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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-04 18:22:18 +08:00
This commit is contained in:
2024-09-18 01:41:08 +08:00
parent fb916b3813
commit bd512a6b78
17 changed files with 232 additions and 207 deletions

View File

@@ -1,6 +1,6 @@
using System.Reflection;
using System;
using System.Reflection;
using BepInEx;
using CheatEnabler.Functions;
using CheatEnabler.Patches;
using HarmonyLib;
using UXAssist.Common;
@@ -83,19 +83,22 @@ public class CheatEnabler : BaseUnityPlugin
"Mecha and Drones/Fleets invincible");
CombatPatch.BuildingsInvincibleEnabled = Config.Bind("Battle", "BuildingsInvincible", false,
"Buildings invincible");
}
private void Start() {
UIConfigWindow.Init();
Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "CheatEnabler.Patches")
.Do(type => type.GetMethod("Init")?.Invoke(null, null));
PlayerFunctions.Init();
DysonSphereFunctions.Init();
_patches = Util.GetTypesFiltered(Assembly.GetExecutingAssembly(),
t => string.Equals(t.Namespace, "CheatEnabler.Patches", StringComparison.Ordinal) || string.Equals(t.Namespace, "CheatEnabler.Functions", StringComparison.Ordinal));
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
}
private Type[] _patches;
private void Start()
{
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
}
private void OnDestroy()
{
Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "CheatEnabler.Patches")
.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
_patches?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
}
private void Update()
@@ -103,4 +106,4 @@ public class CheatEnabler : BaseUnityPlugin
if (VFInput.inputing) return;
FactoryPatch.OnUpdate();
}
}
}

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@@ -16,6 +16,10 @@ public static class CombatPatch
{
MechaInvincibleEnabled.SettingChanged += (_, _) => MechaInvincible.Enable(MechaInvincibleEnabled.Value);
BuildingsInvincibleEnabled.SettingChanged += (_, _) => BuildingsInvincible.Enable(BuildingsInvincibleEnabled.Value);
}
public static void Start()
{
MechaInvincible.Enable(MechaInvincibleEnabled.Value);
BuildingsInvincible.Enable(BuildingsInvincibleEnabled.Value);
}

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@@ -7,7 +7,7 @@ using UXAssist.Common;
namespace CheatEnabler.Patches;
public static class DysonSpherePatch
public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
{
public static ConfigEntry<bool> SkipBulletEnabled;
public static ConfigEntry<bool> SkipAbsorbEnabled;
@@ -17,8 +17,6 @@ public static class DysonSpherePatch
public static ConfigEntry<bool> OverclockSiloEnabled;
private static bool _instantAbsorb;
private static Harmony _dysonSpherePatch;
public static void Init()
{
SkipBulletEnabled.SettingChanged += (_, _) => SkipBulletPatch.Enable(SkipBulletEnabled.Value);
@@ -27,19 +25,22 @@ public static class DysonSpherePatch
EjectAnywayEnabled.SettingChanged += (_, _) => EjectAnywayPatch.Enable(EjectAnywayEnabled.Value);
OverclockEjectorEnabled.SettingChanged += (_, _) => OverclockEjector.Enable(OverclockEjectorEnabled.Value);
OverclockSiloEnabled.SettingChanged += (_, _) => OverclockSilo.Enable(OverclockSiloEnabled.Value);
}
public static void Start()
{
SkipBulletPatch.Enable(SkipBulletEnabled.Value);
SkipAbsorbPatch.Enable(SkipAbsorbEnabled.Value);
QuickAbsorbPatch.Enable(QuickAbsorbEnabled.Value);
EjectAnywayPatch.Enable(EjectAnywayEnabled.Value);
OverclockEjector.Enable(OverclockEjectorEnabled.Value);
OverclockSilo.Enable(OverclockSiloEnabled.Value);
_dysonSpherePatch ??= Harmony.CreateAndPatchAll(typeof(DysonSpherePatch));
Enable(true);
}
public static void Uninit()
{
_dysonSpherePatch?.UnpatchSelf();
_dysonSpherePatch = null;
Enable(false);
SkipBulletPatch.Enable(false);
SkipAbsorbPatch.Enable(false);
QuickAbsorbPatch.Enable(false);

