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Files
DSP_Mods_TO/CruiseAssist/Patches/Patch_PlayerMoveWalk.cs

161 lines
6.8 KiB
C#

using System.Linq;
using CruiseAssist.Commons;
using CruiseAssist.Enums;
using HarmonyLib;
namespace CruiseAssist.Patches;
[HarmonyPatch(typeof(PlayerMove_Walk))]
internal class Patch_PlayerMoveWalk
{
[HarmonyPatch("GameTick")]
[HarmonyPrefix]
public static void GameTick_Prefix(PlayerMove_Walk __instance)
{
CruiseAssistPlugin.State = CruiseAssistState.Inactive;
CruiseAssistPlugin.Interrupt = false;
CruiseAssistPlugin.TargetStar = null;
CruiseAssistPlugin.TargetPlanet = null;
CruiseAssistPlugin.TargetUPos = VectorLF3.zero;
CruiseAssistPlugin.TargetRange = 0.0;
CruiseAssistPlugin.TargetSelected = false;
if (GameMain.localPlanet != null)
{
if (CruiseAssistPlugin.History.Count == 0 || CruiseAssistPlugin.History.Last() != GameMain.localPlanet.id)
{
if (CruiseAssistPlugin.History.Count >= 128)
{
CruiseAssistPlugin.History.RemoveAt(0);
}
CruiseAssistPlugin.History.Add(GameMain.localPlanet.id);
ConfigManager.CheckConfig(ConfigManager.Step.State);
}
}
if (!CruiseAssistPlugin.Enable)
{
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.SetInactive();
});
}
else
{
var indicatorAstroId = GameMain.mainPlayer.navigation.indicatorAstroId;
if (indicatorAstroId != 0 && CruiseAssistPlugin.SelectTargetAstroId != indicatorAstroId)
{
CruiseAssistPlugin.SelectTargetAstroId = indicatorAstroId;
if (indicatorAstroId % 100 != 0)
{
CruiseAssistPlugin.SelectTargetPlanet = GameMain.galaxy.PlanetById(indicatorAstroId);
CruiseAssistPlugin.SelectTargetStar = CruiseAssistPlugin.SelectTargetPlanet.star;
}
else
{
CruiseAssistPlugin.SelectTargetPlanet = null;
CruiseAssistPlugin.SelectTargetStar = GameMain.galaxy.StarById(indicatorAstroId / 100);
}
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.SetTargetAstroId(indicatorAstroId);
});
}
if (CruiseAssistPlugin.SelectTargetStar != null)
{
if (GameMain.localStar != null && CruiseAssistPlugin.SelectTargetStar.id == GameMain.localStar.id)
{
if (CruiseAssistPlugin.SelectTargetPlanet == null && GameMain.localPlanet != null)
{
CruiseAssistPlugin.SelectTargetStar = null;
CruiseAssistPlugin.SelectTargetAstroId = 0;
GameMain.mainPlayer.navigation.indicatorAstroId = 0;
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.SetInactive();
});
return;
}
if (CruiseAssistPlugin.SelectTargetPlanet != null)
{
if (GameMain.localPlanet != null && CruiseAssistPlugin.SelectTargetPlanet.id == GameMain.localPlanet.id)
{
CruiseAssistPlugin.SelectTargetStar = null;
CruiseAssistPlugin.SelectTargetPlanet = null;
CruiseAssistPlugin.SelectTargetAstroId = 0;
GameMain.mainPlayer.navigation.indicatorAstroId = 0;
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.SetInactive();
});
return;
}
CruiseAssistPlugin.TargetPlanet = CruiseAssistPlugin.SelectTargetPlanet;
}
else
{
if (CruiseAssistPlugin.ReticuleTargetPlanet != null)
{
CruiseAssistPlugin.TargetPlanet = CruiseAssistPlugin.ReticuleTargetPlanet;
}
}
}
else
{
CruiseAssistPlugin.TargetStar = CruiseAssistPlugin.SelectTargetStar;
}
}
else
{
if (CruiseAssistPlugin.ReticuleTargetPlanet != null)
{
CruiseAssistPlugin.TargetPlanet = CruiseAssistPlugin.ReticuleTargetPlanet;
}
else if (CruiseAssistPlugin.ReticuleTargetStar != null)
{
CruiseAssistPlugin.TargetStar = CruiseAssistPlugin.ReticuleTargetStar;
}
}
if (CruiseAssistPlugin.TargetPlanet != null)
{
CruiseAssistPlugin.State = CruiseAssistState.ToPlanet;
CruiseAssistPlugin.TargetStar = CruiseAssistPlugin.TargetPlanet.star;
CruiseAssistPlugin.TargetRange = (CruiseAssistPlugin.TargetPlanet.uPosition - GameMain.mainPlayer.uPosition).magnitude - CruiseAssistPlugin.TargetPlanet.realRadius;
CruiseAssistPlugin.TargetSelected = true;
}
else
{
if (CruiseAssistPlugin.TargetStar == null)
{
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.SetInactive();
});
return;
}
CruiseAssistPlugin.State = CruiseAssistState.ToStar;
CruiseAssistPlugin.TargetRange = (CruiseAssistPlugin.TargetStar.uPosition - GameMain.mainPlayer.uPosition).magnitude - (CruiseAssistPlugin.TargetStar.viewRadius - 120f);
CruiseAssistPlugin.TargetSelected = true;
}
var flag18 = __instance.controller.movementStateInFrame > EMovementState.Walk;
if (flag18) return;
if (VFInput._jump.pressing)
{
CruiseAssistPlugin.Interrupt = true;
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.CancelOperate();
});
}
else
{
CruiseAssistPlugin.Extensions.ForEach(delegate(ICruiseAssistExtensionAPI extension)
{
extension.OperateWalk(__instance);
});
}
}
}
}