mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:13:29 +08:00
1418 lines
63 KiB
C#
1418 lines
63 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UXAssist;
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public static class FactoryPatch
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{
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public static ConfigEntry<bool> UnlimitInteractiveEnabled;
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public static ConfigEntry<bool> RemoveSomeConditionEnabled;
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public static ConfigEntry<bool> NightLightEnabled;
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public static ConfigEntry<bool> RemoveBuildRangeLimitEnabled;
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public static ConfigEntry<bool> LargerAreaForUpgradeAndDismantleEnabled;
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public static ConfigEntry<bool> LargerAreaForTerraformEnabled;
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public static ConfigEntry<bool> OffGridBuildingEnabled;
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public static ConfigEntry<bool> LogisticsCapacityTweaksEnabled;
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public static ConfigEntry<bool> TreatStackingAsSingleEnabled;
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public static ConfigEntry<bool> QuickBuildAndDismantleLabsEnabled;
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public static ConfigEntry<bool> ProtectVeinsFromExhaustionEnabled;
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private static Harmony _factoryPatch;
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public static void Init()
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{
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UnlimitInteractiveEnabled.SettingChanged += (_, _) => UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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RemoveSomeConditionEnabled.SettingChanged += (_, _) => RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
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NightLightEnabled.SettingChanged += (_, _) => NightLight.Enable(NightLightEnabled.Value);
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RemoveBuildRangeLimitEnabled.SettingChanged += (_, _) => RemoveBuildRangeLimit.Enable(RemoveBuildRangeLimitEnabled.Value);
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LargerAreaForUpgradeAndDismantleEnabled.SettingChanged += (_, _) => LargerAreaForUpgradeAndDismantle.Enable(LargerAreaForUpgradeAndDismantleEnabled.Value);
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LargerAreaForTerraformEnabled.SettingChanged += (_, _) => LargerAreaForTerraform.Enable(LargerAreaForTerraformEnabled.Value);
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OffGridBuildingEnabled.SettingChanged += (_, _) => OffGridBuilding.Enable(OffGridBuildingEnabled.Value);
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LogisticsCapacityTweaksEnabled.SettingChanged += (_, _) => LogisticsCapacityTweaks.Enable(LogisticsCapacityTweaksEnabled.Value);
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TreatStackingAsSingleEnabled.SettingChanged += (_, _) => TreatStackingAsSingle.Enable(TreatStackingAsSingleEnabled.Value);
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QuickBuildAndDismantleLabsEnabled.SettingChanged += (_, _) => QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
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ProtectVeinsFromExhaustionEnabled.SettingChanged += (_, _) => ProtectVeinsFromExhaustion.Enable(ProtectVeinsFromExhaustionEnabled.Value);
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UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
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NightLight.Enable(NightLightEnabled.Value);
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RemoveBuildRangeLimit.Enable(RemoveBuildRangeLimitEnabled.Value);
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LargerAreaForUpgradeAndDismantle.Enable(LargerAreaForUpgradeAndDismantleEnabled.Value);
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LargerAreaForTerraform.Enable(LargerAreaForTerraformEnabled.Value);
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OffGridBuilding.Enable(OffGridBuildingEnabled.Value);
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LogisticsCapacityTweaks.Enable(LogisticsCapacityTweaksEnabled.Value);
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TreatStackingAsSingle.Enable(TreatStackingAsSingleEnabled.Value);
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QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
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ProtectVeinsFromExhaustion.Enable(ProtectVeinsFromExhaustionEnabled.Value);
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_factoryPatch ??= Harmony.CreateAndPatchAll(typeof(FactoryPatch));
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}
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public static void Uninit()
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{
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RemoveSomeConditionBuild.Enable(false);
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UnlimitInteractive.Enable(false);
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NightLight.Enable(false);
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RemoveBuildRangeLimit.Enable(false);
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LargerAreaForUpgradeAndDismantle.Enable(false);
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LargerAreaForTerraform.Enable(false);
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OffGridBuilding.Enable(false);
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LogisticsCapacityTweaks.Enable(false);
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TreatStackingAsSingle.Enable(false);
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QuickBuildAndDismantleLab.Enable(false);
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ProtectVeinsFromExhaustion.Enable(false);
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_factoryPatch?.UnpatchSelf();
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_factoryPatch = null;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(ConnGizmoGraph), MethodType.Constructor)]
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private static IEnumerable<CodeInstruction> ConnGizmoGraph_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(256))
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);
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matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 2048));
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(ConnGizmoGraph), nameof(ConnGizmoGraph.SetPointCount))]
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private static IEnumerable<CodeInstruction> ConnGizmoGraph_SetPointCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(256))
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);
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matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 2048));
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path._OnInit))]
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private static IEnumerable<CodeInstruction> BuildTool_Path__OnInit_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(160))
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);
