mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 04:13:32 +08:00
1571 lines
74 KiB
C#
1571 lines
74 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using BepInEx.Configuration;
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using HarmonyLib;
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using Unity.Jobs;
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using UnityEngine;
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using UXAssist.Common;
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namespace CheatEnabler.Functions;
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public static class DysonSphereFunctions
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{
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public static ConfigEntry<bool> IllegalDysonShellFunctionsEnabled;
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public static ConfigEntry<int> ShellsCountForFunctions;
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const ulong rawNum0 = 0x3FED4D1BA3920BFAUL; // cosr
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const ulong rawNum1 = 0x3FD9B9832ADBFC16UL; // sinr
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const ulong rawNum2 = 0x3FE279A74590331DUL;
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const ulong rawNum3 = 0x3FEBB67AE8584CAAUL; // cos30
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private static readonly double factor0 = RawToDouble(rawNum0);
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private static readonly double factor1 = RawToDouble(rawNum1);
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private static readonly double factor2 = RawToDouble(rawNum2);
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private static readonly double factor3 = RawToDouble(rawNum3);
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private static readonly PrecalculatedTriangle[] PrecalculatedTriangles = [
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new PrecalculatedTriangle() { MaxOrbitRadius = 6869, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x45D66000U)}, PosB = new Vector3() { x = RawToFloat(0x2C88BEC4U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC5D66000U)}, PosC = new Vector3() { x = RawToFloat(0xC5D66000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xABB1589BU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 13573, PosA = new Vector3() { x = RawToFloat(0x46540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2C87400AU)}, PosB = new Vector3() { x = RawToFloat(0x4652DEA6U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC4B14E71U)}, PosC = new Vector3() { x = RawToFloat(0xC6540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC2F683EU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 21257, PosA = new Vector3() { x = RawToFloat(0x46A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2CD3CBAAU)}, PosB = new Vector3() { x = RawToFloat(0xC6070C9DU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC697A9AEU)}, PosC = new Vector3() { x = RawToFloat(0xC6A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC8956FFU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 29718, PosA = new Vector3() { x = RawToFloat(0x469B4FBEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x46AC7DAAU)}, PosB = new Vector3() { x = RawToFloat(0x46E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D140EBCU)}, PosC = new Vector3() { x = RawToFloat(0xC6E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACC0046AU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 38834, PosA = new Vector3() { x = RawToFloat(0x4717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D4181A3U)}, PosB = new Vector3() { x = RawToFloat(0x45FC49B0U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7145D79U)}, PosC = new Vector3() { x = RawToFloat(0xC717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACFAF5D4U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 48523, PosA = new Vector3() { x = RawToFloat(0x473D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D71CBB9U)}, PosB = new Vector3() { x = RawToFloat(0xC73D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD1CCB2AU)}, PosC = new Vector3() { x = RawToFloat(0xC72D2539U), y = RawToFloat(0x00000000U), z = RawToFloat(0x469A2DB9U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 58724, PosA = new Vector3() { x = RawToFloat(0x47656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D925038U)}, PosB = new Vector3() { x = RawToFloat(0xC7656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD3DC153U)}, PosC = new Vector3() { x = RawToFloat(0xC7518B63U), y = RawToFloat(0x00000000U), z = RawToFloat(0x46BA9727U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 69389, PosA = new Vector3() { x = RawToFloat(0x47878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DACE001U)}, PosB = new Vector3() { x = RawToFloat(0xC7878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD603407U)}, PosC = new Vector3() { x = RawToFloat(0xC7078200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x476AB4D7U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 80481, PosA = new Vector3() { x = RawToFloat(0x479D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DC88874U)}, PosB = new Vector3() { x = RawToFloat(0xC79D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD82095EU)}, PosC = new Vector3() { x = RawToFloat(0xC71D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x478820DDU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 91970, PosA = new Vector3() { x = RawToFloat(0x47B2A01EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x461631C0U)}, PosB = new Vector3() { x = RawToFloat(0x47B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DE5234DU)}, PosC = new Vector3() { x = RawToFloat(0xC7B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD9495E6U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 103831, PosA = new Vector3() { x = RawToFloat(0x476E65BEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47A4101EU)}, PosB = new Vector3() { x = RawToFloat(0x47CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E015B75U)}, PosC = new Vector3() { x = RawToFloat(0xC7CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADA7C3C0U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 116040, PosA = new Vector3() { x = RawToFloat(0x47E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E108E84U)}, PosB = new Vector3() { x = RawToFloat(0xC7E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADBB7A19U)}, PosC = new Vector3() { x = RawToFloat(0xC70C0F3EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47D7878CU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 128580, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47FB1D00U)}, PosB = new Vector3() { x = RawToFloat(0x47A80710U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47BA9D10U)}, PosC = new Vector3() { x = RawToFloat(0x2EA02E04U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7FB1D00U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 141433, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x480A1D80U)}, PosB = new Vector3() { x = RawToFloat(0x47A25D3CU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47DF79A3U)}, PosC = new Vector3() { x = RawToFloat(0x2EB03393U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC80A1D80U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 154586, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4816F500U)}, PosB = new Vector3() { x = RawToFloat(0x47B175ECU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47F440EDU)}, PosC = new Vector3() { x = RawToFloat(0x2EC0959FU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC816F500U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 168025, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48241500U)}, PosB = new Vector3() { x = RawToFloat(0x48241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E51542AU)}, PosC = new Vector3() { x = RawToFloat(0xC8241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE07BD7FU)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 181738, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48317880U)}, PosB = new Vector3() { x = RawToFloat(0x48317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E6268D3U)}, PosC = new Vector3() { x = RawToFloat(0xC8317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE12D0F8U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 195715, PosA = new Vector3() { x = RawToFloat(0x469FD288U), y = RawToFloat(0x00000000U), z = RawToFloat(0x483E1379U)}, PosB = new Vector3() { x = RawToFloat(0x483F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E73D398U)}, PosC = new Vector3() { x = RawToFloat(0xC83F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE1E1C47U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 209946, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x484D0500U)}, PosB = new Vector3() { x = RawToFloat(0x48092F52U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48185BF5U)}, PosC = new Vector3() { x = RawToFloat(0x2F02C70CU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC84D0500U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 224422, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x485B2900U)}, PosB = new Vector3() { x = RawToFloat(0x4812A593U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4822DE24U)}, PosC = new Vector3() { x = RawToFloat(0x2F0BCC2BU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC85B2900U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 239136, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48698680U)}, PosB = new Vector3() { x = RawToFloat(0x481C424DU), y = RawToFloat(0x00000000U), z = RawToFloat(0x482D8B0EU)}, PosC = new Vector3() { x = RawToFloat(0x2F14F5F7U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8698680U)} },