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@@ -10,7 +10,7 @@ using UXAssist.Common;
namespace CheatEnabler.Patches;
public static class FactoryPatch
public class FactoryPatch: PatchImpl<FactoryPatch>
{
public static ConfigEntry<bool> ImmediateEnabled;
public static ConfigEntry<bool> ArchitectModeEnabled;
@@ -30,13 +30,11 @@ public static class FactoryPatch
public static ConfigEntry<bool> GreaterPowerUsageInLogisticsEnabled;
public static ConfigEntry<bool> ControlPanelRemoteLogisticsEnabled;
private static Harmony _factoryPatch;
private static PressKeyBind _noConditionKey;
private static PressKeyBind _noCollisionKey;
public static void Init()
{
if (_factoryPatch != null) return;
_noConditionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
@@ -55,10 +53,13 @@ public static class FactoryPatch
);
I18N.Add("KEYToggleNoCondition", "Toggle No Condition Build", "切换无条件建造");
I18N.Add("KEYToggleNoCollision", "Toggle No Collision", "切换无碰撞");
I18N.Add("NoConditionOn", "No condition build is enabled!", "无条件建造已启");
I18N.Add("NoConditionOff", "No condition build is disabled!", "无条件建造已禁用");
I18N.Add("NoCollisionOn", "No collision is enabled!", "无碰撞已启");
I18N.Add("NoCollisionOff", "No collision is disabled!", "无碰撞已禁用");
I18N.Add("NoConditionOn", "No condition build is enabled!", "无条件建造已启");
I18N.Add("NoConditionOff", "No condition build is disabled!", "无条件建造已关闭");
I18N.Add("NoCollisionOn", "No collision is enabled!", "无碰撞已启");
I18N.Add("NoCollisionOff", "No collision is disabled!", "无碰撞已关闭");
I18N.Add("Build without condition is enabled!", "!!Build without condition is enabled!!", "!!无条件建造已开启!!");
I18N.Add("No collision is enabled!", "!!No collision is enabled!!", "!!无碰撞已开启!!");
ImmediateEnabled.SettingChanged += (_, _) => ImmediateBuild.Enable(ImmediateEnabled.Value);
ArchitectModeEnabled.SettingChanged += (_, _) => ArchitectMode.Enable(ArchitectModeEnabled.Value);
NoConditionEnabled.SettingChanged += (_, _) => NoConditionBuild.Enable(NoConditionEnabled.Value);
@@ -73,6 +74,10 @@ public static class FactoryPatch
WindTurbinesPowerGlobalCoverageEnabled.SettingChanged += (_, _) => WindTurbinesPowerGlobalCoverage.Enable(WindTurbinesPowerGlobalCoverageEnabled.Value);
GreaterPowerUsageInLogisticsEnabled.SettingChanged += (_, _) => GreaterPowerUsageInLogistics.Enable(GreaterPowerUsageInLogisticsEnabled.Value);
ControlPanelRemoteLogisticsEnabled.SettingChanged += (_, _) => ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
}
public static void Start()
{
ImmediateBuild.Enable(ImmediateEnabled.Value);
ArchitectMode.Enable(ArchitectModeEnabled.Value);
NoConditionBuild.Enable(NoConditionEnabled.Value);
@@ -85,7 +90,7 @@ public static class FactoryPatch
BoostGeothermalPower.Enable(BoostGeothermalPowerEnabled.Value);
GreaterPowerUsageInLogistics.Enable(GreaterPowerUsageInLogisticsEnabled.Value);
ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
_factoryPatch = Harmony.CreateAndPatchAll(typeof(FactoryPatch));
Enable(true);
GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
GameLogic.OnDataLoaded += () => WindTurbinesPowerGlobalCoverage.Enable(WindTurbinesPowerGlobalCoverageEnabled.Value);
}
@@ -93,8 +98,7 @@ public static class FactoryPatch
public static void Uninit()
{
GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
_factoryPatch?.UnpatchSelf();
_factoryPatch = null;
Enable(false);
ImmediateBuild.Enable(false);
ArchitectMode.Enable(false);
NoConditionBuild.Enable(false);
@@ -136,6 +140,7 @@ public static class FactoryPatch
var obj = coll.gameObject;
if (obj == null) return;
obj.gameObject.SetActive(!NoCollisionEnabled.Value);
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
public static void ArrivePlanet(PlanetFactory factory)
@@ -193,13 +198,23 @@ public static class FactoryPatch
private static IEnumerable<CodeInstruction> WarningSystem_hasCriticalWarning_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
matcher.End().MatchBack(false,
new CodeMatch(OpCodes.Ret)
);
).RemoveInstructions(1);
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(NoConditionEnabled))),
new CodeInstruction(OpCodes.Brfalse, label1),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ret),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(NoConditionEnabled))).WithLabels(label1),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))),
new CodeInstruction(OpCodes.Or)