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matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 2048));
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler, HarmonyPatch(typeof(BuildTool_Reform), MethodType.Constructor)]
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private static IEnumerable<CodeInstruction> BuildTool_Reform_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(100))
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);
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matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 900));
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return matcher.InstructionEnumeration();
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}
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public static class NightLight
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{
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private static Harmony _patch;
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private const float NightLightAngleX = -8;
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private const float NightLightAngleY = -2;
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public static bool Enabled;
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private static bool _nightlightInitialized;
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private static bool _mechaOnEarth;
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private static AnimationState _sail;
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private static Light _sunlight;
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public static void Enable(bool on)
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{
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if (on)
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{
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Enabled = _mechaOnEarth;
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_patch ??= Harmony.CreateAndPatchAll(typeof(NightLight));
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return;
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}
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Enabled = false;
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_patch?.UnpatchSelf();
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_patch = null;
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if (_sunlight == null) return;
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_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
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}
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public static void LateUpdate()
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{
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if (_patch == null) return;
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switch (_nightlightInitialized)
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{
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case false:
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Ready();
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break;
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case true:
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Go();
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break;
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}
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}
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private static void Ready()
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{
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if (!GameMain.isRunning || !GameMain.mainPlayer.controller.model.gameObject.activeInHierarchy) return;
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if (_sail == null)
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{
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_sail = GameMain.mainPlayer.animator.sails[GameMain.mainPlayer.animator.sailAnimIndex];
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}
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_nightlightInitialized = true;
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}
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private static void Go()
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{
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if (!GameMain.isRunning)
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{
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End();
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return;
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}
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if (_sail && _sail.enabled)
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{
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_mechaOnEarth = false;
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Enabled = false;
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if (!_sunlight || !_sunlight.transform) return;
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_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
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_sunlight = null;
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return;
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}
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if (!_mechaOnEarth)
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{
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if (!_sunlight)
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{
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var simu = GameMain.universeSimulator;
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if (simu)
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_sunlight = simu.LocalStarSimulator()?.sunLight;
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if (!_sunlight) return;
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}
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_mechaOnEarth = true;
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Enabled = NightLightEnabled.Value;
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}
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if (Enabled && _sunlight)
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{
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_sunlight.transform.rotation =
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Quaternion.LookRotation(-GameMain.mainPlayer.transform.up + GameMain.mainPlayer.transform.forward * NightLightAngleX / 10f +
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GameMain.mainPlayer.transform.right * NightLightAngleY / 10f);
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}
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}
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private static void End()
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{
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_mechaOnEarth = false;
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Enabled = false;
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if (_sunlight != null)
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{
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_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
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_sunlight = null;
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}
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_sail = null;
