mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
WIP
This commit is contained in:
57
CheatEnabler/AbnormalDiabler.cs
Normal file
57
CheatEnabler/AbnormalDiabler.cs
Normal file
@@ -0,0 +1,57 @@
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using System.Collections.Generic;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace CheatEnabler;
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public static class AbnormalDisabler
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{
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public static ConfigEntry<bool> Enabled;
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private static Dictionary<int, AbnormalityDeterminator> _savedDeterminators;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
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private static bool DisableAbnormalLogic()
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{
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return !Enabled.Value;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
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private static void DisableAbnormalDeterminators(AbnormalityLogic __instance)
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{
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_savedDeterminators = __instance.determinators;
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Enabled.SettingChanged += (_, _) =>
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{
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if (Enabled.Value)
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{
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_savedDeterminators = __instance.determinators;
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__instance.determinators = new Dictionary<int, AbnormalityDeterminator>();
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foreach (var p in _savedDeterminators)
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{
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p.Value.OnUnregEvent();
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}
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}
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else
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{
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__instance.determinators = _savedDeterminators;
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foreach (var p in _savedDeterminators)
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{
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p.Value.OnRegEvent();
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}
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}
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};
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_savedDeterminators = __instance.determinators;
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if (!Enabled.Value) return;
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__instance.determinators = new Dictionary<int, AbnormalityDeterminator>();
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foreach (var p in _savedDeterminators)
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{
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p.Value.OnUnregEvent();
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}
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}
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}
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace CheatEnabler;
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@@ -10,11 +11,12 @@ namespace CheatEnabler;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class CheatEnabler : BaseUnityPlugin
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{
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private new static readonly BepInEx.Logging.ManualLogSource Logger =
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public new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _devShortcuts = true;
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private bool _disableAbnormalChecks = true;
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private static bool _initialized = false;
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private static KeyboardShortcut _shortcut = KeyboardShortcut.Deserialize("H + LeftControl");
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private static UIConfigWindow _configWin;
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private bool _alwaysInfiniteResource = true;
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private bool _waterPumpAnywhere = true;
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private static bool _sitiVeinsOnBirthPlanet = true;
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@@ -33,9 +35,9 @@ public class CheatEnabler : BaseUnityPlugin
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private void Awake()
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{
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_devShortcuts = Config.Bind("General", "DevShortcuts", _devShortcuts, "enable DevMode shortcuts").Value;