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new PrecalculatedTriangle() { MaxOrbitRadius = 250000, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48742180U)}, PosB = new Vector3() { x = RawToFloat(0x48235AFEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x48356CB1U)}, PosC = new Vector3() { x = RawToFloat(0x2F1BB9CEU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8742180U)} },
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];
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struct PrecalculatedTriangle
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{
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public int MaxOrbitRadius;
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public Vector3 PosA;
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public Vector3 PosB;
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public Vector3 PosC;
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}
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private static double RawToDouble(ulong value)
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{
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unsafe
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{
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return *(double*)&value;
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}
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}
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private static float RawToFloat(uint value)
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{
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unsafe
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{
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return *(float*)&value;
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}
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}
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public static void Init()
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{
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I18N.Add("You are not in any system.", "You are not in any system.", "你不在任何星系中");
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I18N.Add("There is no Dyson Sphere shell on \"{0}\".", "There is no Dyson Sphere shell on \"{0}\".", "“{0}”上没有可建造的戴森壳");
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I18N.Add("There is no Dyson Sphere data on \"{0}\".", "There is no Dyson Sphere data on \"{0}\".", "“{0}”上没有戴森球数据");
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I18N.Add("This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?", "这将立即完成“{0}”上的所有戴森壳。你确定吗?");
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I18N.Add("No precalculated shell found for radius {0}.", "No precalculated shell found for radius {0}.", "没有找到适合半径 {0} 的预计算壳面");
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}
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public static void CompleteShellsInstantly()
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{
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StarData star = null;
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var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
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if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
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{
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star = dysonEditor.selection.viewStar;
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}
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if (star == null)
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{
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star = GameMain.data?.localStar;
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if (star == null)
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{
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UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
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return;
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}
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}
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var dysonSphere = GameMain.data?.dysonSpheres[star.index];
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if (dysonSphere == null || dysonSphere.layerCount == 0)
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{
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
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return;
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}
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format("This will complete all Dyson Sphere shells on \"{0}\" instantly. Are you sure?".Translate(), star.displayName), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, () =>
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{
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var totalNodeSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalNodeSP");
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var totalFrameSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalFrameSP");
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var totalCpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalCP");
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var rocketCount = 0L;
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var solarSailCount = 0L;
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foreach (var dysonSphereLayer in dysonSphere.layersIdBased)
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{
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if (dysonSphereLayer == null) continue;
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long totalNodeSp = 0;
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long totalFrameSp = 0;
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long totalCp = 0;
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for (var i = dysonSphereLayer.frameCursor - 1; i >= 0; i--)
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{
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var dysonFrame = dysonSphereLayer.framePool[i];
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if (dysonFrame == null || dysonFrame.id != i) continue;
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totalFrameSp += dysonFrame.spMax;
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var spMax = dysonFrame.spMax / 2;
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if (dysonFrame.spA < spMax)
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{
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rocketCount += spMax - dysonFrame.spA;
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dysonFrame.spA = spMax;
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dysonSphere.UpdateProgress(dysonFrame);
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}
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if (dysonFrame.spB < spMax)
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{
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rocketCount += spMax - dysonFrame.spB;
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dysonFrame.spB = spMax;
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dysonSphere.UpdateProgress(dysonFrame);
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}
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}
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for (var i = dysonSphereLayer.nodeCursor - 1; i >= 0; i--)
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{
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var dysonNode = dysonSphereLayer.nodePool[i];
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if (dysonNode == null || dysonNode.id != i) continue;
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dysonNode.spOrdered = 0;
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dysonNode._spReq = 0;
