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8077f7fa30
| Author | SHA1 | Date | |
|---|---|---|---|
| 8077f7fa30 | |||
| fbad19f68f | |||
| 471cf7d013 |
BIN
AssemblyFromGame/Assembly-CSharp.dll
Normal file
BIN
AssemblyFromGame/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
AssemblyFromGame/UnityEngine.UI.dll
Normal file
BIN
AssemblyFromGame/UnityEngine.UI.dll
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Binary file not shown.
@@ -1,177 +1,137 @@
|
||||
## Changelog
|
||||
<details>
|
||||
<summary>Read me in English</summary>
|
||||
|
||||
### 1.3.7
|
||||
## Changelog
|
||||
|
||||
* 1.3.8
|
||||
* Support for game version 0.10.34.
|
||||
|
||||
* 1.3.7
|
||||
* Remove use of MonoMod.Util on loading dll import functions to make mod compatible with HarmonyX 2.13.0 (Although it is not merged yet. Check the PR [here](https://github.com/BepInEx/BepInEx/pull/902)).
|
||||
|
||||
### 1.3.6
|
||||
* 1.3.6
|
||||
* Support for using subfolder in save filepath (only MODs are doing this currently).
|
||||
|
||||
### 1.3.5
|
||||
* 1.3.5
|
||||
* Fix a crash issue on choosing language other than English and Chinese.
|
||||
|
||||
### 1.3.4
|
||||
* 1.3.4
|
||||
* Support for game version 0.10.28.20759.
|
||||
|
||||
### 1.3.3
|
||||
* 1.3.3
|
||||
* Fix a display issue on combobox of compression type.
|
||||
|
||||
### 1.3.2
|
||||
* Add config UI on Save Game dialog, to set compression types.
|
||||
* Change button text to `Save (Compress)` for better understanding.
|
||||
* 1.3.2
|
||||
* Add config UI on Save Game dialog, to set compression types. * Change button text to `Save (Compress)` for better understanding.
|
||||
|
||||
### 1.3.1
|
||||
* Add config to disable feature for auto saves.
|
||||
* Fix bug that first save after game start is always compressed in Zstd.
|
||||
* 1.3.1
|
||||
* Add config to disable feature for auto saves. * Fix bug that first save after game start is always compressed in Zstd.
|
||||
|
||||
### 1.3.0
|
||||
* Separate config entries for manual save and auto save.
|
||||
* Now you can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
|
||||
+ Adds a `nonewrap.dll` for this function.
|
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* Update `LZ4` and `Zstd` library to latest version.
|
||||
* `lz4wrap.dll` and `zstdwrap.dll` are compiled using `-O3` instead of `-Os`, expect to be slightly faster but larger.
|
||||
* 1.3.0
|
||||
* Separate config entries for manual save and auto save. * Now you can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button. * Adds a `nonewrap.dll` for this function. * Update `LZ4` and `Zstd` library to latest version. * `lz4wrap.dll` and `zstdwrap.dll` are compiled using `-O3` instead of `-Os`, expect to be slightly faster but larger.
|
||||
|
||||
<details>
|
||||
<summary>Older versions</summary>
|
||||
|
||||
### 1.2.2
|
||||
* Fix #4, a bug caused by non-ASCII UTF-8 characters.
|
||||
* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
|
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* 1.2.2
|
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* Fix #4, a bug caused by non-ASCII UTF-8 characters. * Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
|
||||
|
||||
### 1.2.1
|
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* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
|
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* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
|
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* -5 gets faster compression speed than lz4 with still a little better compression ratio.
|
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* -1 has almost the same speed against lz4 with greater compression ratio.
|
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* Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more.
|
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* move native wrapper DLLs into `x64` folder to avoid warning logs on loading BepInEx plugins.
|
||||
* 1.2.1
|
||||
* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`. * Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now: * -5 gets faster compression speed than lz4 with still a little better compression ratio. * -1 has almost the same speed against lz4 with greater compression ratio. * Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more. * move native wrapper DLLs into `x64` folder to avoid warning logs on loading BepInEx plugins.
|
||||
|
||||
### 1.2.0
|
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* Match game version 0.9.27.15033.
|
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* Add new compression type: zstd (a bit slower but get better compression ratio than lz4).
|
||||
* Add config to set compression type and level(Don't use high compression levels for zstd as they are very slow).
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* Hide decompress button for normal save files.
|
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* Optimize native dlls for other compression library support:
|
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* Unified naming rules for filenames and export functions.
|
||||
* Add compression level support.
|
||||
* 1.2.0
|
||||
* Match game version 0.9.27.15033. * Add new compression type: zstd (a bit slower but get better compression ratio than lz4). * Add config to set compression type and level(Don't use high compression levels for zstd as they are very slow). * Hide decompress button for normal save files. * Optimize native dlls for other compression library support: * Unified naming rules for filenames and export functions. * Add compression level support.
|
||||
|
||||
### 1.1.14
|
||||
* Fix Sandbox info on Save/Load Panel.
|
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* Fix DLL version info.
|
||||
* 1.1.14
|
||||
* Fix Sandbox info on Save/Load Panel. * Fix DLL version info.
|
||||
|
||||
### 1.1.13
|
||||
|
||||
* Match game version 0.9.26.13026.
