mirror of
https://github.com/soarqin/DSP_Mods_TO.git
synced 2026-02-04 14:12:18 +08:00
220 lines
9.6 KiB
C#
220 lines
9.6 KiB
C#
using CompressSave.UI;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace CompressSave;
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static class PatchUISaveGame
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{
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public static void OnDestroy()
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{
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if (_context.ButtonCompress)
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Object.Destroy(_context.ButtonCompress.gameObject);
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if (_context.Window)
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{
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_context.SaveButton.onClick -= WrapClick;
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_context.SaveButton.onClick += _context.Window.OnSaveClick;
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}
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_OnDestroy();
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}
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[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.OnSelectedChange)), HarmonyPostfix]
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private static void OnSelectedChange(UISaveGameWindow __instance)
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{
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var selected = __instance.selected;
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var compressedType = SaveUtil.SaveGetCompressType(selected == null ? null : selected._saveName);
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var prop3Text = __instance.prop3Text;
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prop3Text.text = compressedType switch
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{
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CompressionType.LZ4 => "(LZ4)" + prop3Text.text,
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CompressionType.Zstd => "(ZSTD)" + prop3Text.text,
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_ => "(N)" + prop3Text.text
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};
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}
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[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow._OnDestroy)), HarmonyPostfix]
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private static void _OnDestroy()
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{
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//Console.WriteLine("OnCreate");
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_context = new UIContext();
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}
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[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.OnSaveClick)), HarmonyReversePatch]
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private static void OSaveGameAs(this UISaveGameWindow ui, int data) { }
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[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.CheckAndSetSaveButtonEnable)), HarmonyPostfix]
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private static void CheckAndSetSaveButtonEnable(UISaveGameWindow __instance)
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{
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_OnOpen(__instance);
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if (_context.SaveButton)
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_context.ButtonCompress.button.interactable = _context.SaveButton.button.interactable;
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}
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private class UIContext
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{
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public UIButton ButtonCompress;
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public UIButton SaveButton;
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public GameObject ManualSaveTypeComboBox;
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public GameObject AutoSaveTypeComboBox;
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public Text ButtonCompressText;
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public Text SaveButtonText;
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public UISaveGameWindow Window;
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}
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[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.OnSaveClick)), HarmonyPrefix]
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private static void OnSaveClick()
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{
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PatchSave.UseCompressSave = true;
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PatchSave.UseCommonSaveCompressionType();
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}
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private static UIContext _context = new();
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[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow._OnOpen)), HarmonyPostfix]
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private static void _OnOpen(UISaveGameWindow __instance)
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{
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if (_context.ButtonCompress)
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{
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var dist = __instance.cancelButton.transform.localPosition.x - __instance.saveButton.transform.localPosition.x - ((RectTransform)__instance.cancelButton.transform).sizeDelta.x;
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var cRectTrans = (RectTransform)_context.ButtonCompress.transform;
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var localPos = __instance.saveButton.transform.localPosition;
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cRectTrans.localPosition = new Vector3(localPos.x - dist - ((RectTransform)__instance.saveButton.transform).sizeDelta.x, localPos.y, localPos.z);
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return;
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}
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RectTransform rtrans;
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Vector3 pos;
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_context.SaveButton = __instance.saveButton;
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_context.SaveButtonText = __instance.saveButtonText;
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_context.Window = __instance;
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var gameObj = __instance.transform.Find("button-compress")?.gameObject;
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var isCreating = false;
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var theParent = __instance.saveButton.transform.parent;
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if (gameObj == null)
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{
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gameObj = Object.Instantiate(__instance.saveButton.gameObject, theParent);
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isCreating = true;
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}
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_context.ButtonCompress = gameObj.GetComponent<UIButton>();
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if (isCreating)
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{
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_context.ButtonCompress.gameObject.name = "button-compress";
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_context.ButtonCompress.button.image.color = new Color32(0xfc, 0x6f, 00, 0x77);
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var textTrans = _context.ButtonCompress.transform.Find("button-text");
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_context.ButtonCompressText = textTrans.GetComponent<Text>();
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_context.ButtonCompress.onClick += __instance.OnSaveClick;
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_context.SaveButton.onClick -= __instance.OnSaveClick;
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_context.SaveButton.onClick += WrapClick;
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_context.ButtonCompressText.text = "Save with Compression".Translate();
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var localizer = textTrans.GetComponent<Localizer>();
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if (localizer)
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{
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localizer.stringKey = "Save with Compression";
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localizer.translation = "Save with Compression".Translate();
