diff --git a/CheatEnabler/Functions/PlayerFunctions.cs b/CheatEnabler/Functions/PlayerFunctions.cs index 6f114d2..b594c9c 100644 --- a/CheatEnabler/Functions/PlayerFunctions.cs +++ b/CheatEnabler/Functions/PlayerFunctions.cs @@ -121,7 +121,7 @@ public static class PlayerFunctions msg += $"\n {LDB.items.Select(i + ItemIds.HydrogenFuelRod).propertyName} x{itemCnt[i]}"; } } - UIMessageBox.Show("Remove all metadata consumption records".Translate(), msg, "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, () => + UIMessageBox.Show("Remove all metadata consumption records".Translate(), msg, "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () => { foreach (var data in propertySystem.propertyDatas) { @@ -169,7 +169,7 @@ public static class PlayerFunctions msg += $"\n {LDB.items.Select(i + ItemIds.HydrogenFuelRod).propertyName} x{itemCnt[i]}"; } } - UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), msg, "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, () => + UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), msg, "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () => { for (var i = 0; i < clusterPropertyData.totalConsumption.Count; i++) { diff --git a/CheatEnabler/Patches/Factory/BeltSignalPatch.cs b/CheatEnabler/Patches/Factory/BeltSignalPatch.cs index a41b7d8..d4f804a 100644 --- a/CheatEnabler/Patches/Factory/BeltSignalPatch.cs +++ b/CheatEnabler/Patches/Factory/BeltSignalPatch.cs @@ -622,7 +622,7 @@ internal class BeltSignalGenerator : PatchImpl } } - // 水、硫酸、氢、重氢、光子 + // Water, sulfuric acid, hydrogen, deuterium, photons foreach (var itemId in ItemIds.ExtraOreItemIds) { ItemSources[itemId] = new ItemSource { Count = 1 }; diff --git a/CheatEnabler/UIConfigWindow.cs b/CheatEnabler/UIConfigWindow.cs index 8dfe2f2..b8ee3c3 100644 --- a/CheatEnabler/UIConfigWindow.cs +++ b/CheatEnabler/UIConfigWindow.cs @@ -20,6 +20,12 @@ public static class UIConfigWindow I18N.Add("Factory", "Factory", "工厂"); I18N.Add("Planet", "Planet", "行星"); I18N.Add("Mecha/Combat", "Mecha/Combat", "机甲/战斗"); + I18N.Add("Cancel", "Cancel", "取消"); + I18N.Add("OK", "OK", "确定"); + I18N.Add("Bury all veins", "Bury all veins", "掩埋所有矿脉"); + I18N.Add("Restore buried veins", "Restore buried veins", "还原所有矿脉"); + I18N.Add("Reform entire planet", "Reform entire planet", "铺满星球地基"); + I18N.Add("Revert planet terrain", "Revert planet terrain", "还原星球地形"); I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键"); I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查"); I18N.Add("Hotkey", "Hotkey", "快捷键"); @@ -255,11 +261,11 @@ public static class UIConfigWindow wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)"); x = 400f; y = 10f; - wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); }); + wnd.AddButton(x, y, 200f, tab3, "Bury all veins", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); }); y += 36f; - wnd.AddButton(x, y, 200f, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); }); + wnd.AddButton(x, y, 200f, tab3, "Restore buried veins", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); }); y += 36f; - wnd.AddButton(x, y, 200f, tab3, "铺满地基提示", 16, "button-reform-all", () => + wnd.AddButton(x, y, 200f, tab3, "Reform entire planet", 16, "button-reform-all", () => { var player = GameMain.mainPlayer; if (player == null) return; @@ -269,7 +275,7 @@ public static class UIConfigWindow GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins); }); y += 36f; - wnd.AddButton(x, y, 200f, tab3, "还原地形提示", 16, "button-reform-revert-all", () => + wnd.AddButton(x, y, 200f, tab3, "Revert planet terrain", 16, "button-reform-revert-all", () => { var factory = GameMain.localPlanet?.factory; if (factory == null) return; @@ -316,25 +322,25 @@ public static class UIConfigWindow var originalY = y; var btn0 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () => { - UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null, + UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null, () => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutput(); }); }); y += 36f; var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell 2", 16, "button-generate-illegal-dyson-shells", () => { - UIMessageBox.Show("Generate illegal dyson shell 2".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null, + UIMessageBox.Show("Generate illegal dyson shell 2".