|
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* Move "Sandbox Mode" checkbox on Save Panel to avoid overlap.
|
||||
* Avoid warning message on "Continue" button of main menu.
|
||||
|
||||
### 1.1.12
|
||||
* 1.1.13
|
||||
* Match game version 0.9.26.13026. * Move "Sandbox Mode" checkbox on Save Panel to avoid overlap. * Avoid warning message on "Continue" button of main menu.
|
||||
|
||||
* 1.1.12
|
||||
* Match game version 0.9.25.12007.
|
||||
|
||||
### 1.1.11
|
||||
|
||||
* 1.1.11
|
||||
* Fix 1.1.10 package issue.
|
||||
|
||||
### 1.1.10
|
||||
|
||||
* 1.1.10
|
||||
* Fix 1.1.8 Archive corruption with DIY System, corrupted archives can be fixed by using \[Fix118\] mod
|
||||
|
||||
Fix118: https://github.com/bluedoom/DSP_Mod/blob/master/Fix118
|
||||
|
||||
### 1.1.9
|
||||
Fix118: <https://github.com/bluedoom/DSP_Mod/blob/master/Fix118>
|
||||
|
||||
* 1.1.9
|
||||
* CompressSave is temporarily disabled due to some error with the DIY system.
|
||||
|
||||
### 1.1.8
|
||||
|
||||
* 1.1.8
|
||||
* Match game version 0.9.24.11029
|
||||
|
||||
### 1.1.7
|
||||
|
||||
* Fix incorrect data on statistic panel.
|
||||
* Improve performance.
|
||||
|
||||
### 1.1.6
|
||||
* 1.1.7
|
||||
* Fix incorrect data on statistic panel. * Improve performance.
|
||||
|
||||
* 1.1.6
|
||||
* fix memory leak
|
||||
|
||||
### 1.1.5 (Game Version 0.8.22)
|
||||
|
||||
* Match game version 0.8.22.
|
||||
* Thanks [@starfi5h] for
|
||||
- PatchSave now use transpiler for better robustness.
|
||||
- Change version check to soft warning.
|
||||
- Add PeekableReader so other mods can use BinaryReader.PeekChar().
|
||||
- Change LZ4DecompressionStream.Position behavior. Position setter i - available now.
|
||||
|
||||
### 1.1.4 (Game Version 0.8.19)
|
||||
* 1.1.5 (Game Version 0.8.22)
|
||||
* Match game version 0.8.22. * Thanks [@starfi5h] for * PatchSave now use transpiler for better robustness. * Change version check to soft warning. * Add PeekableReader so other mods can use BinaryReader.PeekChar(). * Change LZ4DecompressionStream.Position behavior. Position setter i - available now.
|
||||
|
||||
* 1.1.4 (Game Version 0.8.19)
|
||||
* Match game version 0.8.19.
|
||||
|
||||
### 1.1.3 (2021/05/29) (Game Version 0.7.18)
|
||||
|
||||
* Match game version 0.7.18.
|
||||
* Fix memory leak.
|
||||
|
||||
### 1.1.2 (2021/03/24) (Game Version 0.6.17)
|
||||
* 1.1.3 (2021/05/29) (Game Version 0.7.18)
|
||||
* Match game version 0.7.18. * Fix memory leak.
|
||||
|
||||
* 1.1.2 (2021/03/24) (Game Version 0.6.17)
|
||||
* Handle lz4 library missing Error
|
||||
|
||||
### 1.1.1 (2021/03/17) (Game Version 0.6.17)
|
||||
|
||||
* 1.1.1 (2021/03/17) (Game Version 0.6.17)
|
||||
* Fix Load Error
|
||||
|
||||
### 1.1.0 (2021/03/17) (Game Version 0.6.17)
|
||||
|
||||
* 1.1.0 (2021/03/17) (Game Version 0.6.17)
|
||||
* Add UI button
|
||||
|
||||
</details>
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>中文读我</summary>
|
||||
|
||||
## 更新日志
|
||||
|
||||
### 1.3.7
|
||||
* 1.3.8
|
||||
* 支持游戏版本 0.10.34。
|
||||
|
||||
* 1.3.7
|
||||
* 移除使用MonoMod.Util加载dll导入函数,以使MOD与HarmonyX 2.13.0兼容(尽管此改动尚未合并。[在此](https://github.com/BepInEx/BepInEx/pull/902)查看合并请求)。
