 剩余电量少于一半时可以燃烧指定格子的燃料补充。
|
||||
- (对PlanetMiner的优化) 喷涂了增产剂的燃料按照正常的计算方式提供更多的能量(除了原本就不增加能量输出的反物质燃料棒)。
|
||||
+ (对PlanetMiner的优化) 所有参数都可以在设置文件内配置:
|
||||
- 物流塔枢纽和普通矿机采矿速度一样(等同于同时采集所有对应矿物)。
|
||||
你可以设置采矿倍率改变物流塔枢纽采矿速度,和高级采矿机相同地,能耗和倍率的平方成正比,并且在存储矿物量多于一半时逐渐降低采矿倍率。
|
||||
此倍率对各种矿物,油井和水的采集都生效。
|
||||
倍率可以设置为0(默认),此时倍率会随科技解锁而变化,默认是100%,解锁高级采矿机后变为300%。
|
||||
- 水的采集速度默认为100/s。
|
||||
- 能耗:每矿物组 1MW,单格水 10MW,每油井 1.8MW。
|
||||
- 燃料格位置。默认:星际物流塔和行星内物流塔第4格。设为0则关闭燃料补充能量功能。
|
||||
10
LogisticHub/package/manifest.json
Normal file
10
LogisticHub/package/manifest.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"name": "LogisticHub",
|
||||
"version_number": "0.1.0",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/LogisticHub",
|
||||
"description": "Cheat functions to Logistic Storages which make them miner and items hub / 物流塔作弊功能,使其成为矿机和物品枢纽",
|
||||
"dependencies": [
|
||||
"xiaoye97-BepInEx-5.4.17",
|
||||
"soarqin-UXAssist-1.2.0"
|
||||
]
|
||||
}
|
||||
@@ -1,484 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace LogisticMiner;
|
||||
|
||||
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||
public class LogisticMiner : BaseUnityPlugin
|
||||
{
|
||||
private new static readonly BepInEx.Logging.ManualLogSource Logger =
|
||||
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
|
||||
|
||||
private static long _oreEnergyConsume = 2000000;
|
||||
private static long _oilEnergyConsume = 3600000;
|
||||
private static long _waterEnergyConsume = 2000000;
|
||||
private static int _waterSpeed = 10;
|
||||
private static int _miningScale;
|
||||
private static int _fuelIlsSlot = 3;
|
||||
private static int _fuelPlsSlot = 3;
|
||||
|
||||
private static float _frame;
|
||||
private static float _miningCostRateByTech;
|
||||
private static float _miningSpeedScaleByTech;
|
||||
private static float _miningFrames;
|
||||
private static long _miningSpeedScaleLong;
|
||||
private static bool _advancedMiningMachineUnlocked;
|
||||
private static uint _miningCostBarrier;
|
||||
private static uint _miningCostBarrierOil;
|
||||
|
||||
private static uint _seed = (uint)Random.Range(int.MinValue, int.MaxValue);
|
||||
private static readonly Dictionary<int, VeinCacheData> PlanetVeinCacheData = [];
|
||||
private static readonly Dictionary<int, (long, bool)> Fuels = [];
|
||||
|
||||
private bool _cfgEnabled = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
|
||||
_oreEnergyConsume = Config.Bind("General", "EnergyConsumptionForOre", _oreEnergyConsume / 2000,
|
||||
"Energy consumption for each ore vein group(in kW)").Value * 2000;
|
||||
_oilEnergyConsume = Config.Bind("General", "EnergyConsumptionForOil", _oilEnergyConsume / 2000,
|
||||
"Energy consumption for each oil seep(in kW)").Value * 2000;
|
||||
_waterEnergyConsume = Config.Bind("General", "EnergyConsumptionForWater", _waterEnergyConsume / 2000,
|
||||
"Energy consumption for water slot(in kW)").Value * 2000;
|
||||
_waterSpeed = Config.Bind("General", "WaterMiningSpeed", _waterSpeed,
|
||||
"Water mining speed (count per second)").Value;
|
||||
_miningScale = Config.Bind("General", "MiningScale", _miningScale,
|
||||
"0 for Auto(which means having researched makes mining scale 300, otherwise 100). Mining scale(in percents) for slots below half of slot limits, and the scale reduces to 100% smoothly till reach full. Please note that the power consumption increases by the square of the scale which is the same as Advanced Mining Machine")
|
||||
.Value;
|
||||
_fuelIlsSlot = Config.Bind("General", "ILSFuelSlot", _fuelIlsSlot + 1,
|
||||
new ConfigDescription("Fuel slot for ILS, set to 0 to disable",
|
||||
new AcceptableValueRange<int>(0, 5), []))
|
||||
.Value - 1;
|
||||
_fuelPlsSlot = Config.Bind("General", "PLSFuelSlot", _fuelPlsSlot + 1,
|
||||
new ConfigDescription("Fuel slot for PLS, set to 0 to disable",
|
||||
new AcceptableValueRange<int>(0, 4), []))
|
||||
.Value - 1;
|
||||
if (!_cfgEnabled) return;
|
||||
|
||||
Harmony.CreateAndPatchAll(typeof(LogisticMiner));
|
||||
}
|
||||
|
||||
private static int SplitIncLevel(ref int n, ref int m, int p)
|
||||
{
|
||||
var level = m / n;
|
||||
var left = m - level * n;
|
||||
n -= p;
|
||||
left -= n;
|
||||
m -= left > 0 ? level * p + left : level * p;
|
||||
return level;
|
||||
}
|
||||
|
||||
private static void CheckRecipes()
|
||||
{
|
||||
_advancedMiningMachineUnlocked = GameMain.history.recipeUnlocked.Contains(119);
|
||||
}
|
||||
|
||||
private static void UpdateMiningCostRate()
|
||||
{
|
||||
_miningCostRateByTech = GameMain.history.miningCostRate;
|
||||
_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech);
|
||||
_miningCostBarrierOil =
|
||||
(uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech * 0.401116669f /
|
||||
DSPGame.GameDesc.resourceMultiplier);
|
||||
}
|
||||
|
||||
private static void UpdateSpeedScale()
|
||||
{
|
||||
_miningSpeedScaleByTech = GameMain.history.miningSpeedScale;
|
||||
_miningSpeedScaleLong = (long)(_miningSpeedScaleByTech * 100);
|
||||
lock (PlanetVeinCacheData)
|
||||
{
|
||||
_miningFrames = 120f / _miningSpeedScaleByTech;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartGame), typeof(GameDesc))]
|
||||
[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartGame), typeof(string))]
|
||||
private static void OnGameStart()
|
||||
{
|
||||
Logger.LogInfo("Game Start");
|
||||
PlanetVeinCacheData.Clear();
|
||||
Fuels.Clear();
|
||||
foreach (var data in LDB.items.dataArray)
|
||||
{
|
||||
if (data.HeatValue > 0)
|
||||
{
|
||||
Fuels.Add(data.ID, (data.HeatValue, data.Productive));
|
||||
}
|
||||
}
|
||||
/* Thinking: storage max may affect mining scale?
