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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 23:33:33 +08:00
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DSP_Mods/UXAssist/UXAssist.cs
2024-09-18 04:55:40 +08:00

512 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using CommonAPI;
using CommonAPI.Systems;
using crecheng.DSPModSave;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common;
using UXAssist.Functions;
using UXAssist.Patches;
using UXAssist.UI;
namespace UXAssist;
[BepInDependency(CommonAPIPlugin.GUID)]
[BepInDependency(DSPModSavePlugin.MODGUID)]
[CommonAPISubmoduleDependency(nameof(CustomKeyBindSystem))]
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class UXAssist : BaseUnityPlugin, IModCanSave
{
public new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private static bool _configWinInitialized;
private static MyConfigWindow _configWin;
private static bool _initialized;
private static PressKeyBind _toggleKey;
private static ConfigFile _dummyConfig;
private Type[] _patches;
#region IModCanSave
private const ushort ModSaveVersion = 1;
public void Export(BinaryWriter w)
{
w.Write(ModSaveVersion);
FactoryPatch.Export(w);
}
public void Import(BinaryReader r)
{
var version = r.ReadUInt16();
if (version <= 0) return;
FactoryPatch.Import(r);
}
public void IntoOtherSave()
{
}
#endregion
private void Awake()
{
_dummyConfig = new ConfigFile(Path.Combine(Paths.ConfigPath, PluginInfo.PLUGIN_GUID + "_dummy.cfg"), false)
{
SaveOnConfigSet = false
};
_toggleKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey((int)KeyCode.BackQuote, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "OpenUXAssistConfigWindow",
canOverride = true
});
GamePatch.EnableWindowResizeEnabled = Config.Bind("Game", "EnableWindowResize", false,
"Enable game window resize (maximum box and thick frame)");
GamePatch.LoadLastWindowRectEnabled = Config.Bind("Game", "LoadLastWindowRect", false,
"Load last window position and size when game starts");
GamePatch.LastWindowRect = Config.Bind("Game", "LastWindowRect", new Vector4(0f, 0f, 0f, 0f),
"Last window position and size");
GamePatch.MouseCursorScaleUpMultiplier = Config.Bind("Game", "MouseCursorScaleUpMultiplier", 1,
"Mouse cursor scale up multiplier");
GamePatch.ProfileBasedSaveFolderEnabled = Config.Bind("Game", "ProfileBasedSaveFolder", false,
"Profile-based save folder");
GamePatch.DefaultProfileName = Config.Bind("Game", "DefaultProfileName", "Default",
"Default profile name, used when profile-based save folder is enabled. Use original game save folder if matched");
/*
GamePatch.AutoSaveOptEnabled = Config.Bind("Game", "AutoSaveOpt", false,
"Better auto-save mechanism");
*/
GamePatch.ConvertSavesFromPeaceEnabled = Config.Bind("Game", "ConvertSavesFromPeace", false,
"Convert saves from Peace mode to Combat mode on save loading");
GamePatch.GameUpsFactor = _dummyConfig.Bind("Game", "GameUpsFactor", 1.0,
"Game UPS factor (1.0 for normal speed)");
FactoryPatch.UnlimitInteractiveEnabled = Config.Bind("Factory", "UnlimitInteractive", false,
"Unlimit interactive range");
FactoryPatch.RemoveSomeConditionEnabled = Config.Bind("Factory", "RemoveSomeBuildConditionCheck", false,
"Remove part of build condition checks that does not affect game logic");
FactoryPatch.NightLightEnabled = Config.Bind("Factory", "NightLight", false,
"Night light");
PlanetPatch.PlayerActionsInGlobeViewEnabled = Config.Bind("Planet", "PlayerActionsInGlobeView", false,
"Enable player actions in globe view");
FactoryPatch.RemoveBuildRangeLimitEnabled = Config.Bind("Factory", "RemoveBuildRangeLimit", false,
"Remove limit for build range and maximum count of drag building belts/buildings\nNote: this does not affect range limit for mecha drones' action");
FactoryPatch.LargerAreaForUpgradeAndDismantleEnabled = Config.Bind("Factory", "LargerAreaForUpgradeAndDismantle", false,
"Increase maximum area size for upgrade and dismantle to 31x31 (from 11x11)");
FactoryPatch.LargerAreaForTerraformEnabled = Config.Bind("Factory", "LargerAreaForTerraform", false,
"Increase maximum area size for terraform to 30x30 (from 10x10)\nNote: this may impact game performance while using large area");
FactoryPatch.OffGridBuildingEnabled = Config.Bind("Factory", "OffGridBuilding", false,