|
||||
|
||||
### 1.3.6
|
||||
* 1.3.6
|
||||
* 支持在存档路径中使用子文件夹(目前只有MOD会这么干)。
|
||||
|
||||
### 1.3.5
|
||||
* 1.3.5
|
||||
* 修复了选择英文和中文以外的语言时的崩溃问题。
|
||||
|
||||
### 1.3.4
|
||||
* 1.3.4
|
||||
* 支持游戏版本 0.10.28.20759。
|
||||
|
||||
### 1.3.3
|
||||
* 1.3.3
|
||||
* 修复压缩类型下拉框显示问题。
|
||||
|
||||
### 1.3.2
|
||||
* 在保存面板上增加设置压缩方式的UI。
|
||||
* 将按钮文本改为`压缩保存`以区分功能。
|
||||
* 1.3.2
|
||||
* 在保存面板上增加设置压缩方式的UI。 * 将按钮文本改为`压缩保存`以区分功能。
|
||||
|
||||
### 1.3.1
|
||||
* 增加在自动存档中禁用压缩的设置项。
|
||||
* 修复一个导致游戏开始后第一次保存总是使用Zstd压缩的bug。
|
||||
* 1.3.1
|
||||
* 增加在自动存档中禁用压缩的设置项。 * 修复一个导致游戏开始后第一次保存总是使用Zstd压缩的bug。
|
||||
|
||||
### 1.3.0
|
||||
* 分离手动存档和自动存档的设置项。
|
||||
* 现在在自动存档设置压缩类型为`存储`也可以获得速度提升,手动存档也可以在使用新的`保存`按钮后获得速度提升。
|
||||
+ 为此增加了`nonewrap.dll`。
|
||||
* 更新`LZ4`和`Zstd`库到最新版本。
|
||||
* `lz4wrap.dll`和`zstdwrap.dll`使用`-O3`编译而不是`-Os`,速度略有提升但体积变大。
|
||||
* 1.3.0
|
||||
* 分离手动存档和自动存档的设置项。 * 现在在自动存档设置压缩类型为`存储`也可以获得速度提升,手动存档也可以在使用新的`保存`按钮后获得速度提升。 * 为此增加了`nonewrap.dll`。 * 更新`LZ4`和`Zstd`库到最新版本。 * `lz4wrap.dll`和`zstdwrap.dll`使用`-O3`编译而不是`-Os`,速度略有提升但体积变大。
|
||||
|
||||
<details>
|
||||
<summary>Older versions</summary>
|
||||
|
||||
### 1.2.2
|
||||
* 修复 #4,一个导致非ASCII UTF-8字符导致的bug。
|
||||
* 移除使用Harmony.UnpatchAll()以避免在BepInEx日志中出现警告。
|
||||
* 1.2.2
|
||||
* 修复 #4,一个导致非ASCII UTF-8字符导致的bug。 * 移除使用Harmony.UnpatchAll()以避免在BepInEx日志中出现警告。
|
||||
|
||||
### 1.2.1
|
||||
* 简化代码以在存档读取面板上显示压缩类型和`解压`按钮,使得CompressSave与其他MOD(如GalacticScale)兼容,因为它们都覆盖了`UILoadGameWindow::OnSelectedChange()`。
|
||||
* 为zstd添加了压缩等级-5到-1,现在它比lz4(实际上是lz4frame)表现更好了:
|
||||
* -5比lz4更快,但压缩比略有提升。
|
||||
* -1和lz4几乎一样快,但压缩比更高。
|
||||
* 由于r2modman UI的bug,压缩等级的设置项不再限制范围。
|
||||
* 将本地的wrapper DLL移动到`x64`目录。
|
||||
* 1.2.1
|
||||
* 简化代码以在存档读取面板上显示压缩类型和`解压`按钮,使得CompressSave与其他MOD(如GalacticScale)兼容,因为它们都覆盖了`UILoadGameWindow::OnSelectedChange()`。 * 为zstd添加了压缩等级-5到-1,现在它比lz4(实际上是lz4frame)表现更好了: * -5比lz4更快,但压缩比略有提升。 * -1和lz4几乎一样快,但压缩比更高。 * 由于r2modman UI的bug,压缩等级的设置项不再限制范围。 * 将本地的wrapper DLL移动到`x64`目录。
|
||||
|
||||
</details>
|
||||
</details>
|
||||
|
||||
@@ -156,9 +156,16 @@ public class PatchSave
|
||||
}
|
||||
}
|
||||
|
||||
public static void UseCommonSaveCompressionType()
|
||||
{
|
||||
_compressionTypeForSaving = CompressionTypeForSaves;
|
||||
_compressionLevelForSaving = CompressionLevelForSaves;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GameSave), "AutoSave")]
|
||||
[HarmonyPatch(typeof(GameSave), "SaveAsLastExit")]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.AutoSave))]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.AutoSaveAfterErrored))]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.SaveAsLastExit))]
|
||||
private static void BeforeAutoSave()
|
||||
{
|
||||
UseCompressSave = EnableForAutoSaves.Value && EnableCompress;
|
||||
@@ -168,7 +175,7 @@ public class PatchSave
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(GameSave), "SaveCurrentGame")]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.SaveCurrentGame))]
|
||||
private static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
/* BinaryWriter binaryWriter = new BinaryWriter(fileStream); => Create compressionStream and replace binaryWriter.
