Commit Graph
339 Commits
Author SHA1 Message Date
soarqin 53d558a9a4 feat(UXAssist): add advanced auto-navigation 2026-07-22 15:01:34 +08:00
FyisFeandsoarqin a48ae5ad96 feat: add 'hide sorters too' sub-option for do-not-render feature
When enabled (with the parent feature on), sorters are also hidden,
leaving only belts and their cargo visible. Hidden sorters also become
click-through so clicks reach the belts beneath them.

- RenderingPatch: gate InserterRenderer.Render and the RaycastLogic
  inserter exemption on a new HideSorters flag
- FactoryPatch/UXAssist/FactoryConfigProvider: new
  DoNotRenderEntitiesHideSorters config wired to the flag
- UIConfigWindow/I18NKeys: indented sub-checkbox + EN/zh label
- README/CHANGELOG: document the sub-option; bump to 1.5.9
2026-07-22 14:21:05 +08:00
soarqin 66ecebaca7 fix(UXAssist): start late-discovered mod features 2026-07-11 14:25:46 +08:00
soarqin 6b03801681 fix: Auto-Construct panel visibility on panel switching 2026-07-11 00:53:06 +08:00
soarqin db15c65961 chore: remove BlueprintTweaks patch, the PR is merged as well 2026-07-07 23:49:54 +08:00
soarqin ff7ce158cc fix(UXAssist): enable AutoConstruct patch on setting change
- Rename ImmediateBuildPatch to FactoryBuildPatches
- Rename AutoConstructButton to AutoConstructPatch
- AutoConstructButtonEnabled now toggles the Harmony patch instead of only refreshing UI visibility
- Preserve AutoConstructEnabled state when the button option is toggled
2026-07-06 21:46:46 +08:00
soarqin ab1d20683d fix(UXAssist): centralize mod-feature lifecycle to prevent duplicate execution
ModFeatureRegistry is a static class with shared collections accumulating
features from all mods. Dependent mods (CheatEnabler, UniverseGenTweaks)
each independently called InitAll/StartAll/OnInputUpdateAll/OnUpdateAll/
UninitAll, re-running lifecycle for ALL accumulated features including
other mods' — per-frame Update ran 2-3x (breaking CheatEnabler key toggles
to net no-ops), Init/Start/Uninit ran 2-3x (double RegisterExporter causing
save corruption, double SettingChanged subscriptions, double keybind
registration).

Fix:
- Init now runs eagerly at Discover/Register time (Awake-phase), preserving
  the original timing that keybind registration depends on (game's
  UIOptionWindow._OnCreate copies keybinds only after all plugins load)
- InitAll removed entirely
- StartAll/UninitAll/OnInputUpdateAll/OnUpdateAll made internal so only
  UXAssist (host, same assembly, no InternalsVisibleTo) can drive them
- Start deferred to UXAssist.Start (after all dependents' Awake complete;
  BepInEx runs all Awakes before any Start)
- Per-feature Started idempotency + per-frame Time.frameCount guards as
  defense-in-depth
- Dependent mods reduced to Discover-only in Awake

