mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 12:53:34 +08:00
63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using UnityEngine;
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namespace CheatEnabler;
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public class UIConfigWindow : UI.MyWindowWithTabs
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{
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private RectTransform _windowTrans;
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public static UIConfigWindow CreateInstance()
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{
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return UI.MyWindowManager.CreateWindow<UIConfigWindow>("CEConfigWindow", "CheatEnabler Config");
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}
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public override void _OnCreate()
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{
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_windowTrans = GetComponent<RectTransform>();
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_windowTrans.sizeDelta = new Vector2(640f, 428f);
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CreateUI();
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}
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private void CreateUI()
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{
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//General tab
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var tab1 = AddTab(36f, 0, _windowTrans, "General");
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var x = 0f;
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var y = 0f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts");
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y += 26f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks");
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SetCurrentTab(0);
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}
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public override void _OnDestroy()
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{
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}
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public override bool _OnInit()
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{
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_windowTrans.anchoredPosition = new Vector2(0, 0);
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return true;
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}
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public override void _OnFree()
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{
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}
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public override void _OnOpen()
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{
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}
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public override void _OnClose()
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{
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}
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public override void _OnUpdate()
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{
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if (!VFInput.escape || VFInput.inputing) return;
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VFInput.UseEscape();
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_Close();
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}
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}
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