|
||||
_localStationMax = LDB.items.Select(2103).prefabDesc.stationMaxItemCount;
|
||||
_remoteStationMax = LDB.items.Select(2104).prefabDesc.stationMaxItemCount;
|
||||
*/
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Start))]
|
||||
private static void OnGameLoaded()
|
||||
{
|
||||
_frame = 0f;
|
||||
|
||||
UpdateMiningCostRate();
|
||||
UpdateSpeedScale();
|
||||
CheckRecipes();
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameHistoryData), nameof(GameHistoryData.UnlockTechFunction))]
|
||||
private static void OnUnlockTech(int func)
|
||||
{
|
||||
switch (func)
|
||||
{
|
||||
case 20:
|
||||
UpdateMiningCostRate();
|
||||
break;
|
||||
case 21:
|
||||
UpdateSpeedScale();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.OnFactoryFrameBegin))]
|
||||
private static void FrameTick()
|
||||
{
|
||||
var main = GameMain.instance;
|
||||
if (main.isMenuDemo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_frame++;
|
||||
if (_frame <= 1000000f) return;
|
||||
/* keep precision of floats by limiting them <= 1000000f */
|
||||
_frame -= 1000000f;
|
||||
foreach (var pair in PlanetVeinCacheData)
|
||||
{
|
||||
pair.Value.FrameNext -= 1000000f;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameHistoryData), nameof(GameHistoryData.UnlockRecipe))]
|
||||
private static void OnUnlockRecipe(int recipeId)
|
||||
{
|
||||
if (recipeId == 119)
|
||||
{
|
||||
CheckRecipes();
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.Init))]
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.RecalculateVeinGroup))]
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.RecalculateAllVeinGroups))]
|
||||
private static void NeedRecalcVeins(PlanetFactory __instance)
|
||||
{
|
||||
RecalcVeins(__instance);
|
||||
}
|
||||
|
||||
private static void RecalcVeins(PlanetFactory factory)
|
||||
{
|
||||
var planetId = factory.planetId;
|
||||
lock (PlanetVeinCacheData)
|
||||
{
|
||||
/* remove planet veins from dict */
|
||||
if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
|
||||
{
|
||||
vcd.GenVeins(factory);
|
||||
}
|
||||
else
|
||||
{
|
||||
vcd = new VeinCacheData();
|
||||
vcd.GenVeins(factory);
|
||||
vcd.FrameNext = _frame + _miningFrames;
|
||||
PlanetVeinCacheData.Add(planetId, vcd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.BeforeGameTick))]
|
||||
private static void FactorySystemLogisticMiner(PlanetFactory __instance)
|
||||
{
|
||||
if (_miningSpeedScaleLong <= 0)
|
||||
return;
|
||||
var planetId = __instance.planetId;
|
||||
lock (PlanetVeinCacheData)
|
||||
{
|
||||
if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
|
||||
{
|
||||
if (vcd.FrameNext > _frame)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlanetVeinCacheData[planetId] = new VeinCacheData
|
||||
{
|
||||
FrameNext = _frame + _miningFrames
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
var planetTransport = __instance.transport;
|
||||
var factoryProductionStat =
|
||||
GameMain.statistics.production.factoryStatPool[__instance.index];
|
||||
var productRegister = factoryProductionStat?.productRegister;
|
||||
DeepProfiler.BeginSample(DPEntry.Miner);
|
||||
do
|
||||
{
|
||||
for (var j = 1; j < planetTransport.stationCursor; j++)
|
||||
{
|
||||
var stationComponent = planetTransport.stationPool[j];
|
||||
if (stationComponent == null) continue;
|
||||
/* skip Orbital Collectors and Advanced Mining Machines */
|
||||
if (stationComponent.isCollector || stationComponent.isVeinCollector) continue;
|
||||
var storage = stationComponent.storage;
|
||||
if (storage == null) continue;
|
||||
var isCollecting = false;
|
||||
for (var k = 0; k < stationComponent.storage.Length; k++)
|
||||
{
|
||||
ref var stationStore = ref storage[k];
|
||||
if (stationStore.localLogic != ELogisticStorage.Demand ||
|
||||
stationStore.max <= stationStore.count)
|
||||
continue;
|
||||
|
||||
var isVein = vcd.HasVein(stationStore.itemId);
|
||||
var isVeinOrWater = isVein || stationStore.itemId == __instance.planet.waterItemId;
|
||||
if (!isVeinOrWater) continue;
|
||||
int amount;
|
||||
long energyConsume;
|
||||
isCollecting = true;
|
||||
var miningScale = _miningScale;
|
||||
