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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 21:33:28 +08:00

UXAssist 1.0.22

This commit is contained in:
2024-03-31 00:32:11 +08:00
parent 357b2781a2
commit b560c2c9ff
5 changed files with 18 additions and 9 deletions

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@@ -993,11 +993,8 @@ public static class FactoryPatch
{
if (!VFInput._chainReaction) return true;
var factory = dismantle.factory;
var entity = factory.entityPool[id];
var factorySystem = factory.factorySystem;
if (entity.labId <= 0 || entity.labId > factorySystem.labCursor) return true;
ref var lab = ref factory.factorySystem.labPool[entity.labId];
if (lab.id != entity.labId) return true;
var prefDesc = dismantle.GetPrefabDesc(id);
if (!prefDesc.isLab) return true;
factory.ReadObjectConn(id, 14, out _, out var nextId, out _);
/* We keep last lab if selected lab is not the ground one */
if (nextId > 0)

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@@ -325,7 +325,9 @@ public static class PlayerPatch
}
else
{
if (_canUseWarper && GameMain.localPlanet == null && distance > GalaxyData.AU * DistanceToWarp.Value && player.mecha.UseWarper())
var mecha = player.mecha;
var energyRatio = mecha.coreEnergy / mecha.coreEnergyCap;
if (_canUseWarper && GameMain.localPlanet == null && distance > GalaxyData.AU * DistanceToWarp.Value && energyRatio >= 0.5 && player.mecha.UseWarper())
{
player.warpCommand = true;
VFAudio.Create("warp-begin", player.transform, Vector3.zero, true);
@@ -333,7 +335,7 @@ public static class PlayerPatch
else
{
/* Speed up if needed */
_speedUp = speed + 0.2f < player.mecha.maxSailSpeed;
_speedUp = speed + 0.2f < player.mecha.maxSailSpeed && energyRatio >= 0.1;
}
}

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@@ -4,6 +4,11 @@
#### 一些提升用户体验的功能和补丁
## Changlog
* 1.0.22
+ Fix a crash issue caused by `Quick build and dismantle stacking labs`
* 1.0.21
+ Fix a bug that stepped rotation is not working in `Off-grid building and stepped rotation`, which is caused by latest game update
+ Fix some issues in `Auto nativation` and `Auto-cruise`, now only speeds up when core energy at least 10% and warps when core energy at least 50%
* 1.0.20
+ Fix a infinite-loop issue when `Quick build and dismantle stacking labs` and `No condition build` are both enabled
+ Fix a crash caused by `Re-initialize planet` in combat mode
@@ -151,6 +156,11 @@
* [CruiseAssist](https://dsp.thunderstore.io/package/tanu/CruiseAssist/) and its extension [AutoPilot](https://dsp.thunderstore.io/package/tanu/AutoPilot/): `Auto navigation on sailings` and `Auto-cruise` implementations
## 更新日志
* 1.0.22
+ 修复了`快速建造和拆除堆叠研究站`导致的崩溃问题
* 1.0.21
+ 修复了`脱离网格建造和小角度旋转`在最新游戏更新后无法小角度旋转的问题
+ 修复了`航行时自动导航``自动巡航`的一些问题。现在只有能量至少10%时才加速能量至少50%时才启动曲速
* 1.0.20
+ 修复了`快速建造和拆除堆叠研究站``无条件建造`同时启用时可能导致的逻辑死循环问题
+ 修复了在战斗模式下`初始化本行星`导致的崩溃问题

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@@ -4,7 +4,7 @@
<TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
<Description>DSP MOD - UXAssist</Description>
<Version>1.0.20</Version>
<Version>1.0.22</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>UXAssist</PackageId>

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@@ -1,6 +1,6 @@
{
"name": "UXAssist",
"version_number": "1.0.20",
"version_number": "1.0.22",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
"dependencies": [