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_nightlightInitialized = false;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(StarSimulator), "LateUpdate")]
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private static IEnumerable<CodeInstruction> StarSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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// var vec = NightlightEnabled ? GameMain.mainPlayer.transform.up : __instance.transform.forward;
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var matcher = new CodeMatcher(instructions, generator);
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var label1 = generator.DefineLabel();
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var label2 = generator.DefineLabel();
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform)))
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).InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))),
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new CodeInstruction(OpCodes.Brfalse_S, label1),
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.up))),
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new CodeInstruction(OpCodes.Stloc_0),
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new CodeInstruction(OpCodes.Br_S, label2)
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);
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matcher.Labels.Add(label1);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Stloc_0)
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).Advance(1).Labels.Add(label2);
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlanetSimulator), "LateUpdate")]
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private static IEnumerable<CodeInstruction> PlanetSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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// var vec = (NightlightEnabled ? GameMain.mainPlayer.transform.up : (Quaternion.Inverse(localPlanet.runtimeRotation) * (__instance.planetData.star.uPosition - __instance.planetData.uPosition).normalized));
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var matcher = new CodeMatcher(instructions, generator);
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var label1 = generator.DefineLabel();
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var label2 = generator.DefineLabel();
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Stloc_1)
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).Advance(1).InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))),
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new CodeInstruction(OpCodes.Brfalse_S, label1),
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.up))),
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new CodeInstruction(OpCodes.Stloc_2),
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new CodeInstruction(OpCodes.Br_S, label2)
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);
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matcher.Labels.Add(label1);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryModel), nameof(FactoryModel.whiteMode0)))
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).Labels.Add(label2);
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return matcher.InstructionEnumeration();
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}
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}
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private static class UnlimitInteractive
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{
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private static Harmony _patch;
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public static void Enable(bool enable)
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{
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if (enable)
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(UnlimitInteractive));
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return;
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}
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_patch?.UnpatchSelf();
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_patch = null;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GetObjectSelectDistance))]
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private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GetObjectSelectDistance_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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yield return new CodeInstruction(OpCodes.Ldc_R4, 10000f);
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yield return new CodeInstruction(OpCodes.Ret);
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}
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}
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private static class RemoveSomeConditionBuild
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{
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private static Harmony _patch;
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public static void Enable(bool on)
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{
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if (on)
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(RemoveSomeConditionBuild));
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return;
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}
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_patch?.UnpatchSelf();
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_patch = null;
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}
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[HarmonyTranspiler, HarmonyPriority(Priority.First)]
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[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
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[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
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private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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/* search for:
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* ldloc.s V_8 (8)
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* ldfld class PrefabDesc BuildPreview::desc
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* ldfld bool PrefabDesc::isInserter
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* brtrue 2358 (1C12) ldloc.s V_8 (8)
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* ldloca.s V_10 (10)
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* call instance float32 [UnityEngine.CoreModule]UnityEngine.Vector3::get_magnitude()
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*/
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.desc))),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PrefabDesc), nameof(PrefabDesc.isInserter))),
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new CodeMatch(instr => instr.opcode == OpCodes.Brtrue || instr.opcode == OpCodes.Brtrue_S),
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new CodeMatch(OpCodes.Ldloca_S),
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new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Vector3), nameof(Vector3.magnitude)))
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);
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var jumpPos = matcher.InstructionAt(3).operand;
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var labels = matcher.Labels;