if (miningScale == 0)
|
||||
{
|
||||
miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
|
||||
}
|
||||
|
||||
if (miningScale > 100 && stationStore.count * 2 > stationStore.max)
|
||||
{
|
||||
miningScale = 100 +
|
||||
((miningScale - 100) * (stationStore.max - stationStore.count) * 2 +
|
||||
stationStore.max - 1) / stationStore.max;
|
||||
}
|
||||
|
||||
if (isVein)
|
||||
{
|
||||
(amount, energyConsume) = vcd.Mine(__instance, stationStore.itemId, miningScale,
|
||||
_miningSpeedScaleLong,
|
||||
stationComponent.energy);
|
||||
if (amount < 0)
|
||||
{
|
||||
k = int.MaxValue - 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
energyConsume = (_waterEnergyConsume * miningScale * miningScale + 9999L) / 100L /
|
||||
_miningSpeedScaleLong;
|
||||
if (stationComponent.energy < energyConsume)
|
||||
{
|
||||
k = int.MaxValue - 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
amount = _waterSpeed * miningScale / 100;
|
||||
}
|
||||
|
||||
if (amount <= 0) continue;
|
||||
stationStore.count += amount;
|
||||
if (factoryProductionStat != null)
|
||||
productRegister[stationStore.itemId] += amount;
|
||||
stationComponent.energy -= energyConsume;
|
||||
}
|
||||
|
||||
if (!isCollecting || stationComponent.energy * 2 >= stationComponent.energyMax) continue;
|
||||
var index = stationComponent.isStellar ? _fuelIlsSlot : _fuelPlsSlot;
|
||||
if (index < 0 || index >= storage.Length)
|
||||
continue;
|
||||
var fuelCount = storage[index].count;
|
||||
if (fuelCount == 0) continue;
|
||||
if (!Fuels.TryGetValue(storage[index].itemId, out var val) || val.Item1 <= 0)
|
||||
continue;
|
||||
/* Sprayed fuels */
|
||||
int pretendIncLevel;
|
||||
if (val.Item2 && (pretendIncLevel = storage[index].inc / storage[index].count) > 0)
|
||||
{
|
||||
var count = (int)((stationComponent.energyMax - stationComponent.energy) * 1000L /
|
||||
Cargo.incTable[pretendIncLevel] / 7L);
|
||||
if (count > fuelCount)
|
||||
count = fuelCount;
|
||||
var incLevel = SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
|
||||
if (incLevel > 10)
|
||||
incLevel = 10;
|
||||
stationComponent.energy += val.Item1 * count * (1000L + Cargo.incTable[incLevel]) / 1000L;
|
||||
}
|
||||
else
|
||||
{
|
||||
var count = (int)((stationComponent.energyMax - stationComponent.energy) / val.Item1);
|
||||
if (count > fuelCount)
|
||||
count = fuelCount;
|
||||
SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
|
||||
stationComponent.energy += val.Item1 * count;
|
||||
}
|
||||
}
|
||||
|
||||
vcd.FrameNext += _miningFrames;
|
||||
} while (vcd.FrameNext <= _frame);
|
||||
|
||||
DeepProfiler.EndSample(DPEntry.Miner);
|
||||
}
|
||||
}
|
||||
|
||||
private class VeinCacheData
|
||||
{
|
||||
public float FrameNext;
|
||||
|
||||
/* stores list of indices to veinData, with an extra INT which indicates cout of veinGroups at last */
|
||||
private Dictionary<int, List<int>> _veins = new();
|
||||
private int _mineIndex = -1;
|
||||
|
||||
public bool HasVein(int productId)
|
||||
{
|
||||
return _veins.ContainsKey(productId);
|
||||
}
|
||||
|
||||
public void GenVeins(PlanetFactory factory)
|
||||
{
|
||||
_veins = [];
|
||||
var veinPool = factory.veinPool;
|
||||
Dictionary<int, HashSet<int>> vg = [];
|
||||
for (var i = 0; i < veinPool.Length; i++)
|
||||
{
|
||||
if (veinPool[i].amount <= 0 || veinPool[i].type == EVeinType.None) continue;
|
||||
var productId = veinPool[i].productId;
|
||||
if (_veins.TryGetValue(productId, out var l))
|
||||
{
|
||||
l.Add(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
_veins.Add(productId, [i]);
|
||||
}
|
||||
|
||||
if (vg.TryGetValue(productId, out var hs))
|
||||
{
|
||||
hs.Add(veinPool[i].groupIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
vg.Add(productId, [veinPool[i].groupIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pair in vg)
|
||||
{
|
||||
_veins[pair.Key].Add(pair.Value.Count);
|
||||
}
|
||||
}
|
||||
|
||||
public (int, long) Mine(PlanetFactory factory, int productId, int percent, long miningSpeedScale,
|
||||
long energyMax)
|
||||
{
|
||||
if (!_veins.TryGetValue(productId, out var veins))
|
||||
{
|
||||
return (-1, -1L);
|
||||
}
|
||||
|