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totalNodeSp += dysonNode.spMax;
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var diff = dysonNode.spMax - dysonNode.sp;
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if (diff > 0)
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{
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rocketCount += diff;
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dysonNode.sp = dysonNode.spMax;
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dysonSphere.UpdateProgress(dysonNode);
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}
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dysonNode._cpReq = 0;
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dysonNode.cpOrdered = 0;
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foreach (var shell in dysonNode.shells)
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{
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var nodeIndex = shell.nodeIndexMap[dysonNode.id];
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var cpMax = (shell.vertsqOffset[nodeIndex + 1] - shell.vertsqOffset[nodeIndex]) * shell.cpPerVertex;
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totalCp += cpMax;
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diff = cpMax - shell.nodecps[nodeIndex];
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shell.nodecps[nodeIndex] = cpMax;
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shell.nodecps[shell.nodecps.Length - 1] += diff;
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solarSailCount += diff;
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if (totalCpInfo != null)
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{
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shell.SetMaterialDynamicVars();
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}
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}
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}
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totalNodeSpInfo?.SetValue(dysonSphereLayer, totalNodeSp);
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totalFrameSpInfo?.SetValue(dysonSphereLayer, totalFrameSp);
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totalCpInfo?.SetValue(dysonSphereLayer, totalCp);
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}
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dysonSphere.CheckAutoNodes();
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var productRegister = dysonSphere.productRegister;
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if (productRegister != null)
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{
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lock (productRegister)
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{
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var count = rocketCount;
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while (count > 0x40000000L)
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{
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productRegister[ProductionStatistics.DYSON_STRUCTURE_ID] += 0x40000000;
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count -= 0x40000000;
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}
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if (count > 0L) productRegister[ProductionStatistics.DYSON_STRUCTURE_ID] += (int)count;
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count = solarSailCount;
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while (count > 0x40000000L)
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{
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productRegister[ProductionStatistics.SOLAR_SAIL_ID] += 0x40000000;
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productRegister[ProductionStatistics.DYSON_CELL_ID] += 0x40000000;
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count -= 0x40000000;
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}
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if (count > 0L)
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{
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productRegister[ProductionStatistics.SOLAR_SAIL_ID] += (int)count;
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productRegister[ProductionStatistics.DYSON_CELL_ID] += (int)count;
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}
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}
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}
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var consumeRegister = dysonSphere.consumeRegister;
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if (consumeRegister != null)
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{
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lock (consumeRegister)
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{
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var count = solarSailCount;
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while (count > 0x40000000L)
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{
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consumeRegister[ProductionStatistics.SOLAR_SAIL_ID] += 0x40000000;
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count -= 0x40000000;
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}
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if (count > 0L) consumeRegister[ProductionStatistics.SOLAR_SAIL_ID] += (int)count;
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}
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}
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});
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}
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private static DysonNode QuickAddDysonNode(this DysonSphereLayer layer, int protoId, Vector3 pos)
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{
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int nodeId;
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if (layer.nodeRecycleCursor > 0)
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{
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int[] array = layer.nodeRecycle;
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int num = layer.nodeRecycleCursor - 1;
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layer.nodeRecycleCursor = num;
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nodeId = array[num];
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}
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else
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{
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int nodePoolIndex = layer.nodeCursor;
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layer.nodeCursor = nodePoolIndex + 1;
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nodeId = nodePoolIndex;
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if (nodeId == layer.nodeCapacity)
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{
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layer.SetNodeCapacity(layer.nodeCapacity * 2);
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}
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}
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DysonNode node = null;
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if (layer.nodePool[nodeId] == null)
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{
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node = new DysonNode();
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layer.nodePool[nodeId] = node;
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}
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else
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{
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node = layer.nodePool[nodeId];
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node.SetEmpty();
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}
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node.id = nodeId;
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node.protoId = protoId;
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node.layerId = layer.id;
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node.pos = pos;
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node.reserved = false;
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node.sp = 0;
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node.spMax = DysonNode.kSpPerNode;
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layer.dysonSphere.AddDysonNodeRData(node, true);
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return node;
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}
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private static DysonFrame QuickAddDysonFrame(this DysonSphereLayer layer, int protoId, DysonNode nodeA, DysonNode nodeB, bool euler)