new CodeInstruction(OpCodes.Brfalse, label2),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ret),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(NoCollisionEnabled))).WithLabels(label2),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))),
new CodeInstruction(OpCodes.Ret)
);
return matcher.InstructionEnumeration();
}
@@ -211,61 +226,54 @@ public static class FactoryPatch
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldstr),
new CodeMatch(OpCodes.Ldstr, ""),
new CodeMatch(OpCodes.Call, AccessTools.PropertySetter(typeof(WarningSystem), nameof(WarningSystem.criticalWarningTexts)))
);
matcher.Repeat(m =>
{
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
m.Advance(1).Labels.Add(label1);
m.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(NoConditionEnabled))),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))),
new CodeInstruction(OpCodes.Brfalse, label1),
new CodeInstruction(OpCodes.Ldstr, "Build without condition is enabled!"),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate), [typeof(string)])),
new CodeInstruction(OpCodes.Ldstr, "\r\n"),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(string), nameof(string.Concat), [typeof(string), typeof(string)])),
new CodeInstruction(OpCodes.Call, AccessTools.PropertySetter(typeof(WarningSystem), nameof(WarningSystem.criticalWarningTexts)))
m.Advance(1).RemoveInstructions(2).InsertAndAdvance(
Transpilers.EmitDelegate((WarningSystem w) =>
{
if (NoConditionEnabled.Value)
{
CheatEnabler.Logger.LogDebug("A");
w.criticalWarningTexts = "Build without condition is enabled!".Translate() + "\r\n";
}
else if (NoCollisionEnabled.Value)
{
CheatEnabler.Logger.LogDebug("B");
w.criticalWarningTexts = "No collision is enabled!".Translate() + "\r\n";
}
CheatEnabler.Logger.LogDebug("C");
}
)
);
if (m.InstructionAt(2).opcode == OpCodes.Ret)
if (m.Opcode == OpCodes.Ret)
{
m.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(WarningSystem), nameof(WarningSystem.onCriticalWarningTextChanged))),
new CodeInstruction(OpCodes.Brfalse_S, label2),
new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(WarningSystem), nameof(WarningSystem.onCriticalWarningTextChanged))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Action), nameof(Action.Invoke)))
);
m.Labels.Add(label1);
}
m.InsertAndAdvance(
new CodeInstruction(OpCodes.Br, label2)
).Advance(2).Labels.Add(label2);
});
return matcher.InstructionEnumeration();
}
private static class ImmediateBuild
private class ImmediateBuild: PatchImpl<ImmediateBuild>
{
private static Harmony _immediatePatch;
public static void Enable(bool enable)
protected override void OnEnable()
{
if (enable)
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
if (_immediatePatch != null) return;
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
_immediatePatch = Harmony.CreateAndPatchAll(typeof(ImmediateBuild));
return;
ArrivePlanet(factory);
}
_immediatePatch?.UnpatchSelf();
_immediatePatch = null;
}
[HarmonyTranspiler]
@@ -369,19 +377,16 @@ public static class FactoryPatch
}
}
private static class NoConditionBuild
private class NoConditionBuild: PatchImpl<NoConditionBuild>
{
private static Harmony _noConditionPatch;
public static void Enable(bool on)
protected override void OnEnable()
{
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
protected override void OnDisable()
{
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
if (on)
{
_noConditionPatch ??= Harmony.CreateAndPatchAll(typeof(NoConditionBuild));
return;
}
_noConditionPatch?.UnpatchSelf();
_noConditionPatch = null;
}
[HarmonyTranspiler, HarmonyPriority(Priority.Last)]
@@ -460,9 +465,8 @@ public static class FactoryPatch
}
}
public static class BeltSignalGenerator
public class BeltSignalGenerator: PatchImpl<BeltSignalGenerator>
{
private static Harmony _beltSignalPatch;
private static Dictionary<int, BeltSignal>[] _signalBelts;
private static Dictionary<long, int> _portalFrom;
private static Dictionary<int, HashSet<long>> _portalTo;
@@ -480,18 +484,15 @@ public static class FactoryPatch
public float[] SourceProgress;
}
public static void Enable(bool on)
protected override void OnEnable()
{
InitSignalBelts();
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
}
protected override void OnDisable()
{
if (on)
{
InitSignalBelts();
_beltSignalPatch ??= Harmony.CreateAndPatchAll(typeof(BeltSignalGenerator));
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
return;
}
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
_beltSignalPatch?.UnpatchSelf();
_beltSignalPatch = null;
_initialized = false;
_signalBelts = null;
_signalBeltsCapacity = 0;

