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DSP_Mods_TO/CompressSave/CHANGELOG.md
2026-01-25 15:49:39 +08:00

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Changelog

  • 1.3.8

    • Support for game version 0.10.34.
  • 1.3.7

    • Remove use of MonoMod.Util on loading dll import functions to make mod compatible with HarmonyX 2.13.0 (Although it is not merged yet. Check the PR here).
  • 1.3.6

    • Support for using subfolder in save filepath (only MODs are doing this currently).
  • 1.3.5

    • Fix a crash issue on choosing language other than English and Chinese.
  • 1.3.4

    • Support for game version 0.10.28.20759.
  • 1.3.3

    • Fix a display issue on combobox of compression type.
  • 1.3.2

    • Add config UI on Save Game dialog, to set compression types. * Change button text to Save (Compress) for better understanding.
  • 1.3.1

    • Add config to disable feature for auto saves. * Fix bug that first save after game start is always compressed in Zstd.
  • 1.3.0

    • Separate config entries for manual save and auto save. * Now you can still get speed benefit while setting compression type to None for auto saves, and for manual saves if using the new Save button. * Adds a nonewrap.dll for this function. * Update LZ4 and Zstd library to latest version. * lz4wrap.dll and zstdwrap.dll are compiled using -O3 instead of -Os, expect to be slightly faster but larger.
Older versions
  • 1.2.2

    • Fix #4, a bug caused by non-ASCII UTF-8 characters. * Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
  • 1.2.1

    • Simplified codes to display compression type and Decompress button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override UILoadGameWindow::OnSelectedChange(). * Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now: * -5 gets faster compression speed than lz4 with still a little better compression ratio. * -1 has almost the same speed against lz4 with greater compression ratio. * Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more. * move native wrapper DLLs into x64 folder to avoid warning logs on loading BepInEx plugins.
  • 1.2.0

    • Match game version 0.9.27.15033. * Add new compression type: zstd (a bit slower but get better compression ratio than lz4). * Add config to set compression type and level(Don't use high compression levels for zstd as they are very slow). * Hide decompress button for normal save files. * Optimize native dlls for other compression library support: * Unified naming rules for filenames and export functions. * Add compression level support.
  • 1.1.14

    • Fix Sandbox info on Save/Load Panel. * Fix DLL version info.
  • 1.1.13

    • Match game version 0.9.26.13026. * Move "Sandbox Mode" checkbox on Save Panel to avoid overlap. * Avoid warning message on "Continue" button of main menu.
  • 1.1.12

    • Match game version 0.9.25.12007.
  • 1.1.11

    • Fix 1.1.10 package issue.
  • 1.1.10

    • Fix 1.1.8 Archive corruption with DIY System, corrupted archives can be fixed by using [Fix118] mod

    Fix118: https://github.com/bluedoom/DSP_Mod/blob/master/Fix118

  • 1.1.9

    • CompressSave is temporarily disabled due to some error with the DIY system.
  • 1.1.8

    • Match game version 0.9.24.11029
  • 1.1.7

    • Fix incorrect data on statistic panel. * Improve performance.
  • 1.1.6

    • fix memory leak
  • 1.1.5 (Game Version 0.8.22)

    • Match game version 0.8.22. * Thanks [@starfi5h] for * PatchSave now use transpiler for better robustness. * Change version check to soft warning. * Add PeekableReader so other mods can use BinaryReader.PeekChar(). * Change LZ4DecompressionStream.Position behavior. Position setter i - available now.
  • 1.1.4 (Game Version 0.8.19)

    • Match game version 0.8.19.
  • 1.1.3 (2021/05/29) (Game Version 0.7.18)

    • Match game version 0.7.18. * Fix memory leak.
  • 1.1.2 (2021/03/24) (Game Version 0.6.17)

    • Handle lz4 library missing Error
  • 1.1.1 (2021/03/17) (Game Version 0.6.17)

    • Fix Load Error
  • 1.1.0 (2021/03/17) (Game Version 0.6.17)

    • Add UI button
中文读我

更新日志

  • 1.3.8

    • 支持游戏版本 0.10.34。
  • 1.3.7

    • 移除使用MonoMod.Util加载dll导入函数以使MOD与HarmonyX 2.13.0兼容(尽管此改动尚未合并。在此查看合并请求)。
  • 1.3.6

    • 支持在存档路径中使用子文件夹(目前只有MOD会这么干)。
  • 1.3.5

    • 修复了选择英文和中文以外的语言时的崩溃问题。
  • 1.3.4

    • 支持游戏版本 0.10.28.20759。
  • 1.3.3

    • 修复压缩类型下拉框显示问题。
  • 1.3.2

    • 在保存面板上增加设置压缩方式的UI。 * 将按钮文本改为压缩保存以区分功能。
  • 1.3.1

    • 增加在自动存档中禁用压缩的设置项。 * 修复一个导致游戏开始后第一次保存总是使用Zstd压缩的bug。
  • 1.3.0

    • 分离手动存档和自动存档的设置项。 * 现在在自动存档设置压缩类型为存储也可以获得速度提升,手动存档也可以在使用新的保存按钮后获得速度提升。 * 为此增加了nonewrap.dll。 * 更新LZ4Zstd库到最新版本。 * lz4wrap.dllzstdwrap.dll使用-O3编译而不是-Os,速度略有提升但体积变大。
Older versions
  • 1.2.2

    • 修复 #4一个导致非ASCII UTF-8字符导致的bug。 * 移除使用Harmony.UnpatchAll()以避免在BepInEx日志中出现警告。
  • 1.2.1

    • 简化代码以在存档读取面板上显示压缩类型和解压按钮使得CompressSave与其他MOD(如GalacticScale)兼容,因为它们都覆盖了UILoadGameWindow::OnSelectedChange()。 * 为zstd添加了压缩等级-5到-1现在它比lz4(实际上是lz4frame)表现更好了: * -5比lz4更快但压缩比略有提升。 * -1和lz4几乎一样快但压缩比更高。 * 由于r2modman UI的bug压缩等级的设置项不再限制范围。 * 将本地的wrapper DLL移动到x64目录。