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https://github.com/soarqin/DSP_Mods_TO.git
synced 2025-12-14 18:43:29 +08:00
Added CruiseAssist and AutoPilot
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161
CruiseAssist/Patches/Patch_PlayerMoveWalk.cs
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161
CruiseAssist/Patches/Patch_PlayerMoveWalk.cs
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using System.Linq;
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using CruiseAssist.Commons;
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using CruiseAssist.Enums;
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using HarmonyLib;
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namespace CruiseAssist.Patches;
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[HarmonyPatch(typeof(PlayerMove_Walk))]
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internal class Patch_PlayerMoveWalk
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{
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[HarmonyPatch("GameTick")]
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[HarmonyPrefix]
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public static void GameTick_Prefix(PlayerMove_Walk __instance)
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{
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CruiseAssistPlugin.State = CruiseAssistState.Inactive;
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CruiseAssistPlugin.Interrupt = false;
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CruiseAssistPlugin.TargetStar = null;
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CruiseAssistPlugin.TargetPlanet = null;
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CruiseAssistPlugin.TargetUPos = VectorLF3.zero;
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CruiseAssistPlugin.TargetRange = 0.0;
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CruiseAssistPlugin.TargetSelected = false;
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if (GameMain.localPlanet != null)
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{
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if (CruiseAssistPlugin.History.Count == 0 || CruiseAssistPlugin.History.Last() != GameMain.localPlanet.id)
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{
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if (CruiseAssistPlugin.History.Count >= 128)
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{
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CruiseAssistPlugin.History.RemoveAt(0);
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}
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CruiseAssistPlugin.History.Add(GameMain.localPlanet.id);
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ConfigManager.CheckConfig(ConfigManager.Step.State);
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}
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}
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if (!CruiseAssistPlugin.Enable)
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{
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CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
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{
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extension.SetInactive();
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});
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}
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else
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{
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var indicatorAstroId = GameMain.mainPlayer.navigation.indicatorAstroId;
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if (indicatorAstroId != 0 && CruiseAssistPlugin.SelectTargetAstroId != indicatorAstroId)
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{
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CruiseAssistPlugin.SelectTargetAstroId = indicatorAstroId;
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if (indicatorAstroId % 100 != 0)
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{
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CruiseAssistPlugin.SelectTargetPlanet = GameMain.galaxy.PlanetById(indicatorAstroId);
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CruiseAssistPlugin.SelectTargetStar = CruiseAssistPlugin.SelectTargetPlanet.star;
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}
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else
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{
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CruiseAssistPlugin.SelectTargetPlanet = null;
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CruiseAssistPlugin.SelectTargetStar = GameMain.galaxy.StarById(indicatorAstroId / 100);
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}
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CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
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{
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extension.SetTargetAstroId(indicatorAstroId);
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});
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}
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if (CruiseAssistPlugin.SelectTargetStar != null)
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{
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if (GameMain.localStar != null && CruiseAssistPlugin.SelectTargetStar.id == GameMain.localStar.id)
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{
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if (CruiseAssistPlugin.SelectTargetPlanet == null && GameMain.localPlanet != null)
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{
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CruiseAssistPlugin.SelectTargetStar = null;
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CruiseAssistPlugin.SelectTargetAstroId = 0;
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GameMain.mainPlayer.navigation.indicatorAstroId = 0;
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CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
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{
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extension.SetInactive();
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});
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return;
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}
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if (CruiseAssistPlugin.SelectTargetPlanet != null)
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{
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if (GameMain.localPlanet != null && CruiseAssistPlugin.SelectTargetPlanet.id == GameMain.localPlanet.id)
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{
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CruiseAssistPlugin.SelectTargetStar = null;
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CruiseAssistPlugin.SelectTargetPlanet = null;
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CruiseAssistPlugin.SelectTargetAstroId = 0;
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GameMain.mainPlayer.navigation.indicatorAstroId = 0;
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CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
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{
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extension.SetInactive();
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});
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return;
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}
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CruiseAssistPlugin.TargetPlanet = CruiseAssistPlugin.SelectTargetPlanet;
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}
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else
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{
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if (CruiseAssistPlugin.ReticuleTargetPlanet != null)
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{
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CruiseAssistPlugin.TargetPlanet = CruiseAssistPlugin.ReticuleTargetPlanet;
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}
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}
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}
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else
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{
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CruiseAssistPlugin.TargetStar = CruiseAssistPlugin.SelectTargetStar;
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}
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}
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else
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{
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if (CruiseAssistPlugin.ReticuleTargetPlanet != null)
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{
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CruiseAssistPlugin.TargetPlanet = CruiseAssistPlugin.ReticuleTargetPlanet;
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}
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else if (CruiseAssistPlugin.ReticuleTargetStar != null)
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{
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CruiseAssistPlugin.TargetStar = CruiseAssistPlugin.ReticuleTargetStar;
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}
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}
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if (CruiseAssistPlugin.TargetPlanet != null)
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{
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CruiseAssistPlugin.State = CruiseAssistState.ToPlanet;
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CruiseAssistPlugin.TargetStar = CruiseAssistPlugin.TargetPlanet.star;
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CruiseAssistPlugin.TargetRange = (CruiseAssistPlugin.TargetPlanet.uPosition - GameMain.mainPlayer.uPosition).magnitude - CruiseAssistPlugin.TargetPlanet.realRadius;
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CruiseAssistPlugin.TargetSelected = true;
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}
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else
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{
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if (CruiseAssistPlugin.TargetStar == null)
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{
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CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
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{
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extension.SetInactive();
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});
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return;
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}
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CruiseAssistPlugin.State = CruiseAssistState.ToStar;
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CruiseAssistPlugin.TargetRange = (CruiseAssistPlugin.TargetStar.uPosition - GameMain.mainPlayer.uPosition).magnitude - (CruiseAssistPlugin.TargetStar.viewRadius - 120f);
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CruiseAssistPlugin.TargetSelected = true;
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}
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var flag18 = __instance.controller.movementStateInFrame > EMovementState.Walk;
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if (flag18) return;
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if (VFInput._jump.pressing)
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{
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CruiseAssistPlugin.Interrupt = true;
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CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
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{
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extension.CancelOperate();
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});
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}
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else
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{
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CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
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{
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extension.OperateWalk(__instance);
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});
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}
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}
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}
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}
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