"Enable off grid building and stepped rotation");
FactoryPatch.TreatStackingAsSingleEnabled = Config.Bind("Factory", "TreatStackingAsSingle", false,
"Treat stack items as single in monitor components");
FactoryPatch.QuickBuildAndDismantleLabsEnabled = Config.Bind("Factory", "QuickBuildAndDismantleLab", false,
"Quick build and dismantle stacking labs");
FactoryPatch.ProtectVeinsFromExhaustionEnabled = Config.Bind("Factory", "ProtectVeinsFromExhaustion", false,
"Protect veins from exhaustion");
FactoryPatch.ProtectVeinsFromExhaustion.KeepVeinAmount = Config.Bind("Factory", "KeepVeinAmount", 1000, new ConfigDescription("Keep veins amount (0 to disable)", new AcceptableValueRange<int>(0, 10000))).Value;
FactoryPatch.ProtectVeinsFromExhaustion.KeepOilSpeed = Config.Bind("Factory", "KeepOilSpeed", 1.0f, new ConfigDescription("Keep minimal oil speed (< 0.1 to disable)", new AcceptableValueRange<float>(0.0f, 10.0f))).Value;
FactoryPatch.DoNotRenderEntitiesEnabled = Config.Bind("Factory", "DoNotRenderEntities", false,
"Do not render factory entities");
FactoryPatch.DragBuildPowerPolesEnabled = Config.Bind("Factory", "DragBuildPowerPoles", false,
"Drag building power poles in maximum connection range");
FactoryPatch.BeltSignalsForBuyOutEnabled = Config.Bind("Factory", "BeltSignalsForBuyOut", false,
"Belt signals for buy out dark fog items automatically");
LogisticsPatch.LogisticsCapacityTweaksEnabled = Config.Bind("Factory", "LogisticsCapacityTweaks", true,
"Logistics capacity related tweaks");
LogisticsPatch.AllowOverflowInLogisticsEnabled = Config.Bind("Factory", "AllowOverflowInLogistics", false,
"Allow overflow in logistic stations");
LogisticsPatch.LogisticsConstrolPanelImprovementEnabled = Config.Bind("Factory", "LogisticsConstrolPanelImprovement", false,
"Logistics control panel improvement");
LogisticsPatch.RealtimeLogisticsInfoPanelEnabled = Config.Bind("Factory", "RealtimeLogisticsInfoPanel", false,
"Realtime logistics info panel");
LogisticsPatch.RealtimeLogisticsInfoPanelBarsEnabled = Config.Bind("Factory", "RealtimeLogisticsInfoPanelBars", false,
"Realtime logistics info panel - Show status bars for storage item");
PlanetFunctions.OrbitalCollectorMaxBuildCount = Config.Bind("Factory", "OCMaxBuildCount", 0, "Maximum Orbital Collectors to build once, set to 0 to build as many as possible");
PlayerPatch.EnhancedMechaForgeCountControlEnabled = Config.Bind("Player", "EnhancedMechaForgeCountControl", false,
"Enhanced count control for hand-make, increases maximum of count to 1000, and you can hold Ctrl/Shift/Alt to change the count rapidly");
PlayerPatch.HideTipsForSandsChangesEnabled = Config.Bind("Player", "HideTipsForGettingSands", false,
"Hide tips for getting soil piles");
PlayerPatch.AutoNavigationEnabled = Config.Bind("Player", "AutoNavigation", false,
"Auto navigation");
PlayerPatch.AutoCruiseEnabled = Config.Bind("Player", "AutoCruise", false,
"Auto-cruise enabled");
PlayerPatch.AutoBoostEnabled = Config.Bind("Player", "AutoBoost", false,
"Auto boost speed with auto-cruise enabled");
PlayerPatch.DistanceToWarp = Config.Bind("Player", "DistanceToWarp", 5.0, "Distance to warp (in AU)");
TechPatch.SorterCargoStackingEnabled = Config.Bind("Tech", "SorterCargoStacking", false,
"Restore upgrades of `Sorter Cargo Stacking` on panel");
TechPatch.BatchBuyoutTechEnabled = Config.Bind("Tech", "BatchBuyoutTech", false,
"Can buy out techs with their prerequisites");
DysonSpherePatch.StopEjectOnNodeCompleteEnabled = Config.Bind("DysonSphere", "StopEjectOnNodeComplete", false,
"Stop ejectors when available nodes are all filled up");
DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false,
"Construct only nodes but frames");
DysonSpherePatch.AutoConstructMultiplier = Config.Bind("DysonSphere", "AutoConstructMultiplier", 1, "Dyson Sphere auto-construct speed multiplier");
I18N.Init();
I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
I18N.Add("KEYOpenUXAssistConfigWindow", "Open UXAssist Config Window", "打开UX助手设置面板");
I18N.Add("KEYToggleAutoCruise", "Toggle auto-cruise", "切换自动巡航");
// UI Patches
UIPatch.Enable(true);
// Persistant Patches
Persist.Enable(true);
GameLogic.Enable(true);
MyWindowManager.Init();
UIConfigWindow.Init();
_patches = Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches");
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
