mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-08-06 02:40:24 +08:00
refactor: localize hard-coded strings and translate comments
This commit is contained in:
@@ -121,7 +121,7 @@ public static class PlayerFunctions
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msg += $"\n {LDB.items.Select(i + ItemIds.HydrogenFuelRod).propertyName} x{itemCnt[i]}";
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msg += $"\n {LDB.items.Select(i + ItemIds.HydrogenFuelRod).propertyName} x{itemCnt[i]}";
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}
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}
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}
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}
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UIMessageBox.Show("Remove all metadata consumption records".Translate(), msg, "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, () =>
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UIMessageBox.Show("Remove all metadata consumption records".Translate(), msg, "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () =>
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{
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{
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foreach (var data in propertySystem.propertyDatas)
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foreach (var data in propertySystem.propertyDatas)
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{
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{
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@@ -169,7 +169,7 @@ public static class PlayerFunctions
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msg += $"\n {LDB.items.Select(i + ItemIds.HydrogenFuelRod).propertyName} x{itemCnt[i]}";
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msg += $"\n {LDB.items.Select(i + ItemIds.HydrogenFuelRod).propertyName} x{itemCnt[i]}";
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}
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}
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}
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}
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UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), msg, "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, () =>
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UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), msg, "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () =>
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{
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{
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for (var i = 0; i < clusterPropertyData.totalConsumption.Count; i++)
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for (var i = 0; i < clusterPropertyData.totalConsumption.Count; i++)
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{
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{
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@@ -622,7 +622,7 @@ internal class BeltSignalGenerator : PatchImpl<BeltSignalGenerator>
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}
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}
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}
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}
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// 水、硫酸、氢、重氢、光子
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// Water, sulfuric acid, hydrogen, deuterium, photons
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foreach (var itemId in ItemIds.ExtraOreItemIds)
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foreach (var itemId in ItemIds.ExtraOreItemIds)
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{
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{
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ItemSources[itemId] = new ItemSource { Count = 1 };
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ItemSources[itemId] = new ItemSource { Count = 1 };
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@@ -20,6 +20,12 @@ public static class UIConfigWindow
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I18N.Add("Factory", "Factory", "工厂");
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I18N.Add("Factory", "Factory", "工厂");
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I18N.Add("Planet", "Planet", "行星");
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I18N.Add("Planet", "Planet", "行星");
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I18N.Add("Mecha/Combat", "Mecha/Combat", "机甲/战斗");
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I18N.Add("Mecha/Combat", "Mecha/Combat", "机甲/战斗");
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I18N.Add("Cancel", "Cancel", "取消");
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I18N.Add("OK", "OK", "确定");
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I18N.Add("Bury all veins", "Bury all veins", "掩埋所有矿脉");
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I18N.Add("Restore buried veins", "Restore buried veins", "还原所有矿脉");
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I18N.Add("Reform entire planet", "Reform entire planet", "铺满星球地基");
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I18N.Add("Revert planet terrain", "Revert planet terrain", "还原星球地形");
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I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
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I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
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I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
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I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
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I18N.Add("Hotkey", "Hotkey", "快捷键");
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I18N.Add("Hotkey", "Hotkey", "快捷键");
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@@ -255,11 +261,11 @@ public static class UIConfigWindow
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wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)");
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wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)");
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x = 400f;
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x = 400f;
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y = 10f;
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y = 10f;
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wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
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wnd.AddButton(x, y, 200f, tab3, "Bury all veins", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
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y += 36f;
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y += 36f;
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wnd.AddButton(x, y, 200f, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
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wnd.AddButton(x, y, 200f, tab3, "Restore buried veins", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
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y += 36f;
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y += 36f;
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wnd.AddButton(x, y, 200f, tab3, "铺满地基提示", 16, "button-reform-all", () =>
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wnd.AddButton(x, y, 200f, tab3, "Reform entire planet", 16, "button-reform-all", () =>
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{
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{
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var player = GameMain.mainPlayer;
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var player = GameMain.mainPlayer;
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if (player == null) return;
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if (player == null) return;
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@@ -269,7 +275,7 @@ public static class UIConfigWindow
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GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
