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Files
DSP_Mods_TO/XianTu/LoadManager.cs
2024-05-03 00:28:53 +08:00

64 lines
1.4 KiB
C#

using System.Collections.Generic;
using AssetsLoader;
using UnityEngine;
using Object = UnityEngine.Object;
namespace XianTu;
public class LoadManager : Singleton<LoadManager>
{
public void SetLoader(ILoad loader)
{
_loaders = [loader];
}
public void AddLoader(ILoad loader)
{
_loaders.Insert(0, loader);
}
public GameObject LoadPrefab(string path)
{
foreach (var load in _loaders)
{
var gameObject = load.LoadPrefab(path);
var flag = gameObject != null;
if (flag)
{
return gameObject;
}
}
return null;
}
public GameObject LoadPrefab(string path, Transform parent)
{
foreach (var load in _loaders)
{
var gameObject = load.LoadPrefab(path);
var flag = gameObject != null;
if (flag)
{
return Object.Instantiate(gameObject, parent);
}
}
return null;
}
public string LoadText(string path)
{
foreach (var load in _loaders)
{
var text = load.LoadText(path);
var flag = text != "";
if (flag)
{
return text;
}
}
return "";
}
private List<ILoad> _loaders = [new ResourceLoad()];
}