using System; using System.Linq; using AutoPilot.Commons; using AutoPilot.Enums; using AutoPilot.UI; using CruiseAssist; using CruiseAssist.UI; using UnityEngine; namespace AutoPilot; internal class AutoPilotExtension : ICruiseAssistExtensionAPI { public void CheckConfig(string step) { EnumUtils.TryParse(step, out ConfigManager.Step step2); ConfigManager.CheckConfig(step2); } public void SetTargetAstroId(int astroId) { AutoPilotPlugin.State = AutoPilotPlugin.Conf.AutoStartFlag ? AutoPilotState.Active : AutoPilotState.Inactive; AutoPilotPlugin.InputSailSpeedUp = false; } public bool OperateWalk(PlayerMove_Walk __instance) { if (AutoPilotPlugin.State == AutoPilotState.Inactive) { return false; } var player = __instance.player; var mecha = player.mecha; AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0; AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210); AutoPilotPlugin.LeavePlanet = true; AutoPilotPlugin.SpeedUp = false; AutoPilotPlugin.InputSailSpeedUp = false; if (AutoPilotPlugin.Conf.IgnoreGravityFlag) { player.controller.universalGravity = VectorLF3.zero; player.controller.localGravity = VectorLF3.zero; } __instance.controller.input0.z = 1f; return true; } public bool OperateDrift(PlayerMove_Drift __instance) { if (AutoPilotPlugin.State == AutoPilotState.Inactive) { return false; } var player = __instance.player; var mecha = player.mecha; AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0; AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210); AutoPilotPlugin.LeavePlanet = true; AutoPilotPlugin.SpeedUp = false; AutoPilotPlugin.InputSailSpeedUp = false; if (AutoPilotPlugin.Conf.IgnoreGravityFlag) { player.controller.universalGravity = VectorLF3.zero; player.controller.localGravity = VectorLF3.zero; } __instance.controller.input0.z = 1f; return true; } public bool OperateFly(PlayerMove_Fly __instance) { if (AutoPilotPlugin.State == AutoPilotState.Inactive) { return false; } var player = __instance.player; var mecha = player.mecha; AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0; AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210); AutoPilotPlugin.LeavePlanet = true; AutoPilotPlugin.SpeedUp = false; AutoPilotPlugin.InputSailSpeedUp = false; if (AutoPilotPlugin.Conf.IgnoreGravityFlag) { player.controller.universalGravity = VectorLF3.zero; player.controller.localGravity = VectorLF3.zero; } var controller = __instance.controller; controller.input0.y += 1f; controller.input1.y += 1f; return true; } public bool OperateSail(PlayerMove_Sail __instance) { if (AutoPilotPlugin.State == AutoPilotState.Inactive) { return false; } var player = __instance.player; var mecha = player.mecha; AutoPilotPlugin.EnergyPer = mecha.coreEnergy / mecha.coreEnergyCap * 100.0; AutoPilotPlugin.WarperCount = mecha.warpStorage.GetItemCount(1210); AutoPilotPlugin.LeavePlanet = false; AutoPilotPlugin.SpeedUp = false; AutoPilotPlugin.InputSailSpeedUp = false; if (player.warping) { return false; } if (AutoPilotPlugin.EnergyPer < AutoPilotPlugin.Conf.MinEnergyPer) { return false; } if (AutoPilotPlugin.Conf.IgnoreGravityFlag) { player.controller.universalGravity = VectorLF3.zero; player.controller.localGravity = VectorLF3.zero; } var speed = player.controller.actionSail.visual_uvel.magnitude; if (speed < AutoPilotPlugin.Conf.MaxSpeed) { AutoPilotPlugin.InputSailSpeedUp = true; AutoPilotPlugin.SpeedUp = true; } if (GameMain.localPlanet == null) { if (!AutoPilotPlugin.Conf.LocalWarpFlag && GameMain.localStar != null && CruiseAssistPlugin.TargetStar.id == GameMain.localStar.id) return false; if (!(AutoPilotPlugin.Conf.WarpMinRangeAu * 40000.0 <= CruiseAssistPlugin.TargetRange) || !(AutoPilotPlugin.Conf.SpeedToWarp <= speed) || 1 > AutoPilotPlugin.WarperCount) return false; if (!(mecha.coreEnergy > mecha.warpStartPowerPerSpeed * mecha.maxWarpSpeed)) return false; if (!mecha.UseWarper()) return false; player.warpCommand = true; VFAudio.Create("warp-begin", player.transform, Vector3.zero, true); return false; } speed = player.uVelocity.magnitude; var vec = player.uPosition - GameMain.localPlanet.uPosition; if (340.0 < speed && Math.Max(GameMain.localPlanet.realRadius, 900f) < vec.magnitude - GameMain.localPlanet.realRadius) { return false; } VectorLF3 result; if (Vector3.Angle(player.uPosition - GameMain.localPlanet.uPosition, CruiseAssistPlugin.TargetUPos - GameMain.localPlanet.uPosition) > 90f) { AutoPilotPlugin.LeavePlanet = true; result = vec; } else { result = CruiseAssistPlugin.TargetUPos - player.uPosition; } var angle = Vector3.Angle(result, player.uVelocity); if (angle > 1.6f) { player.uVelocity = Vector3.Slerp(player.uVelocity, result.normalized * Math.Min(speed, 320.0), 1.6f / Mathf.Max(10f, angle)); } else { player.uVelocity = result.normalized * Math.Min(speed, 320.0); } return true; } public void SetInactive() { AutoPilotPlugin.State = AutoPilotState.Inactive; AutoPilotPlugin.InputSailSpeedUp = false; } public void CancelOperate() { AutoPilotPlugin.State = AutoPilotState.Inactive; AutoPilotPlugin.InputSailSpeedUp = false; } public void OnGUI() { if (!_initialized) { _initialized = true; AutoPilotMainUI.OnInit(); AutoPilotConfigUI.OnInit(); AutoPilotDebugUI.OnInit(); } var scale = CruiseAssistMainUI.Scale / 100f; AutoPilotMainUI.OnGUI(); if (AutoPilotConfigUI.Show[CruiseAssistMainUI.WIdx]) { AutoPilotConfigUI.OnGUI(); } if (AutoPilotDebugUI.Show) { AutoPilotDebugUI.OnGUI(); } var resetInput = ResetInput(AutoPilotMainUI.Rect[CruiseAssistMainUI.WIdx], scale); if (!resetInput && AutoPilotConfigUI.Show[CruiseAssistMainUI.WIdx]) { resetInput = ResetInput(AutoPilotConfigUI.Rect[CruiseAssistMainUI.WIdx], scale); } if (!resetInput && AutoPilotDebugUI.Show) { ResetInput(AutoPilotDebugUI.Rect, scale); } } private static bool ResetInput(Rect rect, float scale) { var xMin = rect.xMin * scale; var xMax = rect.xMax * scale; var yMin = rect.yMin * scale; var yMax = rect.yMax * scale; var x = Input.mousePosition.x; var num5 = Screen.height - Input.mousePosition.y; if (!(xMin <= x) || !(x <= xMax) || !(yMin <= num5) || !(num5 <= yMax)) return false; if (!MouseButtonArray.Any(Input.GetMouseButton) && Input.mouseScrollDelta.y == 0f) return false; Input.ResetInputAxes(); return true; } private bool _initialized; private static readonly int[] MouseButtonArray = [0, 1, 2]; }