View File

@@ -19,6 +19,10 @@ public static class GamePatch
DevShortcutsEnabled.SettingChanged += (_, _) => DevShortcuts.Enable(DevShortcutsEnabled.Value);
AbnormalDisablerEnabled.SettingChanged += (_, _) => AbnormalDisabler.Enable(AbnormalDisablerEnabled.Value);
UnlockTechEnabled.SettingChanged += (_, _) => UnlockTech.Enable(UnlockTechEnabled.Value);
}
public static void Start()
{
DevShortcuts.Enable(DevShortcutsEnabled.Value);
AbnormalDisabler.Enable(AbnormalDisablerEnabled.Value);
UnlockTech.Enable(UnlockTechEnabled.Value);

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@@ -15,6 +15,10 @@ public static class PlanetPatch
{
WaterPumpAnywhereEnabled.SettingChanged += (_, _) => WaterPumperPatch.Enable(WaterPumpAnywhereEnabled.Value);
TerraformAnywayEnabled.SettingChanged += (_, _) => TerraformAnyway.Enable(TerraformAnywayEnabled.Value);
}
public static void Start()
{
WaterPumperPatch.Enable(WaterPumpAnywhereEnabled.Value);
TerraformAnyway.Enable(TerraformAnywayEnabled.Value);
}

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@@ -15,6 +15,10 @@ public static class PlayerPatch
{
InstantTeleportEnabled.SettingChanged += (_, _) => InstantTeleport.Enable(InstantTeleportEnabled.Value);
WarpWithoutSpaceWarpersEnabled.SettingChanged += (_, _) => WarpWithoutSpaceWarpers.Enable(WarpWithoutSpaceWarpersEnabled.Value);
}
public static void Start()
{
InstantTeleport.Enable(InstantTeleportEnabled.Value);
WarpWithoutSpaceWarpers.Enable(WarpWithoutSpaceWarpersEnabled.Value);
}

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@@ -15,6 +15,10 @@ public static class ResourcePatch
{
InfiniteResourceEnabled.SettingChanged += (_, _) => InfiniteResource.Enable(InfiniteResourceEnabled.Value);
FastMiningEnabled.SettingChanged += (_, _) => FastMining.Enable(FastMiningEnabled.Value);
}
public static void Start()
{
InfiniteResource.Enable(InfiniteResourceEnabled.Value);
FastMining.Enable(FastMiningEnabled.Value);
}