Document the Init/Start timing contract on IModFeature and
ModFeatureAttribute so future mods can rely on it.
2026-06-29 02:56:54 +08:00
soarqin c2016909ff refactor: phase 5 transpiler docs, mod-compat helpers, and build quality gates 2026-06-23 23:03:13 +08:00
soarqin cca8b8594d fix: avoid NRE in BeltSignal reset and remove no-op GalaxySelectUI reset 2026-06-23 22:27:27 +08:00
soarqin 647b130993 refactor: register static-state resets on game end 2026-06-23 22:20:04 +08:00
soarqin 76d9d9fa21 refactor: use localization constants for last remaining literals 2026-06-23 21:44:35 +08:00
soarqin 8d70ce8862 refactor: use localization constants at remaining call sites 2026-06-23 21:41:24 +08:00
soarqin 51fc080ff2 fix: address localization review issues 2026-06-23 21:35:09 +08:00
soarqin 036243fd4a refactor: centralize localization keys and remove runtime Chinese literals 2026-06-23 21:19:42 +08:00
soarqin 34c99701ca refactor: localize hard-coded strings and translate comments 2026-06-23 20:58:05 +08:00
soarqin a133fd9e14 refactor(UXAssist): replace magic numbers with constants 2026-06-23 20:25:13 +08:00
soarqin 7973cbe358 refactor: centralize game constants 2026-06-23 20:11:39 +08:00
soarqin 4fb43c73b5 refactor(UXAssist): split tab management out of MyConfigWindow 2026-06-23 08:33:40 +08:00
soarqin 06c3532acc refactor(UXAssist): extract UI layout helpers from MyWindow 2026-06-23 08:28:46 +08:00
soarqin 54c1700fcd fix(UXAssist): restore I18N public API compatibility 2026-06-23 08:25:48 +08:00
soarqin 6c7f9867d0 refactor(UXAssist): clean up I18N internals without changing public API 2026-06-23 08:22:25 +08:00
soarqin d843090622 refactor(UXAssist): safe GameEvent wrapper and XML docs 2026-06-23 08:17:08 +08:00
soarqin 439d74c817 fix(UXAssist): preserve calling assembly semantics in Util facade 2026-06-23 08:09:53 +08:00
soarqin ed916ebe7f refactor(UXAssist): split Util into focused helpers with forwarding facade 2026-06-23 08:04:58 +08:00
soarqin 06015d51d0 docs(UXAssist): update ModFeature docs for non-static feature classes 2026-06-23 03:38:04 +08:00
soarqin 099f3ee35a refactor(CheatEnabler): adopt ModFeatureRegistry from UXAssist 2026-06-23 03:33:19 +08:00
soarqin 39bdf06e88 refactor(UXAssist): introduce config providers between UI and patches 2026-06-23 03:27:01 +08:00
soarqin 87f08f3f8d fix(UXAssist): guard non-UI input updates in menu demo 2026-06-23 03:22:41 +08:00
soarqin f822c1a5c6 refactor(UXAssist): drive lifecycle and save dispatch via ModFeatureRegistry 2026-06-23 03:18:36 +08:00
soarqin ce199374b4 refactor(UXAssist): split UIFunctions into UI sub-features 2026-06-23 03:13:23 +08:00
soarqin dace35a691 refactor(UXAssist): split LogisticsPatch into focused classes 2026-06-23 02:56:19 +08:00
soarqin f2abb7cc2c refactor(UXAssist): split FactoryPatch into focused classes 2026-06-23 02:42:21 +08:00
soarqin 91259bbd17 refactor(UXAssist): harden ModFeatureRegistry 2026-06-23 02:23:20 +08:00
soarqin cb7a965d12 feat(UXAssist): public ModFeature lifecycle registry 2026-06-23 02:18:32 +08:00
soarqin ee7ea6ec35 fix: config ui 2026-06-22 23:01:31 +08:00
soarqin 64f9aee06b fix: logistic storage overflow reset when switching stations in panel 2026-06-20 15:22:05 +08:00
soarqin cc783937e6 chore: move Increase maximum power usage in Logistic Stations and Advanced Mining Machines from CheatEnabler to UXAssist 2026-06-16 22:56:01 +08:00
soarqin ffd8b91930 UXAssist: add buttons to apply logistics auto-config to current planet's facilities 2026-06-16 03:37:55 +08:00
soarqin 79dea142de chore: disable rendering when only player is hidden now 2026-06-16 01:46:07 +08:00
soarqin 63aaceda6f chore: remove some use of WinApi to avoid possible security check from thunderstore 2026-06-16 00:59:20 +08:00
soarqin 44efbdbb4f UXAssist 1.5.8 and CheatEnabler 2.4.4 2026-05-30 18:49:16 +08:00
soarqin b7180afff2 fix ghost station tips persisting after planet transition
Object.Destroy(stationTip) where stationTip is a MonoBehaviour destroys
only the component, leaving the cloned UI GameObject (icons, sliders, text)
orphaned and potentially visible under _stationTipsRoot. When the recycle
pool (128 slots) fills up during a planet with many stations, excess tips
were disposed this way; those orphaned GameObjects would reappear as frozen
'ghost' tips on every subsequent planet.

