mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 04:53:30 +08:00
new function to generate illegal shells quickly
This commit is contained in:
@@ -5,6 +5,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using BepInEx.Configuration;
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using HarmonyLib;
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using Unity.Jobs;
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using UnityEngine;
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using UXAssist.Common;
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@@ -14,26 +15,71 @@ public static class DysonSphereFunctions
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{
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public static ConfigEntry<bool> IllegalDysonShellFunctionsEnabled;
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public static ConfigEntry<int> ShellsCountForFunctions;
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private static double factor0, factor1, factor2, factor3;
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const ulong rawNum0 = 0x3FED4D1BA3920BFAUL; // cosr
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const ulong rawNum1 = 0x3FD9B9832ADBFC16UL; // sinr
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const ulong rawNum2 = 0x3FE279A74590331DUL;
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const ulong rawNum3 = 0x3FEBB67AE8584CAAUL; // cos30
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private static readonly double factor0 = RawToDouble(rawNum0);
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private static readonly double factor1 = RawToDouble(rawNum1);
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private static readonly double factor2 = RawToDouble(rawNum2);
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private static readonly double factor3 = RawToDouble(rawNum3);
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private static readonly PrecalculatedTriangle[] PrecalculatedTriangles = [
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new PrecalculatedTriangle() { MaxOrbitRadius = 6869, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x45D66000U)}, PosB = new Vector3() { x = RawToFloat(0x2C88BEC4U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC5D66000U)}, PosC = new Vector3() { x = RawToFloat(0xC5D66000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xABB1589BU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 13573, PosA = new Vector3() { x = RawToFloat(0x46540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2C87400AU)}, PosB = new Vector3() { x = RawToFloat(0x4652DEA6U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC4B14E71U)}, PosC = new Vector3() { x = RawToFloat(0xC6540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC2F683EU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 21257, PosA = new Vector3() { x = RawToFloat(0x46A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2CD3CBAAU)}, PosB = new Vector3() { x = RawToFloat(0xC6070C9DU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC697A9AEU)}, PosC = new Vector3() { x = RawToFloat(0xC6A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC8956FFU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 29718, PosA = new Vector3() { x = RawToFloat(0x469B4FBEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x46AC7DAAU)}, PosB = new Vector3() { x = RawToFloat(0x46E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D140EBCU)}, PosC = new Vector3() { x = RawToFloat(0xC6E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACC0046AU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 38834, PosA = new Vector3() { x = RawToFloat(0x4717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D4181A3U)}, PosB = new Vector3() { x = RawToFloat(0x45FC49B0U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7145D79U)}, PosC = new Vector3() { x = RawToFloat(0xC717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACFAF5D4U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 48523, PosA = new Vector3() { x = RawToFloat(0x473D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D71CBB9U)}, PosB = new Vector3() { x = RawToFloat(0xC73D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD1CCB2AU)}, PosC = new Vector3() { x = RawToFloat(0xC72D2539U), y = RawToFloat(0x00000000U), z = RawToFloat(0x469A2DB9U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 58724, PosA = new Vector3() { x = RawToFloat(0x47656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D925038U)}, PosB = new Vector3() { x = RawToFloat(0xC7656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD3DC153U)}, PosC = new Vector3() { x = RawToFloat(0xC7518B63U), y = RawToFloat(0x00000000U), z = RawToFloat(0x46BA9727U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 69389, PosA = new Vector3() { x = RawToFloat(0x47878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DACE001U)}, PosB = new Vector3() { x = RawToFloat(0xC7878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD603407U)}, PosC = new Vector3() { x = RawToFloat(0xC7078200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x476AB4D7U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 80481, PosA = new Vector3() { x = RawToFloat(0x479D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DC88874U)}, PosB = new Vector3() { x = RawToFloat(0xC79D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD82095EU)}, PosC = new Vector3() { x = RawToFloat(0xC71D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x478820DDU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 91970, PosA = new Vector3() { x = RawToFloat(0x47B2A01EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x461631C0U)}, PosB = new Vector3() { x = RawToFloat(0x47B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DE5234DU)}, PosC = new Vector3() { x = RawToFloat(0xC7B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD9495E6U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 103831, PosA = new Vector3() { x = RawToFloat(0x476E65BEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47A4101EU)}, PosB = new Vector3() { x = RawToFloat(0x47CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E015B75U)}, PosC = new Vector3() { x = RawToFloat(0xC7CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADA7C3C0U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 116040, PosA = new Vector3() { x = RawToFloat(0x47E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E108E84U)}, PosB = new Vector3() { x = RawToFloat(0xC7E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADBB7A19U)}, PosC = new Vector3() { x = RawToFloat(0xC70C0F3EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47D7878CU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 128580, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47FB1D00U)}, PosB = new Vector3() { x = RawToFloat(0x47A80710U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47BA9D10U)}, PosC = new Vector3() { x = RawToFloat(0x2EA02E04U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7FB1D00U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 141433, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x480A1D80U)}, PosB = new Vector3() { x = RawToFloat(0x47A25D3CU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47DF79A3U)}, PosC = new Vector3() { x = RawToFloat(0x2EB03393U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC80A1D80U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 154586, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4816F500U)}, PosB = new Vector3() { x = RawToFloat(0x47B175ECU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47F440EDU)}, PosC = new Vector3() { x = RawToFloat(0x2EC0959FU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC816F500U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 168025, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48241500U)}, PosB = new Vector3() { x = RawToFloat(0x48241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E51542AU)}, PosC = new Vector3() { x = RawToFloat(0xC8241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE07BD7FU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 181738, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48317880U)}, PosB = new Vector3() { x = RawToFloat(0x48317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E6268D3U)}, PosC = new Vector3() { x = RawToFloat(0xC8317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE12D0F8U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 195715, PosA = new Vector3() { x = RawToFloat(0x469FD288U), y = RawToFloat(0x00000000U), z = RawToFloat(0x483E1379U)}, PosB = new Vector3() { x = RawToFloat(0x483F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E73D398U)}, PosC = new Vector3() { x = RawToFloat(0xC83F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE1E1C47U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 209946, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x484D0500U)}, PosB = new Vector3() { x = RawToFloat(0x48092F52U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48185BF5U)}, PosC = new Vector3() { x = RawToFloat(0x2F02C70CU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC84D0500U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 224422, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x485B2900U)}, PosB = new Vector3() { x = RawToFloat(0x4812A593U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4822DE24U)}, PosC = new Vector3() { x = RawToFloat(0x2F0BCC2BU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC85B2900U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 239136, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48698680U)}, PosB = new Vector3() { x = RawToFloat(0x481C424DU), y = RawToFloat(0x00000000U), z = RawToFloat(0x482D8B0EU)}, PosC = new Vector3() { x = RawToFloat(0x2F14F5F7U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8698680U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 250000, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48742180U)}, PosB = new Vector3() { x = RawToFloat(0x48235AFEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x48356CB1U)}, PosC = new Vector3() { x = RawToFloat(0x2F1BB9CEU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8742180U)} },