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{
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int newId;
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if (layer.frameRecycleCursor > 0)
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{
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var array = layer.frameRecycle;
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var index = layer.frameRecycleCursor - 1;
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layer.frameRecycleCursor = index;
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newId = array[index];
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}
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else
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{
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var index = layer.frameCursor;
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layer.frameCursor = index + 1;
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newId = index;
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if (newId == layer.frameCapacity)
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{
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layer.SetFrameCapacity(layer.frameCapacity * 2);
|
|
}
|
|
}
|
|
DysonFrame frame = layer.framePool[newId];
|
|
if (frame == null)
|
|
{
|
|
frame = new DysonFrame();
|
|
layer.framePool[newId] = frame;
|
|
}
|
|
else
|
|
{
|
|
frame = layer.framePool[newId];
|
|
frame.SetEmpty();
|
|
}
|
|
frame.id = newId;
|
|
frame.layerId = layer.id;
|
|
frame.protoId = protoId + DysonSphereSegmentRenderer.nodeProtoCount;
|
|
frame.reserved = false;
|
|
frame.nodeA = nodeA;
|
|
frame.nodeB = nodeB;
|
|
frame.euler = euler;
|
|
frame.spA = 0;
|
|
frame.spB = 0;
|
|
frame.spMax = frame.segCount * DysonFrame.kSpPerSeg;
|
|
nodeA.frames.Add(frame);
|
|
nodeB.frames.Add(frame);
|
|
return frame;
|
|
}
|
|
|
|
private static readonly ThreadLocal<Dictionary<int, Vector3>> _vmap = new(() => new(16384));
|
|
private static int CalculateTriangleVertCount(Vector3[] pos)
|
|
{
|
|
if (pos.Length != 3) return -1;
|
|
VectorLF3[] polygon = [pos[0], pos[1], pos[2]];
|
|
VectorLF3 sum = VectorLF3.zero;
|
|
double num = 0.0;
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
double num2 = Vector3.Distance(pos[i], pos[(i + 1) % 3]);
|
|
VectorLF3 vectorLF2 = ((VectorLF3)pos[i] + (VectorLF3)pos[(i + 1) % 3]) * 0.5;
|
|
sum += vectorLF2 * num2;
|
|
num += num2;
|
|
}
|
|
var radius = Math.Round(polygon[0].magnitude * 10.0) / 10.0;
|
|
for (int j = 0; j < polygon.Length; j++)
|
|
{
|
|
polygon[j] = polygon[j].normalized * radius;
|
|
}
|
|
var center = (sum / num).normalized * radius;
|
|
float num3 = 0f;
|
|
for (int k = 0; k < 3; k++)
|
|
{
|
|
float num4 = Vector3.Distance(center, polygon[k]);
|
|
if (num4 > num3)
|
|
{
|
|
num3 = num4;
|
|
}
|
|
}
|
|
var gridScale = (int)(Math.Pow(radius / 4000.0, 0.75) + 0.5);
|
|
gridScale = ((gridScale < 1) ? 1 : gridScale);
|
|
var gridSize = gridScale * 80f;
|
|
var gridSizeDouble = (double)gridSize;
|
|
var cpPerVertex = gridScale * gridScale * 2;
|
|
|
|
var num5 = (int)((double)num3 / factor3 / gridSizeDouble + 2.5);
|
|
var xaxis = VectorLF3.Cross(center, Vector3.up).normalized;
|
|
if (xaxis.magnitude < 0.1)
|
|
{
|
|
xaxis = new VectorLF3(0f, 0f, 1f);
|
|
}
|
|
var yaxis = VectorLF3.Cross(xaxis, center).normalized;
|
|
var raydir = xaxis * factor0 + yaxis * factor1;
|
|
var w1axis = xaxis * (0.5 * gridSizeDouble) - yaxis * (factor3 * gridSizeDouble);
|
|
var w2axis = xaxis * (0.5 * gridSizeDouble) + yaxis * (factor3 * gridSizeDouble);
|
|
var w0axis = xaxis * gridSizeDouble;
|
|
var t1axis = yaxis * (gridSizeDouble * factor2 * 0.5) - xaxis * (gridSizeDouble * 0.5);
|
|
var t2axis = yaxis * (gridSizeDouble * factor2 * 0.5) + xaxis * (gridSizeDouble * 0.5);
|
|
var t0axis = yaxis * (gridSizeDouble / factor3 * 0.5);
|
|
var polyn = new VectorLF3[3];
|
|
var polynu = new double[3];
|
|
for (int l = 0; l < 3; l++)
|
|
{
|
|
polyn[l] = VectorLF3.Cross(polygon[l], polygon[(l + 1) % 3]).normalized;
|
|
polynu[l] = polyn[l].x * raydir.x + polyn[l].y * raydir.y + polyn[l].z * raydir.z;
|
|
}
|
|
var vmap = _vmap.Value;
|
|
vmap.Clear();
|
|
double num7 = gridSizeDouble * 0.5;
|
|
for (int m = -num5; m <= num5; m++)
|
|
{
|
|
for (int n = -num5; n <= num5; n++)
|
|
{
|
|
if (m - n <= num5 && m - n >= -num5)
|
|
{
|
|
VectorLF3 vectorLF3;
|
|
vectorLF3.x = center.x + w0axis.x * m - w1axis.x * n;
|
|
vectorLF3.y = center.y + w0axis.y * m - w1axis.y * n;
|
|
vectorLF3.z = center.z + w0axis.z * m - w1axis.z * n;
|
|
double num8 = radius / vectorLF3.magnitude;
|
|
vectorLF3 *= num8;
|
|
int num9 = 0;
|
|
for (int num10 = 0; num10 < 3; num10++)
|
|
{
|
|
double num11 = -(polyn[num10].x * vectorLF3.x + polyn[num10].y * vectorLF3.y + polyn[num10].z * vectorLF3.z) / polynu[num10];
|
|
if (num11 >= 0.0)
|
|
{
|
|
VectorLF3 normalized2 = new VectorLF3(vectorLF3.x + num11 * raydir.x, vectorLF3.y + num11 * raydir.y, vectorLF3.z + num11 * raydir.z).normalized;
|
|
normalized2 *= radius;
|
|
VectorLF3 vectorLF4 = polygon[num10] - normalized2;
|
|
VectorLF3 vectorLF5 = polygon[(num10 + 1) % 3] - normalized2;
|
|
double num12 = vectorLF4.x * vectorLF5.x + vectorLF4.y * vectorLF5.y + vectorLF4.z * vectorLF5.z;
|
|
if (num12 < 0.0 || (num12 == 0.0 && vectorLF4.x == 0.0 && vectorLF4.y == 0.0 && vectorLF4.z == 0.0))
|
|
{
|
|
num9++;
|
|
}
|
|
}
|
|
}
|
|
if ((num9 & 1) == 1)
|
|
{
|
|
int num13 = DysonShell._get_key(m, n);
|
|
vmap[num13] = vectorLF3;
|
|
}
|
|
else
|
|
{
|
|
for (int num14 = 0; num14 < 3; num14++)
|
|
{
|
|
VectorLF3 vectorLF6 = polygon[num14];
|
|
VectorLF3 vectorLF7 = polyn[num14];
|
|
VectorLF3 vectorLF8 = vectorLF3 - vectorLF6;
|
|
double num15 = vectorLF7.x * vectorLF8.x + vectorLF7.y * vectorLF8.y + vectorLF7.z * vectorLF8.z;
|
|
double num16 = Math.Abs(num15);
|
|
if (num16 <= num7)
|
|
{
|
|
VectorLF3 vectorLF9 = polygon[(num14 + 1) % 3];
|
|
VectorLF3 vectorLF10 = vectorLF3 - vectorLF7 * num15;
|
|
VectorLF3 vectorLF11 = vectorLF9 - vectorLF6;
|
|
double magnitude = vectorLF11.magnitude;
|
|
VectorLF3 vectorLF12 = vectorLF11 / magnitude;
|
|
VectorLF3 vectorLF13 = vectorLF10 - vectorLF6;
|
|
double num17 = vectorLF12.x * vectorLF13.x + vectorLF12.y * vectorLF13.y + vectorLF12.z * vectorLF13.z;
|
|
double num18;
|
|
if (num17 < 0.0)
|
|
{
|
|
num18 = vectorLF8.magnitude;
|
|
}
|
|
else if (num17 > magnitude)
|
|
{
|
|
num18 = (vectorLF3 - vectorLF9).magnitude;
|
|
}
|
|
else
|
|
{
|
|
num18 = num16;
|
|
}
|
|
if (num18 <= num7)
|
|
{
|
|
int num19 = DysonShell._get_key(m, n);
|
|
vmap[num19] = vectorLF3;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return vmap.Count;
|
|
}
|
|
|
|
private static bool MyGenerateGeometry(this DysonShell shell)
|
|
{
|
|
VectorLF3 sum = VectorLF3.zero;
|
|
double num = 0.0;
|
|
for (int i = 0; i < shell.frames.Count; i++)
|
|
{
|
|
double num2 = Vector3.Distance(shell.frames[i].nodeA.pos, shell.frames[i].nodeB.pos);
|
|
VectorLF3 vectorLF2 = ((VectorLF3)shell.frames[i].nodeA.pos + (VectorLF3)shell.frames[i].nodeB.pos) * 0.5;
|
|
sum += vectorLF2 * num2;
|
|
num += num2;
|
|
}
|
|
shell.radius = Math.Round(shell.polygon[0].magnitude * 10.0) / 10.0;
|
|
for (int j = 0; j < shell.polygon.Count; j++)
|
|
{
|
|
shell.polygon[j] = shell.polygon[j].normalized * shell.radius;
|
|
}
|
|
var normalized = (sum / num).normalized;
|
|
shell.center = normalized * shell.radius;
|
|
float num3 = 0f;
|
|
for (int k = 0; k < shell.polygon.Count; k++)
|
|
{
|
|
float num4 = Vector3.Distance(shell.center, shell.polygon[k]);
|
|
if (num4 > num3)
|
|
{
|
|
num3 = num4;
|
|
}
|
|
}
|
|
shell.gridScale = (int)(Math.Pow(shell.radius / 4000.0, 0.75) + 0.5);
|
|
shell.gridScale = ((shell.gridScale < 1) ? 1 : shell.gridScale);
|
|
shell.gridSize = shell.gridScale * 80f;
|
|
var gridSizeDouble = (double)shell.gridSize;
|
|
shell.cpPerVertex = shell.gridScale * shell.gridScale * 2;
|
|
int num5 = (int)((double)num3 / factor3 / gridSizeDouble + 2.5);
|
|
shell.xaxis = VectorLF3.Cross(normalized, Vector3.up).normalized;
|
|
if (shell.xaxis.magnitude < 0.1)
|
|
{
|
|
shell.xaxis = new VectorLF3(0f, 0f, 1f);
|
|
}
|
|
shell.yaxis = VectorLF3.Cross(shell.xaxis, normalized).normalized;
|
|
shell.raydir = shell.xaxis * factor0 + shell.yaxis * factor1;
|
|
shell.w1axis = shell.xaxis * (0.5 * gridSizeDouble) - shell.yaxis * (factor3 * gridSizeDouble);
|
|
shell.w2axis = shell.xaxis * (0.5 * gridSizeDouble) + shell.yaxis * (factor3 * gridSizeDouble);
|
|
shell.w0axis = shell.xaxis * gridSizeDouble;
|
|
shell.t1axis = shell.yaxis * (gridSizeDouble * factor2 * 0.5) - shell.xaxis * (gridSizeDouble * 0.5);
|
|
shell.t2axis = shell.yaxis * (gridSizeDouble * factor2 * 0.5) + shell.xaxis * (gridSizeDouble * 0.5);
|
|
shell.t0axis = shell.yaxis * (gridSizeDouble / factor3 * 0.5);