|
||||
@@ -182,23 +189,23 @@ public class PatchSave
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryWriter), [typeof(FileStream)]))
|
||||
).Set(
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryWriter")
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(CreateBinaryWriter))
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream"))
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.BeginStream)))
|
||||
).Set(
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream")
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(MonitorStream))
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Stream), "Seek"))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Stream), nameof(Stream.Seek)))
|
||||
).Set(
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite0")
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(FileLengthWrite0))
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryWriter), "Write", [typeof(long)]))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryWriter), nameof(BinaryWriter.Write), [typeof(long)]))
|
||||
).Set(
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite1")
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(FileLengthWrite1))
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(IDisposable), "Dispose"))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(IDisposable), nameof(IDisposable.Dispose)))
|
||||
).Advance(1).Insert(
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream"))
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(DisposeCompressionStream)))
|
||||
);
|
||||
EnableCompress = true;
|
||||
return matcher.InstructionEnumeration();
|
||||
@@ -221,7 +228,6 @@ public class PatchSave
|
||||
{
|
||||
if (UseCompressSave)
|
||||
{
|
||||
SaveUtil.Logger.LogDebug("Begin compress save");
|
||||
WriteHeader(fileStream);
|
||||
_compressionStream = _compressionTypeForSaving switch
|
||||
{
|
||||
@@ -283,11 +289,11 @@ public class PatchSave
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(GameSave), "LoadCurrentGame")]
|
||||
[HarmonyPatch(typeof(GameSave), "LoadGameDesc")]
|
||||
[HarmonyPatch(typeof(GameSave), "ReadHeader")]
|
||||
[HarmonyPatch(typeof(GameSave), "ReadHeaderAndDescAndProperty")]
|
||||
[HarmonyPatch(typeof(GameSave), "ReadModes")]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadCurrentGame))]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadGameDesc))]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.ReadHeader))]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.ReadHeaderAndDescAndProperty))]
|
||||
[HarmonyPatch(typeof(GameSave), nameof(GameSave.ReadModes))]
|
||||
private static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
/* using (BinaryReader binaryReader = new BinaryReader(fileStream)) => Create decompressionStream and replace binaryReader.
|
||||
@@ -302,27 +308,27 @@ public class PatchSave
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryReader), [typeof(FileStream)]))
|
||||
).Set(
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryReader")
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(CreateBinaryReader))
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream"))
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.BeginStream)))
|
||||
);
|
||||
|
||||
if (matcher.IsValid)
|
||||
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"));
|
||||
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(MonitorStream)));
|
||||
|
||||
matcher.Start().MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), "ReadInt64"))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), nameof(BinaryReader.ReadInt64)))
|
||||
).Set(
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthRead")
|
||||
OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(FileLengthRead))
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(IDisposable), "Dispose"))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(IDisposable), nameof(IDisposable.Dispose)))
|
||||
).Advance(1).Insert(
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream"))
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(DisposeCompressionStream)))
|
||||
).MatchBack(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Stream), "Seek"))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Stream), nameof(Stream.Seek)))
|
||||
);
|
||||
if (matcher.IsValid)
|
||||
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "ReadSeek"));
|
||||
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), nameof(ReadSeek)));
|
||||
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<AssemblyName>CompressSave</AssemblyName>
|
||||
<BepInExPluginGuid>org.soardev.compresssave</BepInExPluginGuid>
|
||||
<Description>DSP MOD - CompressSave</Description>
|
||||
<Version>1.3.7</Version>
|
||||
<Version>1.3.8</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
@@ -16,7 +16,7 @@
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" /> -->
|
||||