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];
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struct PrecalculatedTriangle
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{
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public int MaxOrbitRadius;
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public Vector3 PosA;
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public Vector3 PosB;
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public Vector3 PosC;
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}
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private static double RawToDouble(ulong value)
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{
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unsafe
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{
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return *(double*)&value;
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}
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}
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private static float RawToFloat(uint value)
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{
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unsafe
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{
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return *(float*)&value;
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}
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}
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public static void Init()
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{
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var rawNum0 = 0x3FED4D1BA3920BFAUL; // cosr
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var rawNum1 = 0x3FD9B9832ADBFC16UL; // sinr
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var rawNum2 = 0x3FE279A74590331DUL;
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var rawNum3 = 0x3FEBB67AE8584CAAUL; // cos30
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unsafe
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{
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factor0 = *(double*)&rawNum0;
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factor1 = *(double*)&rawNum1;
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factor2 = *(double*)&rawNum2;
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factor3 = *(double*)&rawNum3;
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}
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I18N.Add("You are not in any system.", "You are not in any system.", "你不在任何星系中");
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I18N.Add("There is no Dyson Sphere shell on \"{0}\".", "There is no Dyson Sphere shell on \"{0}\".", "“{0}”上没有可建造的戴森壳");
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I18N.Add("There is no Dyson Sphere data on \"{0}\".", "There is no Dyson Sphere data on \"{0}\".", "“{0}”上没有戴森球数据");
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I18N.Add("This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "这将立即完成“{0}”上的所有戴森壳。你确定吗?");
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I18N.Add("No precalculated shell found for radius {0}.", "No precalculated shell found for radius {0}.", "没有找到适合半径 {0} 的预计算壳面");
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}
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public static void CompleteShellsInstantly()
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@@ -401,143 +447,6 @@ public static class DysonSphereFunctions
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return vmap.Count;
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}
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private static int CalculateTriangleVertCount2(Vector3[] pos)
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{
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if (pos.Length != 3) return -1;
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VectorLF3[] polygon = [pos[0], pos[1], pos[2]];
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VectorLF3 sum = VectorLF3.zero;
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double num = 0.0;
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for (int i = 0; i < 3; i++)
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{
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double num2 = Vector3.Distance(pos[i], pos[(i + 1) % 3]);
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VectorLF3 vectorLF2 = ((VectorLF3)pos[i] + (VectorLF3)pos[(i + 1) % 3]) * 0.5;
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sum += vectorLF2 * num2;
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num += num2;