|
|
int count = shell.polygon.Count;
|
|
shell.polyn = new VectorLF3[count];
|
|
shell.polynu = new double[count];
|
|
for (int l = 0; l < count; l++)
|
|
{
|
|
shell.polyn[l] = VectorLF3.Cross(shell.polygon[l], shell.polygon[(l + 1) % count]).normalized;
|
|
shell.polynu[l] = shell.polyn[l].x * shell.raydir.x + shell.polyn[l].y * shell.raydir.y + shell.polyn[l].z * shell.raydir.z;
|
|
}
|
|
DysonShell.s_vmap.Clear();
|
|
DysonShell.s_outvmap.Clear();
|
|
DysonShell.s_ivmap.Clear();
|
|
double num7 = gridSizeDouble * 0.5;
|
|
for (int m = -num5; m <= num5; m++)
|
|
{
|
|
for (int n = -num5; n <= num5; n++)
|
|
{
|
|
if (m - n <= num5 && m - n >= -num5)
|
|
{
|
|
VectorLF3 vectorLF3;
|
|
vectorLF3.x = shell.center.x + shell.w0axis.x * m - shell.w1axis.x * n;
|
|
vectorLF3.y = shell.center.y + shell.w0axis.y * m - shell.w1axis.y * n;
|
|
vectorLF3.z = shell.center.z + shell.w0axis.z * m - shell.w1axis.z * n;
|
|
double num8 = shell.radius / vectorLF3.magnitude;
|
|
vectorLF3 *= num8;
|
|
int num9 = 0;
|
|
for (int num10 = 0; num10 < count; num10++)
|
|
{
|
|
double num11 = -(shell.polyn[num10].x * vectorLF3.x + shell.polyn[num10].y * vectorLF3.y + shell.polyn[num10].z * vectorLF3.z) / shell.polynu[num10];
|
|
if (num11 >= 0.0)
|
|
{
|
|
VectorLF3 normalized2 = new VectorLF3(vectorLF3.x + num11 * shell.raydir.x, vectorLF3.y + num11 * shell.raydir.y, vectorLF3.z + num11 * shell.raydir.z).normalized;
|
|
normalized2 *= shell.radius;
|
|
VectorLF3 vectorLF4 = shell.polygon[num10] - normalized2;
|
|
VectorLF3 vectorLF5 = shell.polygon[(num10 + 1) % count] - normalized2;
|
|
double num12 = vectorLF4.x * vectorLF5.x + vectorLF4.y * vectorLF5.y + vectorLF4.z * vectorLF5.z;
|
|
if (num12 < 0.0 || (num12 == 0.0 && vectorLF4.x == 0.0 && vectorLF4.y == 0.0 && vectorLF4.z == 0.0))
|
|
{
|
|
num9++;
|
|
}
|
|
}
|
|
}
|
|
if ((num9 & 1) == 1)
|
|
{
|
|
int num13 = DysonShell._get_key(m, n);
|
|
DysonShell.s_vmap[num13] = vectorLF3;
|
|
}
|
|
else
|
|
{
|
|
for (int num14 = 0; num14 < count; num14++)
|
|
{
|
|
VectorLF3 vectorLF6 = shell.polygon[num14];
|
|
VectorLF3 vectorLF7 = shell.polyn[num14];
|
|
VectorLF3 vectorLF8 = vectorLF3 - vectorLF6;
|
|
double num15 = vectorLF7.x * vectorLF8.x + vectorLF7.y * vectorLF8.y + vectorLF7.z * vectorLF8.z;
|
|
double num16 = Math.Abs(num15);
|
|
if (num16 <= num7)
|
|
{
|
|
VectorLF3 vectorLF9 = shell.polygon[(num14 + 1) % count];
|
|
VectorLF3 vectorLF10 = vectorLF3 - vectorLF7 * num15;
|
|
VectorLF3 vectorLF11 = vectorLF9 - vectorLF6;
|
|
double magnitude = vectorLF11.magnitude;
|
|
VectorLF3 vectorLF12 = vectorLF11 / magnitude;
|
|
VectorLF3 vectorLF13 = vectorLF10 - vectorLF6;
|
|
double num17 = vectorLF12.x * vectorLF13.x + vectorLF12.y * vectorLF13.y + vectorLF12.z * vectorLF13.z;
|
|
double num18;
|
|
if (num17 < 0.0)
|
|
{
|
|
num18 = vectorLF8.magnitude;
|
|
}
|
|
else if (num17 > magnitude)
|
|
{
|
|
num18 = (vectorLF3 - vectorLF9).magnitude;
|
|
}
|
|
else
|
|
{
|
|
num18 = num16;
|
|
}
|
|
if (num18 <= num7)
|
|
{
|
|
int num19 = DysonShell._get_key(m, n);
|
|
DysonShell.s_vmap[num19] = vectorLF3;
|
|
DysonShell.s_outvmap[num19] = vectorLF3;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int count2 = DysonShell.s_vmap.Count;
|
|
if (count2 > 32767)
|
|
{
|
|
return false;
|
|
}
|
|
shell.verts = new Vector3[count2];
|
|
shell.uvs = new Vector2[count2];
|
|
shell.uv2s = new Vector2[count2];
|
|
shell.vkeys = new int[count2];
|
|
shell._gen_points_topo_indices(count2);
|
|
shell.vAdjs = new short[count2 * 6];
|
|
for (int num20 = 0; num20 < shell.vAdjs.Length; num20++)
|
|
{
|
|
shell.vAdjs[num20] = -1;
|
|
}
|
|
int num21 = 0;
|
|
foreach (KeyValuePair<int, Vector3> keyValuePair in DysonShell.s_vmap)
|
|
{
|
|
Vector3 value = keyValuePair.Value;
|
|
DysonShell.s_ivmap[keyValuePair.Key] = num21;
|
|
shell.verts[num21] = value;
|
|
shell.uv2s[num21].x = DysonShell.s_outvmap.ContainsKey(keyValuePair.Key) ? 0 : 1;
|
|
shell.vkeys[num21] = keyValuePair.Key;
|
|
num21++;
|
|
}
|
|
foreach (KeyValuePair<int, int> keyValuePair2 in DysonShell.s_ivmap)
|
|
{
|
|
int key = keyValuePair2.Key;
|
|
int num22 = DysonShell.s_ivmap[key];
|
|
int num23 = key + 65536;
|
|
int num24 = key - 1;
|
|
int num25 = key - 65537;
|
|
int num26 = key - 65536;
|
|
int num27 = key + 1;
|
|
int num28 = key + 65537;
|
|
bool flag = DysonShell.s_ivmap.ContainsKey(num23);
|
|
bool flag2 = DysonShell.s_ivmap.ContainsKey(num24);
|
|
bool flag3 = DysonShell.s_ivmap.ContainsKey(num25);
|
|
bool flag4 = DysonShell.s_ivmap.ContainsKey(num26);
|
|
bool flag5 = DysonShell.s_ivmap.ContainsKey(num27);
|
|
bool flag6 = DysonShell.s_ivmap.ContainsKey(num28);
|
|
shell.vAdjs[num22 * 6] = (short)(flag ? DysonShell.s_ivmap[num23] : (-1));
|
|
shell.vAdjs[num22 * 6 + 1] = (short)(flag2 ? DysonShell.s_ivmap[num24] : (-1));
|
|
shell.vAdjs[num22 * 6 + 2] = (short)(flag3 ? DysonShell.s_ivmap[num25] : (-1));
|
|
shell.vAdjs[num22 * 6 + 3] = (short)(flag4 ? DysonShell.s_ivmap[num26] : (-1));
|
|
shell.vAdjs[num22 * 6 + 4] = (short)(flag5 ? DysonShell.s_ivmap[num27] : (-1));
|
|
shell.vAdjs[num22 * 6 + 5] = (short)(flag6 ? DysonShell.s_ivmap[num28] : (-1));
|
|
}
|
|
int num29 = 0;
|
|
int num30 = 0;
|
|
for (int num31 = 0; num31 < count2; num31++)
|
|
{
|
|
double num32 = shell.radius * 2.0;
|
|
int num33 = -1;
|
|
VectorLF3 vectorLF14 = shell.verts[num31];
|
|
for (int num34 = 0; num34 < count; num34++)
|
|
{
|
|
VectorLF3 vectorLF15 = shell.polygon[num34];
|
|
VectorLF3 vectorLF16 = shell.polygon[(num34 + 1) % count];
|
|
VectorLF3 vectorLF17 = shell.polyn[num34];
|
|
VectorLF3 vectorLF18 = vectorLF14 - vectorLF15;
|
|
double num35 = vectorLF17.x * vectorLF18.x + vectorLF17.y * vectorLF18.y + vectorLF17.z * vectorLF18.z;
|
|
VectorLF3 vectorLF19 = vectorLF14 - vectorLF17 * num35;
|
|
VectorLF3 vectorLF20 = vectorLF14 - vectorLF16;
|
|
double num36 = vectorLF17.x * vectorLF20.x + vectorLF17.y * vectorLF20.y + vectorLF17.z * vectorLF20.z;
|
|
VectorLF3 vectorLF21 = vectorLF16 - vectorLF15;
|
|
double magnitude2 = vectorLF21.magnitude;
|
|
VectorLF3 vectorLF22 = vectorLF21 / magnitude2;
|
|
VectorLF3 vectorLF23 = vectorLF19 - vectorLF15;
|
|
double num37 = vectorLF22.x * vectorLF23.x + vectorLF22.y * vectorLF23.y + vectorLF22.z * vectorLF23.z;
|
|
double num38;
|
|
if (num37 < 0.0)
|
|
{
|
|
num38 = (vectorLF14 - vectorLF15).magnitude;
|
|
num38 -= Math.Abs(num35) * 0.001;
|
|
}
|
|
else if (num37 > magnitude2)
|
|
{
|
|
num38 = (vectorLF14 - vectorLF16).magnitude;
|
|
num38 -= Math.Abs(num36) * 0.001;
|
|
}
|
|
else
|
|
{
|
|
num38 = Math.Abs(num35);
|
|
num38 -= Math.Abs(num35) * 0.001;
|
|
}
|
|
if (num38 < num32)
|
|
{
|
|
num32 = num38;
|
|
num33 = num34;
|
|
}
|
|
}
|
|
shell.uv2s[num31].y = num33;
|
|
if (num29 + num30 < 49 && shell._is_point_in_shell(vectorLF14))
|
|
{
|
|
double num39 = VectorLF3.Dot(vectorLF14 - shell.polygon[num33], shell.polyn[num33]);
|
|
if (num39 > 0.1)
|
|
{
|
|
num29++;
|
|
}
|
|
else if (num39 < -0.1)
|
|
{
|
|
num30++;
|
|
}
|
|
}
|
|
}
|
|
if (num29 > num30)
|
|
{
|
|
shell.clockwise = true;
|
|
}
|
|
else
|
|
{
|
|
shell.clockwise = false;
|
|
}
|
|
shell.vertAttr = new int[count2];
|
|
shell.vertsq = new short[count2];
|
|
shell.vertsqOffset = new int[shell.nodes.Count + 1];
|
|
int count3 = shell.nodes.Count;
|
|
int num40 = count3 / 2;
|
|
for (int num41 = 0; num41 < count2; num41++)
|
|
{
|
|
Vector3 vector3 = shell.verts[num41];
|
|
double num42 = double.MaxValue;
|
|
int num43 = 0;
|
|
int num44 = 0;
|
|
int num45 = num41 + 479001600;
|
|
for (int num46 = 0; num46 < count3; num46++)
|
|
{
|
|
int num47 = num45 % count3 - num46;
|
|
if (num47 < 0)
|
|
{
|
|
num47 = -num47;
|
|
}
|
|
if (num47 > num40)
|
|
{
|
|
num47 = count3 - num47;
|
|
}
|
|
double num48 = (double)(vector3 - shell.nodes[num46].pos).sqrMagnitude;
|
|
num48 += num47;
|
|
if (num48 < num42)
|
|
{
|
|
num42 = num48;
|
|
num43 = shell.nodes[num46].id;
|
|
num44 = num46;
|
|
}
|
|
}
|
|
shell.vertAttr[num41] = num43;
|
|
shell.vertsqOffset[num44]++;
|
|
}
|
|
int num49 = 0;
|
|
for (int num50 = 0; num50 < shell.vertsqOffset.Length; num50++)
|
|
{
|
|
num49 += shell.vertsqOffset[num50];
|
|
}
|
|
Assert.True(num49 == count2);
|
|
for (int num51 = shell.vertsqOffset.Length - 1; num51 >= 0; num51--)
|
|
{
|
|
shell.vertsqOffset[num51] = num49;
|
|
if (num51 > 0)
|
|
{
|
|
num49 -= shell.vertsqOffset[num51 - 1];
|
|
}
|
|
}
|
|
Assert.Zero(num49);
|
|
shell._openListPrepare();
|
|
int num52 = shell.randSeed;
|
|
int num53 = 0;
|
|
while (num53 < count3)
|
|
{
|
|
Vector3 pos = shell.nodes[num53].pos;
|
|
int num54 = shell.nodes[num53].id;
|
|
float num55 = float.MaxValue;
|
|
int num56 = -1;
|
|
for (int num57 = 0; num57 < count2; num57++)
|
|
{
|
|
if (shell.vertAttr[num57] == num54 && (shell.vAdjs[num57 * 6] >= 0 || shell.vAdjs[num57 * 6 + 1] >= 0 || shell.vAdjs[num57 * 6 + 2] >= 0 || shell.vAdjs[num57 * 6 + 3] >= 0 || shell.vAdjs[num57 * 6 + 4] >= 0 || shell.vAdjs[num57 * 6 + 5] >= 0))