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
@@ -27,6 +27,15 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -9,7 +9,7 @@ class PatchUILoadGame
|
||||
{
|
||||
static UIButton _decompressButton;
|
||||
|
||||
[HarmonyPatch(typeof(UILoadGameWindow), "OnSelectedChange"), HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(UILoadGameWindow), nameof(UILoadGameWindow.OnSelectedChange)), HarmonyPostfix]
|
||||
private static void OnSelectedChange(UILoadGameWindow __instance)
|
||||
{
|
||||
var selected = __instance.selected;
|
||||
@@ -26,7 +26,7 @@ class PatchUILoadGame
|
||||
_decompressButton.gameObject.SetActive(compressedType != CompressionType.None);
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(UILoadGameWindow), "_OnOpen"), HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(UILoadGameWindow), nameof(UILoadGameWindow._OnOpen)), HarmonyPostfix]
|
||||
static void _OnOpen(UILoadGameWindow __instance)
|
||||
{
|
||||
if (_decompressButton) return;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using CompressSave.UI;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -18,7 +19,7 @@ static class PatchUISaveGame
|
||||
_OnDestroy();
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), "OnSelectedChange"), HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.OnSelectedChange)), HarmonyPostfix]
|
||||
private static void OnSelectedChange(UISaveGameWindow __instance)
|
||||
{
|
||||
var selected = __instance.selected;
|
||||
@@ -32,17 +33,17 @@ static class PatchUISaveGame
|
||||
};
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), "_OnDestroy"), HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow._OnDestroy)), HarmonyPostfix]
|
||||
private static void _OnDestroy()
|
||||
{
|
||||
//Console.WriteLine("OnCreate");
|
||||
_context = new UIContext();
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), "OnSaveClick"), HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.OnSaveClick)), HarmonyReversePatch]
|
||||
private static void OSaveGameAs(this UISaveGameWindow ui, int data) { }
|
||||
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), "CheckAndSetSaveButtonEnable"), HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.CheckAndSetSaveButtonEnable)), HarmonyPostfix]
|
||||
private static void CheckAndSetSaveButtonEnable(UISaveGameWindow __instance)
|
||||
{
|
||||
_OnOpen(__instance);
|
||||
@@ -61,37 +62,43 @@ static class PatchUISaveGame
|
||||
public UISaveGameWindow Window;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), "OnSaveClick"), HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.OnSaveClick)), HarmonyPrefix]
|
||||
private static void OnSaveClick()
|
||||
{
|
||||
PatchSave.UseCompressSave = true;
|
||||
PatchSave.UseCommonSaveCompressionType();
|
||||
}
|
||||
|
||||
private static UIContext _context = new();
|
||||
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), "_OnOpen"), HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow._OnOpen)), HarmonyPostfix]
|
||||
private static void _OnOpen(UISaveGameWindow __instance)
|
||||
{
|
||||
if (_context.ButtonCompress) return;
|
||||
if (_context.ButtonCompress)
|
||||
{
|
||||
var dist = __instance.cancelButton.transform.localPosition.x - __instance.saveButton.transform.localPosition.x - ((RectTransform)__instance.cancelButton.transform).sizeDelta.x;
|
||||
var cRectTrans = (RectTransform)_context.ButtonCompress.transform;
|
||||
var localPos = __instance.saveButton.transform.localPosition;
|
||||
cRectTrans.localPosition = new Vector3(localPos.x - dist - ((RectTransform)__instance.saveButton.transform).sizeDelta.x, localPos.y, localPos.z);
|
||||
return;
|
||||
}
|
||||
RectTransform rtrans;
|
||||
Vector3 pos;
|
||||
_context.SaveButton = __instance.saveButton;
|
||||
_context.SaveButtonText = __instance.saveButtonText;
|
||||
_context.Window = __instance;
|
||||
var gameObj = __instance.transform.Find("button-compress")?.gameObject;
|
||||
var created = false;
|
||||
var isCreating = false;
|
||||
var theParent = __instance.saveButton.transform.parent;
|
||||
if (gameObj == null)
|
||||
{
|
||||
gameObj = Object.Instantiate(__instance.saveButton.gameObject, __instance.saveButton.transform.parent);
|
||||
created = true;
|
||||
gameObj = Object.Instantiate(__instance.saveButton.gameObject, theParent);
|
||||
isCreating = true;
|
||||
}
|
||||
_context.ButtonCompress = gameObj.GetComponent<UIButton>();
|
||||
if (created)
|
||||
if (isCreating)
|
||||
{
|
||||
_context.ButtonCompress.gameObject.name = "button-compress";
|
||||
rtrans = (RectTransform)_context.ButtonCompress.transform;
|
||||
pos = rtrans.anchoredPosition3D;
|
||||
rtrans.anchoredPosition3D = new Vector3(pos.x - 180, pos.y, pos.z);
|
||||
_context.ButtonCompress.button.image.color = new Color32(0xfc, 0x6f, 00, 0x77);
|
||||
var textTrans = _context.ButtonCompress.transform.Find("button-text");
|
||||
_context.ButtonCompressText = textTrans.GetComponent<Text>();
|
||||