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null, () => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutputForAllLayers(); }); }); y += 36f; var btn2 = wnd.AddButton(x, y, 300f, tab4, "Keep max production shells and remove others", 16, "button-keep-max-production-shells", () => { - UIMessageBox.Show("Keep max production shells and remove others".Translate(), "WARNING: This operation is DANGEROUS, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null, + UIMessageBox.Show("Keep max production shells and remove others".Translate(), "WARNING: This operation is DANGEROUS, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null, () => { DysonSphereFunctions.KeepMaxProductionShells(); }); }); y += 36f; var btn3 = wnd.AddButton(x, y, 300f, tab4, "Duplicate shells from that with highest production", 16, "button-duplicate-shells-from-the-highest-production", () => { - UIMessageBox.Show("Duplicate shells from that with highest production".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null, + UIMessageBox.Show("Duplicate shells from that with highest production".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null, () => { DysonSphereFunctions.DuplicateShellsWithHighestProduction(); }); }); y += 30f; @@ -343,7 +349,7 @@ public static class UIConfigWindow y = originalY; var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () => { - UIMessageBox.Show("Generate illegal dyson shell quickly".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null, + UIMessageBox.Show("Generate illegal dyson shell quickly".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.WARNING, null, () => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); }); }); y += 30f; diff --git a/UXAssist/Patches/DysonSpherePatch.cs b/UXAssist/Patches/DysonSpherePatch.cs index 9ccbb36..97d264e 100644 --- a/UXAssist/Patches/DysonSpherePatch.cs +++ b/UXAssist/Patches/DysonSpherePatch.cs @@ -469,7 +469,7 @@ public class DysonSpherePatch : PatchImpl var label1 = generator.DefineLabel(); var label2 = generator.DefineLabel(); matcher.MatchForward(false, - // this.stateText.text = "轨道未设置".Translate(); + // this.stateText.text = "Standby".Translate(); new CodeMatch(OpCodes.Ldstr, "待机"), new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate))), new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(Text), nameof(Text.text))) diff --git a/UXAssist/Patches/Factory/BeltSignalPatch.cs b/UXAssist/Patches/Factory/BeltSignalPatch.cs index 3a37ed8..5c5ead9 100644 --- a/UXAssist/Patches/Factory/BeltSignalPatch.cs +++ b/UXAssist/Patches/Factory/BeltSignalPatch.cs @@ -72,7 +72,7 @@ internal static class BeltSignalPatch new SignalProto { ID = 301, - Name = "存储单元", + Name = "Memory Unit", GridIndex = 3801, IconPath = "assets/signal/memory.png", _iconSprite = Util.LoadEmbeddedSprite("assets/signal/memory.png", assembly), @@ -81,7 +81,7 @@ internal static class BeltSignalPatch new SignalProto { ID = 302, - Name = "能量碎片", + Name = "Energy Fragment", GridIndex = 3802, IconPath = "assets/signal/energy-fragment.png", _iconSprite = Util.LoadEmbeddedSprite("assets/signal/energy-fragment.png", assembly), @@ -90,7 +90,7 @@ internal static class BeltSignalPatch new SignalProto { ID = 303, - Name = "硅基神经元", + Name = "Silicon Neuron", GridIndex = 3803, IconPath = "assets/signal/silicon-neuron.png", _iconSprite = Util.LoadEmbeddedSprite("assets/signal/silicon-neuron.png", assembly), @@ -99,7 +99,7 @@ internal static class BeltSignalPatch new SignalProto { ID = 304, - Name = "负熵奇点", + Name = "Negentropy Singularity", GridIndex = 3804, IconPath = "assets/signal/negentropy.png", _iconSprite = Util.LoadEmbeddedSprite("assets/signal/negentropy.png", assembly), @@ -108,7 +108,7 @@ internal static class BeltSignalPatch new SignalProto { ID = 305, - Name = "物质重组器", + Name = "Matter Reassembler", GridIndex = 3805, IconPath = "assets/signal/reassembler.png", _iconSprite = Util.LoadEmbeddedSprite("assets/signal/reassembler.png", assembly), @@ -117,7 +117,7 @@ internal static class BeltSignalPatch new SignalProto { ID = 306, - Name = "虚粒子", + Name = "Virtual Particle", GridIndex = 3806, IconPath = "assets/signal/virtual-particle.png", _iconSprite = Util.LoadEmbeddedSprite("assets/signal/virtual-particle.png", assembly), diff --git a/UXAssist/UI/MyKeyBinder.cs b/UXAssist/UI/MyKeyBinder.cs index 5d1e220..ee06c2c 100644 --- a/UXAssist/UI/MyKeyBinder.cs +++ b/UXAssist/UI/MyKeyBinder.cs @@ -182,7 +182,7 @@ public class MyKeyBinder : MonoBehaviour return key; } - //通常キーが押されているかチェック _lastKey に保存 + // Check if any