From b560c2c9ff102a8de5cd18dbb75b884e42b14777 Mon Sep 17 00:00:00 2001 From: Soar Qin Date: Sun, 31 Mar 2024 00:32:11 +0800 Subject: [PATCH] UXAssist 1.0.22 --- UXAssist/FactoryPatch.cs | 7 ++----- UXAssist/PlayerPatch.cs | 6 ++++-- UXAssist/README.md | 10 ++++++++++ UXAssist/UXAssist.csproj | 2 +- UXAssist/package/manifest.json | 2 +- 5 files changed, 18 insertions(+), 9 deletions(-) diff --git a/UXAssist/FactoryPatch.cs b/UXAssist/FactoryPatch.cs index 12b12ef..8d7fb56 100644 --- a/UXAssist/FactoryPatch.cs +++ b/UXAssist/FactoryPatch.cs @@ -993,11 +993,8 @@ public static class FactoryPatch { if (!VFInput._chainReaction) return true; var factory = dismantle.factory; - var entity = factory.entityPool[id]; - var factorySystem = factory.factorySystem; - if (entity.labId <= 0 || entity.labId > factorySystem.labCursor) return true; - ref var lab = ref factory.factorySystem.labPool[entity.labId]; - if (lab.id != entity.labId) return true; + var prefDesc = dismantle.GetPrefabDesc(id); + if (!prefDesc.isLab) return true; factory.ReadObjectConn(id, 14, out _, out var nextId, out _); /* We keep last lab if selected lab is not the ground one */ if (nextId > 0) diff --git a/UXAssist/PlayerPatch.cs b/UXAssist/PlayerPatch.cs index df2a071..766a090 100644 --- a/UXAssist/PlayerPatch.cs +++ b/UXAssist/PlayerPatch.cs @@ -325,7 +325,9 @@ public static class PlayerPatch } else { - if (_canUseWarper && GameMain.localPlanet == null && distance > GalaxyData.AU * DistanceToWarp.Value && player.mecha.UseWarper()) + var mecha = player.mecha; + var energyRatio = mecha.coreEnergy / mecha.coreEnergyCap; + if (_canUseWarper && GameMain.localPlanet == null && distance > GalaxyData.AU * DistanceToWarp.Value && energyRatio >= 0.5 && player.mecha.UseWarper()) { player.warpCommand = true; VFAudio.Create("warp-begin", player.transform, Vector3.zero, true); @@ -333,7 +335,7 @@ public static class PlayerPatch else { /* Speed up if needed */ - _speedUp = speed + 0.2f < player.mecha.maxSailSpeed; + _speedUp = speed + 0.2f < player.mecha.maxSailSpeed && energyRatio >= 0.1; } } diff --git a/UXAssist/README.md b/UXAssist/README.md index 666e448..9d77753 100644 --- a/UXAssist/README.md +++ b/UXAssist/README.md @@ -4,6 +4,11 @@ #### 一些提升用户体验的功能和补丁 ## Changlog +* 1.0.22 + + Fix a crash issue caused by `Quick build and dismantle stacking labs` +* 1.0.21 + + Fix a bug that stepped rotation is not working in `Off-grid building and stepped rotation`, which is caused by latest game update + + Fix some issues in `Auto nativation` and `Auto-cruise`, now only speeds up when core energy at least 10% and warps when core energy at least 50% * 1.0.20 + Fix a infinite-loop issue when `Quick build and dismantle stacking labs` and `No condition build` are both enabled + Fix a crash caused by `Re-initialize planet` in combat mode @@ -151,6 +156,11 @@ * [CruiseAssist](https://dsp.thunderstore.io/package/tanu/CruiseAssist/) and its extension [AutoPilot](https://dsp.thunderstore.io/package/tanu/AutoPilot/): `Auto navigation on sailings` and `Auto-cruise` implementations ## 更新日志 +* 1.0.22 + + 修复了`快速建造和拆除堆叠研究站`导致的崩溃问题 +* 1.0.21 + + 修复了`脱离网格建造和小角度旋转`在最新游戏更新后无法小角度旋转的问题 + + 修复了`航行时自动导航`和`自动巡航`的一些问题。现在只有能量至少10%时才加速,能量至少50%时才启动曲速 * 1.0.20 + 修复了`快速建造和拆除堆叠研究站`和`无条件建造`同时启用时可能导致的逻辑死循环问题 + 修复了在战斗模式下`初始化本行星`导致的崩溃问题 diff --git a/UXAssist/UXAssist.csproj b/UXAssist/UXAssist.csproj index 964dd67..8b43b8d 100644 --- a/UXAssist/UXAssist.csproj +++ b/UXAssist/UXAssist.csproj @@ -4,7 +4,7 @@ net472 org.soardev.uxassist DSP MOD - UXAssist - 1.0.20 + 1.0.22 true latest UXAssist diff --git a/UXAssist/package/manifest.json b/UXAssist/package/manifest.json index 5e949ec..c7d6f0f 100644 --- a/UXAssist/package/manifest.json +++ b/UXAssist/package/manifest.json @@ -1,6 +1,6 @@ { "name": "UXAssist", - "version_number": "1.0.20", + "version_number": "1.0.22", "website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist", "description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁", "dependencies": [