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refactor: localize hard-coded strings and translate comments
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@@ -182,7 +182,7 @@ public class MyKeyBinder : MonoBehaviour
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return key;
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}
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//通常キーが押されているかチェック _lastKey に保存
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// Check if any regular key is pressed and store it in _lastKey
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private bool GetIunptKeys()
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{
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var anyKey = false;
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@@ -201,7 +201,7 @@ public class MyKeyBinder : MonoBehaviour
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{
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conflictText.gameObject.SetActive(false);
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waitingText.gameObject.SetActive(false);
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setDefaultUIButton.button.Select(); // InputFieldのフォーカス外す
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setDefaultUIButton.button.Select(); // Remove focus from the InputField
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_lastKey = KeyCode.None;
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}
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