1
0
mirror of https://github.com/soarqin/DSP_Mods_TO.git synced 2025-12-18 20:43:30 +08:00
Files
DSP_Mods_TO/AutoPilot/AutoPilotExtension.cs
2024-03-21 21:30:16 +08:00

243 lines
7.8 KiB
C#

using System;
using System.Linq;
using AutoPilot.Commons;
using AutoPilot.Enums;
using AutoPilot.UI;
using CruiseAssist;
using CruiseAssist.UI;
using UnityEngine;
namespace AutoPilot;
internal class AutoPilotExtension : ICruiseAssistExtensionAPI
{
public void CheckConfig(string step)
{
EnumUtils.TryParse(step, out ConfigManager.Step step2);
ConfigManager.CheckConfig(step2);
}
public void SetTargetAstroId(int astroId)
{
AutoPilotPlugin.State = AutoPilotPlugin.Conf.AutoStartFlag ? AutoPilotState.Active : AutoPilotState.Inactive;
AutoPilotPlugin.InputSailSpeedUp = false;
}
public bool OperateWalk(PlayerMove_Walk __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = true;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
if (AutoPilotPlugin.Conf.IgnoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
__instance.controller.input0.z = 1f;
return true;
}
public bool OperateDrift(PlayerMove_Drift __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = true;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
if (AutoPilotPlugin.Conf.IgnoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
__instance.controller.input0.z = 1f;
return true;
}
public bool OperateFly(PlayerMove_Fly __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = true;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
if (AutoPilotPlugin.Conf.IgnoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
var controller = __instance.controller;
controller.input0.y += 1f;
controller.input1.y += 1f;
return true;
}
public bool OperateSail(PlayerMove_Sail __instance)
{
if (AutoPilotPlugin.State == AutoPilotState.Inactive)
{
return false;
}
var player = __instance.player;
var mecha = player.mecha;
AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0;
AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210);
AutoPilotPlugin.LeavePlanet = false;
AutoPilotPlugin.SpeedUp = false;
AutoPilotPlugin.InputSailSpeedUp = false;
if (player.warping)
{
return false;
}
if (AutoPilotPlugin.EnergyPer < AutoPilotPlugin.Conf.MinEnergyPer)
{
return false;
}
if (AutoPilotPlugin.Conf.IgnoreGravityFlag)
{
player.controller.universalGravity = VectorLF3.zero;
player.controller.localGravity = VectorLF3.zero;
}
var speed = player.controller.actionSail.visual_uvel.magnitude;
if (speed < AutoPilotPlugin.Conf.MaxSpeed)
{
AutoPilotPlugin.InputSailSpeedUp = true;
AutoPilotPlugin.SpeedUp = true;
}
if (GameMain.localPlanet == null)
{
if (!AutoPilotPlugin.Conf.LocalWarpFlag && GameMain.localStar != null && CruiseAssistPlugin.TargetStar.id == GameMain.localStar.id) return false;
if (!(AutoPilotPlugin.Conf.WarpMinRangeAu * 40000.0 <= CruiseAssistPlugin.TargetRange) || !(AutoPilotPlugin.Conf.SpeedToWarp <= speed) ||
1 > AutoPilotPlugin.WarperCount) return false;
if (!(mecha.coreEnergy > mecha.warpStartPowerPerSpeed * mecha.maxWarpSpeed)) return false;
if (!mecha.UseWarper()) return false;
player.warpCommand = true;
VFAudio.Create("warp-begin", player.transform, Vector3.zero, true);
return false;
}
speed = player.uVelocity.magnitude;
var vec = player.uPosition - GameMain.localPlanet.uPosition;
if (340.0 < speed && Math.Max(GameMain.localPlanet.realRadius, 900f) < vec.magnitude - GameMain.localPlanet.realRadius)
{
return false;
}
VectorLF3 result;
if (Vector3.Angle(player.uPosition - GameMain.localPlanet.uPosition, CruiseAssistPlugin.TargetUPos - GameMain.localPlanet.uPosition) > 90f)
{
AutoPilotPlugin.LeavePlanet = true;
result = vec;
}
else
{
result = CruiseAssistPlugin.TargetUPos - player.uPosition;
}
var angle = Vector3.Angle(result, player.uVelocity);
if (angle > 1.6f)
{
player.uVelocity = Vector3.Slerp(player.uVelocity, result.normalized * Math.Min(speed, 320.0), 1.6f / Mathf.Max(10f, angle));
}
else
{
player.uVelocity = result.normalized * Math.Min(speed, 320.0);
}
return true;
}
public void SetInactive()
{
AutoPilotPlugin.State = AutoPilotState.Inactive;
AutoPilotPlugin.InputSailSpeedUp = false;
}
public void CancelOperate()
{
AutoPilotPlugin.State = AutoPilotState.Inactive;
AutoPilotPlugin.InputSailSpeedUp = false;
}
public void OnGUI()
{
if (!_initialized)
{
_initialized = true;
AutoPilotMainUI.OnInit();
AutoPilotConfigUI.OnInit();
AutoPilotDebugUI.OnInit();
}
var scale = CruiseAssistMainUI.Scale / 100f;
AutoPilotMainUI.OnGUI();
if (AutoPilotConfigUI.Show[CruiseAssistMainUI.WIdx])
{
AutoPilotConfigUI.OnGUI();
}
if (AutoPilotDebugUI.Show)
{
AutoPilotDebugUI.OnGUI();
}
var resetInput = ResetInput(AutoPilotMainUI.Rect[CruiseAssistMainUI.WIdx], scale);
if (!resetInput && AutoPilotConfigUI.Show[CruiseAssistMainUI.WIdx])
{
resetInput = ResetInput(AutoPilotConfigUI.Rect[CruiseAssistMainUI.WIdx], scale);
}
if (!resetInput && AutoPilotDebugUI.Show)
{
ResetInput(AutoPilotDebugUI.Rect, scale);
}
}
private static bool ResetInput(Rect rect, float scale)
{
var xMin = rect.xMin * scale;
var xMax = rect.xMax * scale;
var yMin = rect.yMin * scale;
var yMax = rect.yMax * scale;
var x = Input.mousePosition.x;
var num5 = Screen.height - Input.mousePosition.y;
if (!(xMin <= x) || !(x <= xMax) || !(yMin <= num5) || !(num5 <= yMax)) return false;
if (!MouseButtonArray.Any(Input.GetMouseButton) && Input.mouseScrollDelta.y == 0f) return false;
Input.ResetInputAxes();
return true;
}
private bool _initialized;
private static readonly int[] MouseButtonArray = [0, 1, 2];
}