var patch = UIPatch.GetHarmony();
ModsCompat.AuxilaryfunctionWrapper.Init(patch);
ModsCompat.BulletTimeWrapper.Init(patch);
I18N.Apply();
I18N.OnInitialized += RecreateConfigWindow;
}
private void Start()
{
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
LogisticsPatch.Start();
}
private void OnDestroy()
{
_patches?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
MyWindowManager.Uninit();
GameLogic.Enable(false);
Persist.Enable(false);
UIPatch.Enable(false);
}
private void Update()
{
if (VFInput.inputing) return;
if (VFInput.onGUI)
{
LogisticsPatch.LogisticsCapacityTweaks.UpdateInput();
}
if (_toggleKey.keyValue)
{
ToggleConfigWindow();
}
FactoryPatch.OnUpdate();
PlayerPatch.OnUpdate();
LogisticsPatch.OnUpdate();
}
private void LateUpdate()
{
FactoryPatch.NightLight.LateUpdate();
}
private static void ToggleConfigWindow()
{
if (!_configWinInitialized)
{
if (!I18N.Initialized()) return;
_configWinInitialized = true;
_configWin = MyConfigWindow.CreateInstance();
}
if (_configWin.active)
{
_configWin._Close();
}
else
{
_configWin.Open();
}
}
private static void RecreateConfigWindow()
{
if (!_configWinInitialized) return;
var wasActive = _configWin.active;
if (wasActive) _configWin._Close();
MyConfigWindow.DestroyInstance(_configWin);
_configWinInitialized = false;
if (wasActive) ToggleConfigWindow();
}
[PatchImplGuid(PluginInfo.PLUGIN_GUID)]
private class UIPatch: PatchImpl<UIPatch>
{
private static GameObject _buttonOnPlanetGlobe;
// Add config button to main menu
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))]
public static void UIRoot_OpenMainMenuUI_Postfix()
{
if (_initialized) return;
{
var mainMenu = UIRoot.instance.uiMainMenu;
var src = mainMenu.newGameButton;
var parent = src.transform.parent;
var btn = Instantiate(src, parent);
btn.name = "button-cheatenabler-config";
var l = btn.text.GetComponent<Localizer>();
if (l != null)
{
l.stringKey = "UXAssist Config";
l.translation = "UXAssist Config".Translate();
}
btn.text.text = "UXAssist Config".Translate();
btn.text.fontSize = btn.text.fontSize * 7 / 8;
I18N.OnInitialized += () => { btn.text.text = "UXAssist Config".Translate(); };
var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D;
var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D;
var transform1 = (RectTransform)btn.transform;
transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z);
btn.button.onClick.RemoveAllListeners();
btn.button.onClick.AddListener(ToggleConfigWindow);
}
{
var panel = UIRoot.instance.uiGame.planetGlobe;
var src = panel.button2;
var sandboxMenu = UIRoot.instance.uiGame.sandboxMenu;
var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
var b = Instantiate(src, src.transform.parent);
_buttonOnPlanetGlobe = b.gameObject;
var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
var btn = _buttonOnPlanetGlobe.GetComponent<UIButton>();
var img = _buttonOnPlanetGlobe.transform.Find("button-2/icon")?.GetComponent<Image>();
if (img != null)
{
img.sprite = icon;
}
if (_buttonOnPlanetGlobe != null && btn != null)
{
_buttonOnPlanetGlobe.name = "open-uxassist-config";
rect.localScale = new Vector3(0.6f, 0.6f, 0.6f);
rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
b.onClick.RemoveAllListeners();
btn.onClick += _ => { ToggleConfigWindow(); };
btn.tips.tipTitle = "UXAssist Config";
I18N.OnInitialized += () => { btn.tips.tipTitle = "UXAssist Config".Translate(); };
btn.tips.tipText = null;
btn.tips.corner = 9;
btn.tips.offset = new Vector2(-20f, -20f);
_buttonOnPlanetGlobe.SetActive(true);
}
}
_initialized = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))]
private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance)
{
if (_buttonOnPlanetGlobe == null) return;
var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
if (__instance.dysonSphereSystemUnlocked || __instance.logisticsSystemUnlocked)
{
rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
}
else
{
rect.anchoredPosition3D = new Vector3(128f, -100f, 0f);
}
}
}
private class Persist: PatchImpl<Persist>
{
// Check for noModifier while pressing hotkeys on build bar
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))]
private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen)))
);
matcher.Repeat(codeMatcher =>
{
var jumpPos = codeMatcher.Advance(1).Operand;