|
|
{
|
|
float sqrMagnitude = (shell.verts[num57] - pos).sqrMagnitude;
|
|
if (sqrMagnitude < num55)
|
|
{
|
|
num55 = sqrMagnitude;
|
|
num56 = num57;
|
|
}
|
|
}
|
|
}
|
|
if (num56 >= 0)
|
|
{
|
|
shell._openListAdd(num56);
|
|
}
|
|
int num58 = shell.vertsqOffset[num53];
|
|
int num59 = shell.vertsqOffset[num53 + 1] - shell.vertsqOffset[num53];
|
|
double num60 = 0.0;
|
|
for (; ; )
|
|
{
|
|
int num61 = shell._traverseRandomVertex(shell.nodes[num53].id, ref num52);
|
|
if (num61 < 0)
|
|
{
|
|
break;
|
|
}
|
|
shell.vertsq[num58++] = (short)num61;
|
|
num60 += 1.0;
|
|
shell.uvs[num61].x = num53;
|
|
shell.uvs[num61].y = (float)(num60 / num59);
|
|
if (num58 == shell.vertsqOffset[num53 + 1])
|
|
{
|
|
goto Block_57;
|
|
}
|
|
}
|
|
IL_1329:
|
|
if (num58 < shell.vertsqOffset[num53 + 1])
|
|
{
|
|
for (int num62 = 0; num62 < count2; num62++)
|
|
{
|
|
if (shell.vertAttr[num62] == num54 && !shell._tmp_marked[num62])
|
|
{
|
|
shell.vertsq[num58++] = (short)num62;
|
|
num60 += 1.0;
|
|
shell.uvs[num62].x = num53;
|
|
shell.uvs[num62].y = (float)(num60 / num59);
|
|
}
|
|
}
|
|
}
|
|
Assert.False(num58 > shell.vertsqOffset[num53 + 1]);
|
|
Assert.False(num58 < shell.vertsqOffset[num53 + 1]);
|
|
shell._openListClear();
|
|
num53++;
|
|
continue;
|
|
Block_57:
|
|
Assert.Zero(shell._tmp_openCount);
|
|
goto IL_1329;
|
|
}
|
|
shell._openListFree();
|
|
shell.vertexCount = count2;
|
|
return true;
|
|
}
|
|
|
|
private static int QuickAddDysonShell(this DysonSphereLayer layer, int protoId, DysonNode[] nodes, DysonFrame[] frames, bool limit)
|
|
{
|
|
int shellId = 0;
|
|
if (layer.shellRecycleCursor > 0)
|
|
{
|
|
int[] array = layer.shellRecycle;
|
|
int index = layer.shellRecycleCursor - 1;
|
|
layer.shellRecycleCursor = index;
|
|
shellId = array[index];
|
|
}
|
|
else
|
|
{
|
|
int index = layer.shellCursor;
|
|
layer.shellCursor = index + 1;
|
|
shellId = index;
|
|
if (shellId == layer.shellCapacity)
|
|
{
|
|
layer.SetShellCapacity(layer.shellCapacity * 2);
|
|
}
|
|
}
|
|
var shell = layer.shellPool[shellId];
|
|
if (shell == null)
|
|
{
|
|
shell = new DysonShell(layer);
|
|
layer.shellPool[shellId] = shell;
|
|
}
|
|
else
|
|
{
|
|
shell.SetEmpty();
|
|
}
|
|
shell.id = shellId;
|
|
shell.layerId = layer.id;
|
|
shell.protoId = protoId;
|
|
shell.randSeed = layer.id * 10000 + shellId;
|
|
for (int j = 0; j < nodes.Length; j++)
|
|
{
|
|
DysonNode dysonNode = nodes[j];
|
|
DysonFrame dysonFrame = frames[j];
|
|
List<Vector3> segments = dysonFrame.GetSegments();
|
|
if (dysonNode == dysonFrame.nodeA)
|
|
{
|
|
for (int k = 0; k < segments.Count - 1; k++)
|
|
{
|
|
shell.polygon.Add(segments[k]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int l = segments.Count - 1; l >= 1; l--)
|
|
{
|
|
shell.polygon.Add(segments[l]);
|
|
}
|
|
}
|
|
shell.nodeIndexMap[dysonNode.id] = shell.nodes.Count;
|
|
shell.nodes.Add(dysonNode);
|
|
shell.frames.Add(dysonFrame);
|
|
}
|
|
if (!shell.MyGenerateGeometry() || (limit && DysonShell.s_vmap.Count < 32000))
|
|
{
|
|
CheatEnabler.Logger.LogDebug($"Stripped VertCount: {DysonShell.s_vmap.Count}");
|
|
shell.Free();
|
|
layer.shellPool[shellId] = null;
|
|
int recycleIndex = layer.shellRecycleCursor;
|
|
layer.shellRecycleCursor = recycleIndex + 1;
|
|
layer.shellRecycle[recycleIndex] = shellId;
|
|
return 0;
|
|
}
|
|
// CheatEnabler.Logger.LogDebug($"Shell {shellId} My VertCount: {DysonShell.s_vmap.Count}");
|
|
// shell.GenerateGeometry();
|
|
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Orig VertCount: {DysonShell.s_vmap.Count}");
|
|
// CheatEnabler.Logger.LogDebug($"Shell {shellId} Calc VertCount: {CalculateTriangleVertCount2([shell.nodes[0].pos, shell.nodes[1].pos, shell.nodes[2].pos])}");
|
|
for (int j = 0; j < shell.nodes.Count; j++)
|
|
{
|
|
shell.nodes[j].shells.Add(shell);
|
|
}
|
|
shell.GenerateModelObjects();
|
|
return shellId;
|
|
}
|
|
|
|
private static void QuickRemoveDysonNode(this DysonSphereLayer layer, int nodeId)
|
|
{
|
|
var node = layer.nodePool[nodeId];
|
|
if (node == null || node.id != nodeId) return;
|
|
var dysonSphere = layer.dysonSphere;
|
|
dysonSphere.swarm.OnNodeRemove(layer.id, nodeId);
|
|
dysonSphere.RemoveAutoNode(node);
|
|
dysonSphere.RemoveNodeRocket(node);
|
|
dysonSphere.RemoveDysonNodeRData(node);
|
|
node.Free();
|
|
layer.nodePool[nodeId] = null;
|
|
int recycleIndex = layer.nodeRecycleCursor;
|
|
layer.nodeRecycleCursor = recycleIndex + 1;
|
|
layer.nodeRecycle[recycleIndex] = nodeId;
|
|
}
|
|
|
|
private static void QuickRemoveDysonFrame(this DysonSphereLayer layer, int frameId)
|
|
{
|
|
var frame = layer.framePool[frameId];
|
|
frame.nodeA.frames.Remove(frame);
|
|
frame.nodeB.frames.Remove(frame);
|
|
frame.Free();
|
|
layer.framePool[frameId] = null;
|
|
int recycleIndex = layer.frameRecycleCursor;
|
|
layer.frameRecycleCursor = recycleIndex + 1;
|
|
layer.frameRecycle[recycleIndex] = frameId;
|
|
}
|
|
|
|
public static void DuplicateShellsWithHighestProduction()
|
|
{
|
|
StarData star = null;
|
|
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
|
|
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
|
|
{
|
|
star = dysonEditor.selection.viewStar;
|
|
}
|
|
if (star == null)
|
|
{
|
|
star = GameMain.data?.localStar;
|
|
if (star == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
}
|
|
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
|
|
if (dysonSphere == null || dysonSphere.layerCount == 0)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
|
|
DysonSphereLayer layer = null;
|
|
var nodePos = new List<Vector3>();
|
|
var isEuler = new List<bool>();
|
|
DysonShell shell = null;
|
|
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
|
|
{
|
|
layer = dysonSphere.layersIdBased[i];
|
|
if (layer == null || layer.id != i) continue;
|
|
for (var j = 1; j < layer.shellCursor; j++)
|
|
{
|
|
shell = layer.shellPool[j];
|
|
if (shell == null) continue;
|
|
if (shell.id != j)
|
|
{
|
|
shell = null;
|
|
continue;
|
|
}
|
|
nodePos.AddRange(shell.nodes.Select(node => node.pos));
|
|
isEuler.AddRange(shell.frames.Select(frame => frame.euler));
|
|
break;
|
|
}
|
|
if (nodePos.Count > 0) break;
|
|
}
|
|
if (nodePos.Count == 0)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
var currentShellCount = layer.shellCount;
|
|
var keepCount = ShellsCountForFunctions.Value;
|
|
if (currentShellCount >= keepCount) return;
|
|
CheatEnabler.Logger.LogDebug($"NodePositions: {nodePos[0]}, {nodePos[1]}, {nodePos[2]}");
|
|
var nodeCount = nodePos.Count;
|
|
DysonNode[] nodes = [.. shell.nodes];
|
|
DysonFrame[] frames = [.. shell.frames];
|
|
var cpMax = new long[nodeCount];
|
|
for (var i = 0; i < nodeCount; i++)
|
|
{
|
|
cpMax[i] = (shell.vertsqOffset[i + 1] - shell.vertsqOffset[i]) * shell.cpPerVertex;
|
|
}
|
|
long[] totalCpMax = [.. nodes.Select(node => node.totalCpMax)];
|
|
var dirtyFrames = new HashSet<int>();
|
|
for (var i = currentShellCount; i < keepCount; i++)
|
|
{
|
|
dirtyFrames.Clear();
|
|
for (var j = 0; j < nodeCount; j++)
|
|
{
|
|
totalCpMax[j] += cpMax[j];
|
|
if (totalCpMax[j] > int.MaxValue)
|
|
{
|
|
totalCpMax[j] = cpMax[j];
|
|
dirtyFrames.Add(j > 0 ? j - 1 : nodeCount - 1);
|
|
dirtyFrames.Add(j);
|
|
nodes[j] = layer.QuickAddDysonNode(0, nodePos[j]);
|
|
}
|
|
}
|
|
foreach (var frameId in dirtyFrames)
|
|
{
|
|
frames[frameId] = layer.QuickAddDysonFrame(0, nodes[frameId], nodes[(frameId + 1) % nodeCount], isEuler[frameId]);
|
|
}
|
|
layer.QuickAddDysonShell(0, nodes, frames, false);
|
|
}
|
|
foreach (var node in nodes)
|
|
{
|
|
node.RecalcSpReq();
|
|
node.RecalcCpReq();
|
|
}
|
|
dysonSphere.CheckAutoNodes();
|
|
if (dysonSphere.autoNodeCount <= 0)
|
|
{
|
|
dysonSphere.PickAutoNode();
|
|
}
|
|
dysonSphere.modelRenderer.RebuildModels();
|
|
GameMain.gameScenario.NotifyOnPlanDysonShell();
|
|
dysonSphere.inEditorRenderMaskS = 0;
|
|
dysonSphere.inEditorRenderMaskL = 0;
|
|
dysonSphere.inGameRenderMaskS = 0;
|
|
dysonSphere.inGameRenderMaskL = 0;
|
|
}
|
|
|
|
public static void KeepMaxProductionShells()
|
|
{
|
|
StarData star = null;
|
|
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
|
|
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
|
|
{
|
|
star = dysonEditor.selection.viewStar;
|
|
}
|
|
if (star == null)
|
|
{
|
|
star = GameMain.data?.localStar;
|
|
if (star == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
}
|
|
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
|
|
if (dysonSphere == null || dysonSphere.layerCount == 0)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
int retainCount = ShellsCountForFunctions.Value;
|
|
for (var i = 1; i < dysonSphere.layersIdBased.Length; i++)
|
|
{
|
|
var layer = dysonSphere.layersIdBased[i];
|
|
if (layer == null || layer.id != i) continue;
|
|
var shells = layer.shellPool.Where(shell => shell != null).OrderByDescending(shell => shell.vertexCount).ToArray();