@@ -106,102 +113,78 @@ static class PatchUISaveGame
|
||||
localizer.translation = "Save with Compression".Translate();
|
||||
}
|
||||
}
|
||||
var distance = __instance.cancelButton.transform.localPosition.x - __instance.saveButton.transform.localPosition.x - ((RectTransform)__instance.cancelButton.transform).sizeDelta.x;
|
||||
rtrans = (RectTransform)_context.ButtonCompress.transform;
|
||||
pos = __instance.saveButton.transform.localPosition;
|
||||
rtrans.localPosition = new Vector3(pos.x - distance - ((RectTransform)__instance.saveButton.transform).sizeDelta.x, pos.y, pos.z);
|
||||
|
||||
created = false;
|
||||
isCreating = false;
|
||||
gameObj = __instance.transform.Find("manual-save-type-combobox")?.gameObject;
|
||||
if (gameObj == null)
|
||||
{
|
||||
gameObj = Object.Instantiate(UIRoot.instance.optionWindow.resolutionComp.transform.parent.gameObject, __instance.saveButton.transform.parent);
|
||||
created = true;
|
||||
gameObj = UI.MyComboBox.CreateComboBox("manual-save-type-combobox");
|
||||
isCreating = true;
|
||||
}
|
||||
_context.ManualSaveTypeComboBox = gameObj;
|
||||
if (created)
|
||||
|
||||
if (isCreating)
|
||||
{
|
||||
gameObj.name = "manual-save-type-combobox";
|
||||
var btnCompressTrans = (RectTransform)_context.ButtonCompress.transform;
|
||||
var text = AddText("Compression for manual saves", 14, "manual-save-type-combobox-text");
|
||||
rtrans = text.rectTransform;
|
||||
rtrans.SetParent(theParent, false);
|
||||
pos = btnCompressTrans.localPosition;
|
||||
rtrans.anchorMin = btnCompressTrans.anchorMin;
|
||||
rtrans.anchorMax = btnCompressTrans.anchorMax;
|
||||
rtrans.pivot = btnCompressTrans.pivot;
|
||||
rtrans.localPosition = new Vector3(pos.x - 250f, pos.y + 45f, pos.z);
|
||||
|
||||
rtrans = (RectTransform)gameObj.transform;
|
||||
var rtrans2 = (RectTransform)_context.ButtonCompress.transform;
|
||||
pos = rtrans2.anchoredPosition3D;
|
||||
rtrans.anchorMin = rtrans2.anchorMin;
|
||||
rtrans.anchorMax = rtrans2.anchorMax;
|
||||
rtrans.pivot = rtrans2.pivot;
|
||||
rtrans.anchoredPosition3D = new Vector3(pos.x + 100, pos.y + 45, pos.z);
|
||||
var cbctrl = rtrans.transform.Find("ComboBox");
|
||||
var content = cbctrl.Find("Dropdown List ScrollBox")?.Find("Mask")?.Find("Content Panel");
|
||||
if (content != null)
|
||||
rtrans.SetParent(theParent, false);
|
||||
rtrans.anchorMin = btnCompressTrans.anchorMin;
|
||||
rtrans.anchorMax = btnCompressTrans.anchorMax;
|
||||
rtrans.pivot = btnCompressTrans.pivot;
|
||||
text.UpdateGeometry();
|
||||
rtrans.localPosition = new Vector3(pos.x - 50f, pos.y + 45f, pos.z);
|
||||
var cb = rtrans.GetComponent<MyComboBox>();
|
||||
cb.WithItems("Store".Translate(), "LZ4", "Zstd").WithIndex((int)PatchSave.CompressionTypeForSaves).WithOnSelChanged((idx) =>
|
||||
{
|
||||
for (var i = content.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
var theTrans = content.GetChild(i);
|
||||
if (theTrans.name == "Item Button(Clone)")
|
||||
{
|
||||
Object.Destroy(theTrans.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
var cb = cbctrl.GetComponent<UIComboBox>();
|
||||
cb.onSubmit.RemoveAllListeners();
|
||||
cb.onItemIndexChange.RemoveAllListeners();
|
||||
cb.Items = ["Store".Translate(), "LZ4", "Zstd"];
|
||||
cb.itemIndex = (int)PatchSave.CompressionTypeForSaves;
|
||||
cb.onItemIndexChange.AddListener(()=>
|
||||
{
|
||||
PatchSave.CompressionTypeForSaves = (CompressionType)cb.itemIndex;
|
||||
PatchSave.CompressionTypeForSaves = (CompressionType)idx;
|
||||
PatchSave.CompressionTypeForSavesConfig.Value = CompressSave.StringFromCompresstionType(PatchSave.CompressionTypeForSaves);
|
||||
});
|
||||
rtrans = (RectTransform)cb.transform;
|
||||
pos = rtrans.anchoredPosition3D;
|
||||
rtrans.anchoredPosition3D = new Vector3(pos.x - 50, pos.y, pos.z);
|
||||
var size = rtrans.sizeDelta;
|
||||
rtrans.sizeDelta = new Vector2(150f, size.y);
|
||||
var txt = gameObj.GetComponent<Text>();
|
||||
txt.text = "Compression for manual saves".Translate();
|
||||
var localizer = gameObj.GetComponent<Localizer>();
|
||||
if (localizer != null)
|
||||
{
|
||||
localizer.stringKey = "Compression for manual saves";
|
||||
localizer.translation = "Compression for manual saves".Translate();
|
||||
}
|
||||
}
|
||||
|
||||
created = false;
|
||||
isCreating = false;
|
||||
gameObj = __instance.transform.Find("auto-save-type-combobox")?.gameObject;
|
||||
if (gameObj == null)
|
||||
{
|
||||
gameObj = Object.Instantiate(UIRoot.instance.optionWindow.resolutionComp.transform.parent.gameObject, __instance.saveButton.transform.parent);
|
||||
created = true;
|
||||
gameObj = UI.MyComboBox.CreateComboBox("auto-save-type-combobox");
|
||||
isCreating = true;
|
||||
}
|
||||
_context.AutoSaveTypeComboBox = gameObj;
|
||||
if (created)
|
||||
if (isCreating)
|
||||
{
|
||||
gameObj.name = "auto-save-type-combobox";
|
||||
var btnCompressTrans = (RectTransform)_context.ButtonCompress.transform;
|
||||
|
||||