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_disableAbnormalChecks = Config.Bind("General", "DisableAbnormalChecks", _disableAbnormalChecks,
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"disable all abnormal checks").Value;
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DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", true, "enable DevMode shortcuts");
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AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false,
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"disable all abnormal checks");
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_alwaysInfiniteResource = Config.Bind("General", "AlwaysInfiniteResource", _alwaysInfiniteResource,
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"always infinite resource").Value;
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_unlockTechToMaximumLevel = Config.Bind("General", "UnlockTechToMaxLevel", _unlockTechToMaximumLevel,
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@@ -69,16 +71,10 @@ public class CheatEnabler : BaseUnityPlugin
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// UI Patch
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Harmony.CreateAndPatchAll(typeof(UI.MyWindowManager.Patch));
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Harmony.CreateAndPatchAll(typeof(CheatEnabler));
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if (_devShortcuts)
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{
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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}
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if (_disableAbnormalChecks)
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{
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Harmony.CreateAndPatchAll(typeof(AbnormalDisabler));
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}
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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Harmony.CreateAndPatchAll(typeof(AbnormalDisabler));
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if (_alwaysInfiniteResource)
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{
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@@ -115,62 +111,39 @@ public class CheatEnabler : BaseUnityPlugin
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Harmony.CreateAndPatchAll(typeof(TerraformAnyway));
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}
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}
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private class DevShortcuts
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private void Update()
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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private static void PlayerControllerInit(PlayerController __instance)
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if (!GameMain.isRunning)
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{
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var cnt = __instance.actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (var i = 0; i < cnt; i++)
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{
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newActions[i] = __instance.actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(__instance.player);
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newActions[cnt] = test;
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__instance.actions = newActions;
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return;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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private static void PlayerAction_TestGameTick(PlayerAction_Test __instance)
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if (VFInput.inputing)
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{
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var lastActive = __instance.active;
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__instance.Update();
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if (lastActive != __instance.active)
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return;
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}
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if (_shortcut.IsDown())
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{
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if (_configWin.active)
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{
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UIRealtimeTip.PopupAhead(
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(lastActive ? "Developer Mode Shortcuts Disabled" : "Developer Mode Shortcuts Enabled").Translate(),
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false);
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_configWin._Close();
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}
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else