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GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
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});
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});
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y += 36f;
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y += 36f;
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wnd.AddButton(x, y, 200f, tab3, "还原地形提示", 16, "button-reform-revert-all", () =>
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wnd.AddButton(x, y, 200f, tab3, "Revert planet terrain", 16, "button-reform-revert-all", () =>
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{
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{
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var factory = GameMain.localPlanet?.factory;
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var factory = GameMain.localPlanet?.factory;
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if (factory == null) return;
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if (factory == null) return;
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@@ -316,25 +322,25 @@ public static class UIConfigWindow
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var originalY = y;
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var originalY = y;
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var btn0 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () =>
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var btn0 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () =>
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{
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{
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UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutput(); });
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() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutput(); });
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});
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});
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y += 36f;
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y += 36f;
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var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell 2", 16, "button-generate-illegal-dyson-shells", () =>
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var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell 2", 16, "button-generate-illegal-dyson-shells", () =>
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{
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{
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UIMessageBox.Show("Generate illegal dyson shell 2".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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UIMessageBox.Show("Generate illegal dyson shell 2".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutputForAllLayers(); });
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() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutputForAllLayers(); });
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});
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});
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y += 36f;
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y += 36f;
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var btn2 = wnd.AddButton(x, y, 300f, tab4, "Keep max production shells and remove others", 16, "button-keep-max-production-shells", () =>
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var btn2 = wnd.AddButton(x, y, 300f, tab4, "Keep max production shells and remove others", 16, "button-keep-max-production-shells", () =>
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{
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{
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UIMessageBox.Show("Keep max production shells and remove others".Translate(), "WARNING: This operation is DANGEROUS, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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UIMessageBox.Show("Keep max production shells and remove others".Translate(), "WARNING: This operation is DANGEROUS, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.KeepMaxProductionShells(); });
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() => { DysonSphereFunctions.KeepMaxProductionShells(); });
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});
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});
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y += 36f;
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y += 36f;
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var btn3 = wnd.AddButton(x, y, 300f, tab4, "Duplicate shells from that with highest production", 16, "button-duplicate-shells-from-the-highest-production", () =>
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var btn3 = wnd.AddButton(x, y, 300f, tab4, "Duplicate shells from that with highest production", 16, "button-duplicate-shells-from-the-highest-production", () =>
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{
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{
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UIMessageBox.Show("Duplicate shells from that with highest production".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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UIMessageBox.Show("Duplicate shells from that with highest production".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.DuplicateShellsWithHighestProduction(); });
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() => { DysonSphereFunctions.DuplicateShellsWithHighestProduction(); });
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});
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});
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y += 30f;
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y += 30f;
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@@ -343,7 +349,7 @@ public static class UIConfigWindow
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y = originalY;
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y = originalY;
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var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () =>
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var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () =>
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{
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{
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UIMessageBox.Show("Generate illegal dyson shell quickly".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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UIMessageBox.Show("Generate illegal dyson shell quickly".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); });
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() => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); });
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});
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});
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y += 30f;
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y += 30f;
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@@ -469,7 +469,7 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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var label1 = generator.DefineLabel();
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var label1 = generator.DefineLabel();
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var label2 = generator.DefineLabel();
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var label2 = generator.DefineLabel();
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matcher.MatchForward(false,
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matcher.MatchForward(false,
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// this.stateText.text = "轨道未设置".Translate();
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// this.stateText.text = "Standby".Translate();
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new CodeMatch(OpCodes.Ldstr, "待机"),
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new CodeMatch(OpCodes.Ldstr, "待机"),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate))),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(Text), nameof(Text.text)))