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@@ -36,7 +36,6 @@ public static class UIConfigWindow
I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
I18N.Add("Architect mode", "Architect mode", "建筑师模式");
I18N.Add("Build without condition", "Build without condition check", "无条件建造");
I18N.Add("Build without condition is enabled!", "!!Build without condition is enabled!!", "!!无条件建造已开启!!");
I18N.Add("No collision", "No collision", "无碰撞");
I18N.Add("Belt signal generator", "Belt signal generator", "传送带信号物品生成");
I18N.Add("Belt signal alt format", "Belt signal alt format", "传送带信号替换格式");

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@@ -3,24 +3,12 @@ using HarmonyLib;
namespace UXAssist.Common;
public static class GameLogic
public class GameLogic: PatchImpl<GameLogic>
{
private static Harmony _harmony;
public static Action OnDataLoaded;
public static Action OnGameBegin;
public static Action OnGameEnd;
public static void Init()
{
_harmony ??= Harmony.CreateAndPatchAll(typeof(GameLogic));
}
public static void Uninit()
{
_harmony?.UnpatchSelf();
_harmony = null;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()

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@@ -1,7 +1,15 @@
using HarmonyLib;
using System;
using System.Reflection;
using HarmonyLib;
namespace UXAssist.Common;
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class PatchImplGuidAttribute(string guid) : Attribute
{
public string Guid { get; } = guid;
}
public class PatchImpl<T> where T : new()
{
private static T Instance { get; } = new();
@@ -17,7 +25,8 @@ public class PatchImpl<T> where T : new()
}
if (enable)
{
thisInstance._patch ??= Harmony.CreateAndPatchAll(typeof(T));
var guid = typeof(T).GetCustomAttribute<PatchImplGuidAttribute>()?.Guid;
thisInstance._patch ??= Harmony.CreateAndPatchAll(typeof(T), guid);
thisInstance.OnEnable();
return;
}
@@ -26,7 +35,7 @@ public class PatchImpl<T> where T : new()
thisInstance._patch = null;
}
protected static Harmony GetPatch() => (Instance as PatchImpl<T>)?._patch;
public static Harmony GetHarmony() => (Instance as PatchImpl<T>)?._patch;
protected virtual void OnEnable() { }
protected virtual void OnDisable() { }

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@@ -8,11 +8,13 @@ namespace UXAssist.Common;
public static class Util
{
public static Type[] GetTypesInNamespace(Assembly assembly, string nameSpace)
public static Type[] GetTypesFiltered(Assembly assembly, Func<Type, bool> predicate)
{
return assembly.GetTypes().Where(t => string.Equals(t.Namespace, nameSpace, StringComparison.Ordinal)).ToArray();
return assembly.GetTypes().Where(predicate).ToArray();
}
public static Type[] GetTypesInNamespace(Assembly assembly, string nameSpace) => GetTypesFiltered(assembly, t => string.Equals(t.Namespace, nameSpace, StringComparison.Ordinal));
public static byte[] LoadEmbeddedResource(string path, Assembly assembly = null)
{
if (assembly == null)

View File

@@ -35,7 +35,6 @@ public static class BulletTimeWrapper
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldstr, "Increase game speed (max 4x)")
).Set(OpCodes.Ldstr, "Increase game speed (max 10x)");
UXAssist.Logger.LogDebug($"Patched IngameUI.Init @ {matcher.Pos}");
return matcher.InstructionEnumeration();
}
@@ -45,7 +44,6 @@ public static class BulletTimeWrapper
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_R8, 240.0)
).Set(OpCodes.Ldc_R8, 600.0);
UXAssist.Logger.LogDebug($"Patched IngameUI.OnSpeedButtonClick @ {matcher.Pos}");
return matcher.InstructionEnumeration();
}