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}
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var radius = Math.Round(polygon[0].magnitude * 10.0) / 10.0;
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for (int j = 0; j < polygon.Length; j++)
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{
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polygon[j] = polygon[j].normalized * radius;
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}
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var center = (sum / num).normalized * radius;
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float num3 = 0f;
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for (int k = 0; k < 3; k++)
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{
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float num4 = Vector3.Distance(center, polygon[k]);
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if (num4 > num3)
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{
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num3 = num4;
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}
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}
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var gridScale = (int)(Math.Pow(radius / 4000.0, 0.75) + 0.5);
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gridScale = ((gridScale < 1) ? 1 : gridScale);
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var gridSize = gridScale * 80f;
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var gridSizeDouble = (double)gridSize;
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var cpPerVertex = gridScale * gridScale * 2;
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var num5 = (int)((double)num3 / factor3 / gridSizeDouble + 2.5);
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var xaxis = VectorLF3.Cross(center, Vector3.up).normalized;
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if (xaxis.magnitude < 0.1)
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{
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xaxis = new VectorLF3(0f, 0f, 1f);
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}
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var yaxis = VectorLF3.Cross(xaxis, center).normalized;
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var raydir = xaxis * factor0 + yaxis * factor1;
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var w1axis = xaxis * (0.5 * gridSizeDouble) - yaxis * (factor3 * gridSizeDouble);
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var w2axis = xaxis * (0.5 * gridSizeDouble) + yaxis * (factor3 * gridSizeDouble);
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var w0axis = xaxis * gridSizeDouble;
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var t1axis = yaxis * (gridSizeDouble * factor2 * 0.5) - xaxis * (gridSizeDouble * 0.5);
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var t2axis = yaxis * (gridSizeDouble * factor2 * 0.5) + xaxis * (gridSizeDouble * 0.5);
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var t0axis = yaxis * (gridSizeDouble / factor3 * 0.5);
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var polyn = new VectorLF3[3];
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var polynu = new double[3];
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for (int l = 0; l < 3; l++)
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{
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polyn[l] = VectorLF3.Cross(polygon[l], polygon[(l + 1) % 3]).normalized;
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polynu[l] = polyn[l].x * raydir.x + polyn[l].y * raydir.y + polyn[l].z * raydir.z;
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}
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var vmap = new Dictionary<int, Vector3>();
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double num7 = gridSizeDouble * 0.5;
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for (int m = -num5; m <= num5; m++)
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{
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for (int n = -num5; n <= num5; n++)
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{
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if (m - n <= num5 && m - n >= -num5)
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{
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VectorLF3 vectorLF3;
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vectorLF3.x = center.x + w0axis.x * m - w1axis.x * n;
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vectorLF3.y = center.y + w0axis.y * m - w1axis.y * n;
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vectorLF3.z = center.z + w0axis.z * m - w1axis.z * n;
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double num8 = radius / vectorLF3.magnitude;
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vectorLF3 *= num8;