var text = AddText("Compression for auto saves", 14, "auto-save-type-combobox-text");
|
||||
rtrans = text.rectTransform;
|
||||
rtrans.SetParent(theParent, false);
|
||||
pos = btnCompressTrans.localPosition;
|
||||
rtrans.anchorMin = btnCompressTrans.anchorMin;
|
||||
rtrans.anchorMax = btnCompressTrans.anchorMax;
|
||||
rtrans.pivot = btnCompressTrans.pivot;
|
||||
rtrans.localPosition = new Vector3(pos.x + 160f, pos.y + 45f, pos.z);
|
||||
|
||||
rtrans = (RectTransform)gameObj.transform;
|
||||
var rtrans2 = (RectTransform)_context.ButtonCompress.transform;
|
||||
pos = rtrans2.anchoredPosition3D;
|
||||
rtrans.anchorMin = rtrans2.anchorMin;
|
||||
rtrans.anchorMax = rtrans2.anchorMax;
|
||||
rtrans.pivot = rtrans2.pivot;
|
||||
rtrans.anchoredPosition3D = new Vector3(pos.x + 510, pos.y + 45, pos.z);
|
||||
var cbctrl = rtrans.transform.Find("ComboBox");
|
||||
var content = cbctrl.Find("Dropdown List ScrollBox")?.Find("Mask")?.Find("Content Panel");
|
||||
if (content != null)
|
||||
rtrans.SetParent(theParent, false);
|
||||
rtrans.anchorMin = btnCompressTrans.anchorMin;
|
||||
rtrans.anchorMax = btnCompressTrans.anchorMax;
|
||||
rtrans.pivot = btnCompressTrans.pivot;
|
||||
rtrans.localPosition = new Vector3(pos.x + 360f, pos.y + 45f, pos.z);
|
||||
var cb = rtrans.GetComponent<MyComboBox>();
|
||||
cb.WithItems(["已停用".Translate(), "Store".Translate(), "LZ4", "Zstd"]).WithIndex(PatchSave.EnableForAutoSaves.Value ? (int)PatchSave.CompressionTypeForAutoSaves + 1 : 0)
|
||||
.WithOnSelChanged((idx) =>
|
||||
{
|
||||
for (var i = content.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
var theTrans = content.GetChild(i);
|
||||
if (theTrans.name == "Item Button(Clone)")
|
||||
{
|
||||
Object.Destroy(theTrans.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
var cb = cbctrl.GetComponent<UIComboBox>();
|
||||
cb.onSubmit.RemoveAllListeners();
|
||||
cb.onItemIndexChange.RemoveAllListeners();
|
||||
cb.Items = ["已停用".Translate(), "Store".Translate(), "LZ4", "Zstd"];
|
||||
cb.itemIndex = PatchSave.EnableForAutoSaves.Value ? (int)PatchSave.CompressionTypeForAutoSaves + 1 : 0;
|
||||
cb.onItemIndexChange.AddListener(() =>
|
||||
{
|
||||
var idx = cb.itemIndex;
|
||||
if (idx == 0)
|
||||
{
|
||||
PatchSave.EnableForAutoSaves.Value = false;
|
||||
@@ -213,19 +196,6 @@ static class PatchUISaveGame
|
||||
PatchSave.CompressionTypeForAutoSavesConfig.Value = CompressSave.StringFromCompresstionType(PatchSave.CompressionTypeForAutoSaves);
|
||||
}
|
||||
});
|
||||
rtrans = (RectTransform)cb.transform;
|
||||
pos = rtrans.anchoredPosition3D;
|
||||
rtrans.anchoredPosition3D = new Vector3(pos.x - 50, pos.y, pos.z);
|
||||
var size = rtrans.sizeDelta;
|
||||
rtrans.sizeDelta = new Vector2(150f, size.y);
|
||||
var txt = gameObj.GetComponent<Text>();
|
||||
txt.text = "Compression for auto saves".Translate();
|
||||
var localizer = gameObj.GetComponent<Localizer>();
|
||||
if (localizer != null)
|
||||
{
|
||||
localizer.stringKey = "Compression for auto saves";
|
||||
localizer.translation = "Compression for auto saves".Translate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -234,4 +204,16 @@ static class PatchUISaveGame
|
||||
PatchSave.UseCompressSave = false;
|
||||
_context.Window.OSaveGameAs(data);
|
||||
}
|
||||
|
||||
public static Text AddText(string label, int fontSize = 14, string objName = "label")
|
||||
{
|
||||
var txt = Object.Instantiate(UIRoot.instance.uiGame.assemblerWindow.stateText);
|
||||
txt.gameObject.name = objName;
|
||||
txt.text = label.Translate();
|
||||
txt.color = new Color(1f, 1f, 1f, 0.4f);
|
||||
txt.alignment = TextAnchor.MiddleLeft;
|
||||
txt.fontSize = fontSize;
|
||||
txt.rectTransform.sizeDelta = new Vector2(txt.preferredWidth + 8f, txt.preferredHeight + 8f);
|
||||
return txt;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ public static class SaveUtil
|
||||
{
|
||||
Major = 0,
|
||||
Minor = 10,
|
||||
Release = 28,
|
||||
Release = 34,
|
||||
};
|
||||
|
||||
private static string UnzipToFile(DecompressionStream lzStream, string fullPath)
|
||||
|
||||
156
CompressSave/UI/MyComboBox.cs
Normal file
156
CompressSave/UI/MyComboBox.cs
Normal file
@@ -0,0 +1,156 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using BepInEx.Configuration;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace CompressSave.UI;
|
||||
|
||||
public class MyComboBox : MonoBehaviour
|
||||
{
|
||||
private RectTransform _rectTrans;
|
||||
private UIComboBox _comboBox;
|
||||
public Action<int> OnSelChanged;
|
||||
|
||||
private static GameObject _baseObject;
|
||||
|
||||
public static void InitBaseObject()
|
||||
{
|
||||
if (_baseObject) return;
|
||||
var fontSource = UIRoot.instance.uiGame.buildMenu.uxFacilityCheck.transform.Find("text")?.GetComponent<Text>();
|
||||
var go = Instantiate(UIRoot.instance.optionWindow.resolutionComp.gameObject);
|
||||
go.name = "my-combobox";
|
||||
go.SetActive(false);
|
||||
|