||||
uint barrier;
|
||||
int limit;
|
||||
int count;
|
||||
long energy;
|
||||
var length = veins.Count - 1;
|
||||
/* if is Oil */
|
||||
if (productId == 1007)
|
||||
{
|
||||
energy = (_oilEnergyConsume * length * percent * percent + 9999L) / 100L / miningSpeedScale;
|
||||
if (energy > energyMax)
|
||||
return (-1, -1L);
|
||||
float countf = 0f;
|
||||
var veinsPool = factory.veinPool;
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
ref var vd = ref veinsPool[veins[i]];
|
||||
countf += vd.amount * 4 * VeinData.oilSpeedMultiplier;
|
||||
}
|
||||
|
||||
count = ((int)countf * percent + 99) / 100;
|
||||
if (count == 0)
|
||||
return (-1, -1L);
|
||||
barrier = _miningCostBarrierOil;
|
||||
limit = 2500;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = (length * percent + 99) / 100;
|
||||
if (count == 0)
|
||||
return (-1, -1L);
|
||||
energy = (_oreEnergyConsume * veins[length] * percent * percent + 9999L) / 100L / miningSpeedScale;
|
||||
if (energy > energyMax)
|
||||
return (-1, -1L);
|
||||
barrier = _miningCostBarrier;
|
||||
limit = 0;
|
||||
}
|
||||
|
||||
var veinsData = factory.veinPool;
|
||||
var total = 0;
|
||||
for (; count > 0; count--)
|
||||
{
|
||||
_mineIndex = (_mineIndex + 1) % length;
|
||||
var index = veins[_mineIndex];
|
||||
ref var vd = ref veinsData[index];
|
||||
int groupIndex;
|
||||
if (vd.amount > 0)
|
||||
{
|
||||
total++;
|
||||
if (vd.amount > limit)
|
||||
{
|
||||
var consume = true;
|
||||
if (barrier < 2147483646u)
|
||||
{
|
||||
_seed = (uint)((int)((ulong)((_seed % 2147483646u + 1) * 48271L) % 2147483647uL) - 1);
|
||||
consume = _seed < barrier;
|
||||
}
|
||||
|
||||
if (consume)
|
||||
{
|
||||
vd.amount--;
|
||||
groupIndex = vd.groupIndex;
|
||||
factory.veinGroups[groupIndex].amount--;
|
||||
if (vd.amount <= 0)
|
||||
{
|
||||
factory.veinGroups[groupIndex].count--;
|
||||
factory.RemoveVeinWithComponents(index);
|
||||
factory.RecalculateVeinGroup(groupIndex);
|
||||
if (!_veins.TryGetValue(productId, out veins))
|
||||
break;
|
||||
length = veins.Count - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
groupIndex = vd.groupIndex;
|
||||
factory.veinGroups[groupIndex].count--;
|
||||
factory.RemoveVeinWithComponents(index);
|
||||
factory.RecalculateVeinGroup(groupIndex);
|
||||
if (!_veins.TryGetValue(productId, out veins))
|
||||
break;
|
||||
length = veins.Count - 1;
|
||||
}
|
||||
|
||||
return (total, energy);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
# LogisticMiner
|
||||
|
||||
#### Logistic Storages can mine all ores/water on current planet
|
||||
#### 物流塔可以采集当前星球的全部矿产(以及水)
|
||||
|
||||
## Usage
|
||||
|
||||
* Inspired
|
||||
by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
|
||||
* (Optimization to PlanetMiner) Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
|
||||
exhausted), so this removes Dictionary allocation on each planet for every frame.
|
||||
* (Optimization to PlanetMiner) More accurate frame counting by use float number.
|
||||
* (Optimization to PlanetMiner) Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
* (Optimization to PlanetMiner) Separate power consumptions for veins, oil seeps and water.
|
||||
* (Optimization to PlanetMiner) Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
* Can burn fuels in certain slot when energy below half of max.
|
||||
* (Optimization to PlanetMiner) Sprayed fuels generates extra energy as normal.
|
||||
* (Optimization to PlanetMiner) All used parameters are configurable:
|
||||
* Logistic Miner has the same speed as normal Mining Machine for normal ores by default.
|
||||
But you can set mining scale in configuration, which makes Logistic Miner working like Advance Mining Machines:
|
||||
power
|
||||
consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
|
||||
count.
|
||||
This applies to all of veins, oils and water.
|
||||
Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
|
||||
reaches Advanced Mining Machine, otherwise 100.
|
||||
* 100/s for water by default.
|
||||
* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable)
|
||||
* Fuels burning slot. Default: 4th for ILS, 4th for PLS. Set to 0 to disable it.