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int num9 = 0;
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for (int num10 = 0; num10 < 3; num10++)
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{
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double num11 = -(polyn[num10].x * vectorLF3.x + polyn[num10].y * vectorLF3.y + polyn[num10].z * vectorLF3.z) / polynu[num10];
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if (num11 >= 0.0)
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{
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VectorLF3 normalized2 = new VectorLF3(vectorLF3.x + num11 * raydir.x, vectorLF3.y + num11 * raydir.y, vectorLF3.z + num11 * raydir.z).normalized;
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normalized2 *= radius;
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VectorLF3 vectorLF4 = polygon[num10] - normalized2;
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VectorLF3 vectorLF5 = polygon[(num10 + 1) % 3] - normalized2;
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double num12 = vectorLF4.x * vectorLF5.x + vectorLF4.y * vectorLF5.y + vectorLF4.z * vectorLF5.z;
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if (num12 < 0.0 || (num12 == 0.0 && vectorLF4.x == 0.0 && vectorLF4.y == 0.0 && vectorLF4.z == 0.0))
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{
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num9++;
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}
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}
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}
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if ((num9 & 1) == 1)
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{
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int num13 = DysonShell._get_key(m, n);
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vmap[num13] = vectorLF3;
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}
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else
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{
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for (int num14 = 0; num14 < 3; num14++)
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{
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VectorLF3 vectorLF6 = polygon[num14];
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VectorLF3 vectorLF7 = polyn[num14];
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VectorLF3 vectorLF8 = vectorLF3 - vectorLF6;
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double num15 = vectorLF7.x * vectorLF8.x + vectorLF7.y * vectorLF8.y + vectorLF7.z * vectorLF8.z;
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double num16 = Math.Abs(num15);
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if (num16 <= num7)
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{
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VectorLF3 vectorLF9 = polygon[(num14 + 1) % 3];
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VectorLF3 vectorLF10 = vectorLF3 - vectorLF7 * num15;
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VectorLF3 vectorLF11 = vectorLF9 - vectorLF6;
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double magnitude = vectorLF11.magnitude;
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VectorLF3 vectorLF12 = vectorLF11 / magnitude;
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VectorLF3 vectorLF13 = vectorLF10 - vectorLF6;
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double num17 = vectorLF12.x * vectorLF13.x + vectorLF12.y * vectorLF13.y + vectorLF12.z * vectorLF13.z;
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double num18;
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if (num17 < 0.0)
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{
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num18 = vectorLF8.magnitude;
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}
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else if (num17 > magnitude)
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{
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num18 = (vectorLF3 - vectorLF9).magnitude;
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}
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else
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{
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num18 = num16;
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}
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if (num18 <= num7)
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{
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int num19 = DysonShell._get_key(m, n);
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vmap[num19] = vectorLF3;
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break;
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}
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}
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}
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}
