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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 20:13:29 +08:00

new function to generate illegal shells quickly

This commit is contained in:
2025-09-21 01:37:09 +08:00
parent 5b4633e54c
commit 4584895345
2 changed files with 332 additions and 151 deletions

View File

@@ -5,6 +5,7 @@ using System.Threading;
using System.Threading.Tasks;
using BepInEx.Configuration;
using HarmonyLib;
using Unity.Jobs;
using UnityEngine;
using UXAssist.Common;
@@ -14,26 +15,71 @@ public static class DysonSphereFunctions
{
public static ConfigEntry<bool> IllegalDysonShellFunctionsEnabled;
public static ConfigEntry<int> ShellsCountForFunctions;
private static double factor0, factor1, factor2, factor3;
const ulong rawNum0 = 0x3FED4D1BA3920BFAUL; // cosr
const ulong rawNum1 = 0x3FD9B9832ADBFC16UL; // sinr
const ulong rawNum2 = 0x3FE279A74590331DUL;
const ulong rawNum3 = 0x3FEBB67AE8584CAAUL; // cos30
private static readonly double factor0 = RawToDouble(rawNum0);
private static readonly double factor1 = RawToDouble(rawNum1);
private static readonly double factor2 = RawToDouble(rawNum2);
private static readonly double factor3 = RawToDouble(rawNum3);
private static readonly PrecalculatedTriangle[] PrecalculatedTriangles = [
new PrecalculatedTriangle() { MaxOrbitRadius = 6869, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x45D66000U)}, PosB = new Vector3() { x = RawToFloat(0x2C88BEC4U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC5D66000U)}, PosC = new Vector3() { x = RawToFloat(0xC5D66000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xABB1589BU)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 13573, PosA = new Vector3() { x = RawToFloat(0x46540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2C87400AU)}, PosB = new Vector3() { x = RawToFloat(0x4652DEA6U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC4B14E71U)}, PosC = new Vector3() { x = RawToFloat(0xC6540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC2F683EU)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 21257, PosA = new Vector3() { x = RawToFloat(0x46A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2CD3CBAAU)}, PosB = new Vector3() { x = RawToFloat(0xC6070C9DU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC697A9AEU)}, PosC = new Vector3() { x = RawToFloat(0xC6A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC8956FFU)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 29718, PosA = new Vector3() { x = RawToFloat(0x469B4FBEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x46AC7DAAU)}, PosB = new Vector3() { x = RawToFloat(0x46E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D140EBCU)}, PosC = new Vector3() { x = RawToFloat(0xC6E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACC0046AU)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 38834, PosA = new Vector3() { x = RawToFloat(0x4717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D4181A3U)}, PosB = new Vector3() { x = RawToFloat(0x45FC49B0U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7145D79U)}, PosC = new Vector3() { x = RawToFloat(0xC717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACFAF5D4U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 48523, PosA = new Vector3() { x = RawToFloat(0x473D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D71CBB9U)}, PosB = new Vector3() { x = RawToFloat(0xC73D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD1CCB2AU)}, PosC = new Vector3() { x = RawToFloat(0xC72D2539U), y = RawToFloat(0x00000000U), z = RawToFloat(0x469A2DB9U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 58724, PosA = new Vector3() { x = RawToFloat(0x47656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D925038U)}, PosB = new Vector3() { x = RawToFloat(0xC7656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD3DC153U)}, PosC = new Vector3() { x = RawToFloat(0xC7518B63U), y = RawToFloat(0x00000000U), z = RawToFloat(0x46BA9727U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 69389, PosA = new Vector3() { x = RawToFloat(0x47878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DACE001U)}, PosB = new Vector3() { x = RawToFloat(0xC7878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD603407U)}, PosC = new Vector3() { x = RawToFloat(0xC7078200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x476AB4D7U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 80481, PosA = new Vector3() { x = RawToFloat(0x479D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DC88874U)}, PosB = new Vector3() { x = RawToFloat(0xC79D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD82095EU)}, PosC = new Vector3() { x = RawToFloat(0xC71D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x478820DDU)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 91970, PosA = new Vector3() { x = RawToFloat(0x47B2A01EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x461631C0U)}, PosB = new Vector3() { x = RawToFloat(0x47B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DE5234DU)}, PosC = new Vector3() { x = RawToFloat(0xC7B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD9495E6U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 103831, PosA = new Vector3() { x = RawToFloat(0x476E65BEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47A4101EU)}, PosB = new Vector3() { x = RawToFloat(0x47CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E015B75U)}, PosC = new Vector3() { x = RawToFloat(0xC7CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADA7C3C0U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 116040, PosA = new Vector3() { x = RawToFloat(0x47E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E108E84U)}, PosB = new Vector3() { x = RawToFloat(0xC7E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADBB7A19U)}, PosC = new Vector3() { x = RawToFloat(0xC70C0F3EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47D7878CU)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 128580, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47FB1D00U)}, PosB = new Vector3() { x = RawToFloat(0x47A80710U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47BA9D10U)}, PosC = new Vector3() { x = RawToFloat(0x2EA02E04U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7FB1D00U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 141433, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x480A1D80U)}, PosB = new Vector3() { x = RawToFloat(0x47A25D3CU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47DF79A3U)}, PosC = new Vector3() { x = RawToFloat(0x2EB03393U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC80A1D80U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 154586, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4816F500U)}, PosB = new Vector3() { x = RawToFloat(0x47B175ECU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47F440EDU)}, PosC = new Vector3() { x = RawToFloat(0x2EC0959FU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC816F500U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 168025, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48241500U)}, PosB = new Vector3() { x = RawToFloat(0x48241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E51542AU)}, PosC = new Vector3() { x = RawToFloat(0xC8241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE07BD7FU)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 181738, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48317880U)}, PosB = new Vector3() { x = RawToFloat(0x48317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E6268D3U)}, PosC = new Vector3() { x = RawToFloat(0xC8317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE12D0F8U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 195715, PosA = new Vector3() { x = RawToFloat(0x469FD288U), y = RawToFloat(0x00000000U), z = RawToFloat(0x483E1379U)}, PosB = new Vector3() { x = RawToFloat(0x483F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E73D398U)}, PosC = new Vector3() { x = RawToFloat(0xC83F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE1E1C47U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 209946, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x484D0500U)}, PosB = new Vector3() { x = RawToFloat(0x48092F52U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48185BF5U)}, PosC = new Vector3() { x = RawToFloat(0x2F02C70CU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC84D0500U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 224422, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x485B2900U)}, PosB = new Vector3() { x = RawToFloat(0x4812A593U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4822DE24U)}, PosC = new Vector3() { x = RawToFloat(0x2F0BCC2BU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC85B2900U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 239136, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48698680U)}, PosB = new Vector3() { x = RawToFloat(0x481C424DU), y = RawToFloat(0x00000000U), z = RawToFloat(0x482D8B0EU)}, PosC = new Vector3() { x = RawToFloat(0x2F14F5F7U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8698680U)} },
new PrecalculatedTriangle() { MaxOrbitRadius = 250000, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48742180U)}, PosB = new Vector3() { x = RawToFloat(0x48235AFEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x48356CB1U)}, PosC = new Vector3() { x = RawToFloat(0x2F1BB9CEU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8742180U)} },
];
struct PrecalculatedTriangle
{
public int MaxOrbitRadius;
public Vector3 PosA;
public Vector3 PosB;
public Vector3 PosC;
}
private static double RawToDouble(ulong value)
{
unsafe
{
return *(double*)&value;
}
}
private static float RawToFloat(uint value)
{
unsafe
{
return *(float*)&value;
}
}
public static void Init()
{
var rawNum0 = 0x3FED4D1BA3920BFAUL; // cosr
var rawNum1 = 0x3FD9B9832ADBFC16UL; // sinr
var rawNum2 = 0x3FE279A74590331DUL;
var rawNum3 = 0x3FEBB67AE8584CAAUL; // cos30
unsafe
{
factor0 = *(double*)&rawNum0;
factor1 = *(double*)&rawNum1;
factor2 = *(double*)&rawNum2;
factor3 = *(double*)&rawNum3;
}
I18N.Add("You are not in any system.", "You are not in any system.", "你不在任何星系中");
I18N.Add("There is no Dyson Sphere shell on \"{0}\".", "There is no Dyson Sphere shell on \"{0}\".", "“{0}”上没有可建造的戴森壳");
I18N.Add("There is no Dyson Sphere data on \"{0}\".", "There is no Dyson Sphere data on \"{0}\".", "“{0}”上没有戴森球数据");
I18N.Add("This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "这将立即完成“{0}”上的所有戴森壳。你确定吗?");
I18N.Add("No precalculated shell found for radius {0}.", "No precalculated shell found for radius {0}.", "没有找到适合半径 {0} 的预计算壳面");
}
public static void CompleteShellsInstantly()
@@ -401,143 +447,6 @@ public static class DysonSphereFunctions
return vmap.Count;
}
private static int CalculateTriangleVertCount2(Vector3[] pos)
{
if (pos.Length != 3) return -1;
VectorLF3[] polygon = [pos[0], pos[1], pos[2]];
VectorLF3 sum = VectorLF3.zero;
double num = 0.0;
for (int i = 0; i < 3; i++)
{
double num2 = Vector3.Distance(pos[i], pos[(i + 1) % 3]);
VectorLF3 vectorLF2 = ((VectorLF3)pos[i] + (VectorLF3)pos[(i + 1) % 3]) * 0.5;
sum += vectorLF2 * num2;
num += num2;
}
var radius = Math.Round(polygon[0].magnitude * 10.0) / 10.0;
for (int j = 0; j < polygon.Length; j++)
