mirror of
https://github.com/soarqin/DSP_Mods_TO.git
synced 2025-12-11 00:43:28 +08:00
update XianTu to support latest patch
This commit is contained in:
@@ -14,10 +14,18 @@
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<ItemGroup>
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
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<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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@@ -156,25 +156,27 @@ namespace XianTu.Scripts.DataController
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private void Build(BuildTool_BlueprintPaste bp)
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{
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PlayerController.cmd.stage = 1;
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bp.GenerateBlueprintGratBoxes();
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bp.DeterminePreviewsPrestage(true);
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bp.ActiveColliders(_actionBuild.model);
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bp.buildCondition = bp.CheckBuildConditions();
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bp.DeterminePreviews();
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bp.DeactiveColliders(_actionBuild.model);
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var buildCondition = bp.buildCondition;
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if (buildCondition)
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if (bp.CheckBuildConditionsPrestage())
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{
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bp.CreatePrebuilds();
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bp.ResetStates();
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}
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else
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{
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bp.isDragging = false;
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bp.startGroundPosSnapped = bp.castGroundPosSnapped;
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_BuildTool_BluePrint_OnTick();
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PlayerController.cmd.stage = 1;
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bp.GenerateBlueprintGratBoxes();
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bp.DeterminePreviewsPrestage(true, false);
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bp.ActiveColliders(_actionBuild.model);
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var buildCondition = bp.CheckBuildConditions();
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bp.DeterminePreviews();
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bp.result = (buildCondition ? (bp.result & ~EBlueprintPasteResult.HasError) : (bp.result | EBlueprintPasteResult.HasError));
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bp.DeactiveColliders(_actionBuild.model);
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bp.CalculateReformData();
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if (buildCondition && bp.quickPaste && (bp.result & EBlueprintPasteResult.HasReform) == EBlueprintPasteResult.None)
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{
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bp.CreatePrebuilds();
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bp.ResetStates();
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}
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}
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bp.isDragging = false;
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bp.startGroundPosSnapped = bp.castGroundPosSnapped;
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bp.ErrorGridClustering();
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_BuildTool_BluePrint_OnTick();
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}
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private void OnUserChangeData()
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@@ -372,20 +374,18 @@ namespace XianTu.Scripts.DataController
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{
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buildToolBlueprintPaste.ClearErrorMessage();
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buildToolBlueprintPaste.UpdateRaycast();
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var flag2 = PlayerController.cmd.stage == 0;
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if (flag2)
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{
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buildToolBlueprintPaste.OperatingPrestage();
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}
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else
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{
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var flag3 = PlayerController.cmd.stage == 1;
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if (flag3)
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{
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buildToolBlueprintPaste.Operating();
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}
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}
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buildToolBlueprintPaste.UpdatePreviewModels(_actionBuild.model);
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buildToolBlueprintPaste.CheckBuildConditionsPrestage();
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switch (PlayerController.cmd.stage)
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{
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case 0:
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buildToolBlueprintPaste.OperatingPrestage();
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break;
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case 1:
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buildToolBlueprintPaste.Operating();
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break;
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}
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buildToolBlueprintPaste.UpdatePreviewModels(_actionBuild.model);
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buildToolBlueprintPaste.ErrorGridClustering();
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}
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}
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@@ -15,9 +15,17 @@
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<ItemGroup>
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
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<!--<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />-->
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<!--<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.*" />-->
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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