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{
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UIRoot.instance.uiGame.ShutPlayerInventory();
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_configWin.Open();
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}
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}
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}
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private class AbnormalDisabler
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[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnCreate")]
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public static void UIGame__OnCreate_Postfix()
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
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private static bool DisableAbnormalLogic()
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{
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
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private static bool DisableAbnormalDeterminators(ref Dictionary<int, AbnormalityDeterminator> ___determinators)
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{
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___determinators = new Dictionary<int, AbnormalityDeterminator>();
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return false;
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}
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if (_initialized) return;
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_initialized = true;
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_configWin = UIConfigWindow.CreateInstance();
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}
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private class AlwaysInfiniteResource
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48
CheatEnabler/DevShortcuts.cs
Normal file
48
CheatEnabler/DevShortcuts.cs
Normal file
@@ -0,0 +1,48 @@
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace CheatEnabler;
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public class DevShortcuts
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{
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public static ConfigEntry<bool> Enabled;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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private static void PlayerController_Init_Postfix(PlayerController __instance)
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{
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var cnt = __instance.actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (var i = 0; i < cnt; i++)
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{
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newActions[i] = __instance.actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(__instance.player);
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newActions[cnt] = test;
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__instance.actions = newActions;
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Enabled.SettingChanged += (_, _) =>
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{
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if (!Enabled.Value)
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{
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test.active = false;
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}
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};
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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private static void PlayerAction_Test_GameTick_Postfix(PlayerAction_Test __instance)
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{
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if (!Enabled.Value) return;
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var lastActive = __instance.active;
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__instance.Update();
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if (lastActive != __instance.active)
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{
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UIRealtimeTip.PopupAhead(
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(lastActive ? "Developer Mode Shortcuts Disabled" : "Developer Mode Shortcuts Enabled").Translate(),
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false);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using BepInEx.Configuration;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -11,8 +12,10 @@ public class MyCheckBox : MonoBehaviour
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public Image checkImage;
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public RectTransform rectTrans;
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public Text labelText;
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public event Action OnChecked;
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private bool _checked;
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private ConfigEntry<bool> _configAssigned;
