mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-08-05 14:30:19 +08:00
refactor: use localization constants at remaining call sites
This commit is contained in:
@@ -204,7 +204,7 @@ public static class TechFunctions
|
||||
UnlockWithPropertiesImmediately();
|
||||
return;
|
||||
}
|
||||
var msg = "Do you want to use metadata to buyout the following tech?".Translate();
|
||||
var msg = I18NKeys.DoYouWantToUseMetadataToBuyoutTheFollowingTech.Translate();
|
||||
|
||||
if (techList.Count <= 10)
|
||||
{
|
||||
@@ -227,13 +227,13 @@ public static class TechFunctions
|
||||
}
|
||||
|
||||
msg += "\n\n";
|
||||
msg += "The following is the required metadata for buyout:".Translate();
|
||||
msg += I18NKeys.TheFollowingIsTheRequiredMetadataForBuyout.Translate();
|
||||
foreach (var consumption in properties)
|
||||
{
|
||||
if (consumption.Value <= 0) continue;
|
||||
msg += $"\n {LDB.items.Select(consumption.Key).propertyName}x{consumption.Value}";
|
||||
}
|
||||
UIMessageBox.Show("Batch buyout tech".Translate(), msg, I18NKeys.Cancel.Translate(), I18NKeys.OK.Translate(), UIMessageBox.QUESTION, null, UnlockWithPropertiesImmediately);
|
||||
UIMessageBox.Show(I18NKeys.BatchBuyoutTech.Translate(), msg, I18NKeys.Cancel.Translate(), I18NKeys.OK.Translate(), UIMessageBox.QUESTION, null, UnlockWithPropertiesImmediately);
|
||||
return;
|
||||
|
||||
void AddToMsg(ref string str, Tuple<TechProto, int, int> tuple)
|
||||
|
||||
@@ -99,6 +99,6 @@ internal static class AutoConstructUI
|
||||
public static void UpdateConstructCountText(int count)
|
||||
{
|
||||
if (ConstructCountText == null) return;
|
||||
ConstructCountText.text = String.Format("Buildings to construct: {0}".Translate(), count);
|
||||
ConstructCountText.text = String.Format(I18NKeys.BuildingsToConstruct0.Translate(), count);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,11 +50,11 @@ public static class WindowFunctions
|
||||
{
|
||||
return priority switch
|
||||
{
|
||||
WinApi.HIGH_PRIORITY_CLASS => "High".Translate(),
|
||||
WinApi.ABOVE_NORMAL_PRIORITY_CLASS => "Above Normal".Translate(),
|
||||
WinApi.NORMAL_PRIORITY_CLASS => "Normal".Translate(),
|
||||
WinApi.BELOW_NORMAL_PRIORITY_CLASS => "Below Normal".Translate(),
|
||||
WinApi.IDLE_PRIORITY_CLASS => "Idle".Translate(),
|
||||
WinApi.HIGH_PRIORITY_CLASS => I18NKeys.High.Translate(),
|
||||
WinApi.ABOVE_NORMAL_PRIORITY_CLASS => I18NKeys.AboveNormal.Translate(),
|
||||
WinApi.NORMAL_PRIORITY_CLASS => I18NKeys.Normal.Translate(),
|
||||
WinApi.BELOW_NORMAL_PRIORITY_CLASS => I18NKeys.BelowNormal.Translate(),
|
||||
WinApi.IDLE_PRIORITY_CLASS => I18NKeys.Idle.Translate(),
|
||||
_ => I18NKeys.Unknown.Translate()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -133,13 +133,13 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
if (_speedDownKey.keyValue)
|
||||
{
|
||||
GameUpsFactor.Value = Maths.Clamp(Math.Round((GameUpsFactor.Value - 0.5) * 2.0) / 2.0, 0.1, 10.0);
|
||||
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead(string.Format("Logical frame rate: {0}x".Translate(), GameUpsFactor.Value));
|
||||
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead(string.Format(I18NKeys.LogicalFrameRate0X.Translate(), GameUpsFactor.Value));
|
||||
}
|
||||
|
||||
if (_speedUpKey.keyValue)
|
||||
{
|
||||
GameUpsFactor.Value = Maths.Clamp(Math.Round((GameUpsFactor.Value + 0.5) * 2.0) / 2.0, 0.1, 10.0);
|
||||
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead(string.Format("Logical frame rate: {0}x".Translate(), GameUpsFactor.Value));
|
||||
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead(string.Format(I18NKeys.LogicalFrameRate0X.Translate(), GameUpsFactor.Value));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -536,8 +536,8 @@ public static class UIConfigWindow
|
||||
void AddApplyButton(float rowY, string objName, UnityAction onClick) => AddApplyButtonAt(applyBtnX, rowY, objName, onClick);
|
||||
|
||||
void AddCategoryApplyButton(float catY, string objName, UnityAction onClick) =>
|
||||
wnd.AddFlatButton(applyAllBtnX, catY + 7f, tab3, "Apply all config to planet", applyBtnFontSize, objName, onClick).WithSize(applyAllBtnWidth, applyBtnHeight)
|
||||
.WithFontSize(applyBtnFontSize).WithTip("Apply all config to planet tips".Translate());
|
||||
wnd.AddFlatButton(applyAllBtnX, catY + 7f, tab3, I18NKeys.ApplyAllConfigToPlanet, applyBtnFontSize, objName, onClick).WithSize(applyAllBtnWidth, applyBtnHeight)
|
||||
.WithFontSize(applyBtnFontSize).WithTip(I18NKeys.ApplyAllConfigToPlanetTips.Translate());
|
||||
|
||||
AddCategoryApplyButton(dispenserCatY, "btn-apply-all-dispenser", LogisticsPatch.ApplyAllDispenser);
|
||||
AddCategoryApplyButton(battleBaseCatY, "btn-apply-all-battle-base", LogisticsPatch.ApplyAllBattleBase);
|
||||
|
||||
Reference in New Issue
Block a user