mirror of
https://github.com/soarqin/DSP_Mods_TO.git
synced 2025-12-17 03:53:27 +08:00
Added CruiseAssist and AutoPilot
This commit is contained in:
176
AutoPilot/UI/AutoPilotConfigUI.cs
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176
AutoPilot/UI/AutoPilotConfigUI.cs
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using System;
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using CruiseAssist.UI;
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using UnityEngine;
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namespace AutoPilot.UI;
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internal static class AutoPilotConfigUI
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{
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public static void OnGUI()
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{
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_wIdx = CruiseAssistMainUI.WIdx;
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Rect[_wIdx] = GUILayout.Window(99031292, Rect[_wIdx], WindowFunction, "AutoPilot - Config", CruiseAssistMainUI.WindowStyle, Array.Empty<GUILayoutOption>());
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var scale = CruiseAssistMainUI.Scale / 100f;
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if (Screen.width / scale < Rect[_wIdx].xMax)
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{
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Rect[_wIdx].x = Screen.width / scale - Rect[_wIdx].width;
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}
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if (Rect[_wIdx].x < 0f)
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{
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Rect[_wIdx].x = 0f;
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}
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if (Screen.height / scale < Rect[_wIdx].yMax)
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{
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Rect[_wIdx].y = Screen.height / scale - Rect[_wIdx].height;
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}
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if (Rect[_wIdx].y < 0f)
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{
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Rect[_wIdx].y = 0f;
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}
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if (LastCheckWindowLeft[_wIdx] != float.MinValue)
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{
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if (Rect[_wIdx].x != LastCheckWindowLeft[_wIdx] || Rect[_wIdx].y != LastCheckWindowTop[_wIdx])
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{
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AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
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}
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}
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LastCheckWindowLeft[_wIdx] = Rect[_wIdx].x;
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LastCheckWindowTop[_wIdx] = Rect[_wIdx].y;
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}
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public static void WindowFunction(int windowId)
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{
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GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
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var guistyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = 12,
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fixedHeight = 20f,
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alignment = TextAnchor.MiddleLeft
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};
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var guistyle2 = new GUIStyle(CruiseAssistMainUI.BaseTextFieldStyle)
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{
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fontSize = 12,
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fixedWidth = 60f
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};
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guistyle.fixedHeight = 20f;
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guistyle2.alignment = TextAnchor.MiddleRight;
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GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
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guistyle.fixedWidth = 240f;
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GUILayout.Label("Min Energy Percent (0-100 default:20)".Translate(), guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.FlexibleSpace();
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SetValue(ref TempMinEnergyPer, GUILayout.TextField(TempMinEnergyPer, guistyle2, Array.Empty<GUILayoutOption>()), 0, 100, ref AutoPilotPlugin.Conf.MinEnergyPer);
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guistyle.fixedWidth = 20f;
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GUILayout.Label("%", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
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guistyle.fixedWidth = 240f;
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GUILayout.Label("Max Speed (0-2000 default:2000)".Translate(), guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.FlexibleSpace();
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SetValue(ref TempMaxSpeed, GUILayout.TextField(TempMaxSpeed, guistyle2, Array.Empty<GUILayoutOption>()), 0, 2000, ref AutoPilotPlugin.Conf.MaxSpeed);
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guistyle.fixedWidth = 20f;
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GUILayout.Label("m/s", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
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guistyle.fixedWidth = 240f;
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GUILayout.Label("Warp Min Range (1-60 default:2)".Translate(), guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.FlexibleSpace();
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SetValue(ref TempWarpMinRangeAU, GUILayout.TextArea(TempWarpMinRangeAU, guistyle2, Array.Empty<GUILayoutOption>()), 1, 60, ref AutoPilotPlugin.Conf.WarpMinRangeAU);
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guistyle.fixedWidth = 20f;
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GUILayout.Label("AU", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
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guistyle.fixedWidth = 240f;
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GUILayout.Label("Speed to warp (0-2000 default:1200)".Translate(), guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.FlexibleSpace();
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SetValue(ref TempSpeedToWarp, GUILayout.TextArea(TempSpeedToWarp, guistyle2, Array.Empty<GUILayoutOption>()), 0, 2000, ref AutoPilotPlugin.Conf.SpeedToWarp);
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guistyle.fixedWidth = 20f;
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GUILayout.Label("m/s", guistyle, Array.Empty<GUILayoutOption>());
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GUILayout.EndHorizontal();
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var guistyle3 = new GUIStyle(CruiseAssistMainUI.BaseToggleStyle)
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{
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fixedHeight = 20f,
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fontSize = 12,
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alignment = TextAnchor.LowerLeft
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};
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GUI.changed = false;
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AutoPilotPlugin.Conf.LocalWarpFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.LocalWarpFlag, "Warp to planet in local system.".Translate(), guistyle3, Array.Empty<GUILayoutOption>());
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if (GUI.changed)
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{
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VFAudio.Create("ui-click-0", null, Vector3.zero, true);
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AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
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}
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GUI.changed = false;
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AutoPilotPlugin.Conf.AutoStartFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.AutoStartFlag, "Start AutoPilot when set target planet.".Translate(), guistyle3, Array.Empty<GUILayoutOption>());
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if (GUI.changed)
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{
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VFAudio.Create("ui-click-0", null, Vector3.zero, true);
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AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
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}
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GUI.changed = false;
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AutoPilotPlugin.Conf.MainWindowJoinFlag = GUILayout.Toggle(AutoPilotPlugin.Conf.MainWindowJoinFlag, "Join AutoPilot window to CruiseAssist window.".Translate(), guistyle3, Array.Empty<GUILayoutOption>());
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if (GUI.changed)
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{
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VFAudio.Create("ui-click-0", null, Vector3.zero, true);
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AutoPilotMainUI.NextCheckGameTick = GameMain.gameTick + 300L;
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}
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GUILayout.EndVertical();
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if (GUI.Button(new Rect(Rect[_wIdx].width - 16f, 1f, 16f, 16f), "", CruiseAssistMainUI.CloseButtonStyle))
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{
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VFAudio.Create("ui-click-0", null, Vector3.zero, true);
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Show[_wIdx] = false;
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}
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GUI.DragWindow();
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}
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private static bool SetValue(ref string temp, string instr, int min, int max, ref int value)
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{
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if (string.IsNullOrEmpty(instr))
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{
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temp = string.Empty;
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return false;
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}
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if (!int.TryParse(instr, out var num)) return false;
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if (num < min)
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{
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num = min;
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}
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else if (max < num)
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{
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num = max;
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}
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value = num;
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temp = value.ToString();
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return true;
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}
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private static int _wIdx;
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public const float WindowWidth = 400f;
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public const float WindowHeight = 400f;
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public static readonly bool[] Show = new bool[2];
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public static readonly Rect[] Rect = {
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new Rect(0f, 0f, 400f, 400f),
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new Rect(0f, 0f, 400f, 400f)
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};
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private static readonly float[] LastCheckWindowLeft = { float.MinValue, float.MinValue };
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private static readonly float[] LastCheckWindowTop = { float.MinValue, float.MinValue };
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public static string TempMinEnergyPer;
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public static string TempMaxSpeed;
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public static string TempWarpMinRangeAU;
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public static string TempSpeedToWarp;
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}
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