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}
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}
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}
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return vmap.Count;
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}
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private static bool MyGenerateGeometry(this DysonShell shell)
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{
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VectorLF3 sum = VectorLF3.zero;
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@@ -978,9 +887,9 @@ public static class DysonSphereFunctions
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return 0;
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}
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// CheatEnabler.Logger.LogDebug($"Shell {shellId} My VertCount: {DysonShell.s_vmap.Count}");
|
||||
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Calc VertCount: {CalculateTriangleVertCount2([shell.nodes[0].pos, shell.nodes[1].pos, shell.nodes[2].pos])}");
|
||||
// shell.GenerateGeometry();
|
||||
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Orig VertCount: {DysonShell.s_vmap.Count}");
|
||||
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Calc VertCount: {CalculateTriangleVertCount2([shell.nodes[0].pos, shell.nodes[1].pos, shell.nodes[2].pos])}");
|
||||
for (int j = 0; j < shell.nodes.Count; j++)
|
||||
{
|
||||
shell.nodes[j].shells.Add(shell);
|
||||
@@ -1250,6 +1159,98 @@ public static class DysonSphereFunctions
|
||||
dysonSphere.modelRenderer.RebuildModels();
|
||||
}
|
||||
|
||||
public static void CreateIllegalDysonShellQuickly(int triangleCount)
|
||||
{
|
||||
StarData star = null;
|
||||
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
|
||||
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
|
||||
{
|
||||
star = dysonEditor.selection.viewStar;
|
||||
}
|
||||
if (star == null)
|
||||
{
|
||||
star = GameMain.data?.localStar;
|
||||
if (star == null)
|
||||
{
|
||||
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
|
||||
if (dysonSphere == null)
|
||||
{
|
||||
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere data on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
||||
return;
|
||||
}
|
||||
|
||||
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
|
||||
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
|
||||
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
|
||||
|
||||
for (int i = 1; i <= 10; i++)
|
||||
{
|
||||
var layer = dysonSphere.layersIdBased[i];
|
||||
if (layer != null) {
|
||||
continue;
|
||||
}
|
||||
var radius = dysonSphere.maxOrbitRadius;
|
||||
for (; radius > 4000; radius -= 10) {
|
||||
if (dysonSphere.CheckLayerRadius(radius) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
PrecalculatedTriangle triangle;
|
||||
try {
|
||||
triangle = PrecalculatedTriangles.First(t => t.MaxOrbitRadius > radius);
|
||||
} catch (InvalidOperationException) {
|
||||
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("No precalculated triangle found for radius {0}.".Translate(), radius), "确定".Translate(), UIMessageBox.ERROR, null);
|
||||
return;
|
||||
}
|
||||
layer = dysonSphere.AddLayerOnId(i, radius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / radius) / radius * 57.2957802f);
|
||||
if (layer == null) return;
|
||||
Vector3[] nodePos = [triangle.PosA.normalized * radius, triangle.PosB.normalized * radius, triangle.PosC.normalized * radius];
|
||||
DysonNode[] nodes = [layer.QuickAddDysonNode(0, nodePos[0]), layer.QuickAddDysonNode(0, nodePos[1]), layer.QuickAddDysonNode(0, nodePos[2])];
|
||||
DysonFrame[] frames = [layer.QuickAddDysonFrame(0, nodes[0], nodes[1], false), layer.QuickAddDysonFrame(0, nodes[1], nodes[2], false), layer.QuickAddDysonFrame(0, nodes[2], nodes[0], false)];
|
||||
var shellId = layer.QuickAddDysonShell(0, nodes, frames, false);
|
||||
if (shellId == 0) return;
|
||||
var shell = layer.shellPool[shellId];
|
||||
long[] cpMax = [.. nodes.Select(node => node.totalCpMax)];
|
||||
long[] totalCpMax = [.. cpMax];
|
||||
var dirtyFrames = new HashSet<int>();
|
||||
for (var j = 1; j < triangleCount; j++)
|
||||
{
|
||||
dirtyFrames.Clear();
|
||||
for (var k = 0; k < 3; k++)
|
||||
{
|
||||
totalCpMax[k] += cpMax[k];
|
||||
if (totalCpMax[k] > int.MaxValue)
|
||||
{
|
||||
totalCpMax[k] = cpMax[k];
|
||||
dirtyFrames.Add(k > 0 ? k - 1 : 2);
|
||||
dirtyFrames.Add(k);
|
||||
nodes[k] = layer.QuickAddDysonNode(0, nodePos[k]);
|
||||
}
|
||||
}
|
||||
foreach (var frameId in dirtyFrames)
|
||||
{
|
||||
frames[frameId] = layer.QuickAddDysonFrame(0, nodes[frameId], nodes[(frameId + 1) % 3], false);
|
||||
}
|
||||
layer.QuickAddDysonShell(0, nodes, frames, false);
|
||||
}
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
node.RecalcSpReq();
|
||||
node.RecalcCpReq();
|
||||
}
|
||||
dysonSphere.CheckAutoNodes();
|
||||