|
||||
|
||||
## 使用说明
|
||||
|
||||
* 创意来自 [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
对性能重度优化,并解决了PlanetMiner的精度等问题。
|
||||
* (对PlanetMiner的优化) 仅当矿堆发生变化(填埋/恢复/采完)时重新计算矿堆数据,解决每行星每计算帧要重建字典的性能问题。
|
||||
* (对PlanetMiner的优化) 用浮点数保证更精确的帧计算。
|
||||
* (对PlanetMiner的优化) 升级`矿物利用`不会提升能耗。
|
||||
* (对PlanetMiner的优化) 分开矿物,油井和水的采集能耗。
|
||||
* (对PlanetMiner的优化) 采集能耗以矿物组,油井为单位,相对更加合理。
|
||||
* 剩余电量少于一半时可以燃烧指定格子的燃料补充。
|
||||
* (对PlanetMiner的优化) 喷涂了增产剂的燃料按照正常的计算方式提供更多的能量(除了原本就不增加能量输出的反物质燃料棒)。
|
||||
* (对PlanetMiner的优化) 所有参数都可以在设置文件内配置:
|
||||
* 物流塔矿机和普通矿机采矿速度一样(等同于同时采集所有对应矿物)。
|
||||
你可以设置采矿倍率改变物流塔矿机采矿速度,和高级采矿机相同地,能耗和倍率的平方成正比,并且在存储矿物量多于一半时逐渐降低采矿倍率。
|
||||
此倍率对各种矿物,油井和水的采集都生效。
|
||||
倍率可以设置为0(默认),此时倍率会随科技解锁而变化,默认是100%,解锁高级采矿机后变为300%。
|
||||
* 水的采集速度默认为100/s。
|
||||
* 能耗:每矿物组 1MW,单格水 10MW,每油井 1.8MW。
|
||||
* 燃料格位置。默认:星际物流塔第4格,行星内物流塔第4格。设为0则关闭燃料补充能量功能。
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"name": "LogisticMiner",
|
||||
"version_number": "0.2.0",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/LogisticMiner",
|
||||
"description": "Logistic Storages can mine all ores/water on current planet / 物流塔可以采集当前星球的全部矿产(以及水)",
|
||||
"dependencies": [
|
||||
"xiaoye97-BepInEx-5.4.17"
|
||||
]
|
||||
}
|
||||
@@ -9,10 +9,10 @@ Add various cheat functions while disabling abnormal determinants
|
||||
|
||||
Moved [to another repo](https://github.com/soarqin/DSP_Mods_TO/tree/master/CompressSave)
|
||||
|
||||
## [LogisticMiner](LogisticMiner)
|
||||
## [LogisticHub](LogisticHub)
|
||||
|
||||
Logistic Storages can mine all ores/water on current planet
|
||||
物流塔可以采集当前星球的全部矿产(以及水)
|
||||
Cheat functions for Logistic Storages, make them mine resources on the planet and exchange items from certain buildings
|
||||
物流塔作弊功能,使其可以在星球上采矿并与特定建筑物交换物品
|
||||
|
||||
## [HideTips](HideTips)
|
||||
|
||||
|
||||
@@ -3,10 +3,6 @@
|
||||
|
||||
## Changlog
|
||||
|
||||
* 1.4.4
|
||||
* `Remember window position and size on last exit`: Fix compatiblity for game patch 0.10.33
|
||||
* `Real-time logistic stations info panel`: Try to fix a display issue.
|
||||
* Patch [CommonAPI](https://thunderstore.io/c/dyson-sphere-program/p/CommonAPI/CommonAPI/) temporarily to fix a known issue that shortcut key settings are not saved to config, while its [PR](https://github.com/limoka/CommonAPI/pull/14) is not merged yet.
|
||||
* 1.4.3
|
||||
* `Build Tesla Tower and Wireless Power Tower alternately`:
|
||||
* Fix wrong implementation for latest game patch.
|
||||
@@ -350,10 +346,6 @@
|
||||
|
||||
## 更新日志
|
||||
|
||||
* 1.4.4
|
||||
* `记住上次退出时的窗口位置和大小`:修复对游戏补丁0.10.33的兼容性
|
||||
* `物流站实时信息面板`:尝试修复一个显示问题
|
||||
* 对[CommonAPI](https://thunderstore.io/c/dyson-sphere-program/p/CommonAPI/CommonAPI/)临时打补丁,修复快捷键设置未能保存到配置文件的已知问题(其[PR](https://github.com/limoka/CommonAPI/pull/14)仍未合并)
|
||||
* 1.4.3
|
||||
* `交替建造电力感应塔和无线输电塔`:
|
||||
* 修复了在最新游戏补丁中的错误实现
|
||||
|
||||
@@ -24,13 +24,6 @@ public static class FactoryFunctions
|
||||
cargoTraffic.AlterBeltConnections(beltId, 0, i0, i1, i2);
|
||||
}
|
||||
|
||||
public static bool ObjectIsBeltOrInserter(PlanetFactory factory, int objId)
|
||||
{
|
||||
if (objId == 0) return false;
|
||||
ItemProto proto = LDB.items.Select(objId > 0 ? factory.entityPool[objId].protoId : factory.prebuildPool[-objId].protoId);
|
||||
return proto != null && (proto.prefabDesc.isBelt || proto.prefabDesc.isInserter);
|
||||
}
|
||||
|
||||
public static void DismantleBlueprintSelectedBuildings()
|
||||
{
|
||||
var player = GameMain.mainPlayer;
|
||||
@@ -57,7 +50,7 @@ public static class FactoryFunctions
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId == 0 || ObjectIsBeltOrInserter(factory, connObjId)) continue;
|
||||
if (connObjId == 0 || factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)) continue;
|
||||
needCheck = true;
|
||||
break;
|
||||
}
|
||||
@@ -66,7 +59,7 @@ public static class FactoryFunctions
|
||||
for (var k = 0; k < 16; k++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, k, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && ObjectIsBeltOrInserter(factory, connObjId))
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && (factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)))
|
||||
buildPreviewsToRemove.Insert(~index, connObjId);
|
||||
}
|
||||
}
|
||||
@@ -77,7 +70,7 @@ public static class FactoryFunctions
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(connObjId, j, out _, out var connObjId2, out _);
|
||||
if (connObjId2 == 0 || (index = buildPreviewsToRemove.BinarySearch(connObjId2)) >= 0 || ObjectIsBeltOrInserter(factory, connObjId2)) continue;
|
||||
if (connObjId2 == 0 || (index = buildPreviewsToRemove.BinarySearch(connObjId2)) >= 0 || factory.ObjectIsBelt(connObjId2) || blueprintCopyTool.ObjectIsInserter(connObjId2)) continue;
|
||||
buildPreviewsToRemove.Insert(~index, connObjId);
|
||||
break;
|
||||
}
|
||||
@@ -88,7 +81,7 @@ public static class FactoryFunctions
|
||||
for (var j = 0; j < 16; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && ObjectIsBeltOrInserter(factory, connObjId))
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && (factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)))
|
||||
buildPreviewsToRemove.Insert(~index, connObjId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,81 +0,0 @@
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UXAssist.Functions;
|
||||
|
||||
namespace UXAssist.ModsCompat;
|
||||
|
||||
class BlueprintTweaks
|
||||
{
|
||||
public const string BlueprintTweaksGuid = "org.kremnev8.plugin.BlueprintTweaks";
|
||||
private static FieldInfo selectObjIdsField;
|
||||