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matcher.Labels = [];
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/* Insert: br 2358 (1C12) ldloc.s V_8 (8)
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*/
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matcher.Insert(new CodeInstruction(OpCodes.Br, jumpPos).WithLabels(labels));
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler, HarmonyPriority(Priority.First)]
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[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
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private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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/* search for:
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* ldloc.s V_88 (88)
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* ldloc.s V_120 (120)
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* brtrue.s 2054 (173A) ldc.i4.s 17
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* ldc.i4.s EBuildCondition.JointCannotLift (19)
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* br.s 2055 (173C) stfld valuetype EBuildCondition BuildPreview::condition
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* ldc.i4.s EBuildCondition.TooBendToLift (18)
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* stfld valuetype EBuildCondition BuildPreview::condition
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*/
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(instr => instr.opcode == OpCodes.Brtrue_S || instr.opcode == OpCodes.Brtrue),
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new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(19)),
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new CodeMatch(instr => instr.opcode == OpCodes.Br_S || instr.opcode == OpCodes.Br),
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new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(18)),
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new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.condition)))
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);
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if (matcher.IsValid)
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{
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// Remove 7 instructions, if the following instruction is br/br.s, remove it as well
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var labels = matcher.Labels;
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matcher.Labels = [];
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matcher.RemoveInstructions(7);
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var opcode = matcher.Opcode;
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if (opcode == OpCodes.Br || opcode == OpCodes.Br_S)
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matcher.RemoveInstruction();
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matcher.Labels.AddRange(labels);
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}
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|
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/* search for:
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* ldloc.s V_88 (88)
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* ldc.i4.s EBuildCondition.TooSteep(16)-EBuildCondition.InputConflict(20)
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* stfld valuetype EBuildCondition BuildPreview::condition
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*/
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matcher.Start().MatchForward(false,
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new CodeMatch(instr => instr.opcode == OpCodes.Ldloc_S || instr.opcode == OpCodes.Ldloc),
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new CodeMatch(instr => (instr.opcode == OpCodes.Ldc_I4_S || instr.opcode == OpCodes.Ldc_I4) && Convert.ToInt64(instr.operand) is >= 16 and <= 20),
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new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.condition)))
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);
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if (matcher.IsValid)
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{
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// Remove 3 instructions, if the following instruction is br/br.s, remove it as well
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matcher.Repeat(codeMatcher =>
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{
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var labels = codeMatcher.Labels;
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codeMatcher.Labels = [];
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codeMatcher.RemoveInstructions(3);
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var opcode = codeMatcher.Opcode;
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if (opcode == OpCodes.Br || opcode == OpCodes.Br_S)
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codeMatcher.RemoveInstruction();
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codeMatcher.Labels.AddRange(labels);
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});
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}
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return matcher.InstructionEnumeration();
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}
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}
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private static class RemoveBuildRangeLimit
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{
|
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private static Harmony _patch;
|
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|
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public static void Enable(bool enable)
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{
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if (enable)
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(RemoveBuildRangeLimit));
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}
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else
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{
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_patch?.UnpatchSelf();
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_patch = null;
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}
|
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var controller = GameMain.mainPlayer?.controller;
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if (controller == null) return;
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controller.actionBuild?.clickTool?._OnInit();
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}
|
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click._OnInit))]
|
|
private static IEnumerable<CodeInstruction> BuildTool_Click__OnInit_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(15))
|
|
);
|
|
matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 512));
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(BuildTool_Addon), nameof(BuildTool_Addon.CheckBuildConditions))]
|
|
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
|
|
[HarmonyPatch(typeof(BuildTool_Dismantle), nameof(BuildTool_Dismantle.DetermineMoreChainTargets))]
|
|
[HarmonyPatch(typeof(BuildTool_Dismantle), nameof(BuildTool_Dismantle.DeterminePreviews))]
|
|
[HarmonyPatch(typeof(BuildTool_Inserter), nameof(BuildTool_Inserter.CheckBuildConditions))]
|
|