if (dysonSphere.autoNodeCount <= 0) dysonSphere.PickAutoNode();
|
||||
dysonSphere.modelRenderer.RebuildModels();
|
||||
GameMain.gameScenario.NotifyOnPlanDysonShell();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateIllegalDysonShellWithMaxOutput()
|
||||
{
|
||||
StarData star = null;
|
||||
@@ -1384,6 +1385,168 @@ public static class DysonSphereFunctions
|
||||
dysonSphere.inGameRenderMaskL = 0;
|
||||
}
|
||||
|
||||
public static void CreateIllegalDysonShellsSpecially()
|
||||
{
|
||||
var lastGridScale = 0;
|
||||
var radiusList = new List<int>();
|
||||
for (var r = 4000; r <= 250000; r++) {
|
||||
var gridScale = (int)(Math.Pow(r / 4000.0, 0.75) + 0.5);
|
||||
gridScale = (gridScale < 1) ? 1 : gridScale;
|
||||
if (gridScale == lastGridScale) continue;
|
||||
lastGridScale = gridScale;
|
||||
radiusList.Add(r);
|
||||
CheatEnabler.Logger.LogDebug($"Grid Scale: {gridScale} from {r}");
|
||||
}
|
||||
radiusList.Add(250000);
|
||||
|
||||
StarData star = null;
|
||||
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
|
||||
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
|
||||
{
|
||||
star = dysonEditor.selection.viewStar;
|
||||
}
|
||||
if (star == null)
|
||||
{
|
||||
star = GameMain.data?.localStar;
|
||||
if (star == null)
|
||||
{
|
||||
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
|
||||
return;
|
||||
}
|
||||
}
|
||||
UXAssist.Functions.DysonSphereFunctions.InitCurrentDysonLayer(star, 0);
|
||||
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
|
||||
if (dysonSphere == null)
|
||||
{
|
||||
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere data on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
||||
return;
|
||||
}
|
||||
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
|
||||
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
|
||||
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
|
||||
var shellsChanged = false;
|
||||
var mutex = new object();
|
||||
|
||||
for (var idx = 1; idx <= 2; idx++)
|
||||
{
|
||||
Dictionary<(int, int), int> availableFrames = [];
|
||||
HashSet<int> unusedFrameIds = [];
|
||||
var layer = dysonSphere.layersIdBased[idx];
|
||||
if (layer != null)
|
||||
{
|
||||
dysonSphere.RemoveLayer(idx);
|
||||
}
|
||||
var orbitRadius = (radiusList[idx] - 1) / 10 * 10f;
|
||||
layer = dysonSphere.AddLayerOnId(idx, orbitRadius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / orbitRadius) / orbitRadius * 57.2957802f);
|
||||
if (layer == null) return;
|
||||
|
||||
var supposedShells = new List<SupposedShell>(60 * 59 * 58);
|
||||
Vector3[] nodePos = new Vector3[60];
|
||||
for (var i = 0; i < 60; i++)
|
||||
{
|
||||
nodePos[i] = new Vector3((float)Math.Sin(Math.PI * 2 * i / 60), 0, (float)Math.Cos(Math.PI * 2 * i / 60));
|
||||
}
|
||||
for (var i = 0; i < 58; i++)
|
||||
{
|
||||
for (var j = i + 1; j < 59; j++)
|
||||
{
|
||||
for (var k = j + 1; k < 60; k++)
|
||||
{
|
||||
var area = Vector3.Cross(nodePos[j] - nodePos[i], nodePos[k] - nodePos[i]).sqrMagnitude;
|
||||
supposedShells.Add(new SupposedShell { posA = nodePos[i], posB = nodePos[j], posC = nodePos[k], area = area });
|
||||
}
|
||||
}
|
||||
}
|
||||
supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
|
||||
|
||||
var options = new ParallelOptions { MaxDegreeOfParallelism = Environment.ProcessorCount - 1 };
|
||||
|
||||
var gridScale = (int)(Math.Pow(orbitRadius / 4000.0, 0.75) + 0.5);
|
||||
gridScale = (gridScale < 1) ? 1 : gridScale;
|
||||
var cpPerVertex = gridScale * gridScale * 2;
|
||||
var barrier = 0x7FFFFFFF / cpPerVertex;
|
||||
if (barrier > 30000) barrier = 30000;
|
||||
|
||||
Parallel.For(0, supposedShells.Count, options, (j, _) =>
|
||||
{
|
||||
var sshell = supposedShells[j];
|
||||
var vertCount = CalculateTriangleVertCount([sshell.posA * orbitRadius, sshell.posB * orbitRadius, sshell.posC * orbitRadius]);
|
||||
if (vertCount > barrier)
|
||||
{
|
||||
sshell.vertCount = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
sshell.vertCount = vertCount;
|
||||
}
|
||||
});
|
||||
supposedShells.Sort((a, b) => b.vertCount.CompareTo(a.vertCount));
|
||||
for (var j = 0; j < supposedShells.Count && supposedShells[j].vertCount > 0; j++)
|
||||
{
|
||||
var sshell = supposedShells[j];
|
||||
CheatEnabler.Logger.LogDebug($"Checking Triangle {j}[{orbitRadius}] with {sshell.vertCount} vertices");
|
||||
var result = Parallel.For((radiusList[idx - 1] + 9) / 10, (radiusList[idx] + 9) / 10, options, (k, loopState) =>
|
||||
{
|
||||
var orbitRadius = k * 10f;
|
||||
var gridScale = (int)(Math.Pow(orbitRadius / 4000.0, 0.75) + 0.5);
|
||||
gridScale = (gridScale < 1) ? 1 : gridScale;
|
||||
var cpPerVertex = gridScale * gridScale * 2;
|
||||
var barrier = 0x7FFFFFFF / cpPerVertex;
|
||||
if (barrier > 31000) barrier = 31000;
|
||||
if (loopState.ShouldExitCurrentIteration) return;
|
||||
var vertCount = CalculateTriangleVertCount([sshell.posA * orbitRadius, sshell.posB * orbitRadius, sshell.posC * orbitRadius]);
|
||||
lock (mutex)
|
||||
{
|