|
||||
public static bool Run(Harmony harmony)
|
||||
{
|
||||
if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BlueprintTweaksGuid, out var pluginInfo)) return false;
|
||||
var assembly = pluginInfo.Instance.GetType().Assembly;
|
||||
var classType = assembly.GetType("BlueprintTweaks.DragRemoveBuildTool");
|
||||
if (classType == null) return false;
|
||||
if (AccessTools.Method(classType, "DetermineMorePreviews") != null) return true;
|
||||
selectObjIdsField = AccessTools.Field(classType, "selectObjIds");
|
||||
harmony.Patch(AccessTools.Method(classType, "DeterminePreviews"),
|
||||
new HarmonyMethod(AccessTools.Method(typeof(BlueprintTweaks), nameof(PatchDeterminePreviews))));
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void PatchDeterminePreviews(object __instance)
|
||||
{
|
||||
var selectObjIds = (HashSet<int>)selectObjIdsField.GetValue(__instance);
|
||||
var buildTool = (BuildTool)__instance;
|
||||
var factory = buildTool.factory;
|
||||
HashSet<int> extraObjIds = [];
|
||||
foreach (var objId in selectObjIds)
|
||||
{
|
||||
var desc = buildTool.GetPrefabDesc(objId);
|
||||
var isBelt = desc.isBelt;
|
||||
var isInserter = desc.isInserter;
|
||||
if (isInserter) continue;
|
||||
if (isBelt)
|
||||
{
|
||||
var needCheck = false;
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId == 0 || FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId)) continue;
|
||||
needCheck = true;
|
||||
break;
|
||||
}
|
||||
if (needCheck)
|
||||
{
|
||||
for (var k = 0; k < 16; k++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, k, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && !selectObjIds.Contains(connObjId) && !extraObjIds.Contains(connObjId) && FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId))
|
||||
extraObjIds.Add(connObjId);
|
||||
}
|
||||
}
|
||||
for (var m = 0; m < 4; m++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, m, out _, out var connObjId, out _);
|
||||
if (connObjId == 0 || !factory.ObjectIsBelt(connObjId) || selectObjIds.Contains(connObjId) || extraObjIds.Contains(connObjId)) continue;
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(connObjId, j, out _, out var connObjId2, out _);
|
||||
if (connObjId2 == 0 || selectObjIds.Contains(connObjId2) || extraObjIds.Contains(connObjId2) || FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId2)) continue;
|
||||
extraObjIds.Add(connObjId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (desc.addonType == EAddonType.Belt) continue;
|
||||
for (var j = 0; j < 16; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && !selectObjIds.Contains(connObjId) && !extraObjIds.Contains(connObjId) && FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId))
|
||||
extraObjIds.Add(connObjId);
|
||||
}
|
||||
}
|
||||
selectObjIds.UnionWith(extraObjIds);
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
using BepInEx.Bootstrap;
|
||||
using CommonAPI;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UXAssist.ModsCompat;
|
||||
|
||||
public static class CommonAPIWrapper
|
||||
{
|
||||
public static void Run(Harmony harmony)
|
||||
{
|
||||
if (!Chainloader.PluginInfos.TryGetValue(CommonAPIPlugin.GUID, out var commonAPIPlugin) ||
|
||||
commonAPIPlugin.Metadata.Version > new System.Version(1, 6, 7, 0)) return;
|
||||
harmony.Patch(AccessTools.Method(typeof(GameOption), nameof(GameOption.InitKeys)), new HarmonyMethod(AccessTools.Method(typeof(CommonAPIWrapper), nameof(PatchInitKeys)), Priority.First));
|
||||
}
|
||||
|
||||
public static bool PatchInitKeys(GameOption __instance)
|
||||
{
|
||||
return __instance.overrideKeys == null;
|
||||
}
|
||||
}
|
||||
@@ -269,14 +269,14 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
InitNodeForAbsorb();
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
_initialized = false;
|
||||
_nodeForAbsorb = null;
|
||||
}
|
||||
@@ -347,12 +347,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
return comp is { Count: > 0 };
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
private static void GameMain_Begin_Postfix()
|
||||
{
|
||||
InitNodeForAbsorb();
|
||||
}
|
||||
|
||||
private static void OnGameEnd()
|
||||
private static void GameMain_End_Postfix()
|
||||
{
|
||||
_initialized = false;
|
||||
_nodeForAbsorb = null;
|
||||
|
||||
@@ -45,9 +45,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
public static ConfigEntry<int> EjectorBufferCount;
|
||||
public static ConfigEntry<int> SiloBufferCount;
|
||||
public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsEnabled;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeBranches;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeInserters;
|
||||
|
||||
private static PressKeyBind _doNotRenderEntitiesKey;
|
||||
private static PressKeyBind _offgridfForPathsKey;
|
||||
@@ -134,7 +131,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
ReceiverBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshReceiverBufferCount();
|
||||
EjectorBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshEjectorBufferCount();
|
||||
SiloBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshSiloBufferCount();
|
||||
PressShiftToTakeWholeBeltItemsEnabled.SettingChanged += (_, _) => PressShiftToTakeWholeBeltItems.Enable(PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
}
|
||||
|
||||
public static void Start()
|
||||
@@ -154,7 +150,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
|
||||
TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
|
||||
TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
|
||||
PressShiftToTakeWholeBeltItems.Enable(PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