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
|
|
[HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
|
|
[HarmonyPatch(typeof(BuildTool_Upgrade), nameof(BuildTool_Upgrade.DetermineMoreChainTargets))]
|
|
[HarmonyPatch(typeof(BuildTool_Upgrade), nameof(BuildTool_Upgrade.DeterminePreviews))]
|
|
private static IEnumerable<CodeInstruction> BuildAreaLimitRemoval_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
/* Patch (player.mecha.buildArea * player.mecha.buildArea) to 100000000 */
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(),
|
|
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(BuildTool), nameof(BuildTool.player))),
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.mecha))),
|
|
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(Mecha), nameof(Mecha.buildArea))),
|
|
new CodeMatch(),
|
|
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(BuildTool), nameof(BuildTool.player))),
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.mecha))),
|
|
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(Mecha), nameof(Mecha.buildArea))),
|
|
new CodeMatch(OpCodes.Mul)
|
|
);
|
|
matcher.Repeat(m => m.RemoveInstructions(9).InsertAndAdvance(new CodeInstruction(OpCodes.Ldc_R4, 100000000.0f)));
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
}
|
|
|
|
private static class LargerAreaForUpgradeAndDismantle
|
|
{
|
|
private static Harmony _patch;
|
|
|
|
public static void Enable(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
_patch ??= Harmony.CreateAndPatchAll(typeof(LargerAreaForUpgradeAndDismantle));
|
|
return;
|
|
}
|
|
|
|
_patch?.UnpatchSelf();
|
|
_patch = null;
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(BuildTool_Dismantle), nameof(BuildTool_Dismantle.DeterminePreviews))]
|
|
[HarmonyPatch(typeof(BuildTool_Upgrade), nameof(BuildTool_Upgrade.DeterminePreviews))]
|
|
private static IEnumerable<CodeInstruction> BuildTools_CursorSizePatch_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(11))
|
|
);
|
|
matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4_S, 31));
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
}
|
|
|
|
private static class LargerAreaForTerraform
|
|
{
|
|
private static Harmony _patch;
|
|
|
|
public static void Enable(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
_patch ??= Harmony.CreateAndPatchAll(typeof(LargerAreaForTerraform));
|
|
return;
|
|
}
|
|
|
|
_patch?.UnpatchSelf();
|
|
_patch = null;
|
|
}
|
|
|
|
[HarmonyTranspiler, HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
|
|
private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool_Reform), nameof(BuildTool_Reform.brushSize))),
|
|
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(10))
|
|
);
|
|
matcher.Repeat(m => m.Advance(1).SetAndAdvance(OpCodes.Ldc_I4_S, 30));
|
|
matcher.Start().MatchForward(false,
|
|
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(10)),
|
|
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(BuildTool_Reform), nameof(BuildTool_Reform.brushSize)))
|
|
);
|
|
matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4_S, 30));
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
}
|
|
|
|
public static class OffGridBuilding
|
|
{
|
|
private static Harmony _patch;
|
|
private const float SteppedRotationDegrees = 15f;
|
|
|
|
public static void Enable(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
_patch ??= Harmony.CreateAndPatchAll(typeof(OffGridBuilding));
|
|
return;
|
|
}
|
|
|
|
_patch?.UnpatchSelf();
|
|
_patch = null;
|
|
}
|
|
|
|
private static bool _initialized;
|
|
|
|
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnOpen")]
|
|
public static void UIRoot__OnOpen_Postfix()
|
|
{
|
|
if (_initialized) return;
|
|
UIGeneralTips.instance.buildCursorTextComp.supportRichText = true;
|
|
UIGeneralTips.instance.entityBriefInfo.entityNameText.supportRichText = true;
|
|
_initialized = true;
|
|
}
|
|
|
|
private static void CalculateGridOffset(PlanetData planet, Vector3 pos, out float x, out float y, out float z)
|
|
{
|
|
var npos = pos.normalized;
|
|
var segment = planet.aux.activeGrid?.segment ?? 200;
|
|
var latitudeRadPerGrid = BlueprintUtils.GetLatitudeRadPerGrid(segment);
|
|
var longitudeSegmentCount = BlueprintUtils.GetLongitudeSegmentCount(npos, segment);
|
|
var longitudeRadPerGrid = BlueprintUtils.GetLongitudeRadPerGrid(longitudeSegmentCount, segment);
|
|
var latitudeRad = BlueprintUtils.GetLatitudeRad(npos);
|
|
var longitudeRad = BlueprintUtils.GetLongitudeRad(npos);
|
|
x = longitudeRad / longitudeRadPerGrid;
|
|
y = latitudeRad / latitudeRadPerGrid;
|
|
z = (pos.magnitude - planet.realRadius - 0.2f) / 1.3333333f;
|
|
}
|
|
|
|
private static string FormatOffsetFloat(float f)
|
|
{
|
|
return f.ToString("0.0000").TrimEnd('0').TrimEnd('.');
|
|
}
|
|
|
|
private static PlanetData _lastPlanet;
|
|
private static Vector3 _lastPos;
|
|
private static string _lastOffsetText;
|
|
|
|
[HarmonyPostfix]
|
|
[HarmonyPriority(Priority.Last), HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
|
|
private static void BuildTool_Click_CheckBuildConditions_Postfix(BuildTool_Click __instance)
|
|
{
|
|
if (__instance.buildPreviews.Count != 1) return;
|
|
var preview = __instance.buildPreviews[0];
|
|
if (preview.desc.isInserter) return;
|
|
var planet = __instance.planet;
|
|
if (_lastPlanet != planet || _lastPos != preview.lpos)
|
|
{
|
|
CalculateGridOffset(__instance.planet, preview.lpos, out var x, out var y, out var z);
|
|
_lastPlanet = planet;
|
|
_lastPos = preview.lpos;
|
|
_lastOffsetText = z is < 0.001f and > -0.001f
|
|
? $"<color=#ffbfbfff>{FormatOffsetFloat(x)}</color>,<color=#bfffbfff>{FormatOffsetFloat(y)}</color>"
|
|
: $"<color=#ffbfbfff>{FormatOffsetFloat(x)}</color>,<color=#bfffbfff>{FormatOffsetFloat(y)}</color>,<color=#bfbfffff>{FormatOffsetFloat(z)}</color>";
|
|
}
|
|
|
|
__instance.actionBuild.model.cursorText = $"({_lastOffsetText})\n" + __instance.actionBuild.model.cursorText;
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(UIEntityBriefInfo), nameof(UIEntityBriefInfo._OnUpdate))]
|
|
private static IEnumerable<CodeInstruction> UIEntityBriefInfo__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(OpCodes.Ldarg_0),
|
|
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIEntityBriefInfo), nameof(UIEntityBriefInfo.entityNameText))),
|
|
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(UnityEngine.UI.Text), nameof(UnityEngine.UI.Text.preferredWidth)))
|
|
);
|
|
matcher.InsertAndAdvance(
|
|
new CodeInstruction(OpCodes.Ldarg_0),
|
|
Transpilers.EmitDelegate((UIEntityBriefInfo entityBriefInfo) =>
|
|
{
|
|
var entity = entityBriefInfo.factory.entityPool[entityBriefInfo.entityId];
|
|
if (entity.inserterId > 0) return;
|
|
var planet = entityBriefInfo.factory.planet;
|
|
if (_lastPlanet != planet || _lastPos != entity.pos)
|
|
{
|
|
CalculateGridOffset(planet, entity.pos, out var x, out var y, out var z);
|
|
_lastPlanet = planet;
|
|
_lastPos = entity.pos;
|
|
_lastOffsetText = $"<color=#ffbfbfff>{FormatOffsetFloat(x)}</color>,<color=#bfffbfff>{FormatOffsetFloat(y)}</color>,<color=#bfbfffff>{FormatOffsetFloat(z)}</color>";
|
|
}
|
|
|
|
entityBriefInfo.entityNameText.text += $" ({_lastOffsetText})";
|
|
}
|
|
)
|
|
);
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
|
|
private static void MatchIgnoreGridAndCheckIfRotatable(CodeMatcher matcher, out Label? ifBlockEntryLabel, out Label? elseBlockEntryLabel)
|
|
{
|
|
Label? thisIfBlockEntryLabel = null;
|
|
Label? thisElseBlockEntryLabel = null;
|
|