{
polygon[j] = polygon[j].normalized * radius;
}
var center = (sum / num).normalized * radius;
float num3 = 0f;
for (int k = 0; k < 3; k++)
{
float num4 = Vector3.Distance(center, polygon[k]);
if (num4 > num3)
{
num3 = num4;
}
}
var gridScale = (int)(Math.Pow(radius / 4000.0, 0.75) + 0.5);
gridScale = ((gridScale < 1) ? 1 : gridScale);
var gridSize = gridScale * 80f;
var gridSizeDouble = (double)gridSize;
var cpPerVertex = gridScale * gridScale * 2;
var num5 = (int)((double)num3 / factor3 / gridSizeDouble + 2.5);
var xaxis = VectorLF3.Cross(center, Vector3.up).normalized;
if (xaxis.magnitude < 0.1)
{
xaxis = new VectorLF3(0f, 0f, 1f);
}
var yaxis = VectorLF3.Cross(xaxis, center).normalized;
var raydir = xaxis * factor0 + yaxis * factor1;
var w1axis = xaxis * (0.5 * gridSizeDouble) - yaxis * (factor3 * gridSizeDouble);
var w2axis = xaxis * (0.5 * gridSizeDouble) + yaxis * (factor3 * gridSizeDouble);
var w0axis = xaxis * gridSizeDouble;
var t1axis = yaxis * (gridSizeDouble * factor2 * 0.5) - xaxis * (gridSizeDouble * 0.5);
var t2axis = yaxis * (gridSizeDouble * factor2 * 0.5) + xaxis * (gridSizeDouble * 0.5);
var t0axis = yaxis * (gridSizeDouble / factor3 * 0.5);
var polyn = new VectorLF3[3];
var polynu = new double[3];
for (int l = 0; l < 3; l++)
{
polyn[l] = VectorLF3.Cross(polygon[l], polygon[(l + 1) % 3]).normalized;
polynu[l] = polyn[l].x * raydir.x + polyn[l].y * raydir.y + polyn[l].z * raydir.z;
}
var vmap = new Dictionary<int, Vector3>();
double num7 = gridSizeDouble * 0.5;
for (int m = -num5; m <= num5; m++)
{
for (int n = -num5; n <= num5; n++)
{
if (m - n <= num5 && m - n >= -num5)
{
VectorLF3 vectorLF3;
vectorLF3.x = center.x + w0axis.x * m - w1axis.x * n;
vectorLF3.y = center.y + w0axis.y * m - w1axis.y * n;
vectorLF3.z = center.z + w0axis.z * m - w1axis.z * n;
double num8 = radius / vectorLF3.magnitude;
vectorLF3 *= num8;
int num9 = 0;
for (int num10 = 0; num10 < 3; num10++)
{
double num11 = -(polyn[num10].x * vectorLF3.x + polyn[num10].y * vectorLF3.y + polyn[num10].z * vectorLF3.z) / polynu[num10];
if (num11 >= 0.0)
{
VectorLF3 normalized2 = new VectorLF3(vectorLF3.x + num11 * raydir.x, vectorLF3.y + num11 * raydir.y, vectorLF3.z + num11 * raydir.z).normalized;
normalized2 *= radius;
VectorLF3 vectorLF4 = polygon[num10] - normalized2;
VectorLF3 vectorLF5 = polygon[(num10 + 1) % 3] - normalized2;
double num12 = vectorLF4.x * vectorLF5.x + vectorLF4.y * vectorLF5.y + vectorLF4.z * vectorLF5.z;
if (num12 < 0.0 || (num12 == 0.0 && vectorLF4.x == 0.0 && vectorLF4.y == 0.0 && vectorLF4.z == 0.0))
{
num9++;
}
}
}
if ((num9 & 1) == 1)
{
int num13 = DysonShell._get_key(m, n);
vmap[num13] = vectorLF3;
}
else
{
for (int num14 = 0; num14 < 3; num14++)
{
VectorLF3 vectorLF6 = polygon[num14];
VectorLF3 vectorLF7 = polyn[num14];
VectorLF3 vectorLF8 = vectorLF3 - vectorLF6;
double num15 = vectorLF7.x * vectorLF8.x + vectorLF7.y * vectorLF8.y + vectorLF7.z * vectorLF8.z;
double num16 = Math.Abs(num15);
if (num16 <= num7)
{
VectorLF3 vectorLF9 = polygon[(num14 + 1) % 3];
VectorLF3 vectorLF10 = vectorLF3 - vectorLF7 * num15;
VectorLF3 vectorLF11 = vectorLF9 - vectorLF6;
double magnitude = vectorLF11.magnitude;
VectorLF3 vectorLF12 = vectorLF11 / magnitude;
VectorLF3 vectorLF13 = vectorLF10 - vectorLF6;
double num17 = vectorLF12.x * vectorLF13.x + vectorLF12.y * vectorLF13.y + vectorLF12.z * vectorLF13.z;
double num18;
if (num17 < 0.0)
{
num18 = vectorLF8.magnitude;
}
else if (num17 > magnitude)
{
num18 = (vectorLF3 - vectorLF9).magnitude;
}
else
{
num18 = num16;
}
if (num18 <= num7)
{
int num19 = DysonShell._get_key(m, n);
vmap[num19] = vectorLF3;
break;
}
}
}
}
}
}
}
return vmap.Count;
}
private static bool MyGenerateGeometry(this DysonShell shell)
{