- Add ReleaseStationTip() helper: calls Object.Destroy(go) on the whole
  GameObject after SetActive(false), replacing the broken Destroy(component)
- Simplify RecycleStationTips() and RecycleStationTip(int) to delegate to
  ReleaseStationTip()
- Add HideAndRecycleStationTips() single cleanup entry point used by
  Enable(false), OnGameBegin(), and new OnGameEnd()
- Add LocalPlanetWatcher (PatchImpl) hooking GameData.localPlanet setter:
  triggers HideAndRecycleStationTips() on any planet id change, covering
  frames where Update() is skipped by VFInput.inputing
- Subscribe OnGameEnd to clear tips when exiting a save/returning to menu
2026-04-30 14:47:01 +08:00
soarqin 93e60cd4f0 remove subclass code, as this bug is fixed in Unity 2022 2026-04-07 17:58:30 +08:00
soarqin be86aebf7c fix possible crash 2026-03-27 16:51:33 +08:00
soarqin a5b2bdedd4 UXAssist 1.5.7 2026-03-20 15:38:33 +08:00
soarqin 109c6afd90 minor fixes 2026-03-20 14:57:25 +08:00
soarqin e2848b4f97 UXAssist v1.5.6 and CheatEnabler v2.4.3, with package target fix 2026-03-16 20:46:51 +08:00
soarqin f69a90d452 Fix potential bugs in UXAssist and CheatEnabler
UXAssist:
- PlanetFunctions: fix infinite loop in constructStats cleanup (i++ -> i--)
- PlanetFunctions: skip entityPool slot 0 (sentinel) in DismantleAll foreach
- PlanetFunctions: fix belt buffer walk infinite loop when buffer[j]==250,
  add cargoPool bounds check
- FactoryPatch: fix UnfixProto guard condition (< 3 -> < PowerPoleIds.Length)
- FactoryPatch: fix Array.Resize(index*2) -> (index+1)*2 to handle index==0
- LogisticsPatch: fix UpdateStorageMax early-exit to check both local and remote
- LogisticsPatch: fix storage max scan to use Math.Max instead of last-write
- LogisticsPatch: add divide-by-zero guard in station storage ratio calculation
- LogisticsPatch: fix station entry right-click delegates using per-instance
  dictionary instead of shared static array to prevent unsubscribe mismatch
- LogisticsPatch: add null checks for GameObject.Find results in InitGUI
- GamePatch: log exception in previously empty catch block
- GameLogic: invoke event handlers individually with try/catch so one failing
  subscriber does not abort subsequent ones
- DysonSpherePatch/LogisticsPatch/PersistPatch/PlayerPatch: replace
  matcher.Labels = null with matcher.Labels = [] (5 sites)
- UIConfigWindow: remove duplicate I18N.Add for 'Outgoing integration count'
- UIConfigWindow: remove two orphaned y += 36f spacing increments

CheatEnabler:
- GamePatch: add null check for GameMain.gameScenario in AbnormalDisabler.OnEnable
- FactoryPatch: add null check for GameMain.mainPlayer in TakeTailItemsPatch
  and GetItemCountPatch
- FactoryPatch: add null check for GameMain.mainPlayer in
  ConstructionSystem_GameTick_Prefix
- FactoryPatch: fix _portalFrom.Remove(beltId) -> Remove(v) (wrong key)
- FactoryPatch: add null guard for GameMain.data before iterating factories
  in WindTurbinesPowerGlobalCoverage
- DysonSphereFunctions: fix shell pool rebuild loop writing all shells to
  slot 1 (id=1); now uses j+1 per iteration
- DysonSphereFunctions: replace GameMain.gameScenario.NotifyOnPlanDysonShell()
  with null-conditional call (?.) at 4 sites
- DysonSpherePatch: fix SkipAbsorbPatch/QuickAbsorbPatch sharing _instantAbsorb:
  OnDisable now recalculates the flag instead of unconditionally clearing it
- PlayerFunctions: add null check for GameMain.galaxy in TeleportToOuterSpace
- UIConfigWindow: add null guard in UpdateButtons before accessing button fields
- PlanetFunctions: add colliderId bounds check in BuryAllVeins
2026-03-16 19:52:14 +08:00
soarqin e91271e137 Add UpdateGameDlls target to auto-refresh publicized game DLLs 2026-03-16 18:23:52 +08:00
soarqin f7fc9aaab0 UXAssist: fix recent upload result 2026-03-12 00:30:03 +08:00