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(Text), nameof(Text.text)))
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@@ -72,7 +72,7 @@ internal static class BeltSignalPatch
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new SignalProto
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new SignalProto
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{
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{
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ID = 301,
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ID = 301,
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Name = "存储单元",
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Name = "Memory Unit",
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GridIndex = 3801,
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GridIndex = 3801,
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IconPath = "assets/signal/memory.png",
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IconPath = "assets/signal/memory.png",
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/memory.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/memory.png", assembly),
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@@ -81,7 +81,7 @@ internal static class BeltSignalPatch
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new SignalProto
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new SignalProto
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{
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{
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ID = 302,
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ID = 302,
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Name = "能量碎片",
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Name = "Energy Fragment",
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GridIndex = 3802,
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GridIndex = 3802,
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IconPath = "assets/signal/energy-fragment.png",
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IconPath = "assets/signal/energy-fragment.png",
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/energy-fragment.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/energy-fragment.png", assembly),
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@@ -90,7 +90,7 @@ internal static class BeltSignalPatch
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new SignalProto
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new SignalProto
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{
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{
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ID = 303,
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ID = 303,
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Name = "硅基神经元",
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Name = "Silicon Neuron",
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GridIndex = 3803,
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GridIndex = 3803,
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IconPath = "assets/signal/silicon-neuron.png",
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IconPath = "assets/signal/silicon-neuron.png",
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/silicon-neuron.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/silicon-neuron.png", assembly),
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@@ -99,7 +99,7 @@ internal static class BeltSignalPatch
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new SignalProto
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new SignalProto
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{
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{
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ID = 304,
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ID = 304,
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Name = "负熵奇点",
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Name = "Negentropy Singularity",
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GridIndex = 3804,
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GridIndex = 3804,
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IconPath = "assets/signal/negentropy.png",
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IconPath = "assets/signal/negentropy.png",
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/negentropy.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/negentropy.png", assembly),
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@@ -108,7 +108,7 @@ internal static class BeltSignalPatch
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new SignalProto
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new SignalProto
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{
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{
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ID = 305,
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ID = 305,
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Name = "物质重组器",
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Name = "Matter Reassembler",
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GridIndex = 3805,
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GridIndex = 3805,
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IconPath = "assets/signal/reassembler.png",
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IconPath = "assets/signal/reassembler.png",
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/reassembler.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/reassembler.png", assembly),
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@@ -117,7 +117,7 @@ internal static class BeltSignalPatch
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new SignalProto
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new SignalProto
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{
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{
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ID = 306,
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ID = 306,
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Name = "虚粒子",
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Name = "Virtual Particle",
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GridIndex = 3806,
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GridIndex = 3806,
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IconPath = "assets/signal/virtual-particle.png",
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IconPath = "assets/signal/virtual-particle.png",
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/virtual-particle.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/virtual-particle.png", assembly),
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@@ -182,7 +182,7 @@ public class MyKeyBinder : MonoBehaviour
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return key;
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return key;
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}
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}
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|
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//通常キーが押されているかチェック _lastKey に保存
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// Check if any regular key is pressed and store it in _lastKey
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private bool GetIunptKeys()
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private bool GetIunptKeys()
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{
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{
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var anyKey = false;
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var anyKey = false;
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@@ -201,7 +201,7 @@ public class MyKeyBinder : MonoBehaviour
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{
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{
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conflictText.gameObject.SetActive(false);