||||
if (loopState.ShouldExitCurrentIteration) return;
|
||||
if (vertCount > barrier)
|
||||
{
|
||||
CheatEnabler.Logger.LogDebug($"EXCEEDED: Triangle {j}[{orbitRadius}] has {vertCount} vertices");
|
||||
loopState.Stop();
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!result.IsCompleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
layer.nodePool = new DysonNode[64];
|
||||
layer.nodeRecycle = new int[64];
|
||||
layer.nodeRecycleCursor = 0;
|
||||
layer.nodeCapacity = 64;
|
||||
layer.nodeCursor = 1;
|
||||
layer.framePool = new DysonFrame[64];
|
||||
layer.frameRecycle = new int[64];
|
||||
layer.frameRecycleCursor = 0;
|
||||
layer.frameCapacity = 64;
|
||||
layer.frameCursor = 1;
|
||||
layer.shellPool = new DysonShell[64];
|
||||
layer.shellRecycle = new int[64];
|
||||
layer.shellRecycleCursor = 0;
|
||||
layer.shellCapacity = 64;
|
||||
layer.shellCursor = 1;
|
||||
DysonNode[] newNodes = [layer.QuickAddDysonNode(0, sshell.posA * orbitRadius), layer.QuickAddDysonNode(0, sshell.posB * orbitRadius), layer.QuickAddDysonNode(0, sshell.posC * orbitRadius)];
|
||||
DysonFrame[] newFrames = [layer.QuickAddDysonFrame(0, newNodes[0], newNodes[1], false), layer.QuickAddDysonFrame(0, newNodes[1], newNodes[2], false), layer.QuickAddDysonFrame(0, newNodes[2], newNodes[0], false)];
|
||||
layer.QuickAddDysonShell(0, newNodes, newFrames, false);
|
||||
foreach (var node in newNodes)
|
||||
{
|
||||
node.RecalcSpReq();
|
||||
node.RecalcCpReq();
|
||||
}
|
||||
shellsChanged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
dysonSphere.CheckAutoNodes();
|
||||
if (dysonSphere.autoNodeCount <= 0) dysonSphere.PickAutoNode();
|
||||
dysonSphere.modelRenderer.RebuildModels();
|
||||
if (shellsChanged) GameMain.gameScenario.NotifyOnPlanDysonShell();
|
||||
dysonSphere.inEditorRenderMaskS = 0;
|
||||
dysonSphere.inEditorRenderMaskL = 0;
|
||||
dysonSphere.inGameRenderMaskS = 0;
|
||||
dysonSphere.inGameRenderMaskL = 0;
|
||||
}
|
||||
|
||||
private static int AlignUpToPowerOfTwo(int value)
|
||||
{
|
||||
value--;
|
||||
@@ -1402,5 +1565,6 @@ public static class DysonSphereFunctions
|
||||
public Vector3 posC;
|
||||
|
||||
public float area;
|
||||
public int vertCount;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,6 +71,8 @@ public static class UIConfigWindow
|
||||
I18N.Add("Generate illegal dyson shell", "Generate an illegal dyson shell (!!All shells will be removed first!!)", "生成单层仙术戴森壳(!!会先删除全部的壳!!)");
|
||||
I18N.Add("Keep max production shells and remove others", "Keep max production shells and remove others", "保留发电量最高的戴森壳并移除其他戴森壳");
|
||||
I18N.Add("Duplicate shells from that with highest production", "Duplicate shells from that with highest production", "从发电量最高的壳复制戴森壳");
|
||||
I18N.Add("Generate illegal dyson shell quickly", "Generate illegal dyson shell quickly", "快速生成仙术戴森壳");
|
||||
I18N.Add("Shells count", "Shells count", "壳面数量");
|
||||
I18N.Add("WARNING: This operation can be very slow, continue?", "WARNING: This operation can be very slow, continue?", "警告:此操作可能非常慢,继续吗?");
|
||||
I18N.Add("WARNING: This operation is DANGEROUS, continue?", "WARNING: This operation is DANGEROUS, continue?", "警告:此操作非常危险,继续吗?");
|
||||
I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
|
||||
@@ -301,6 +303,7 @@ public static class UIConfigWindow
|
||||
wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
|
||||
{
|
||||
y += 72f;
|
||||
var originalY = y;
|
||||
var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () => {
|
||||
UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
|
||||
() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutput(); });
|
||||
@@ -317,6 +320,16 @@ public static class UIConfigWindow
|
||||
});
|
||||
y += 30f;
|
||||
var slider1 = wnd.AddSlider(x + 20f, y, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
|
||||
|
||||
y = originalY;
|
||||
var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () => {
|
||||
UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
|
||||
() => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); });
|
||||
});
|
||||
y += 30f;
|
||||
var txt2 = wnd.AddText2(x, y, tab4, "Shells count", 15, "text-shells-count");
|
||||
var slider2 = wnd.AddSlider(x + txt2.preferredWidth + 5f, y + 6f, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
|
||||
|
||||
Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged += onIllegalDysonShellFunctionsChanged;
|
||||
wnd.OnFree += () => { Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged -= onIllegalDysonShellFunctionsChanged; };
|
||||
onIllegalDysonShellFunctionsChanged(null, null);
|
||||
@@ -327,6 +340,10 @@ public static class UIConfigWindow
|
||||
btn2.gameObject.SetActive(enabled);
|
||||
btn3.gameObject.SetActive(enabled);
|
||||
slider1.gameObject.SetActive(enabled);
|
||||
|
||||
btn4.gameObject.SetActive(!enabled);
|
||||
txt2.gameObject.SetActive(!enabled);
|
||||
slider2.gameObject.SetActive(!enabled);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user