regular key is pressed and store it in _lastKey private bool GetIunptKeys() { var anyKey = false; @@ -201,7 +201,7 @@ public class MyKeyBinder : MonoBehaviour { conflictText.gameObject.SetActive(false); waitingText.gameObject.SetActive(false); - setDefaultUIButton.button.Select(); // InputFieldのフォーカス外す + setDefaultUIButton.button.Select(); // Remove focus from the InputField _lastKey = KeyCode.None; } diff --git a/UXAssist/UIConfigWindow.cs b/UXAssist/UIConfigWindow.cs index 49e3ead..f27f6ab 100644 --- a/UXAssist/UIConfigWindow.cs +++ b/UXAssist/UIConfigWindow.cs @@ -76,6 +76,12 @@ public static class UIConfigWindow I18N.Add("Build Tesla Tower and Wireless Power Tower alternately", "Build Tesla Tower and Wireless Power Tower alternately", "交替建造电力感应塔和无线输电塔"); I18N.Add("Auto-construct button", "Auto-construct button", "自动建造按钮"); I18N.Add("Belt signals for buy out dark fog items automatically", "Belt signals for buy out dark fog items automatically", "用于自动购买黑雾物品的传送带信号"); + I18N.Add("Memory Unit", "Memory Unit", "存储单元"); + I18N.Add("Energy Fragment", "Energy Fragment", "能量碎片"); + I18N.Add("Silicon Neuron", "Silicon Neuron", "硅基神经元"); + I18N.Add("Negentropy Singularity", "Negentropy Singularity", "负熵奇点"); + I18N.Add("Matter Reassembler", "Matter Reassembler", "物质重组器"); + I18N.Add("Virtual Particle", "Virtual Particle", "虚粒子"); I18N.Add("Ctrl+Shift+Click to pick items from whole belts", "Ctrl+Shift+Click to pick items from whole belts", "按住Ctrl+Shift点击从整条传送带抓取物品"); I18N.Add("Include branches of belts", "Include branches of belts", "包含传送带分支"); I18N.Add("Include connected inserters", "Include connected inserters (and their connected belts if above is checked)", "包含连接的分拣器(若勾选上面的选项则包含分拣器连接的传送带)"); @@ -101,6 +107,9 @@ public static class UIConfigWindow I18N.Add("Count of Vessels filled", "Count of Vessels filled", "填充的运输船数量"); I18N.Add("Collecting Speed", "Collecting Speed", "开采速度"); I18N.Add("Min. Piler Value", "Outgoing integration count", "输出货物集装数量"); + I18N.Add("Use tech max for piler", "Use tech max for piler", "集装使用科技上限"); + I18N.Add("Cancel", "Cancel", "取消"); + I18N.Add("OK", "OK", "确定"); I18N.Add("Apply config to planet", "Apply", "应用"); I18N.Add("Apply all config to planet", "Apply All", "应用全部"); I18N.Add("Apply config to planet tips", "Apply this value to all facilities of this type on the current planet", "将此项数值应用到当前行星上所有该类型物流设施"); @@ -248,7 +257,7 @@ public static class UIConfigWindow { public override string FormatValue(string format, int value) { - return value == 0 ? "集装使用科技上限".Translate().Trim() : value.ToString(); + return value == 0 ? "Use tech max for piler".Translate().Trim() : value.ToString(); } } @@ -447,7 +456,7 @@ public static class UIConfigWindow x = 400f; y = 10f; wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () => - UIMessageBox.Show("Initialize This Planet".Translate(), "Initialize This Planet Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, + UIMessageBox.Show("Initialize This Planet".Translate(), "Initialize This Planet Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () => { PlanetFunctions.RecreatePlanet(true); }) ); y += 24f; @@ -459,7 +468,7 @@ public static class UIConfigWindow y += 36f; wnd.AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () => - UIMessageBox.Show("Dismantle All Buildings".Translate(), "Dismantle All Buildings Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, + UIMessageBox.Show("Dismantle All Buildings".Translate(), "Dismantle All Buildings Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () => { PlanetFunctions.DismantleAll(false); }) ); y += 72f; @@ -794,7 +803,7 @@ public static class UIConfigWindow x = 400f; y = 10f; _dysonInitBtn = wnd.AddButton(x, y, tab5, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => - UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, + UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () => { DysonSphereFunctions.InitCurrentDysonLayer(null, -1); }) ); y += 36f; @@ -806,7 +815,7 @@ public static class UIConfigWindow var btn = wnd.AddFlatButton(x, y, tab5, id.ToString(), 12, "dismantle-layer-" + id, () => { var star = DysonSphereFunctions.CurrentStarForDysonSystem(); - UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, + UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "Cancel".Translate(), "OK".Translate(), UIMessageBox.QUESTION, null, () => { DysonSphereFunctions.InitCurrentDysonLayer(star, id); }); } ).WithSize(40f, 20f);