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(ci => ci.Calls(AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._ignoreGrid)))),
|
|
new CodeMatch(ci => ci.Branches(out thisElseBlockEntryLabel)),
|
|
new CodeMatch(ci => ci.IsLdarg()),
|
|
new CodeMatch(OpCodes.Ldfld),
|
|
new CodeMatch(OpCodes.Ldfld),
|
|
new CodeMatch(ci => ci.LoadsConstant(EMinerType.Vein)),
|
|
new CodeMatch(ci => ci.Branches(out thisIfBlockEntryLabel)),
|
|
new CodeMatch(ci => ci.IsLdarg()),
|
|
new CodeMatch(OpCodes.Ldfld),
|
|
new CodeMatch(OpCodes.Ldfld)
|
|
);
|
|
|
|
ifBlockEntryLabel = thisIfBlockEntryLabel;
|
|
elseBlockEntryLabel = thisElseBlockEntryLabel;
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.UpdateRaycast))]
|
|
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.DeterminePreviews))]
|
|
public static IEnumerable<CodeInstruction> AllowOffGridConstruction(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
|
|
MatchIgnoreGridAndCheckIfRotatable(matcher, out var entryLabel, out _);
|
|
|
|
if (matcher.IsInvalid)
|
|
return instructions;
|
|
|
|
matcher.Advance(2);
|
|
matcher.Insert(new CodeInstruction(OpCodes.Br, entryLabel.Value));
|
|
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.DeterminePreviews))]
|
|
public static IEnumerable<CodeInstruction> PreventDraggingWhenOffGrid(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
|
|
Label? exitLabel = null;
|
|
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(ci => ci.Branches(out exitLabel)),
|
|
new CodeMatch(OpCodes.Ldarg_0),
|
|
new CodeMatch(ci => ci.LoadsConstant(1)),
|
|
new CodeMatch(ci => ci.StoresField(AccessTools.Field(typeof(BuildTool_Click), nameof(BuildTool_Click.isDragging))))
|
|
);
|
|
|
|
if (matcher.IsInvalid)
|
|
return instructions;
|
|
|
|
matcher.Advance(1);
|
|
matcher.Insert(
|
|
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._ignoreGrid))),
|
|
new CodeInstruction(OpCodes.Brtrue, exitLabel)
|
|
);
|
|
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
|
|
public static IEnumerable<CodeInstruction> PatchToPerformSteppedRotate(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
|
|
MatchIgnoreGridAndCheckIfRotatable(matcher, out var ifBlockEntryLabel, out var elseBlockEntryLabel);
|
|
|
|
if (matcher.IsInvalid)
|
|
return instructions;
|
|
|
|
while (!matcher.Labels.Contains(elseBlockEntryLabel.Value))
|
|
matcher.Advance(1);
|
|
|
|
Label? ifBlockExitLabel = null;
|
|
|
|
matcher.MatchBack(false, new CodeMatch(ci => ci.Branches(out ifBlockExitLabel)));
|
|
|
|
if (matcher.IsInvalid)
|
|
return instructions;
|
|
|
|
while (!matcher.Labels.Contains(ifBlockEntryLabel.Value))
|
|
matcher.Advance(-1);
|
|
|
|
var instructionToClone = matcher.Instruction.Clone();
|
|
var overwriteWith = CodeInstruction.LoadField(typeof(VFInput), nameof(VFInput.control));
|
|
|
|
matcher.SetAndAdvance(overwriteWith.opcode, overwriteWith.operand);
|
|
matcher.Insert(instructionToClone);
|
|
matcher.CreateLabel(out var existingEntryLabel);
|
|
matcher.InsertAndAdvance(
|
|
new CodeInstruction(OpCodes.Brfalse, existingEntryLabel),
|
|
new CodeInstruction(OpCodes.Ldarg_0),
|
|
CodeInstruction.Call(typeof(OffGridBuilding), nameof(OffGridBuilding.RotateStepped)),
|
|
new CodeInstruction(OpCodes.Br, ifBlockExitLabel)
|
|
);
|
|
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
|
|
public static void RotateStepped(BuildTool_Click instance)
|
|
{
|
|
if (VFInput._rotate.onDown)
|
|
{
|
|
instance.yaw += SteppedRotationDegrees;
|
|
instance.yaw = Mathf.Repeat(instance.yaw, 360f);
|
|
instance.yaw = Mathf.Round(instance.yaw / SteppedRotationDegrees) * SteppedRotationDegrees;
|
|
}
|
|
|
|
if (VFInput._counterRotate.onDown)
|
|
{
|
|
instance.yaw -= SteppedRotationDegrees;
|
|
instance.yaw = Mathf.Repeat(instance.yaw, 360f);
|
|
instance.yaw = Mathf.Round(instance.yaw / SteppedRotationDegrees) * SteppedRotationDegrees;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static class LogisticsCapacityTweaks
|
|
{
|
|
private static Harmony _patch;
|
|
|
|
public static void Enable(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
_patch ??= Harmony.CreateAndPatchAll(typeof(LogisticsCapacityTweaks));
|
|
return;
|
|
}
|
|
|
|
_patch?.UnpatchSelf();
|
|
_patch = null;
|
|
}
|
|
|
|
private static KeyCode _lastKey = KeyCode.None;
|
|
private static long _nextKeyTick;
|
|
private static bool _skipNextEvent;
|
|
|
|
private static bool UpdateKeyPressed(KeyCode code)
|
|
{
|
|
if (!Input.GetKey(code))
|
|
return false;
|
|
if (code != _lastKey)
|
|
{
|
|
_lastKey = code;
|
|
_nextKeyTick = GameMain.instance.timei + 30;
|
|
return true;
|
|
}
|
|
|
|
var currTick = GameMain.instance.timei;
|
|
if (_nextKeyTick > currTick) return false;
|
|
_nextKeyTick = currTick + 4;
|
|
return true;
|
|
}
|
|
|
|
public static void OnUpdate()
|
|
{
|
|
if (_lastKey != KeyCode.None && Input.GetKeyUp(_lastKey))
|
|
{
|
|
_lastKey = KeyCode.None;
|
|
}
|
|
|
|
if (!VFInput.noModifier) return;
|
|
int delta;
|
|
if (UpdateKeyPressed(KeyCode.LeftArrow))
|
|
{
|
|
delta = -10;
|
|
}
|
|
else if (UpdateKeyPressed(KeyCode.RightArrow))
|
|
{
|
|
delta = 10;
|
|
}
|
|
else if (UpdateKeyPressed(KeyCode.DownArrow))
|
|
{
|
|
delta = -100;
|
|
}
|
|
else if (UpdateKeyPressed(KeyCode.UpArrow))
|
|
{
|
|
delta = 100;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
var targets = new List<RaycastResult>();
|
|
EventSystem.current.RaycastAll(new PointerEventData(EventSystem.current) { position = Input.mousePosition }, targets);
|
|
foreach (var target in targets)
|
|
{
|
|
var stationStorage = target.gameObject.GetComponentInParent<UIStationStorage>();
|
|
if (stationStorage is null) continue;
|
|
var station = stationStorage.station;
|
|
ref var storage = ref station.storage[stationStorage.index];
|
|
var oldMax = storage.max;
|
|
var newMax = oldMax + delta;
|
|
if (newMax < 0)
|
|
{
|
|
newMax = 0;
|
|
}
|
|
else
|
|
{
|
|
var modelProto = LDB.models.Select(stationStorage.stationWindow.factory.entityPool[station.entityId].modelIndex);
|
|
var itemCountMax = 0;
|
|
if (modelProto != null)
|
|
{
|
|
itemCountMax = modelProto.prefabDesc.stationMaxItemCount;
|
|
}
|
|
|
|
itemCountMax += station.isStellar ? GameMain.history.remoteStationExtraStorage : GameMain.history.localStationExtraStorage;
|
|
if (newMax > itemCountMax)
|
|
{
|
|
newMax = itemCountMax;
|
|
}
|
|
}
|
|
|
|
storage.max = newMax;
|
|
_skipNextEvent = oldMax / 100 != newMax / 100;
|
|
break;
|
|
}
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.OnMaxSliderValueChange))]
|
|
private static bool UIStationStorage_OnMaxSliderValueChange_Prefix()
|
|
{
|
|
if (!_skipNextEvent) return true;
|
|
_skipNextEvent = false;
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.OnTechFunctionUnlocked))]
|
|
private static bool PlanetTransport_OnTechFunctionUnlocked_Prefix(PlanetTransport __instance, int _funcId, double _valuelf, int _level)
|
|
{
|
|
switch (_funcId)
|
|
{
|
|
case 30:
|
|
{
|
|
var stationPool = __instance.stationPool;
|
|
var factory = __instance.factory;
|
|
var history = GameMain.history;
|
|
for (var i = __instance.stationCursor - 1; i > 0; i--)
|
|
{
|
|
if (stationPool[i] == null || stationPool[i].id != i || (stationPool[i].isStellar && !stationPool[i].isCollector && !stationPool[i].isVeinCollector)) continue;
|
|
var modelIndex = factory.entityPool[stationPool[i].entityId].modelIndex;
|
|
var maxCount = LDB.models.Select(modelIndex).prefabDesc.stationMaxItemCount;
|
|
var oldMaxCount = maxCount + history.localStationExtraStorage - _valuelf;
|
|
var intOldMaxCount = (int)Math.Round(oldMaxCount);
|
|