View File

@@ -7,19 +7,18 @@ using UXAssist.Common;
namespace UXAssist.Patches;
public static class DysonSpherePatch
public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
{
public static ConfigEntry<bool> StopEjectOnNodeCompleteEnabled;
public static ConfigEntry<bool> OnlyConstructNodesEnabled;
public static ConfigEntry<int> AutoConstructMultiplier;
private static Harmony _dysonSpherePatch;
private static FieldInfo _totalNodeSpInfo, _totalFrameSpInfo, _totalCpInfo;
public static void Init()
{
I18N.Add("[UXAssist] No node to fill", "[UXAssist] No node to fill", "[UXAssist] 无可建造节点");
_dysonSpherePatch ??= Harmony.CreateAndPatchAll(typeof(DysonSpherePatch));
Enable(true);
StopEjectOnNodeCompleteEnabled.SettingChanged += (_, _) => StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
OnlyConstructNodesEnabled.SettingChanged += (_, _) => OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
@@ -33,8 +32,7 @@ public static class DysonSpherePatch
{
StopEjectOnNodeComplete.Enable(false);
OnlyConstructNodes.Enable(false);
_dysonSpherePatch?.UnpatchSelf();
_dysonSpherePatch = null;
Enable(false);
}
public static void InitCurrentDysonSphere(int index)

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@@ -12,7 +12,7 @@ using UXAssist.Common;
namespace UXAssist.Patches;
public static class FactoryPatch
public class FactoryPatch: PatchImpl<FactoryPatch>
{
public static ConfigEntry<bool> UnlimitInteractiveEnabled;
public static ConfigEntry<bool> RemoveSomeConditionEnabled;
@@ -29,8 +29,6 @@ public static class FactoryPatch
public static ConfigEntry<bool> BeltSignalsForBuyOutEnabled;
private static PressKeyBind _doNotRenderEntitiesKey;
private static Harmony _factoryPatch;
public static void Init()
{
_doNotRenderEntitiesKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
@@ -71,11 +69,13 @@ public static class FactoryPatch
DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
_factoryPatch ??= Harmony.CreateAndPatchAll(typeof(FactoryPatch));
Enable(true);
}
public static void Uninit()
{
Enable(false);
RemoveSomeConditionBuild.Enable(false);
UnlimitInteractive.Enable(false);
NightLight.Enable(false);
@@ -90,9 +90,6 @@ public static class FactoryPatch
DragBuildPowerPoles.Enable(false);
BeltSignalsForBuyOut.Enable(false);
BeltSignalsForBuyOut.UninitPersist();
_factoryPatch?.UnpatchSelf();
_factoryPatch = null;
}
public static void OnUpdate()
@@ -1324,7 +1321,7 @@ public static class FactoryPatch
private static void UnfixProto()
{
if (GetPatch() == null || OldDragBuild.Count < 3 || DSPGame.IsMenuDemo) return;
if (GetHarmony() == null || OldDragBuild.Count < 3 || DSPGame.IsMenuDemo) return;
var i = 0;
foreach (var id in PowerPoleIds)
{

View File

@@ -9,7 +9,7 @@ using UXAssist.Common;
namespace UXAssist.Patches;
public static class GamePatch
public class GamePatch: PatchImpl<GamePatch>
{
private const string GameWindowClass = "UnityWndClass";
private static string _gameWindowTitle = "Dyson Sphere Program";
@@ -50,8 +50,6 @@ public static class GamePatch
}
}
private static Harmony _gamePatch;
public static void Init()
{
// Get profile name from command line arguments, and set window title accordingly
@@ -104,19 +102,18 @@ public static class GamePatch
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
_gamePatch ??= Harmony.CreateAndPatchAll(typeof(GamePatch));
Enable(true);
}
public static void Uninit()
{
Enable(false);
LoadLastWindowRect.Enable(false);
EnableWindowResize.Enable(false);
MouseCursorScaleUp.reload = false;
MouseCursorScaleUp.Enable(false);
// AutoSaveOpt.Enable(false);
ConvertSavesFromPeace.Enable(false);
_gamePatch?.UnpatchSelf();
_gamePatch = null;
}
private static void RefreshSavePath()
@@ -341,21 +338,11 @@ public static class GamePatch
}
/*
private static class AutoSaveOpt
private class AutoSaveOpt: PatchImpl<AutoSaveOpt>
{
private static Harmony _patch;
public static void Enable(bool on)
protected override void OnEnable()
{
if (on)
{
Directory.CreateDirectory(GameConfig.gameSaveFolder + "AutoSaves/");
_patch ??= Harmony.CreateAndPatchAll(typeof(AutoSaveOpt));
return;
}
_patch?.UnpatchSelf();
_patch = null;
Directory.CreateDirectory(GameConfig.gameSaveFolder + "AutoSaves/");
}
[HarmonyPrefix]