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public bool Checked
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{
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get => _checked;
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@@ -23,30 +26,25 @@ public class MyCheckBox : MonoBehaviour
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}
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}
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private bool _checked;
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public static MyCheckBox CreateCheckBox(float x, float y, RectTransform parent, ConfigEntry<bool> config, string label = "", int fontSize = 15)
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{
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var cb = CreateCheckBox(x, y, parent, config.Value, label, fontSize);
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cb._configAssigned = config;
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cb.OnChecked += () => config.Value = !config.Value;
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config.SettingChanged += (_, _) => cb.Checked = config.Value;
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return cb;
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}
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public static MyCheckBox CreateCheckBox(bool check, Transform parent = null, float x = 0f, float y = 0f, string label = "", int fontSize = 15)
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public static MyCheckBox CreateCheckBox(float x, float y, RectTransform parent, bool check, string label = "", int fontSize = 15)
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{
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var buildMenu = UIRoot.instance.uiGame.buildMenu;
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var src = buildMenu.uxFacilityCheck;
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var go = Instantiate(src.gameObject);
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var rect = go.transform as RectTransform;
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if (rect == null)
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{
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return null;
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}
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go.name = "my-checkbox";
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var cb = go.AddComponent<MyCheckBox>();
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cb._checked = check;
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if (parent != null)
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{
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rect.SetParent(parent);
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}
|
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rect.anchorMax = new Vector2(0f, 1f);
|
||||
rect.anchorMin = new Vector2(0f, 1f);
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||||
rect.pivot = new Vector2(0f, 1f);
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||||
rect.anchoredPosition3D = new Vector3(x, -y, 0f);
|
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var rect = Util.NormalizeRectWithTopLeft(cb, x, y, parent);
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cb.rectTrans = rect;
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cb.uiButton = go.GetComponent<UIButton>();
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|
||||
123
CheatEnabler/UI/MySlider.cs
Normal file
123
CheatEnabler/UI/MySlider.cs
Normal file
@@ -0,0 +1,123 @@
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using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace CheatEnabler.UI;
|
||||
|
||||
// MySlider modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MySlider.cs
|
||||
|
||||
public class MySlider : MonoBehaviour
|
||||
{
|
||||
public Slider slider;
|
||||
public RectTransform rectTrans;
|
||||
public Text labelText;
|
||||
public string labelFormat;
|
||||
public event Action OnValueChanged;
|
||||
private float _value;
|
||||
public float Value
|
||||
{
|
||||
get => _value;
|
||||
set
|
||||
{
|
||||
_value = value;
|
||||
OnValueSet();
|
||||
}
|
||||
}
|
||||
|
||||
public static RectTransform CreateSlider(float x, float y, RectTransform parent, float value, float minValue, float maxValue, string format = "{0}", float width = 0f)
|
||||
{
|
||||
var optionWindow = UIRoot.instance.optionWindow;
|
||||
var src = optionWindow.audioVolumeComp;
|
||||
|
||||
var go = Instantiate(src.gameObject);
|
||||
//sizeDelta = 240, 20
|
||||
go.name = "my-slider";
|
||||
go.SetActive(true);
|
||||
var sl = go.AddComponent<MySlider>();
|
||||
sl._value = value;
|
||||
var rect = Util.NormalizeRectWithTopLeft(sl, x, y, parent);
|
||||
sl.rectTrans = rect;
|
||||
if (width > 0)
|
||||
{
|
||||
rect.sizeDelta = new Vector2(width, rect.sizeDelta.y);
|
||||
}
|
||||
|
||||
sl.slider = go.GetComponent<Slider>();
|
||||
sl.slider.minValue = minValue;
|
||||
sl.slider.maxValue = maxValue;
|
||||