VectorLF3 sum = VectorLF3.zero;
@@ -978,9 +887,9 @@ public static class DysonSphereFunctions
return 0;
}
// CheatEnabler.Logger.LogDebug($"Shell {shellId} My VertCount: {DysonShell.s_vmap.Count}");
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Calc VertCount: {CalculateTriangleVertCount2([shell.nodes[0].pos, shell.nodes[1].pos, shell.nodes[2].pos])}");
// shell.GenerateGeometry();
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Orig VertCount: {DysonShell.s_vmap.Count}");
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Calc VertCount: {CalculateTriangleVertCount2([shell.nodes[0].pos, shell.nodes[1].pos, shell.nodes[2].pos])}");
for (int j = 0; j < shell.nodes.Count; j++)
{
shell.nodes[j].shells.Add(shell);
@@ -1250,6 +1159,98 @@ public static class DysonSphereFunctions
dysonSphere.modelRenderer.RebuildModels();
}
public static void CreateIllegalDysonShellQuickly(int triangleCount)
{
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
return;
}
}
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere data on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
return;
}
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
for (int i = 1; i <= 10; i++)
{
var layer = dysonSphere.layersIdBased[i];
if (layer != null) {
continue;
}
var radius = dysonSphere.maxOrbitRadius;
for (; radius > 4000; radius -= 10) {
if (dysonSphere.CheckLayerRadius(radius) == 0) {
break;
}
}
PrecalculatedTriangle triangle;
try {
triangle = PrecalculatedTriangles.First(t => t.MaxOrbitRadius > radius);
} catch (InvalidOperationException) {
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("No precalculated triangle found for radius {0}.".Translate(), radius), "确定".Translate(), UIMessageBox.ERROR, null);
return;
}
layer = dysonSphere.AddLayerOnId(i, radius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / radius) / radius * 57.2957802f);
if (layer == null) return;
Vector3[] nodePos = [triangle.PosA.normalized * radius, triangle.PosB.normalized * radius, triangle.PosC.normalized * radius];
DysonNode[] nodes = [layer.QuickAddDysonNode(0, nodePos[0]), layer.QuickAddDysonNode(0, nodePos[1]), layer.QuickAddDysonNode(0, nodePos[2])];
DysonFrame[] frames = [layer.QuickAddDysonFrame(0, nodes[0], nodes[1], false), layer.QuickAddDysonFrame(0, nodes[1], nodes[2], false), layer.QuickAddDysonFrame(0, nodes[2], nodes[0], false)];
var shellId = layer.QuickAddDysonShell(0, nodes, frames, false);
if (shellId == 0) return;
var shell = layer.shellPool[shellId];
long[] cpMax = [.. nodes.Select(node => node.totalCpMax)];
long[] totalCpMax = [.. cpMax];
var dirtyFrames = new HashSet<int>();
for (var j = 1; j < triangleCount; j++)
{
dirtyFrames.Clear();
for (var k = 0; k < 3; k++)
{
totalCpMax[k] += cpMax[k];
if (totalCpMax[k] > int.MaxValue)
{
totalCpMax[k] = cpMax[k];
dirtyFrames.Add(k > 0 ? k - 1 : 2);
dirtyFrames.Add(k);
nodes[k] = layer.QuickAddDysonNode(0, nodePos[k]);
}
}
foreach (var frameId in dirtyFrames)
{
frames[frameId] = layer.QuickAddDysonFrame(0, nodes[frameId], nodes[(frameId + 1) % 3], false);
}
layer.QuickAddDysonShell(0, nodes, frames, false);
}
foreach (var node in nodes)
{
node.RecalcSpReq();
node.RecalcCpReq();
}
dysonSphere.CheckAutoNodes();
if (dysonSphere.autoNodeCount <= 0) dysonSphere.PickAutoNode();
dysonSphere.modelRenderer.RebuildModels();
GameMain.gameScenario.NotifyOnPlanDysonShell();
return;
}
}
public static void CreateIllegalDysonShellWithMaxOutput()
{
StarData star = null;
@@ -1384,6 +1385,168 @@ public static class DysonSphereFunctions
dysonSphere.inGameRenderMaskL = 0;
}
public static void CreateIllegalDysonShellsSpecially()
{
var lastGridScale = 0;
var radiusList = new List<int>();
for (var r = 4000; r <= 250000; r++) {
var gridScale = (int)(Math.Pow(r / 4000.0, 0.75) + 0.5);