|
||||
Enable(true);
|
||||
UpdateTankFastFillInAndTakeOutMultiplierRealValue();
|
||||
@@ -164,7 +159,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
{
|
||||
Enable(false);
|
||||
|
||||
PressShiftToTakeWholeBeltItems.Enable(false);
|
||||
TweakBuildingBuffer.Enable(false);
|
||||
TankFastFillInAndTakeOut.Enable(false);
|
||||
BeltSignalsForBuyOut.Enable(false);
|
||||
@@ -282,12 +276,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
if (_sunlight)
|
||||
{
|
||||
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
|
||||
@@ -298,7 +292,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
_nightlightInitialized = false;
|
||||
}
|
||||
|
||||
private static void OnGameEnd()
|
||||
private static void GameMain_End_Postfix()
|
||||
{
|
||||
if (_sunlight)
|
||||
{
|
||||
@@ -1411,16 +1405,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
FixProto();
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
UnfixProto();
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
}
|
||||
|
||||
public static void AlternatelyChanged()
|
||||
@@ -1471,12 +1465,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
OldDragBuildDist.Clear();
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
private static void GameMain_Begin_Postfix()
|
||||
{
|
||||
FixProto();
|
||||
}
|
||||
|
||||
private static void OnGameEnd()
|
||||
private static void GameMain_End_Postfix()
|
||||
{
|
||||
UnfixProto();
|
||||
}
|
||||
@@ -1788,12 +1782,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
{
|
||||
AddBeltSignalProtos();
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
|
||||
@@ -1815,7 +1809,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
RemovePlanetSignalBelts(factory.index);
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
private static void GameMain_Begin_Postfix()
|
||||
{
|
||||
_clusterSeedKey = GameMain.data.GetClusterSeedKey();
|
||||
InitSignalBelts();
|
||||
@@ -2239,200 +2233,4 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
private class PressShiftToTakeWholeBeltItems : PatchImpl<PressShiftToTakeWholeBeltItems>
|
||||
{
|
||||
private static long nextTimei = 0;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
nextTimei = 0;
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput._fastTransferWithEntityDown), MethodType.Getter)]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput._fastTransferWithEntityPress), MethodType.Getter)]
|
||||
private static IEnumerable<CodeInstruction> VFInput_fastTransferWithEntityDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))),
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Brtrue || ci.opcode == OpCodes.Brtrue_S)
|
||||
);
|
||||
var lables = matcher.Labels;
|
||||
matcher.RemoveInstructions(2);
|
||||
matcher.Labels.AddRange(lables);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GameTick))]
|
||||
private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldc_I4_1),
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.fastFillIn)))
|
||||
);
|
||||
matcher.SetAndAdvance(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))).Insert(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0),
|
||||
new CodeInstruction(OpCodes.Ceq)
|
||||
);
|
||||
|
||||
var label0 = generator.DefineLabel();
|
||||
var label1 = generator.DefineLabel();
|
||||
matcher.Start().MatchForward(false,
|
||||
new CodeMatch(ci => ci.IsStloc()),
|
||||
new CodeMatch(OpCodes.Ldc_I4_0),
|
||||
new CodeMatch(ci => ci.IsStloc()),
|
||||
new CodeMatch(OpCodes.Ldloc_0),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(PlanetFactory), nameof(PlanetFactory.EntityFastTakeOut)))
|
||||
).Advance(8).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))),
|
||||
new CodeInstruction(OpCodes.Brfalse_S, label0),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PressShiftToTakeWholeBeltItems), nameof(EntityFastTakeOutAlt))),
|
||||
new CodeInstruction(OpCodes.Br, label1)
|
||||
).Labels.Add(label0);
|
||||
matcher.Advance(1).Labels.Add(label1);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
private static void EntityFastTakeOutAlt(PlanetFactory factory, int entityId, bool toPackage, out ItemBundle itemBundle, out bool full)
|
||||
{
|
||||
if (factory._tmp_items == null)
|
||||
{
|
||||
factory._tmp_items = new ItemBundle();
|
||||
}
|
||||
else
|
||||
{
|
||||
factory._tmp_items.Clear();
|
||||
}
|
||||
itemBundle = factory._tmp_items;
|
||||
full = false;
|
||||
if (entityId == 0 || factory.entityPool[entityId].id != entityId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (GameMain.instance.timei < nextTimei) return;
|
||||
nextTimei = GameMain.instance.timei + 12;
|
||||
|
||||
ref var entityData = ref factory.entityPool[entityId];
|
||||
if (entityData.beltId <= 0) return;
|
||||
var cargoTraffic = factory.cargoTraffic;
|
||||
ref var belt = ref cargoTraffic.beltPool[entityData.beltId];
|
||||
if (belt.id != entityData.beltId) return;
|
||||
|
||||
HashSet<int> pathIds = [belt.segPathId];
|
||||
if (PressShiftToTakeWholeBeltItemsIncludeBranches.Value)
|
||||
{
|
||||
List<int> pendingPathIds = [belt.segPathId];
|
||||
while (pendingPathIds.Count > 0)
|
||||
{
|
||||
var lastIndex = pendingPathIds.Count - 1;
|
||||
var thisPathId = pendingPathIds[lastIndex];
|
||||
pendingPathIds.RemoveAt(lastIndex);
|
||||
var path = cargoTraffic.GetCargoPath(thisPathId);
|
||||
if (path == null) continue;
|
||||
foreach (var inputPathId in path.inputPaths)
|
||||
{
|
||||
if (pathIds.Contains(inputPathId)) continue;
|
||||
pathIds.Add(inputPathId);
|
||||
pendingPathIds.Add(inputPathId);