View File

@@ -29,11 +29,10 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private static bool _configWinInitialized;
private static MyConfigWindow _configWin;
private static Harmony _patch;
private static Harmony _persistPatch;
private static bool _initialized;
private static PressKeyBind _toggleKey;
private static ConfigFile _dummyConfig;
private Type[] _patches;
#region IModCanSave
private const ushort ModSaveVersion = 1;
@@ -152,47 +151,46 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
DysonSpherePatch.AutoConstructMultiplier = Config.Bind("DysonSphere", "AutoConstructMultiplier", 1, "Dyson Sphere auto-construct speed multiplier");
I18N.Init();
}
private void Start()
{
I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
I18N.Add("KEYOpenUXAssistConfigWindow", "Open UXAssist Config Window", "打开UX助手设置面板");
I18N.Add("KEYToggleAutoCruise", "Toggle auto-cruise", "切换自动巡航");
// UI Patch
_patch ??= Harmony.CreateAndPatchAll(typeof(UXAssist), PluginInfo.PLUGIN_GUID);
_persistPatch ??= Harmony.CreateAndPatchAll(typeof(Persist));
// UI Patches
UIPatch.Enable(true);
GameLogic.Init();
// Persistant Patches
Persist.Enable(true);
GameLogic.Enable(true);
MyWindowManager.Init();
UIConfigWindow.Init();
Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches")
.Do(type => type.GetMethod("Init")?.Invoke(null, null));
_patches = Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches");
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
ModsCompat.AuxilaryfunctionWrapper.Init(_patch);
ModsCompat.BulletTimeWrapper.Init(_patch);
var patch = UIPatch.GetHarmony();
ModsCompat.AuxilaryfunctionWrapper.Init(patch);
ModsCompat.BulletTimeWrapper.Init(patch);
I18N.Apply();
I18N.OnInitialized += RecreateConfigWindow;
}
private void Start()
{
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
LogisticsPatch.Start();
}
private void OnDestroy()
{
Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches")
.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
_patches?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
MyWindowManager.Uninit();
GameLogic.Uninit();
_patch?.UnpatchSelf();
_patch = null;
_persistPatch?.UnpatchSelf();
_persistPatch = null;
GameLogic.Enable(false);
Persist.Enable(false);
UIPatch.Enable(false);
}
private void Update()
@@ -245,66 +243,90 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
if (wasActive) ToggleConfigWindow();
}
// Add config button to main menu
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))]
public static void UIRoot_OpenMainMenuUI_Postfix()
[PatchImplGuid(PluginInfo.PLUGIN_GUID)]
private class UIPatch: PatchImpl<UIPatch>
{
if (_initialized) return;
private static GameObject _buttonOnPlanetGlobe;
// Add config button to main menu
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))]
public static void UIRoot_OpenMainMenuUI_Postfix()
{
var mainMenu = UIRoot.instance.uiMainMenu;
var src = mainMenu.newGameButton;
var parent = src.transform.parent;
var btn = Instantiate(src, parent);
btn.name = "button-cheatenabler-config";
var l = btn.text.GetComponent<Localizer>();
if (l != null)
if (_initialized) return;
{
l.stringKey = "UXAssist Config";
l.translation = "UXAssist Config".Translate();
var mainMenu = UIRoot.instance.uiMainMenu;
var src = mainMenu.newGameButton;
var parent = src.transform.parent;
var btn = Instantiate(src, parent);
btn.name = "button-cheatenabler-config";
var l = btn.text.GetComponent<Localizer>();
if (l != null)
{
l.stringKey = "UXAssist Config";
l.translation = "UXAssist Config".Translate();
}
btn.text.text = "UXAssist Config".Translate();