|
|
if (shells.Length < 1) continue;
|
|
for (var j = retainCount; j < shells.Length; j++)
|
|
{
|
|
var shell = shells[j];
|
|
var id = shell.id;
|
|
layer.shellPool[id] = null;
|
|
for (var k = 0; k < shell.nodes.Count; k++)
|
|
{
|
|
shell.nodes[k].shells.Remove(shell);
|
|
}
|
|
shell.Free();
|
|
shells[j] = null;
|
|
}
|
|
var poolCapacity = AlignUpToPowerOfTwo(retainCount + 1);
|
|
if (poolCapacity < 64) poolCapacity = 64;
|
|
layer.shellPool = new DysonShell[poolCapacity];
|
|
layer.shellRecycle = new int[poolCapacity];
|
|
layer.shellRecycleCursor = 0;
|
|
layer.shellCapacity = poolCapacity;
|
|
layer.shellCursor = retainCount + 1;
|
|
HashSet<int> retainNodes = [];
|
|
HashSet<(int, int)> retainFrames = [];
|
|
for (var j = 0; j < retainCount; j++)
|
|
{
|
|
var shell = shells[j];
|
|
retainNodes.UnionWith(shell.nodes.Select(node => node.id));
|
|
layer.shellPool[1] = shell;
|
|
shell.id = 1;
|
|
for (var k = 0; k < shell.nodes.Count; k++)
|
|
{
|
|
var idA = shell.nodes[k].id;
|
|
var idB = shell.nodes[(k + 1) % shell.nodes.Count].id;
|
|
retainFrames.Add((idA, idB));
|
|
retainFrames.Add((idB, idA));
|
|
}
|
|
}
|
|
var nodes = layer.nodePool.Where(node => node != null && retainNodes.Contains(node.id)).ToArray();
|
|
var frames = layer.framePool.Where(frame => frame != null && retainFrames.Contains((frame.nodeA.id, frame.nodeB.id))).ToArray();
|
|
poolCapacity = AlignUpToPowerOfTwo(frames.Length + 1);
|
|
if (poolCapacity < 64) poolCapacity = 64;
|
|
layer.framePool = new DysonFrame[poolCapacity];
|
|
layer.frameRecycle = new int[poolCapacity];
|
|
layer.frameRecycleCursor = 0;
|
|
layer.frameCapacity = poolCapacity;
|
|
layer.frameCursor = frames.Length + 1;
|
|
for (var j = 0; j < frames.Length; j++)
|
|
{
|
|
int id = j + 1;
|
|
layer.framePool[id] = frames[j];
|
|
frames[j].id = id;
|
|
}
|
|
foreach (var node in nodes)
|
|
{
|
|
if (node != null && node.id > 0)
|
|
{
|
|
dysonSphere.RemoveDysonNodeRData(node);
|
|
}
|
|
}
|
|
poolCapacity = AlignUpToPowerOfTwo(nodes.Length + 1);
|
|
if (poolCapacity < 64) poolCapacity = 64;
|
|
layer.nodePool = new DysonNode[poolCapacity];
|
|
layer.nodeRecycle = new int[poolCapacity];
|
|
layer.nodeRecycleCursor = 0;
|
|
layer.nodeCapacity = poolCapacity;
|
|
layer.nodeCursor = nodes.Length + 1;
|
|
for (var j = 0; j < nodes.Length; j++)
|
|
{
|
|
int id = j + 1;
|
|
layer.nodePool[id] = nodes[j];
|
|
nodes[j].id = id;
|
|
}
|
|
for (var j = 1; j < layer.shellCursor; j++)
|
|
{
|
|
var shell = layer.shellPool[j];
|
|
if (shell == null || shell.id != j) continue;
|
|
shell.nodeIndexMap.Clear();
|
|
for (var k = 0; k < shell.nodes.Count; k++)
|
|
{
|
|
shell.nodeIndexMap[shell.nodes[k].id] = k;
|
|
}
|
|
}
|
|
for (var j = 1; j < layer.nodeCursor; j++)
|
|
{
|
|
var node = layer.nodePool[j];
|
|
if (node == null || node.id != j) continue;
|
|
dysonSphere.AddDysonNodeRData(node, true);
|
|
node.RecalcSpReq();
|
|
node.RecalcCpReq();
|
|
}
|
|
}
|
|
dysonSphere.CheckAutoNodes();
|
|
if (dysonSphere.autoNodeCount <= 0)
|
|
{
|
|
dysonSphere.PickAutoNode();
|
|
}
|
|
dysonSphere.modelRenderer.RebuildModels();
|
|
}
|
|
|
|
public static void CreateIllegalDysonShellQuickly(int triangleCount)
|
|
{
|
|
StarData star = null;
|
|
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
|
|
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
|
|
{
|
|
star = dysonEditor.selection.viewStar;
|
|
}
|
|
if (star == null)
|
|
{
|
|
star = GameMain.data?.localStar;
|
|
if (star == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
}
|
|
|
|
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
|
|
if (dysonSphere == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere data on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
|
|
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
|
|
|
|
for (int i = 1; i <= 10; i++)
|
|
{
|
|
var layer = dysonSphere.layersIdBased[i];
|
|
if (layer != null) {
|
|
continue;
|
|
}
|
|
var radius = dysonSphere.maxOrbitRadius;
|
|
for (; radius > 4000; radius -= 10) {
|
|
if (dysonSphere.CheckLayerRadius(radius) == 0) {
|
|
break;
|
|
}
|
|
}
|
|
PrecalculatedTriangle triangle;
|
|
try {
|
|
triangle = PrecalculatedTriangles.First(t => t.MaxOrbitRadius > radius);
|
|
} catch (InvalidOperationException) {
|
|
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("No precalculated triangle found for radius {0}.".Translate(), radius), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
layer = dysonSphere.AddLayerOnId(i, radius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / radius) / radius * 57.2957802f);
|
|
if (layer == null) return;
|
|
Vector3[] nodePos = [triangle.PosA.normalized * radius, triangle.PosB.normalized * radius, triangle.PosC.normalized * radius];
|
|
DysonNode[] nodes = [layer.QuickAddDysonNode(0, nodePos[0]), layer.QuickAddDysonNode(0, nodePos[1]), layer.QuickAddDysonNode(0, nodePos[2])];
|
|
DysonFrame[] frames = [layer.QuickAddDysonFrame(0, nodes[0], nodes[1], false), layer.QuickAddDysonFrame(0, nodes[1], nodes[2], false), layer.QuickAddDysonFrame(0, nodes[2], nodes[0], false)];
|
|
var shellId = layer.QuickAddDysonShell(0, nodes, frames, false);
|
|
if (shellId == 0) return;
|
|
var shell = layer.shellPool[shellId];
|
|
long[] cpMax = [.. nodes.Select(node => node.totalCpMax)];
|
|
long[] totalCpMax = [.. cpMax];
|
|
var dirtyFrames = new HashSet<int>();
|
|
for (var j = 1; j < triangleCount; j++)
|
|
{
|
|
dirtyFrames.Clear();
|
|
for (var k = 0; k < 3; k++)
|
|
{
|
|
totalCpMax[k] += cpMax[k];
|
|
if (totalCpMax[k] > int.MaxValue)
|
|
{
|
|
totalCpMax[k] = cpMax[k];
|
|
dirtyFrames.Add(k > 0 ? k - 1 : 2);
|
|
dirtyFrames.Add(k);
|
|
nodes[k] = layer.QuickAddDysonNode(0, nodePos[k]);
|
|
}
|
|
}
|
|
foreach (var frameId in dirtyFrames)
|
|
{
|
|
frames[frameId] = layer.QuickAddDysonFrame(0, nodes[frameId], nodes[(frameId + 1) % 3], false);
|
|
}
|
|
layer.QuickAddDysonShell(0, nodes, frames, false);
|
|
}
|
|
foreach (var node in nodes)
|
|
{
|
|
node.RecalcSpReq();
|
|
node.RecalcCpReq();
|
|
}
|
|
dysonSphere.CheckAutoNodes();
|
|
if (dysonSphere.autoNodeCount <= 0) dysonSphere.PickAutoNode();
|
|
dysonSphere.modelRenderer.RebuildModels();
|
|
GameMain.gameScenario.NotifyOnPlanDysonShell();
|
|
return;
|
|
}
|
|
}
|
|
|
|
public static void CreateIllegalDysonShellWithMaxOutput()
|
|
{
|
|
StarData star = null;
|
|
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
|
|
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
|
|
{
|
|
star = dysonEditor.selection.viewStar;
|
|
}
|
|
if (star == null)
|
|
{
|
|
star = GameMain.data?.localStar;
|
|
if (star == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
}
|
|
UXAssist.Functions.DysonSphereFunctions.InitCurrentDysonLayer(star, 0);
|
|
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
|
|
if (dysonSphere == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere data on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
|
|
var shellsChanged = false;
|
|
var mutex = new object();
|
|
Dictionary<(int, int), int> availableFrames = [];
|
|
HashSet<int> unusedFrameIds = [];
|
|
var layer = dysonSphere.layersIdBased[1];
|
|
if (layer != null)
|
|
{
|
|
dysonSphere.RemoveLayer(1);
|
|
}
|
|
var maxOrbitRadius = Patches.DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.Value ? Patches.DysonSpherePatch.UnlockMaxOrbitRadiusValue.Value : dysonSphere.maxOrbitRadius;
|
|
layer = dysonSphere.AddLayerOnId(1, maxOrbitRadius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / maxOrbitRadius) / maxOrbitRadius * 57.2957802f);
|
|
if (layer == null) return;
|
|
|
|
var supposedShells = new List<SupposedShell>(60 * 59 * 58);
|
|
Vector3[] nodePos = new Vector3[60];
|
|
for (var i = 0; i < 60; i++)
|
|
{
|
|
nodePos[i] = new Vector3((float)Math.Sin(Math.PI * 2 * i / 60), 0, (float)Math.Cos(Math.PI * 2 * i / 60)) * layer.orbitRadius;
|
|
}
|
|
for (var i = 0; i < 58; i++)
|
|
{
|
|
for (var j = i + 1; j < 59; j++)
|
|
{
|
|
for (var k = j + 1; k < 60; k++)
|
|
{
|
|
var area = Vector3.Cross(nodePos[j] - nodePos[i], nodePos[k] - nodePos[i]).sqrMagnitude;
|
|
supposedShells.Add(new SupposedShell { posA = nodePos[i], posB = nodePos[j], posC = nodePos[k], area = area });
|
|
}
|
|
}
|
|
}
|
|
supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
|
|
CheatEnabler.Logger.LogDebug($"Finished Area Sort");
|
|
var maxVertCount = -1;
|
|
var maxJ = -1;
|
|
var options = new ParallelOptions { MaxDegreeOfParallelism = Environment.ProcessorCount - 1 };
|
|
|
|
var gridScale = (int)(Math.Pow(maxOrbitRadius / 4000.0, 0.75) + 0.5);
|
|
gridScale = (gridScale < 1) ? 1 : gridScale;
|
|
var cpPerVertex = gridScale * gridScale * 2;
|
|
var barrier = 0x7FFFFFFF / cpPerVertex;
|
|
if (barrier > 32767) barrier = 32767;
|
|
var truncValue = barrier / 1000 * 1000;
|
|
CheatEnabler.Logger.LogDebug($"cpPerVertex: {cpPerVertex}, Barrier: {barrier}, TruncValue: {truncValue}");