|
||||
}
|
||||
if (path.outputPath == null) continue;
|
||||
var outputPathId = path.outputPath.id;
|
||||
if (pathIds.Contains(outputPathId)) continue;
|
||||
pathIds.Add(outputPathId);
|
||||
pendingPathIds.Add(outputPathId);
|
||||
}
|
||||
}
|
||||
|
||||
var mainPlayer = factory.gameData.mainPlayer;
|
||||
var factorySystem = factory.factorySystem;
|
||||
Dictionary<int, long> takeOutItems = [];
|
||||
foreach (var pathId in pathIds)
|
||||
{
|
||||
var cargoPath = cargoTraffic.GetCargoPath(pathId);
|
||||
if (cargoPath == null) continue;
|
||||
var end = cargoPath.bufferLength - 5;
|
||||
var buffer = cargoPath.buffer;
|
||||
if (PressShiftToTakeWholeBeltItemsIncludeInserters.Value)
|
||||
{
|
||||
foreach (var beltId in cargoPath.belts)
|
||||
{
|
||||
ref var b = ref cargoTraffic.beltPool[beltId];
|
||||
if (b.id != beltId) return;
|
||||
// From WriteObjectConn: Only slot 4 to 11 is used for belt <-> inserter connections (method argument slot/otherSlot is -1 there)
|
||||
for (int cidx = 4; cidx < 12; cidx++)
|
||||
{
|
||||
factory.ReadObjectConn(b.entityId, cidx, out var isOutput, out var otherObjId, out var otherSlot);
|
||||
if (otherObjId <= 0) continue;
|
||||
var inserterId = factory.entityPool[otherObjId].inserterId;
|
||||
if (inserterId <= 0) continue;
|
||||
ref var inserter = ref factorySystem.inserterPool[inserterId];
|
||||
if (inserter.id != inserterId) continue;
|
||||
if (inserter.itemId > 0 && inserter.stackCount > 0)
|
||||
{
|
||||
takeOutItems[inserter.itemId] = (takeOutItems.TryGetValue(inserter.itemId, out var value) ? value : 0)
|
||||
+ ((long)inserter.itemCount | ((long)inserter.itemInc << 32));
|
||||
inserter.itemId = 0;
|
||||
inserter.stackCount = 0;
|
||||
inserter.itemCount = 0;
|
||||
inserter.itemInc = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (var i = 0; i <= end;)
|
||||
{
|
||||
if (buffer[i] >= 246)
|
||||
{
|
||||
i += 250 - buffer[i];
|
||||
var index = buffer[i + 1] - 1 + (buffer[i + 2] - 1) * 100 + (buffer[i + 3] - 1) * 10000 + (buffer[i + 4] - 1) * 1000000;
|
||||
ref var cargo = ref cargoPath.cargoContainer.cargoPool[index];
|
||||
var item = cargo.item;
|
||||
var stack = cargo.stack;
|
||||
var inc = cargo.inc;
|
||||
takeOutItems[item] = (takeOutItems.TryGetValue(item, out var value) ? value : 0)
|
||||
+ ((long)stack | ((long)inc << 32));
|
||||
Array.Clear(buffer, i - 4, 10);
|
||||
i += 6;
|
||||
if (cargoPath.updateLen < i) cargoPath.updateLen = i;
|
||||
i += 4;
|
||||
cargoPath.cargoContainer.RemoveCargo(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 5;
|
||||
if (i > end && i < end + 5)
|
||||
{
|
||||
i = end;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var kvp in takeOutItems)
|
||||
{
|
||||
var added = mainPlayer.TryAddItemToPackage(kvp.Key, (int)(kvp.Value & 0xFFFFFFFF), (int)(kvp.Value >> 32), true, entityId);
|
||||
if (added > 0)
|
||||
{
|
||||
UIItemup.Up(kvp.Key, added);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -56,8 +56,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
UXAssist()
|
||||
{
|
||||
ModsCompat.PlanetVeinUtilization.Run(_harmony);
|
||||
ModsCompat.BlueprintTweaks.Run(_harmony);
|
||||
ModsCompat.CommonAPIWrapper.Run(_harmony);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
@@ -140,12 +138,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
FactoryPatch.SiloBufferCount = Config.Bind("Factory", "SiloBufferCount", 1, new ConfigDescription("Silo buffer count", new AcceptableValueRange<int>(1, 40)));
|
||||
FactoryPatch.ShortcutKeysForBlueprintCopyEnabled = Config.Bind("Factory", "DismantleBlueprintSelection", false,
|
||||
"Dismantle blueprint selected buildings");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled = Config.Bind("Factory", "PressShiftToTakeWholeBeltItems", false,
|
||||
"Press Ctrl+Shift to take items from whole belts");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeBranches", true,
|
||||
"Press Ctrl+Shift to take items from whole belts: Include branches");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeInserters", true,
|
||||
"Press Ctrl+Shift to take items from whole belts: Include inserters");
|
||||
LogisticsPatch.AutoConfigLogisticsEnabled = Config.Bind("Factory", "AutoConfigLogistics", false,
|
||||
"Auto-config logistic stations");
|
||||
LogisticsPatch.AutoConfigLimitAutoReplenishCount = Config.Bind("Factory", "AutoConfigLimitAutoReplenishCount", false,
|
||||
@@ -225,8 +217,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
t => string.Equals(t.Namespace, "UXAssist.Patches", StringComparison.Ordinal) || string.Equals(t.Namespace, "UXAssist.Functions", StringComparison.Ordinal));
|
||||
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
_compats = Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.ModsCompat");
|
||||
object[] parameters = [_harmony];
|
||||
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, parameters));
|
||||
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
|
||||
I18N.Apply();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
|
||||
<Description>DSP MOD - UXAssist</Description>
|
||||
<Version>1.4.4</Version>
|
||||
<Version>1.4.3</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<PackageId>UXAssist</PackageId>
|
||||
@@ -17,7 +17,7 @@
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "UXAssist",
|
||||
"version_number": "1.4.4",
|
||||
"version_number": "1.4.3",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
|
||||
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
|
||||
"dependencies": [
|
||||
|
||||
Reference in New Issue
Block a user