gridScale = (gridScale < 1) ? 1 : gridScale;
if (gridScale == lastGridScale) continue;
lastGridScale = gridScale;
radiusList.Add(r);
CheatEnabler.Logger.LogDebug($"Grid Scale: {gridScale} from {r}");
}
radiusList.Add(250000);
StarData star = null;
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
{
star = dysonEditor.selection.viewStar;
}
if (star == null)
{
star = GameMain.data?.localStar;
if (star == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
return;
}
}
UXAssist.Functions.DysonSphereFunctions.InitCurrentDysonLayer(star, 0);
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
if (dysonSphere == null)
{
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere data on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
return;
}
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
var shellsChanged = false;
var mutex = new object();
for (var idx = 1; idx <= 2; idx++)
{
Dictionary<(int, int), int> availableFrames = [];
HashSet<int> unusedFrameIds = [];
var layer = dysonSphere.layersIdBased[idx];
if (layer != null)
{
dysonSphere.RemoveLayer(idx);
}
var orbitRadius = (radiusList[idx] - 1) / 10 * 10f;
layer = dysonSphere.AddLayerOnId(idx, orbitRadius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / orbitRadius) / orbitRadius * 57.2957802f);
if (layer == null) return;
var supposedShells = new List<SupposedShell>(60 * 59 * 58);
Vector3[] nodePos = new Vector3[60];
for (var i = 0; i < 60; i++)
{
nodePos[i] = new Vector3((float)Math.Sin(Math.PI * 2 * i / 60), 0, (float)Math.Cos(Math.PI * 2 * i / 60));
}
for (var i = 0; i < 58; i++)
{
for (var j = i + 1; j < 59; j++)
{
for (var k = j + 1; k < 60; k++)
{
var area = Vector3.Cross(nodePos[j] - nodePos[i], nodePos[k] - nodePos[i]).sqrMagnitude;
supposedShells.Add(new SupposedShell { posA = nodePos[i], posB = nodePos[j], posC = nodePos[k], area = area });
}
}
}
supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
var options = new ParallelOptions { MaxDegreeOfParallelism = Environment.ProcessorCount - 1 };
var gridScale = (int)(Math.Pow(orbitRadius / 4000.0, 0.75) + 0.5);
gridScale = (gridScale < 1) ? 1 : gridScale;
var cpPerVertex = gridScale * gridScale * 2;
var barrier = 0x7FFFFFFF / cpPerVertex;
if (barrier > 30000) barrier = 30000;
Parallel.For(0, supposedShells.Count, options, (j, _) =>
{
var sshell = supposedShells[j];
var vertCount = CalculateTriangleVertCount([sshell.posA * orbitRadius, sshell.posB * orbitRadius, sshell.posC * orbitRadius]);
if (vertCount > barrier)
{
sshell.vertCount = -1;
}
else
{
sshell.vertCount = vertCount;
}
});
supposedShells.Sort((a, b) => b.vertCount.CompareTo(a.vertCount));
for (var j = 0; j < supposedShells.Count && supposedShells[j].vertCount > 0; j++)
{
var sshell = supposedShells[j];
CheatEnabler.Logger.LogDebug($"Checking Triangle {j}[{orbitRadius}] with {sshell.vertCount} vertices");
var result = Parallel.For((radiusList[idx - 1] + 9) / 10, (radiusList[idx] + 9) / 10, options, (k, loopState) =>
{
var orbitRadius = k * 10f;
var gridScale = (int)(Math.Pow(orbitRadius / 4000.0, 0.75) + 0.5);
gridScale = (gridScale < 1) ? 1 : gridScale;
var cpPerVertex = gridScale * gridScale * 2;
var barrier = 0x7FFFFFFF / cpPerVertex;
if (barrier > 31000) barrier = 31000;
if (loopState.ShouldExitCurrentIteration) return;
var vertCount = CalculateTriangleVertCount([sshell.posA * orbitRadius, sshell.posB * orbitRadius, sshell.posC * orbitRadius]);
lock (mutex)
{
if (loopState.ShouldExitCurrentIteration) return;
if (vertCount > barrier)
{
CheatEnabler.Logger.LogDebug($"EXCEEDED: Triangle {j}[{orbitRadius}] has {vertCount} vertices");
loopState.Stop();
}
}
});
if (!result.IsCompleted)
{
continue;
}
layer.nodePool = new DysonNode[64];
layer.nodeRecycle = new int[64];
layer.nodeRecycleCursor = 0;