var ratio = (maxCount + history.localStationExtraStorage) / oldMaxCount;
|
|
var storage = stationPool[i].storage;
|
|
for (var j = storage.Length - 1; j >= 0; j--)
|
|
{
|
|
if (storage[j].max + 10 < intOldMaxCount) continue;
|
|
storage[j].max = Mathf.RoundToInt((float)(storage[j].max * ratio / 50.0)) * 50;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 31:
|
|
{
|
|
var stationPool = __instance.stationPool;
|
|
var factory = __instance.factory;
|
|
var history = GameMain.history;
|
|
for (var i = __instance.stationCursor - 1; i > 0; i--)
|
|
{
|
|
if (stationPool[i] == null || stationPool[i].id != i || !stationPool[i].isStellar || stationPool[i].isCollector || stationPool[i].isVeinCollector) continue;
|
|
var modelIndex = factory.entityPool[stationPool[i].entityId].modelIndex;
|
|
var maxCount = LDB.models.Select(modelIndex).prefabDesc.stationMaxItemCount;
|
|
var oldMaxCount = maxCount + history.remoteStationExtraStorage - _valuelf;
|
|
var intOldMaxCount = (int)Math.Round(oldMaxCount);
|
|
var ratio = (maxCount + history.remoteStationExtraStorage) / oldMaxCount;
|
|
var storage = stationPool[i].storage;
|
|
for (var j = storage.Length - 1; j >= 0; j--)
|
|
{
|
|
if (storage[j].max + 10 < intOldMaxCount) continue;
|
|
storage[j].max = Mathf.RoundToInt((float)(storage[j].max * ratio / 100.0)) * 100;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static class TreatStackingAsSingle
|
|
{
|
|
private static Harmony _patch;
|
|
|
|
public static void Enable(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
_patch ??= Harmony.CreateAndPatchAll(typeof(TreatStackingAsSingle));
|
|
return;
|
|
}
|
|
|
|
_patch?.UnpatchSelf();
|
|
_patch = null;
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(MonitorComponent), nameof(MonitorComponent.InternalUpdate))]
|
|
private static IEnumerable<CodeInstruction> MonitorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(MonitorComponent), nameof(MonitorComponent.GetCargoAtIndexByFilter)))
|
|
);
|
|
matcher.Advance(-3);
|
|
var localVar = matcher.Operand;
|
|
matcher.Advance(4).Insert(
|
|
new CodeInstruction(OpCodes.Ldloca, localVar),
|
|
new CodeInstruction(OpCodes.Ldc_I4_1),
|
|
new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(Cargo), nameof(Cargo.stack)))
|
|
);
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
}
|
|
|
|
private static class QuickBuildAndDismantleLab
|
|
{
|
|
private static Harmony _patch;
|
|
|
|
public static void Enable(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
_patch ??= Harmony.CreateAndPatchAll(typeof(QuickBuildAndDismantleLab));
|
|
return;
|
|
}
|
|
|
|
_patch?.UnpatchSelf();
|
|
_patch = null;
|
|
}
|
|
|
|
private static bool DetermineMoreLabsForDismantle(BuildTool dismantle, int id)
|
|
{
|
|
if (!VFInput._chainReaction) return true;
|
|
var factory = dismantle.factory;
|
|
var prefDesc = dismantle.GetPrefabDesc(id);
|
|
if (!prefDesc.isLab) return true;
|
|
factory.ReadObjectConn(id, 14, out _, out var nextId, out _);
|
|
/* We keep last lab if selected lab is not the ground one */
|
|
if (nextId > 0)
|
|
{
|
|
while (true)
|
|
{
|
|
factory.ReadObjectConn(nextId, 14, out _, out var nextNextId, out _);
|
|
if (nextNextId <= 0) break;
|
|
var pose = dismantle.GetObjectPose(nextId);
|
|
var desc = dismantle.GetPrefabDesc(nextId);
|
|
var preview = new BuildPreview
|
|
{
|
|
item = dismantle.GetItemProto(nextId),
|
|
desc = desc,
|
|
lpos = pose.position,
|
|
lrot = pose.rotation,
|
|
lpos2 = pose.position,
|
|
lrot2 = pose.rotation,
|
|
objId = nextId,
|
|
needModel = desc.lodCount > 0 && desc.lodMeshes[0] != null,
|
|
isConnNode = true
|
|
};
|
|
dismantle.buildPreviews.Add(preview);
|
|
nextId = nextNextId;
|
|
}
|
|
}
|
|
|
|
nextId = id;
|
|
while (true)
|
|
{
|
|
factory.ReadObjectConn(nextId, 15, out _, out nextId, out _);
|
|
if (nextId <= 0) break;
|
|
var pose = dismantle.GetObjectPose(nextId);
|
|
var desc = dismantle.GetPrefabDesc(nextId);
|
|
var preview = new BuildPreview
|
|
{
|
|
item = dismantle.GetItemProto(nextId),
|
|
desc = desc,
|
|
lpos = pose.position,
|
|
lrot = pose.rotation,
|
|
lpos2 = pose.position,
|
|
lrot2 = pose.rotation,
|
|
objId = nextId,
|
|
needModel = desc.lodCount > 0 && desc.lodMeshes[0] != null,
|
|
isConnNode = true
|
|
};
|
|
dismantle.buildPreviews.Add(preview);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static void BuildLabsToTop(BuildTool_Click click)
|
|
{
|
|
if (!click.multiLevelCovering || !VFInput._chainReaction) return;
|
|
var prefDesc = click.GetPrefabDesc(click.castObjectId);
|
|
if (!prefDesc.isLab) return;
|
|
var levelMax = GameMain.history.labLevel;
|
|
var factory = click.factory;
|
|
var currLevel = 2;
|
|
var nid = click.castObjectId;
|
|
do
|
|
{
|
|
factory.ReadObjectConn(nid, 14, out _, out nid, out _);
|
|
if (nid <= 0) break;
|
|
currLevel++;
|
|
} while (true);
|
|
while (currLevel < levelMax)
|
|
{
|
|
click.UpdateRaycast();
|
|
click.DeterminePreviews();
|
|
click.UpdateCollidersForCursor();
|
|
click.UpdateCollidersForGiantBp();
|
|
var model = click.actionBuild.model;
|
|
click.UpdatePreviewModels(model);
|
|
if (!click.CheckBuildConditions())
|
|
{
|
|
model.ClearAllPreviewsModels();
|
|
model.EarlyGameTickIgnoreActive();
|
|
return;
|
|
}
|
|
|
|
click.UpdatePreviewModelConditions(model);
|
|
click.UpdateGizmos(model);
|
|
click.CreatePrebuilds();
|
|
currLevel++;
|
|
}
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(BuildTool_Dismantle), nameof(BuildTool_Dismantle.DeterminePreviews))]
|
|
private static IEnumerable<CodeInstruction> BuildTool_Dismantle_DeterminePreviews_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(OpCodes.Ldloc_3),
|
|
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.desc))),
|
|
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PrefabDesc), nameof(PrefabDesc.isBattleBase))),
|
|
new CodeMatch(OpCodes.Brfalse)
|
|
).Advance(-1);
|
|
matcher.InsertAndAdvance(
|
|
new CodeInstruction(OpCodes.Ldarg_0),
|
|
new CodeInstruction(OpCodes.Ldloc_3),
|
|
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.objId))),
|
|
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(QuickBuildAndDismantleLab), nameof(DetermineMoreLabsForDismantle))),
|
|
new CodeInstruction(OpCodes.And)
|
|
);
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
|
|
[HarmonyTranspiler]
|
|
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click._OnTick))]
|
|
private static IEnumerable<CodeInstruction> BuildTool_Click__OnTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
{
|
|
var matcher = new CodeMatcher(instructions, generator);
|
|
matcher.MatchForward(false,
|
|
new CodeMatch(OpCodes.Ldarg_0),
|
|
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(BuildTool_Click), nameof(BuildTool_Click.CreatePrebuilds)))
|
|
).Advance(2);
|
|
matcher.InsertAndAdvance(
|
|
new CodeInstruction(OpCodes.Ldarg_0),
|
|
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(QuickBuildAndDismantleLab), nameof(BuildLabsToTop)))
|
|
);
|
|
return matcher.InstructionEnumeration();
|
|
}
|
|
}
|
|
|
|
public static class ProtectVeinsFromExhaustion
|
|
{
|
|
public static int KeepVeinAmount = 100;
|
|
public static float KeepOilSpeed = 1f;
|
|
private static int _keepOilAmount = Math.Max((int)(KeepOilSpeed / 0.00004f + 0.5f), 2500);
|
|
|
|
private static Harmony _patch;
|
|
|
|
public static void Enable(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
_patch ??= Harmony.CreateAndPatchAll(typeof(ProtectVeinsFromExhaustion));
|
|
return;
|
|
}
|
|
|
|
_patch?.UnpatchSelf();
|
|