sl.slider.onValueChanged.RemoveAllListeners();
|
||||
sl.slider.onValueChanged.AddListener(sl.SliderChanged);
|
||||
sl.labelText = sl.slider.handleRect.Find("Text")?.GetComponent<Text>();
|
||||
if (sl.labelText != null)
|
||||
{
|
||||
sl.labelText.fontSize = 14;
|
||||
if (sl.labelText.transform is RectTransform rectTrans)
|
||||
{
|
||||
rectTrans.sizeDelta = new Vector2(22f, 22f);
|
||||
}
|
||||
}
|
||||
sl.labelFormat = format;
|
||||
|
||||
var bg = sl.slider.transform.Find("Background")?.GetComponent<Image>();
|
||||
if (bg != null)
|
||||
{
|
||||
bg.color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
var fill = sl.slider.fillRect.GetComponent<Image>();
|
||||
if (fill != null)
|
||||
{
|
||||
fill.color = new Color(1f, 1f, 1f, 0.28f);
|
||||
}
|
||||
sl.OnValueSet();
|
||||
sl.UpdateLabel();
|
||||
|
||||
return sl.rectTrans;
|
||||
}
|
||||
public void OnValueSet()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
var sliderVal = _value;
|
||||
if (_value.Equals(slider.value)) return;
|
||||
if (sliderVal > slider.maxValue)
|
||||
{
|
||||
_value = sliderVal = slider.maxValue;
|
||||
}
|
||||
else if (sliderVal < slider.minValue)
|
||||
{
|
||||
_value = sliderVal = slider.minValue;
|
||||
}
|
||||
|
||||
slider.value = sliderVal;
|
||||
UpdateLabel();
|
||||
}
|
||||
}
|
||||
public void UpdateLabel()
|
||||
{
|
||||
if (labelText != null)
|
||||
{
|
||||
labelText.text = _value.ToString(labelFormat);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLabelText(string text)
|
||||
{
|
||||
if (labelText != null)
|
||||
{
|
||||
labelText.text = text;
|
||||
}
|
||||
}
|
||||
|
||||
public void SliderChanged(float val)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
var newVal = Mathf.Round(slider.value);
|
||||
if (_value.Equals(newVal)) return;
|
||||
_value = newVal;
|
||||
UpdateLabel();
|
||||
OnValueChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,17 +1,221 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace CheatEnabler.UI;
|
||||
|
||||
// MyWindowManager modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyWindowCtl.cs
|
||||
// MyWindow modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyWindowCtl.cs
|
||||
|
||||
public class MyWindow: ManualBehaviour
|
||||
{
|
||||
private readonly Dictionary<InputField, Tuple<UnityAction<string>, UnityAction<string>>> _inputFields = new();
|
||||
protected bool EventRegistered { get; private set; }
|
||||
|
||||
public virtual void TryClose()
|
||||
{
|
||||
_Close();
|
||||
}
|
||||
|
||||
public virtual bool IsWindowFunctional()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
_Open();
|
||||
transform.SetAsLastSibling();
|
||||
}
|
||||
|
||||
public void Close() => _Close();
|
||||
|
||||
public void SetTitle(string title)
|
||||
{
|
||||
var txt = gameObject.transform.Find("panel-bg/title-text")?.gameObject.GetComponent<Text>();
|
||||
if (txt)
|
||||
{
|
||||
txt.text = title;
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddElement(float x, float y, RectTransform rect, RectTransform parent = null)
|
||||
{
|
||||
if (rect != null)
|
||||
{
|
||||
Util.NormalizeRectWithTopLeft(rect, x, y, parent);
|
||||
}
|
||||
}
|
||||
|
||||
protected static Text AddText(float x, float y, RectTransform parent, string label, int fontSize = 14, string objName = "label")
|
||||
{
|
||||
var src = UIRoot.instance.uiGame.assemblerWindow.stateText;
|
||||
var txt = Instantiate(src);
|
||||
txt.gameObject.name = objName;
|
||||
txt.text = label;
|
||||
txt.color = new Color(1f, 1f, 1f, 0.4f);
|
||||
txt.alignment = TextAnchor.MiddleLeft;
|
||||
txt.fontSize = fontSize;
|
||||
if (txt.transform is RectTransform rect)
|
||||
{
|
||||
rect.sizeDelta = new Vector2(txt.preferredWidth + 40f, 30f);
|
||||
}
|
||||
AddElement(x, y, txt.rectTransform, parent);
|
||||
return txt;
|
||||
}
|
||||
|
||||
protected InputField AddInputField(float x, float y, RectTransform parent, string text = "", int fontSize = 16, string objName = "input", UnityAction<string> onChanged = null, UnityAction<string> onEditEnd = null)
|
||||
{
|
||||
var stationWindow = UIRoot.instance.uiGame.stationWindow;
|
||||
//public InputField nameInput;
|
||||
var inputField = Instantiate(stationWindow.nameInput);
|
||||
inputField.gameObject.name = "search-field";
|
||||
Destroy(inputField.GetComponent<UIButton>());
|
||||
inputField.GetComponent<Image>().color = new Color(1f, 1f, 1f, 0.05f);
|
||||
var rect = Util.NormalizeRectWithTopLeft(inputField, x, y, parent);
|
||||
rect.sizeDelta = new Vector2(210, rect.sizeDelta.y);
|
||||
inputField.textComponent.text = text;
|
||||
inputField.textComponent.fontSize = fontSize;
|
||||
_inputFields[inputField] = Tuple.Create(onChanged, onEditEnd);
|
||||
if (EventRegistered)
|
||||
{
|
||||
if (onChanged != null)
|
||||
inputField.onValueChanged.AddListener(onChanged);
|
||||
if (onEditEnd != null)
|
||||
inputField.onEndEdit.AddListener(onEditEnd);
|
||||
}
|
||||
return inputField;
|
||||
}
|
||||
|
||||
public override void _OnRegEvent()
|
||||
{
|
||||
base._OnRegEvent();
|
||||
if (EventRegistered) return;
|
||||
