using System.Collections.Generic; using AssetsLoader; using UnityEngine; using Object = UnityEngine.Object; namespace XianTu; public class LoadManager : Singleton { public void SetLoader(ILoad loader) { _loaders = [loader]; } public void AddLoader(ILoad loader) { _loaders.Insert(0, loader); } public GameObject LoadPrefab(string path) { foreach (var load in _loaders) { var gameObject = load.LoadPrefab(path); var flag = gameObject != null; if (flag) { return gameObject; } } return null; } public GameObject LoadPrefab(string path, Transform parent) { foreach (var load in _loaders) { var gameObject = load.LoadPrefab(path); var flag = gameObject != null; if (flag) { return Object.Instantiate(gameObject, parent); } } return null; } public string LoadText(string path) { foreach (var load in _loaders) { var text = load.LoadText(path); var flag = text != ""; if (flag) { return text; } } return ""; } private List _loaders = [new ResourceLoad()]; }