_patch = null;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(MinerComponent), nameof(MinerComponent.InternalUpdate))]
|
|
private static bool MinerComponent_InternalUpdate_Prefix(PlanetFactory factory, VeinData[] veinPool, float power, float miningRate, float miningSpeed, int[] productRegister,
|
|
ref MinerComponent __instance, out uint __result)
|
|
{
|
|
if (power < 0.1f)
|
|
{
|
|
__result = 0U;
|
|
return false;
|
|
}
|
|
|
|
var consumeCount = 0U;
|
|
int veinId;
|
|
int times;
|
|
switch (__instance.type)
|
|
{
|
|
case EMinerType.Vein:
|
|
if (__instance.veinCount <= 0)
|
|
break;
|
|
|
|
if (__instance.time <= __instance.period)
|
|
{
|
|
__instance.time += (int)(power * __instance.speedDamper * __instance.speed * miningSpeed * __instance.veinCount);
|
|
consumeCount = 1U;
|
|
}
|
|
|
|
if (__instance.time < __instance.period)
|
|
{
|
|
break;
|
|
}
|
|
|
|
veinId = __instance.veins[__instance.currentVeinIndex];
|
|
lock (veinPool)
|
|
{
|
|
if (veinPool[veinId].id == 0)
|
|
{
|
|
__instance.RemoveVeinFromArray(__instance.currentVeinIndex);
|
|
__instance.GetMinimumVeinAmount(factory, veinPool);
|
|
if (__instance.veinCount > 1)
|
|
{
|
|
__instance.currentVeinIndex %= __instance.veinCount;
|
|
}
|
|
else
|
|
{
|
|
__instance.currentVeinIndex = 0;
|
|
}
|
|
|
|
__instance.time += (int)(power * __instance.speedDamper * __instance.speed * miningSpeed * __instance.veinCount);
|
|
__result = 0U;
|
|
return false;
|
|
}
|
|
|
|
if (__instance.productCount < 50 && (__instance.productId == 0 || __instance.productId == veinPool[veinId].productId))
|
|
{
|
|
__instance.productId = veinPool[veinId].productId;
|
|
times = __instance.time / __instance.period;
|
|
var outputCount = 0;
|
|
var amount = veinPool[veinId].amount;
|
|
if (amount > KeepVeinAmount)
|
|
{
|
|
if (miningRate > 0f)
|
|
{
|
|
var usedCount = 0;
|
|
var maxAllowed = amount - KeepVeinAmount;
|
|
if (miningRate < 0.99999f)
|
|
{
|
|
for (var i = 0; i < times; i++)
|
|
{
|
|
__instance.seed = (uint)((__instance.seed % 2147483646U + 1U) * 48271UL % 2147483647UL) - 1U;
|
|
usedCount += __instance.seed / 2147483646.0 < miningRate ? 1 : 0;
|
|
outputCount++;
|
|
if (usedCount == maxAllowed)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
outputCount = times > maxAllowed ? maxAllowed : times;
|
|
usedCount = outputCount;
|
|
}
|
|
|
|
if (usedCount > 0)
|
|
{
|
|
var groupIndex = (int)veinPool[veinId].groupIndex;
|
|
amount = veinPool[veinId].amount -= usedCount;
|
|
if (amount < __instance.minimumVeinAmount)
|
|
{
|
|
__instance.minimumVeinAmount = amount;
|
|
}
|
|
|
|
var veinGroups = factory.veinGroups;
|
|
veinGroups[groupIndex].amount -= usedCount;
|
|
factory.veinAnimPool[veinId].time = amount >= 20000 ? 0f : 1f - 0.00005f;
|
|
if (amount <= 0)
|
|
{
|
|
var venType = (int)veinPool[veinId].type;
|
|
var pos = veinPool[veinId].pos;
|
|
factory.RemoveVeinWithComponents(veinId);
|
|
factory.RecalculateVeinGroup(groupIndex);
|
|
factory.NotifyVeinExhausted(venType, pos);
|
|
__instance.RemoveVeinFromArray(__instance.currentVeinIndex);
|
|
__instance.GetMinimumVeinAmount(factory, veinPool);
|
|
}
|
|
else
|
|
{
|
|
__instance.currentVeinIndex++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
outputCount = times;
|
|
}
|
|
|
|
__instance.productCount += outputCount;
|
|
lock (productRegister)
|
|
{
|
|
productRegister[__instance.productId] += outputCount;
|
|
factory.AddMiningFlagUnsafe(veinPool[veinId].type);
|
|
factory.AddVeinMiningFlagUnsafe(veinPool[veinId].type);
|
|
}
|
|
}
|
|
else if (amount <= 0)
|
|
{
|
|
__instance.RemoveVeinFromArray(__instance.currentVeinIndex);
|
|
__instance.GetMinimumVeinAmount(factory, veinPool);
|
|
}
|
|
else
|
|
{
|
|
__instance.currentVeinIndex++;
|
|
}
|
|
|
|
__instance.time -= __instance.period * outputCount;
|
|
if (__instance.veinCount > 1)
|
|
{
|
|
__instance.currentVeinIndex %= __instance.veinCount;
|
|
}
|
|
else
|
|
{
|
|
__instance.currentVeinIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
case EMinerType.Oil:
|
|
if (__instance.veinCount <= 0)
|
|
break;
|
|
|
|
veinId = __instance.veins[0];
|
|
lock (veinPool)
|
|
{
|
|
var amount = veinPool[veinId].amount;
|
|
var workCount = amount * VeinData.oilSpeedMultiplier;
|
|
if (__instance.time < __instance.period)
|
|
{
|
|
__instance.time += (int)(power * __instance.speedDamper * __instance.speed * miningSpeed * workCount + 0.5f);
|
|
consumeCount = 1U;
|
|
}
|
|
|
|
if (__instance.time >= __instance.period && __instance.productCount < 50)
|
|
{
|
|
__instance.productId = veinPool[veinId].productId;
|
|
times = __instance.time / __instance.period;
|
|
var outputCount = 0;
|
|
if (miningRate > 0f && amount > _keepOilAmount)
|
|
{
|
|
var usedCount = 0;
|
|
var maxAllowed = amount - _keepOilAmount;
|
|
for (var j = 0; j < times; j++)
|
|
{
|
|
__instance.seed = (uint)((__instance.seed % 2147483646U + 1U) * 48271UL % 2147483647UL) - 1U;
|
|
usedCount += __instance.seed / 2147483646.0 < miningRate ? 1 : 0;
|
|
outputCount++;
|
|
}
|
|
|
|
if (usedCount > 0)
|
|
{
|
|
if (usedCount > maxAllowed)
|
|
{
|
|
usedCount = maxAllowed;
|
|
}
|
|
|
|
amount = veinPool[veinId].amount -= usedCount;
|
|
var veinGroups = factory.veinGroups;
|
|
var groupIndex = veinPool[veinId].groupIndex;
|
|
veinGroups[groupIndex].amount -= usedCount;
|
|
factory.veinAnimPool[veinId].time = amount >= 25000 ? 0f : 1f - amount * VeinData.oilSpeedMultiplier;
|
|
if (amount <= 2500)
|
|
{
|
|
factory.NotifyVeinExhausted((int)veinPool[veinId].type, veinPool[veinId].pos);
|
|
}
|
|
}
|
|
}
|
|
else if (_keepOilAmount <= 2500)
|
|
{
|
|
outputCount = times;
|
|
}
|
|
|
|
if (outputCount > 0)
|
|
{
|
|
__instance.productCount += outputCount;
|
|
lock (productRegister)
|
|
{
|
|
productRegister[__instance.productId] += outputCount;
|
|
}
|
|
|
|
__instance.time -= __instance.period * outputCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case EMinerType.Water:
|
|
if (__instance.time < __instance.period)
|
|
{
|
|
__instance.time += (int)(power * __instance.speedDamper * __instance.speed * miningSpeed);
|
|
consumeCount = 1U;
|
|
}
|
|
|
|
if (__instance.time < __instance.period) break;
|
|
times = __instance.time / __instance.period;
|
|
if (__instance.productCount >= 50) break;
|
|
__instance.productId = factory.planet.waterItemId;
|
|
do
|
|
{
|
|
if (__instance.productId > 0)
|
|
{
|
|
__instance.productCount += times;
|
|
lock (productRegister)
|
|
{
|
|
productRegister[__instance.productId] += times;
|
|
break;
|
|
}
|
|
}
|
|
|
|
__instance.productId = 0;
|
|
} while (false);
|
|
|
|
__instance.time -= __instance.period * times;
|
|
break;
|
|
}
|
|
|
|
if (__instance.productCount > 0 && __instance.insertTarget > 0 && __instance.productId > 0)
|
|
{
|
|
var multiplier = 36000000.0 / __instance.period * miningSpeed;
|
|
if (__instance.type == EMinerType.Vein)
|
|
{
|
|
multiplier *= __instance.veinCount;
|
|
}
|
|
else if (__instance.type == EMinerType.Oil)
|
|
{
|
|
multiplier *= veinPool[__instance.veins[0]].amount * VeinData.oilSpeedMultiplier;
|
|
}
|
|
|
|
var count = (int)(multiplier - 0.01) / 1800 + 1;
|
|
count = count < 4 ? count < 1 ? 1 : count : 4;
|
|
var stack = __instance.productCount < count ? __instance.productCount : count;
|
|
var outputCount = factory.InsertInto(__instance.insertTarget, 0, __instance.productId, (byte)stack, 0, out _);
|
|
__instance.productCount -= outputCount;
|
|
if (__instance.productCount == 0 && __instance.type == EMinerType.Vein)
|
|
{
|
|
__instance.productId = 0;
|
|
}
|
|
}
|
|
|
|
__result = consumeCount;
|
|
return false;
|
|
}
|
|
}
|
|
} |