foreach (var t in _inputFields)
|
||||
{
|
||||
var inputField = t.Key;
|
||||
if (t.Value.Item1 != null)
|
||||
inputField.onValueChanged.AddListener(t.Value.Item1);
|
||||
if (t.Value.Item2 != null)
|
||||
inputField.onEndEdit.AddListener(t.Value.Item2);
|
||||
}
|
||||
EventRegistered = true;
|
||||
}
|
||||
|
||||
public override void _OnUnregEvent()
|
||||
{
|
||||
base._OnUnregEvent();
|
||||
if (!EventRegistered) return;
|
||||
EventRegistered = false;
|
||||
foreach (var t in _inputFields)
|
||||
{
|
||||
var inputField = t.Key;
|
||||
if (t.Value.Item1 != null)
|
||||
inputField.onValueChanged.RemoveListener(t.Value.Item1);
|
||||
if (t.Value.Item2 != null)
|
||||
inputField.onEndEdit.RemoveListener(t.Value.Item2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MyWindowWithTabs : MyWindow
|
||||
{
|
||||
private readonly List<Tuple<RectTransform, UIButton>> _tabs = new();
|
||||
public override void TryClose()
|
||||
{
|
||||
_Close();
|
||||
}
|
||||
|
||||
public override bool IsWindowFunctional()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected RectTransform AddTab(float x, int index, RectTransform parent, string label)
|
||||
{
|
||||
var tab = new GameObject();
|
||||
var tabRect = tab.AddComponent<RectTransform>();
|
||||
Util.NormalizeRectWithMargin(tabRect, 54f + 28f, 36f, 0f, 0f, parent);
|
||||
tab.name = "tab-" + index;
|
||||
var swarmPanel = UIRoot.instance.uiGame.dysonEditor.controlPanel.hierarchy.swarmPanel;
|
||||
var src = swarmPanel.orbitButtons[0];
|
||||
var btn = Instantiate(src);
|
||||
var btnRect = Util.NormalizeRectWithTopLeft(btn, x, 54f, parent);
|
||||
btnRect.sizeDelta = new Vector2(100f, 24f);
|
||||
btn.transform.Find("frame").gameObject.SetActive(false);
|
||||
if (btn.transitions.Length >= 3)
|
||||
{
|
||||
btn.transitions[0].normalColor = new Color(0.1f, 0.1f, 0.1f, 0.68f);
|
||||
btn.transitions[0].highlightColorOverride = new Color(0.9906f, 0.5897f, 0.3691f, 0.4f);
|
||||
btn.transitions[1].normalColor = new Color(1f, 1f, 1f, 0.6f);
|
||||
btn.transitions[1].highlightColorOverride = new Color(0.2f, 0.1f, 0.1f, 0.9f);
|
||||
}
|
||||
|
||||
var btnText = btn.transform.Find("Text").GetComponent<Text>();
|
||||
btnText.text = label;
|
||||
btnText.fontSize = 16;
|
||||
btn.data = index;
|
||||
|
||||
_tabs.Add(Tuple.Create(tabRect, btn));
|
||||
if (EventRegistered)
|
||||
{
|
||||
btn.onClick += OnTabButtonClick;
|
||||
}
|
||||
return tabRect;
|
||||
}
|
||||
|
||||
public override void _OnRegEvent()
|
||||
{
|
||||
if (!EventRegistered)
|
||||
{
|
||||
foreach (var t in _tabs)
|
||||
{
|
||||
t.Item2.onClick += OnTabButtonClick;
|
||||
}
|
||||
}
|
||||
base._OnRegEvent();
|
||||
}
|
||||
|
||||
public override void _OnUnregEvent()
|
||||
{
|
||||
if (EventRegistered)
|
||||
{
|
||||
foreach (var t in _tabs)
|
||||
{
|
||||
t.Item2.onClick -= OnTabButtonClick;
|
||||
}
|
||||
}
|
||||
base._OnUnregEvent();
|
||||
}
|
||||
|
||||
protected void SetCurrentTab(int index) => OnTabButtonClick(index);
|
||||
|
||||
private void OnTabButtonClick(int index)
|
||||
{
|
||||
foreach (var t in _tabs)
|
||||
{
|
||||
var btn = t.Item2;
|
||||
if (btn.data != index)
|
||||
{
|
||||
btn.highlighted = false;
|
||||
t.Item1.gameObject.SetActive(false);
|
||||
continue;
|
||||
}
|
||||
btn.highlighted = true;
|
||||
t.Item1.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class MyWindowManager
|
||||
{
|
||||
private static readonly List<ManualBehaviour> Windows = new(4);
|
||||
private static bool _inited = false;
|
||||
private static bool _initialized = false;
|
||||
|
||||
public static T CreateWindow<T>(string name, string title = "") where T : Component
|
||||
public static T CreateWindow<T>(string name, string title = "") where T : MyWindow
|
||||
{
|
||||
var srcWin = UIRoot.instance.uiGame.tankWindow;
|
||||
var src = srcWin.gameObject;
|
||||
@@ -19,10 +223,10 @@ public static class MyWindowManager
|
||||
go.name = name;
|
||||
go.SetActive(false);
|
||||
Object.Destroy(go.GetComponent<UITankWindow>());
|
||||
var win = go.AddComponent<T>() as ManualBehaviour;
|
||||
var win = go.AddComponent<T>() as MyWindow;
|
||||
if (win == null)
|
||||
return null;
|
||||
//shadow
|
||||
|
||||
for (var i = 0; i < go.transform.childCount; i++)
|
||||
{
|
||||
var child = go.transform.GetChild(i).gameObject;
|
||||
@@ -34,10 +238,6 @@ public static class MyWindowManager
|
||||
{
|
||||
btn.onClick.AddListener(win._Close);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
else if (child.name != "shadow" && child.name != "panel-bg")
|
||||
{
|
||||
@@ -45,33 +245,14 @@ public static class MyWindowManager
|
||||
}
|
||||
}
|
||||
|
||||
SetTitle(win, title);
|
||||
win.SetTitle(title);
|
||||
win._Create();
|
||||
if (_inited)
|
||||
if (_initialized)
|
||||
{
|
||||
win._Init(win.data);
|
||||
}
|
||||
Windows.Add(win);
|
||||
return win as T;
|
||||
}
|
||||
|
||||
public static void SetTitle(ManualBehaviour win, string title)
|
||||
{
|
||||
var txt = GetTitleText(win);
|
||||
if (txt)
|
||||
{
|
||||
txt.text = title;
|
||||
}
|
||||
}
|
||||
public static Text GetTitleText(ManualBehaviour win)