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}
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}
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var distance = __instance.cancelButton.transform.localPosition.x - __instance.saveButton.transform.localPosition.x - ((RectTransform)__instance.cancelButton.transform).sizeDelta.x;
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rtrans = (RectTransform)_context.ButtonCompress.transform;
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pos = __instance.saveButton.transform.localPosition;
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rtrans.localPosition = new Vector3(pos.x - distance - ((RectTransform)__instance.saveButton.transform).sizeDelta.x, pos.y, pos.z);
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isCreating = false;
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gameObj = __instance.transform.Find("manual-save-type-combobox")?.gameObject;
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if (gameObj == null)
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{
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gameObj = UI.MyComboBox.CreateComboBox("manual-save-type-combobox");
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isCreating = true;
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}
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_context.ManualSaveTypeComboBox = gameObj;
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if (isCreating)
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{
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var btnCompressTrans = (RectTransform)_context.ButtonCompress.transform;
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var text = AddText("Compression for manual saves", 14, "manual-save-type-combobox-text");
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rtrans = text.rectTransform;
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rtrans.SetParent(theParent, false);
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pos = btnCompressTrans.localPosition;
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rtrans.anchorMin = btnCompressTrans.anchorMin;
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rtrans.anchorMax = btnCompressTrans.anchorMax;
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rtrans.pivot = btnCompressTrans.pivot;
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rtrans.localPosition = new Vector3(pos.x - 250f, pos.y + 45f, pos.z);
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rtrans = (RectTransform)gameObj.transform;
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rtrans.SetParent(theParent, false);
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rtrans.anchorMin = btnCompressTrans.anchorMin;
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rtrans.anchorMax = btnCompressTrans.anchorMax;
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rtrans.pivot = btnCompressTrans.pivot;
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text.UpdateGeometry();
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rtrans.localPosition = new Vector3(pos.x - 50f, pos.y + 45f, pos.z);
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var cb = rtrans.GetComponent<MyComboBox>();
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cb.WithItems("Store".Translate(), "LZ4", "Zstd").WithIndex((int)PatchSave.CompressionTypeForSaves).WithOnSelChanged((idx) =>
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{
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PatchSave.CompressionTypeForSaves = (CompressionType)idx;
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PatchSave.CompressionTypeForSavesConfig.Value = CompressSave.StringFromCompresstionType(PatchSave.CompressionTypeForSaves);
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});
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}
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isCreating = false;
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gameObj = __instance.transform.Find("auto-save-type-combobox")?.gameObject;
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if (gameObj == null)
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{
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gameObj = UI.MyComboBox.CreateComboBox("auto-save-type-combobox");
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isCreating = true;
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}
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_context.AutoSaveTypeComboBox = gameObj;
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if (isCreating)
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{
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var btnCompressTrans = (RectTransform)_context.ButtonCompress.transform;
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var text = AddText("Compression for auto saves", 14, "auto-save-type-combobox-text");
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rtrans = text.rectTransform;
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rtrans.SetParent(theParent, false);
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pos = btnCompressTrans.localPosition;
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rtrans.anchorMin = btnCompressTrans.anchorMin;
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rtrans.anchorMax = btnCompressTrans.anchorMax;
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rtrans.pivot = btnCompressTrans.pivot;
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rtrans.localPosition = new Vector3(pos.x + 160f, pos.y + 45f, pos.z);
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rtrans = (RectTransform)gameObj.transform;
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rtrans.SetParent(theParent, false);
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rtrans.anchorMin = btnCompressTrans.anchorMin;
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rtrans.anchorMax = btnCompressTrans.anchorMax;
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rtrans.pivot = btnCompressTrans.pivot;
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rtrans.localPosition = new Vector3(pos.x + 360f, pos.y + 45f, pos.z);
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var cb = rtrans.GetComponent<MyComboBox>();
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cb.WithItems(["已停用".Translate(), "Store".Translate(), "LZ4", "Zstd"]).WithIndex(PatchSave.EnableForAutoSaves.Value ? (int)PatchSave.CompressionTypeForAutoSaves + 1 : 0)
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.WithOnSelChanged((idx) =>
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{
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if (idx == 0)
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{
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PatchSave.EnableForAutoSaves.Value = false;
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}
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else
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{
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PatchSave.EnableForAutoSaves.Value = true;
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PatchSave.CompressionTypeForAutoSaves = (CompressionType)idx - 1;
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PatchSave.CompressionTypeForAutoSavesConfig.Value = CompressSave.StringFromCompresstionType(PatchSave.CompressionTypeForAutoSaves);
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}
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});
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}
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}
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private static void WrapClick(int data)
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{
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PatchSave.UseCompressSave = false;
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_context.Window.OSaveGameAs(data);
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}
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public static Text AddText(string label, int fontSize = 14, string objName = "label")
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{
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var txt = Object.Instantiate(UIRoot.instance.uiGame.assemblerWindow.stateText);
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txt.gameObject.name = objName;
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txt.text = label.Translate();
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txt.color = new Color(1f, 1f, 1f, 0.4f);
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txt.alignment = TextAnchor.MiddleLeft;
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txt.fontSize = fontSize;
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txt.rectTransform.sizeDelta = new Vector2(txt.preferredWidth + 8f, txt.preferredHeight + 8f);
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return txt;
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}
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}
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