|
|
|
|
Parallel.For(0, supposedShells.Count, options, (j, loopState) =>
|
|
{
|
|
var sshell = supposedShells[j];
|
|
var vertCount = CalculateTriangleVertCount([sshell.posA, sshell.posB, sshell.posC]);
|
|
if (vertCount <= barrier)
|
|
{
|
|
lock (mutex)
|
|
{
|
|
if (loopState.ShouldExitCurrentIteration) return;
|
|
if (vertCount > maxVertCount)
|
|
{
|
|
maxVertCount = vertCount;
|
|
maxJ = j;
|
|
if (maxVertCount >= truncValue)
|
|
{
|
|
CheatEnabler.Logger.LogDebug($"!!STOP!! Triangle {j}[{sshell.posA:F2} {sshell.posB:F2} {sshell.posC:F2}] has {vertCount} vertices");
|
|
loopState.Stop();
|
|
return;
|
|
}
|
|
CheatEnabler.Logger.LogDebug($"Triangle {j}[{sshell.posA:F2} {sshell.posB:F2} {sshell.posC:F2}] has {vertCount} vertices");
|
|
}
|
|
}
|
|
}
|
|
});
|
|
if (maxJ >= 0)
|
|
{
|
|
layer.nodePool = new DysonNode[64];
|
|
layer.nodeRecycle = new int[64];
|
|
layer.nodeRecycleCursor = 0;
|
|
layer.nodeCapacity = 64;
|
|
layer.nodeCursor = 1;
|
|
layer.framePool = new DysonFrame[64];
|
|
layer.frameRecycle = new int[64];
|
|
layer.frameRecycleCursor = 0;
|
|
layer.frameCapacity = 64;
|
|
layer.frameCursor = 1;
|
|
layer.shellPool = new DysonShell[64];
|
|
layer.shellRecycle = new int[64];
|
|
layer.shellRecycleCursor = 0;
|
|
layer.shellCapacity = 64;
|
|
layer.shellCursor = 1;
|
|
var sshell = supposedShells[maxJ];
|
|
DysonNode[] newNodes = [layer.QuickAddDysonNode(0, sshell.posA), layer.QuickAddDysonNode(0, sshell.posB), layer.QuickAddDysonNode(0, sshell.posC)];
|
|
DysonFrame[] newFrames = [layer.QuickAddDysonFrame(0, newNodes[0], newNodes[1], false), layer.QuickAddDysonFrame(0, newNodes[1], newNodes[2], false), layer.QuickAddDysonFrame(0, newNodes[2], newNodes[0], false)];
|
|
layer.QuickAddDysonShell(0, newNodes, newFrames, false);
|
|
foreach (var node in newNodes)
|
|
{
|
|
node.RecalcSpReq();
|
|
node.RecalcCpReq();
|
|
}
|
|
shellsChanged = true;
|
|
}
|
|
|
|
dysonSphere.CheckAutoNodes();
|
|
if (dysonSphere.autoNodeCount <= 0) dysonSphere.PickAutoNode();
|
|
dysonSphere.modelRenderer.RebuildModels();
|
|
if (shellsChanged) GameMain.gameScenario.NotifyOnPlanDysonShell();
|
|
dysonSphere.inEditorRenderMaskS = 0;
|
|
dysonSphere.inEditorRenderMaskL = 0;
|
|
dysonSphere.inGameRenderMaskS = 0;
|
|
dysonSphere.inGameRenderMaskL = 0;
|
|
}
|
|
|
|
public static void CreateIllegalDysonShellsSpecially()
|
|
{
|
|
var lastGridScale = 0;
|
|
var radiusList = new List<int>();
|
|
for (var r = 4000; r <= 250000; r++) {
|
|
var gridScale = (int)(Math.Pow(r / 4000.0, 0.75) + 0.5);
|
|
gridScale = (gridScale < 1) ? 1 : gridScale;
|
|
if (gridScale == lastGridScale) continue;
|
|
lastGridScale = gridScale;
|
|
radiusList.Add(r);
|
|
CheatEnabler.Logger.LogDebug($"Grid Scale: {gridScale} from {r}");
|
|
}
|
|
radiusList.Add(250000);
|
|
|
|
StarData star = null;
|
|
var dysonEditor = UIRoot.instance?.uiGame?.dysonEditor;
|
|
if (dysonEditor != null && dysonEditor.gameObject.activeSelf)
|
|
{
|
|
star = dysonEditor.selection.viewStar;
|
|
}
|
|
if (star == null)
|
|
{
|
|
star = GameMain.data?.localStar;
|
|
if (star == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), "You are not in any system.".Translate(), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
}
|
|
UXAssist.Functions.DysonSphereFunctions.InitCurrentDysonLayer(star, 0);
|
|
var dysonSphere = GameMain.data?.dysonSpheres[star.index];
|
|
if (dysonSphere == null)
|
|
{
|
|
UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere data on \"{0}\".".Translate(), star.displayName), "确定".Translate(), UIMessageBox.ERROR, null);
|
|
return;
|
|
}
|
|
DysonShell.s_vmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_outvmap ??= new Dictionary<int, Vector3>(16384);
|
|
DysonShell.s_ivmap ??= new Dictionary<int, int>(16384);
|
|
var shellsChanged = false;
|
|
var mutex = new object();
|
|
|
|
for (var idx = 1; idx <= 2; idx++)
|
|
{
|
|
Dictionary<(int, int), int> availableFrames = [];
|
|
HashSet<int> unusedFrameIds = [];
|
|
var layer = dysonSphere.layersIdBased[idx];
|
|
if (layer != null)
|
|
{
|
|
dysonSphere.RemoveLayer(idx);
|
|
}
|
|
var orbitRadius = (radiusList[idx] - 1) / 10 * 10f;
|
|
layer = dysonSphere.AddLayerOnId(idx, orbitRadius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / orbitRadius) / orbitRadius * 57.2957802f);
|
|
if (layer == null) return;
|
|
|
|
var supposedShells = new List<SupposedShell>(60 * 59 * 58);
|
|
Vector3[] nodePos = new Vector3[60];
|
|
for (var i = 0; i < 60; i++)
|
|
{
|
|
nodePos[i] = new Vector3((float)Math.Sin(Math.PI * 2 * i / 60), 0, (float)Math.Cos(Math.PI * 2 * i / 60));
|
|
}
|
|
for (var i = 0; i < 58; i++)
|
|
{
|
|
for (var j = i + 1; j < 59; j++)
|
|
{
|
|
for (var k = j + 1; k < 60; k++)
|
|
{
|
|
var area = Vector3.Cross(nodePos[j] - nodePos[i], nodePos[k] - nodePos[i]).sqrMagnitude;
|
|
supposedShells.Add(new SupposedShell { posA = nodePos[i], posB = nodePos[j], posC = nodePos[k], area = area });
|
|
}
|
|
}
|
|
}
|
|
supposedShells.Sort((a, b) => b.area.CompareTo(a.area));
|
|
|
|
var options = new ParallelOptions { MaxDegreeOfParallelism = Environment.ProcessorCount - 1 };
|
|
|
|
var gridScale = (int)(Math.Pow(orbitRadius / 4000.0, 0.75) + 0.5);
|
|
gridScale = (gridScale < 1) ? 1 : gridScale;
|
|
var cpPerVertex = gridScale * gridScale * 2;
|
|
var barrier = 0x7FFFFFFF / cpPerVertex;
|
|
if (barrier > 30000) barrier = 30000;
|
|
|
|
Parallel.For(0, supposedShells.Count, options, (j, _) =>
|
|
{
|
|
var sshell = supposedShells[j];
|
|
var vertCount = CalculateTriangleVertCount([sshell.posA * orbitRadius, sshell.posB * orbitRadius, sshell.posC * orbitRadius]);
|
|
if (vertCount > barrier)
|
|
{
|
|
sshell.vertCount = -1;
|
|
}
|
|
else
|
|
{
|
|
sshell.vertCount = vertCount;
|
|
}
|
|
});
|
|
supposedShells.Sort((a, b) => b.vertCount.CompareTo(a.vertCount));
|
|
for (var j = 0; j < supposedShells.Count && supposedShells[j].vertCount > 0; j++)
|
|
{
|
|
var sshell = supposedShells[j];
|
|
CheatEnabler.Logger.LogDebug($"Checking Triangle {j}[{orbitRadius}] with {sshell.vertCount} vertices");
|
|
var result = Parallel.For((radiusList[idx - 1] + 9) / 10, (radiusList[idx] + 9) / 10, options, (k, loopState) =>
|
|
{
|
|
var orbitRadius = k * 10f;
|
|
var gridScale = (int)(Math.Pow(orbitRadius / 4000.0, 0.75) + 0.5);
|
|
gridScale = (gridScale < 1) ? 1 : gridScale;
|
|
var cpPerVertex = gridScale * gridScale * 2;
|
|
var barrier = 0x7FFFFFFF / cpPerVertex;
|
|
if (barrier > 31000) barrier = 31000;
|
|
if (loopState.ShouldExitCurrentIteration) return;
|
|
var vertCount = CalculateTriangleVertCount([sshell.posA * orbitRadius, sshell.posB * orbitRadius, sshell.posC * orbitRadius]);
|
|
lock (mutex)
|
|
{
|
|
if (loopState.ShouldExitCurrentIteration) return;
|
|
if (vertCount > barrier)
|
|
{
|
|
CheatEnabler.Logger.LogDebug($"EXCEEDED: Triangle {j}[{orbitRadius}] has {vertCount} vertices");
|
|
loopState.Stop();
|
|
}
|
|
}
|
|
});
|
|
if (!result.IsCompleted)
|
|
{
|
|
continue;
|
|
}
|
|
layer.nodePool = new DysonNode[64];
|
|
layer.nodeRecycle = new int[64];
|
|
layer.nodeRecycleCursor = 0;
|
|
layer.nodeCapacity = 64;
|
|
layer.nodeCursor = 1;
|
|
layer.framePool = new DysonFrame[64];
|
|
layer.frameRecycle = new int[64];
|
|
layer.frameRecycleCursor = 0;
|
|
layer.frameCapacity = 64;
|
|
layer.frameCursor = 1;
|
|
layer.shellPool = new DysonShell[64];
|
|
layer.shellRecycle = new int[64];
|
|
layer.shellRecycleCursor = 0;
|
|
layer.shellCapacity = 64;
|
|
layer.shellCursor = 1;
|
|
DysonNode[] newNodes = [layer.QuickAddDysonNode(0, sshell.posA * orbitRadius), layer.QuickAddDysonNode(0, sshell.posB * orbitRadius), layer.QuickAddDysonNode(0, sshell.posC * orbitRadius)];
|
|
DysonFrame[] newFrames = [layer.QuickAddDysonFrame(0, newNodes[0], newNodes[1], false), layer.QuickAddDysonFrame(0, newNodes[1], newNodes[2], false), layer.QuickAddDysonFrame(0, newNodes[2], newNodes[0], false)];
|
|
layer.QuickAddDysonShell(0, newNodes, newFrames, false);
|
|
foreach (var node in newNodes)
|
|
{
|
|
node.RecalcSpReq();
|
|
node.RecalcCpReq();
|
|
}
|
|
shellsChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
dysonSphere.CheckAutoNodes();
|
|
if (dysonSphere.autoNodeCount <= 0) dysonSphere.PickAutoNode();
|
|
dysonSphere.modelRenderer.RebuildModels();
|
|
if (shellsChanged) GameMain.gameScenario.NotifyOnPlanDysonShell();
|
|
dysonSphere.inEditorRenderMaskS = 0;
|
|
dysonSphere.inEditorRenderMaskL = 0;
|
|
dysonSphere.inGameRenderMaskS = 0;
|
|
dysonSphere.inGameRenderMaskL = 0;
|
|
}
|
|
|
|
private static int AlignUpToPowerOfTwo(int value)
|
|
{
|
|
value--;
|
|
value |= value >> 1;
|
|
value |= value >> 2;
|
|
value |= value >> 4;
|
|
value |= value >> 8;
|
|
value |= value >> 16;
|
|
return value + 1;
|
|
}
|
|
|
|
private class SupposedShell
|
|
{
|
|
public Vector3 posA;
|
|
public Vector3 posB;
|
|
public Vector3 posC;
|
|
|
|
public float area;
|
|
public int vertCount;
|
|
}
|
|
}
|