|
||||
{
|
||||
return win.gameObject.transform.Find("panel-bg/title-text")?.gameObject.GetComponent<Text>();
|
||||
}
|
||||
|
||||
|
||||
public static RectTransform GetRectTransform(ManualBehaviour win)
|
||||
{
|
||||
return win.GetComponent<RectTransform>();
|
||||
return (T)win;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -83,17 +264,6 @@ public static class MyWindowManager
|
||||
}
|
||||
*/
|
||||
|
||||
public static void OpenWindow(ManualBehaviour win)
|
||||
{
|
||||
win._Open();
|
||||
win.transform.SetAsLastSibling();
|
||||
}
|
||||
|
||||
public static void CloseWindow(ManualBehaviour win)
|
||||
{
|
||||
win._Close();
|
||||
}
|
||||
|
||||
public static class Patch
|
||||
{
|
||||
|
||||
@@ -122,7 +292,7 @@ public static class MyWindowManager
|
||||
{
|
||||
win._Init(win.data);
|
||||
}
|
||||
_inited = true;
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnFree")]
|
||||
@@ -152,7 +322,10 @@ public static class MyWindowManager
|
||||
{
|
||||
foreach (var win in Windows)
|
||||
{
|
||||
win._Close();
|
||||
if (win is MyWindow theWin && theWin.IsWindowFunctional())
|
||||
{
|
||||
theWin.TryClose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
66
CheatEnabler/UI/Util.cs
Normal file
66
CheatEnabler/UI/Util.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace CheatEnabler.UI;
|
||||
|
||||
public static class Util
|
||||
{
|
||||
|
||||
public static RectTransform NormalizeRectWithTopLeft(Component cmp, float left, float top, Transform parent = null)
|
||||
{
|
||||
if (cmp.transform is not RectTransform rect) return null;
|
||||
if (parent != null)
|
||||
{
|
||||
rect.SetParent(parent, false);
|
||||
}
|
||||
rect.anchorMax = new Vector2(0f, 1f);
|
||||
rect.anchorMin = new Vector2(0f, 1f);
|
||||
rect.pivot = new Vector2(0f, 1f);
|
||||
rect.anchoredPosition3D = new Vector3(left, -top, 0f);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public static RectTransform NormalizeRectWithBottomLeft(Component cmp, float left, float bottom, Transform parent = null)
|
||||
{
|
||||
if (cmp.transform is not RectTransform rect) return null;
|
||||
if (parent != null)
|
||||
{
|
||||
rect.SetParent(parent, false);
|
||||
}
|
||||
rect.anchorMax = new Vector2(0f, 0f);
|
||||
rect.anchorMin = new Vector2(0f, 0f);
|
||||
rect.pivot = new Vector2(0f, 0f);
|
||||
rect.anchoredPosition3D = new Vector3(left, bottom, 0f);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public static RectTransform NormalizeRectWithMargin(Component cmp, float top, float left, float bottom, float right, Transform parent = null)
|
||||
{
|
||||
if (cmp.transform is not RectTransform rect) return null;
|
||||
if (parent != null)
|
||||
{
|
||||
rect.SetParent(parent, false);
|
||||
}
|
||||
rect.anchoredPosition3D = Vector3.zero;
|
||||
rect.localScale = Vector3.one;
|
||||
rect.anchorMax = Vector2.one;
|
||||
rect.anchorMin = Vector2.zero;
|
||||
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||
rect.offsetMax = new Vector2(-right, -top);
|
||||
rect.offsetMin = new Vector2(left, bottom);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public static RectTransform NormalizeRectCenter(GameObject go, float width = 0, float height = 0)
|
||||
{
|
||||
if (go.transform is not RectTransform rect) return null;
|
||||
rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||
if (width > 0 && height > 0)
|
||||
{
|
||||
rect.sizeDelta = new Vector2(width, height);
|
||||
}
|
||||
return rect;
|
||||
}
|
||||
|
||||
}
|
||||
62
CheatEnabler/UIConfigWindow.cs
Normal file
62
CheatEnabler/UIConfigWindow.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace CheatEnabler;
|
||||
|
||||
public class UIConfigWindow : UI.MyWindowWithTabs
|
||||
{
|
||||
private RectTransform _windowTrans;
|
||||
|
||||
public static UIConfigWindow CreateInstance()
|
||||
{
|
||||
return UI.MyWindowManager.CreateWindow<UIConfigWindow>("CEConfigWindow", "CheatEnabler Config");
|
||||
}
|
||||
|
||||
public override void _OnCreate()
|
||||
{
|
||||
_windowTrans = GetComponent<RectTransform>();
|
||||
_windowTrans.sizeDelta = new Vector2(640f, 428f);
|
||||
|
||||
CreateUI();
|
||||
}
|
||||
|
||||
private void CreateUI()
|
||||
{
|
||||
//General tab
|
||||
var tab1 = AddTab(36f, 0, _windowTrans, "General");
|
||||
var x = 0f;
|
||||
var y = 0f;
|
||||
UI.MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts");
|
||||
y += 26f;
|
||||
UI.MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks");
|
||||
SetCurrentTab(0);
|
||||
}
|
||||
|
||||
public override void _OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool _OnInit()
|
||||
{
|
||||
_windowTrans.anchoredPosition = new Vector2(0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void _OnFree()
|
||||
{
|
||||
}
|
||||
|
||||
public override void _OnOpen()
|
||||
{
|
||||
}
|
||||
|
||||
public override void _OnClose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void _OnUpdate()
|
||||
{
|
||||
if (!VFInput.escape || VFInput.inputing) return;
|
||||
VFInput.UseEscape();
|
||||
_Close();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user