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conflictText.gameObject.SetActive(false);
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waitingText.gameObject.SetActive(false);
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waitingText.gameObject.SetActive(false);
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setDefaultUIButton.button.Select(); // InputFieldのフォーカス外す
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setDefaultUIButton.button.Select(); // Remove focus from the InputField
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_lastKey = KeyCode.None;
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_lastKey = KeyCode.None;
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}
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}
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|
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@@ -76,6 +76,12 @@ public static class UIConfigWindow
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I18N.Add("Build Tesla Tower and Wireless Power Tower alternately", "Build Tesla Tower and Wireless Power Tower alternately", "交替建造电力感应塔和无线输电塔");
|
I18N.Add("Build Tesla Tower and Wireless Power Tower alternately", "Build Tesla Tower and Wireless Power Tower alternately", "交替建造电力感应塔和无线输电塔");
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I18N.Add("Auto-construct button", "Auto-construct button", "自动建造按钮");
|
I18N.Add("Auto-construct button", "Auto-construct button", "自动建造按钮");
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I18N.Add("Belt signals for buy out dark fog items automatically", "Belt signals for buy out dark fog items automatically", "用于自动购买黑雾物品的传送带信号");
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I18N.Add("Belt signals for buy out dark fog items automatically", "Belt signals for buy out dark fog items automatically", "用于自动购买黑雾物品的传送带信号");
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|
I18N.Add("Memory Unit", "Memory Unit", "存储单元");
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I18N.Add("Energy Fragment", "Energy Fragment", "能量碎片");
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I18N.Add("Silicon Neuron", "Silicon Neuron", "硅基神经元");
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|
I18N.Add("Negentropy Singularity", "Negentropy Singularity", "负熵奇点");
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I18N.Add("Matter Reassembler", "Matter Reassembler", "物质重组器");
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I18N.Add("Virtual Particle", "Virtual Particle", "虚粒子");
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I18N.Add("Ctrl+Shift+Click to pick items from whole belts", "Ctrl+Shift+Click to pick items from whole belts", "按住Ctrl+Shift点击从整条传送带抓取物品");
|
I18N.Add("Ctrl+Shift+Click to pick items from whole belts", "Ctrl+Shift+Click to pick items from whole belts", "按住Ctrl+Shift点击从整条传送带抓取物品");
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I18N.Add("Include branches of belts", "Include branches of belts", "包含传送带分支");
|
I18N.Add("Include branches of belts", "Include branches of belts", "包含传送带分支");
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I18N.Add("Include connected inserters", "Include connected inserters (and their connected belts if above is checked)", "包含连接的分拣器(若勾选上面的选项则包含分拣器连接的传送带)");
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I18N.Add("Include connected inserters", "Include connected inserters (and their connected belts if above is checked)", "包含连接的分拣器(若勾选上面的选项则包含分拣器连接的传送带)");
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@@ -101,6 +107,9 @@ public static class UIConfigWindow
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I18N.Add("Count of Vessels filled", "Count of Vessels filled", "填充的运输船数量");
|
I18N.Add("Count of Vessels filled", "Count of Vessels filled", "填充的运输船数量");
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I18N.Add("Collecting Speed", "Collecting Speed", "开采速度");
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I18N.Add("Collecting Speed", "Collecting Speed", "开采速度");
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I18N.Add("Min. Piler Value", "Outgoing integration count", "输出货物集装数量");
|
I18N.Add("Min. Piler Value", "Outgoing integration count", "输出货物集装数量");
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|
I18N.Add("Use tech max for piler", "Use tech max for piler", "集装使用科技上限");
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|
I18N.Add("Cancel", "Cancel", "取消");
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|
I18N.Add("OK", "OK", "确定");
|
||||||
I18N.Add("Apply config to planet", "Apply", "应用");
|
I18N.Add("Apply config to planet", "Apply", "应用");
|
||||||
I18N.Add("Apply all config to planet", "Apply All", "应用全部");
|
I18N.Add("Apply all config to planet", "Apply All", "应用全部");
|
||||||
I18N.Add("Apply config to planet tips", "Apply this value to all facilities of this type on the current planet", "将此项数值应用到当前行星上所有该类型物流设施");
|
I18N.Add("Apply config to planet tips", "Apply this value to all facilities of this type on the current planet", "将此项数值应用到当前行星上所有该类型物流设施");
|
||||||
@@ -248,7 +257,7 @@ public static class UIConfigWindow
|
|||||||
{
|
{
|
||||||
public override string FormatValue(string format, int value)
|
public override string FormatValue(string format, int value)
|
||||||
{
|
{
|
||||||
return value == 0 ? "集装使用科技上限".Translate().Trim() : value.ToString();
|
return value == 0 ? "Use tech max for piler".Translate().Trim() : value.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -447,7 +456,7 @@ public static class UIConfigWindow
|
|||||||
x = 400f;
|
x = 400f;
|
||||||
y = 10f;
|
y = 10f;
|
||||||
wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () =>
|
wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () =>
|
||||||
UIMessageBox.Show("Initialize This Planet".Translate(), "Initialize This Planet Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
|
UIMessageBox.Show("Initialize This Planet".Translate(), "Initialize This Planet Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null,
|
||||||
() => { PlanetFunctions.RecreatePlanet(true); })
|
() => { PlanetFunctions.RecreatePlanet(true); })
|
||||||
);
|
);
|
||||||
y += 24f;
|
y += 24f;
|
||||||
@@ -459,7 +468,7 @@ public static class UIConfigWindow
|
|||||||
|
|
||||||
y += 36f;
|
y += 36f;
|
||||||
wnd.AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () =>
|
wnd.AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () =>
|
||||||
UIMessageBox.Show("Dismantle All Buildings".Translate(), "Dismantle All Buildings Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
|
UIMessageBox.Show("Dismantle All Buildings".Translate(), "Dismantle All Buildings Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null,
|
||||||
() => { PlanetFunctions.DismantleAll(false); })
|
() => { PlanetFunctions.DismantleAll(false); })
|
||||||
);
|
);
|
||||||
y += 72f;
|
y += 72f;
|
||||||
@@ -794,7 +803,7 @@ public static class UIConfigWindow
|
|||||||
x = 400f;
|
x = 400f;
|
||||||
y = 10f;
|
y = 10f;
|
||||||
_dysonInitBtn = wnd.AddButton(x, y, tab5, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
|
_dysonInitBtn = wnd.AddButton(x, y, tab5, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
|
||||||
UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
|
UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null,
|
||||||
() => { DysonSphereFunctions.InitCurrentDysonLayer(null, -1); })
|
() => { DysonSphereFunctions.InitCurrentDysonLayer(null, -1); })
|
||||||
);
|
);
|
||||||
y += 36f;
|
y += 36f;
|
||||||
@@ -806,7 +815,7 @@ public static class UIConfigWindow
|
|||||||
var btn = wnd.AddFlatButton(x, y, tab5, id.ToString(), 12, "dismantle-layer-" + id, () =>
|
var btn = wnd.AddFlatButton(x, y, tab5, id.ToString(), 12, "dismantle-layer-" + id, () =>
|
||||||
{
|
{
|
||||||
var star = DysonSphereFunctions.CurrentStarForDysonSystem();
|
var star = DysonSphereFunctions.CurrentStarForDysonSystem();
|
||||||
UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
|
UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null,
|
||||||
() => { DysonSphereFunctions.InitCurrentDysonLayer(star, id); });
|
() => { DysonSphereFunctions.InitCurrentDysonLayer(star, id); });
|
||||||
}
|
}
|
||||||
).WithSize(40f, 20f);
|
).WithSize(40f, 20f);
|
||||||
|
|||||||
Reference in New Issue
Block a user