btn.text.fontSize = btn.text.fontSize * 7 / 8;
I18N.OnInitialized += () => { btn.text.text = "UXAssist Config".Translate(); };
var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D;
var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D;
var transform1 = (RectTransform)btn.transform;
transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z);
btn.button.onClick.RemoveAllListeners();
btn.button.onClick.AddListener(ToggleConfigWindow);
}
btn.text.text = "UXAssist Config".Translate();
btn.text.fontSize = btn.text.fontSize * 7 / 8;
I18N.OnInitialized += () => { btn.text.text = "UXAssist Config".Translate(); };
var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D;
var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D;
var transform1 = (RectTransform)btn.transform;
transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z);
btn.button.onClick.RemoveAllListeners();
btn.button.onClick.AddListener(ToggleConfigWindow);
{
var panel = UIRoot.instance.uiGame.planetGlobe;
var src = panel.button2;
var sandboxMenu = UIRoot.instance.uiGame.sandboxMenu;
var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
var b = Instantiate(src, src.transform.parent);
_buttonOnPlanetGlobe = b.gameObject;
var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
var btn = _buttonOnPlanetGlobe.GetComponent<UIButton>();
var img = _buttonOnPlanetGlobe.transform.Find("button-2/icon")?.GetComponent<Image>();
if (img != null)
{
img.sprite = icon;
}
if (_buttonOnPlanetGlobe != null && btn != null)
{
_buttonOnPlanetGlobe.name = "open-uxassist-config";
rect.localScale = new Vector3(0.6f, 0.6f, 0.6f);
rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
b.onClick.RemoveAllListeners();
btn.onClick += _ => { ToggleConfigWindow(); };
btn.tips.tipTitle = "UXAssist Config";
I18N.OnInitialized += () => { btn.tips.tipTitle = "UXAssist Config".Translate(); };
btn.tips.tipText = null;
btn.tips.corner = 9;
btn.tips.offset = new Vector2(-20f, -20f);
_buttonOnPlanetGlobe.SetActive(true);
}
}
_initialized = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))]
private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance)
{
var panel = UIRoot.instance.uiGame.planetGlobe;
var src = panel.button2;
var sandboxMenu = UIRoot.instance.uiGame.sandboxMenu;
var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
var b = Instantiate(src, src.transform.parent);
var panelButtonGo = b.gameObject;
var rect = (RectTransform)panelButtonGo.transform;
var btn = panelButtonGo.GetComponent<UIButton>();
var img = panelButtonGo.transform.Find("button-2/icon")?.GetComponent<Image>();
if (img != null)
if (_buttonOnPlanetGlobe == null) return;
var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
if (__instance.dysonSphereSystemUnlocked || __instance.logisticsSystemUnlocked)
{
img.sprite = icon;
}
if (panelButtonGo != null && btn != null)
{
panelButtonGo.name = "open-uxassist-config";
rect.localScale = new Vector3(0.6f, 0.6f, 0.6f);
rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
b.onClick.RemoveAllListeners();
btn.onClick += _ => { ToggleConfigWindow(); };
btn.tips.tipTitle = "UXAssist Config";
I18N.OnInitialized += () => { btn.tips.tipTitle = "UXAssist Config".Translate(); };
btn.tips.tipText = null;
btn.tips.corner = 9;
btn.tips.offset = new Vector2(-20f, -20f);
panelButtonGo.SetActive(true);
}
else
{
rect.anchoredPosition3D = new Vector3(128f, -100f, 0f);
}
}
_initialized = true;
}
private static class Persist
private class Persist: PatchImpl<Persist>
{
// Check for noModifier while pressing hotkeys on build bar
[HarmonyTranspiler]