layer.nodeCapacity = 64;
layer.nodeCursor = 1;
layer.framePool = new DysonFrame[64];
layer.frameRecycle = new int[64];
layer.frameRecycleCursor = 0;
layer.frameCapacity = 64;
layer.frameCursor = 1;
layer.shellPool = new DysonShell[64];
layer.shellRecycle = new int[64];
layer.shellRecycleCursor = 0;
layer.shellCapacity = 64;
layer.shellCursor = 1;
DysonNode[] newNodes = [layer.QuickAddDysonNode(0, sshell.posA * orbitRadius), layer.QuickAddDysonNode(0, sshell.posB * orbitRadius), layer.QuickAddDysonNode(0, sshell.posC * orbitRadius)];
DysonFrame[] newFrames = [layer.QuickAddDysonFrame(0, newNodes[0], newNodes[1], false), layer.QuickAddDysonFrame(0, newNodes[1], newNodes[2], false), layer.QuickAddDysonFrame(0, newNodes[2], newNodes[0], false)];
layer.QuickAddDysonShell(0, newNodes, newFrames, false);
foreach (var node in newNodes)
{
node.RecalcSpReq();
node.RecalcCpReq();
}
shellsChanged = true;
break;
}
}
dysonSphere.CheckAutoNodes();
if (dysonSphere.autoNodeCount <= 0) dysonSphere.PickAutoNode();
dysonSphere.modelRenderer.RebuildModels();
if (shellsChanged) GameMain.gameScenario.NotifyOnPlanDysonShell();
dysonSphere.inEditorRenderMaskS = 0;
dysonSphere.inEditorRenderMaskL = 0;
dysonSphere.inGameRenderMaskS = 0;
dysonSphere.inGameRenderMaskL = 0;
}
private static int AlignUpToPowerOfTwo(int value)
{
value--;
@@ -1402,5 +1565,6 @@ public static class DysonSphereFunctions
public Vector3 posC;
public float area;
public int vertCount;
}
}

View File

@@ -71,6 +71,8 @@ public static class UIConfigWindow
I18N.Add("Generate illegal dyson shell", "Generate an illegal dyson shell (!!All shells will be removed first!!)", "生成单层仙术戴森壳(!!会先删除全部的壳!!)");
I18N.Add("Keep max production shells and remove others", "Keep max production shells and remove others", "保留发电量最高的戴森壳并移除其他戴森壳");
I18N.Add("Duplicate shells from that with highest production", "Duplicate shells from that with highest production", "从发电量最高的壳复制戴森壳");
I18N.Add("Generate illegal dyson shell quickly", "Generate illegal dyson shell quickly", "快速生成仙术戴森壳");
I18N.Add("Shells count", "Shells count", "壳面数量");
I18N.Add("WARNING: This operation can be very slow, continue?", "WARNING: This operation can be very slow, continue?", "警告:此操作可能非常慢,继续吗?");
I18N.Add("WARNING: This operation is DANGEROUS, continue?", "WARNING: This operation is DANGEROUS, continue?", "警告:此操作非常危险,继续吗?");
I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
@@ -301,6 +303,7 @@ public static class UIConfigWindow
wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
{
y += 72f;
var originalY = y;
var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () => {
UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutput(); });
@@ -317,6 +320,16 @@ public static class UIConfigWindow
});
y += 30f;
var slider1 = wnd.AddSlider(x + 20f, y, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
y = originalY;
var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () => {
UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
() => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); });
});
y += 30f;
var txt2 = wnd.AddText2(x, y, tab4, "Shells count", 15, "text-shells-count");
var slider2 = wnd.AddSlider(x + txt2.preferredWidth + 5f, y + 6f, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged += onIllegalDysonShellFunctionsChanged;
wnd.OnFree += () => { Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged -= onIllegalDysonShellFunctionsChanged; };
onIllegalDysonShellFunctionsChanged(null, null);
@@ -327,6 +340,10 @@ public static class UIConfigWindow
btn2.gameObject.SetActive(enabled);
btn3.gameObject.SetActive(enabled);
slider1.gameObject.SetActive(enabled);
btn4.gameObject.SetActive(!enabled);
txt2.gameObject.SetActive(!enabled);
slider2.gameObject.SetActive(!enabled);
}
}