mirror of
https://github.com/soarqin/DSP_Mods.git
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3.5 KiB
3.5 KiB
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Changelog
-
1.4.0
- Refactorying Tank input logic codes, for better performance, and resolve a bug #53
- Remove use of AssetBundle, move the belt signal icon into
Assembly Resources, for better flexibility.
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1.3.3
- Support for NebulaMultiplayerModApi 2.0.0
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1.3.2
- Fix a display issue that the dustbin checkbox is overlapped with the filter button in storage UI.
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1.3.1
- Support for game version 0.10.28.20759
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1.3.0
- Add a belt signal(you can find it in first tab of signal selection panel) as dustbin, which is the simplest way to destroy items.
- Reworked dustbin support for Tanks, to improve performance and resolve known bugs.
- Be note that the whole tank logic is optimized which may get a slight better performance even if you don't use them as dustbin.
- Config entry for soil piless gain from destroyed items are changed to a more flexible format.
- Nebula Mupltiplayer Mod and bug fixes from ModFixerOne by starfi5h.
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1.2.1
- Fix dynamic array bug in codes, which causes various bugs and errors.
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1.2.0
- Use DSPModSave to save dustbin specified data now, which fixes #1.
- Fix issue for storages on multiple planets.
- Fix issue for multi-level tanks.
- Add a note in README for known bug on tank.
-
1.1.0
- Rewrite whole plugin, make a checkbox on UI so that you can turn storages into dustbin by just ticking it.
- Can turn tank into dustbin now.
中文读我
更新日志
-
1.4.0
- 重构储液罐的输入逻辑代码,以提高性能并解决bug #53
- 移除了AssetBundle的使用,将传送带信号图标移入
Assembly资源,以获得更好的灵活性
-
1.3.3
- 支持NebulaMultiplayerModApi 2.0.0
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1.3.2
- 修正了储物仓UI中的垃圾桶勾选框与筛选按钮重叠的显示问题
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1.3.1
- 支持游戏版本 0.10.28.20759
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1.3.0
- 添加了一个传送带信号(可以在信号选择面板的第一个页签中找到)作为垃圾桶,这是目前销毁物品最简单的方法
- 重写了储液罐的垃圾桶实现,以提高性能并解决已知的bug
- 注意:整个储液罐逻辑都被优化了,即使你不把他们作为垃圾桶使用,也可能会获得轻微的性能提升
- 从销毁的物品中获得沙子的配置已变为更灵活的设置项格式
- Nebula Mupltiplayer Mod支持和Bug修正来自starfi5h的ModFixerOne
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1.2.1
- 修正了代码中的动态数组Bug,该Bug可能导致各种问题
-
1.2.0
- 现在使用DSPModSave来保存垃圾桶的数据,修正了#1
- 修正了多星球上的储物仓问题
- 修正了多层储液罐的问题
- 在README中添加了一个已知储液罐Bug的说明
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1.1.0
- 重写了整个插件,现在可以在仓储类建筑的UI上勾选来将其转变为垃圾桶
- 现在可以将储液罐转变为垃圾桶