||||
var rect = (RectTransform)go.transform;
|
||||
var cbctrl = rect.GetComponent<UIComboBox>();
|
||||
foreach (var button in cbctrl.ItemButtons)
|
||||
{
|
||||
Destroy(button.gameObject);
|
||||
}
|
||||
cbctrl.Items.Clear();
|
||||
cbctrl.ItemButtons.Clear();
|
||||
if (fontSource)
|
||||
{
|
||||
var txtComp = cbctrl.m_ListItemRes.GetComponentInChildren<Text>();
|
||||
if (txtComp)
|
||||
{
|
||||
txtComp.font = fontSource.font;
|
||||
txtComp.fontSize = fontSource.fontSize;
|
||||
txtComp.fontStyle = fontSource.fontStyle;
|
||||
}
|
||||
txtComp = rect.Find("Main Button/Text")?.GetComponent<Text>();
|
||||
if (txtComp)
|
||||
{
|
||||
txtComp.font = fontSource.font;
|
||||
txtComp.fontSize = fontSource.fontSize;
|
||||
txtComp.fontStyle = fontSource.fontStyle;
|
||||
}
|
||||
}
|
||||
cbctrl.onSubmit.RemoveAllListeners();
|
||||
cbctrl.onItemIndexChange.RemoveAllListeners();
|
||||
_baseObject = go;
|
||||
}
|
||||
|
||||
public static GameObject CreateComboBox(string name)
|
||||
{
|
||||
if (_baseObject == null) InitBaseObject();
|
||||
var gameObject = Instantiate(_baseObject);
|
||||
gameObject.name = name;
|
||||
gameObject.SetActive(true);
|
||||
var cb = gameObject.AddComponent<MyComboBox>();
|
||||
cb._rectTrans = (RectTransform)gameObject.transform;
|
||||
var box = cb._rectTrans.GetComponent<UIComboBox>();
|
||||
cb._comboBox = box;
|
||||
box.onItemIndexChange.AddListener(() => { cb.OnSelChanged?.Invoke(box.itemIndex); });
|
||||
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
protected void OnDestroy()
|
||||
{
|
||||
_config.SettingChanged -= _configChanged;
|
||||
}
|
||||
|
||||
public void SetFontSize(int size)
|
||||
{
|
||||
_comboBox.ItemButtons.ForEach(b => b.GetComponentInChildren<Text>().fontSize = size);
|
||||
_comboBox.m_ListItemRes.GetComponentInChildren<Text>().fontSize = size;
|
||||
var txtComp = _comboBox.transform.Find("Main Button")?.GetComponentInChildren<Text>();
|
||||
if (txtComp) txtComp.fontSize = size;
|
||||
}
|
||||
|
||||
public void SetItems(params string[] items)
|
||||
{
|
||||
_comboBox.Items = [.. items.Select(s => s.Translate())];
|
||||
_comboBox.StartItemIndex = 0;
|
||||
_comboBox.DropDownCount = Math.Min(items.Length, 8);
|
||||
}
|
||||
|
||||
public void SetIndex(int index) => _comboBox.itemIndex = index;
|
||||
|
||||
public void SetSize(float width, float height)
|
||||
{
|
||||
var rtrans = (RectTransform)_comboBox.transform;
|
||||
rtrans.sizeDelta = new Vector2(width > 0f ? width : rtrans.sizeDelta.x, height > 0f ? height : rtrans.sizeDelta.y);
|
||||
_rectTrans.sizeDelta = new Vector2(rtrans.localPosition.x + rtrans.sizeDelta.x, _rectTrans.sizeDelta.y);
|
||||
}
|
||||
|
||||
public void AddOnSelChanged(Action<int> action) => OnSelChanged += action;
|
||||
|
||||
private EventHandler _configChanged;
|
||||
private Action<int> _selChanged;
|
||||
private ConfigEntry<int> _config;
|
||||
public void SetConfigEntry(ConfigEntry<int> config)
|
||||
{
|
||||
if (_selChanged != null) OnSelChanged -= _selChanged;
|
||||
if (_configChanged != null) config.SettingChanged -= _configChanged;
|
||||
|
||||
_comboBox.itemIndex = config.Value;
|
||||
_config = config;
|
||||
_selChanged = value => config.Value = value;
|
||||
OnSelChanged += _selChanged;
|
||||
_configChanged = (_, _) => SetIndex(config.Value);
|
||||
config.SettingChanged += _configChanged;
|
||||
}
|
||||
|
||||
public MyComboBox WithFontSize(int size)
|
||||
{
|
||||
SetFontSize(size);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyComboBox WithItems(params string[] items)
|
||||
{
|
||||
SetItems(items);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyComboBox WithIndex(int index)
|
||||
{
|
||||
SetIndex(index);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyComboBox WithSize(float width, float height)
|
||||
{
|
||||
SetSize(width, height);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyComboBox WithOnSelChanged(params Action<int>[] action)
|
||||
{
|
||||
foreach (var act in action)
|
||||
AddOnSelChanged(act);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyComboBox WithConfigEntry(ConfigEntry<int> config)
|
||||
{
|
||||
SetConfigEntry(config);
|
||||
return this;
|
||||
}
|
||||
|
||||
public float Width => _rectTrans.sizeDelta.x;
|
||||
public float Height => _rectTrans.sizeDelta.y;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "CompressSave",
|
||||
"version_number": "1.3.7",
|
||||
"version_number": "1.3.8",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods_TO/tree/master/CompressSave",
|
||||
"description": "Compress game saves to reduce space use and boost save speed / 压缩游戏存档以降低空间使用并提升保存速度",
|
||||
"dependencies": ["xiaoye97-BepInEx-5.4.17"]
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" /> -->
|
||||
<!-- <PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.*" /> -->
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
|
||||
|
||||
Reference in New Issue
Block a user