codeMatcher.Advance(-1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))),
new CodeInstruction(OpCodes.Brfalse_S, jumpPos)
).Advance(2);
});
return matcher.InstructionEnumeration();
}
// Patch to fix the issue that warning popup on VeinUtil upgraded to level 8000+
[HarmonyTranspiler]
[HarmonyPatch(typeof(ABN_VeinsUtil), nameof(ABN_VeinsUtil.CheckValue))]
private static IEnumerable<CodeInstruction> ABN_VeinsUtil_CheckValue_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldelem_R8),
new CodeMatch(OpCodes.Conv_R4),
new CodeMatch(OpCodes.Add),
new CodeMatch(OpCodes.Stloc_1)
);
// loc1 = Mathf.Round(n * 1000f) / 1000f;
matcher.Advance(3).Insert(
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Mul),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Mathf), nameof(Mathf.Round))),
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Div)
);
return matcher.InstructionEnumeration();
}
// Bring popup tip window to top layer
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldloc_2),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf)))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldloc_2).WithLabels(labels),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling)))
);
return matcher.InstructionEnumeration();
}
// Sort blueprint structures by item id, model index, recipe id, area index, and position before saving
[HarmonyPostfix]
[HarmonyPatch(typeof(BlueprintUtils), nameof(BlueprintUtils.GenerateBlueprintData))]
private static void BlueprintUtils_GenerateBlueprintData_Postfix(BlueprintData _blueprintData)
{
var buildings = _blueprintData.buildings;
Array.Sort(buildings, (a, b) =>
{
var tmpItemId = a.itemId - b.itemId;
if (tmpItemId != 0)
return tmpItemId;
var tmpModelIndex = a.modelIndex - b.modelIndex;
if (tmpModelIndex != 0)
return tmpModelIndex;
var tmpRecipeId = a.recipeId - b.recipeId;
if (tmpRecipeId != 0)
return tmpRecipeId;
var tmpAreaIndex = a.areaIndex - b.areaIndex;
if (tmpAreaIndex != 0)
return tmpAreaIndex;
const double ky = 256.0;
const double kx = 1024.0;
var scorePosA = (a.localOffset_y * ky + a.localOffset_x) * kx + a.localOffset_z;
var scorePosB = (b.localOffset_y * ky + b.localOffset_x) * kx + b.localOffset_z;
return scorePosA < scorePosB ? 1 : -1;
});
for (var i = buildings.Length - 1; i >= 0; i--)
{
buildings[i].index = i;
}
}
// Increase maximum value of property realizing, 2000 -> 20000
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.UpdateUIElements))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnRealizeButtonClick))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_UpdateUIElements_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4, 2000)
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 20000); });
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_R4 && ci.OperandIs(2000f))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_R4, 20000f); });
return matcher.InstructionEnumeration();
}
// Increase capacity of player order queue, 16 -> 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), MethodType.Constructor, typeof(Player))]
private static IEnumerable<CodeInstruction> PlayerOrder_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Increase Player Command Queue from 16 to 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder._trimEnd))]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder.Enqueue))]
private static IEnumerable<CodeInstruction> PlayerOrder_ExtendCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Allow F11 in star map
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGame), nameof(UIGame._OnLateUpdate))]
private static IEnumerable<CodeInstruction> UIGame__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inFullscreenGUI))),
new CodeMatch(ci => ci.opcode == OpCodes.Brfalse || ci.opcode == OpCodes.Brfalse_S)
);
var jumpPos = matcher.Advance(1).Operand;
matcher.Advance(-1).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.starmap))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))),
new CodeInstruction(OpCodes.Brtrue_S, jumpPos)
);
return matcher.InstructionEnumeration();
}
// Ignore UIDFCommunicatorWindow.Determine()
[HarmonyPrefix]
[HarmonyPatch(typeof(UIDFCommunicatorWindow), nameof(UIDFCommunicatorWindow.Determine))]
private static bool UIDFCommunicatorWindow_Determine_Prefix()
{
return false;
}
}
}