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https://github.com/soarqin/DSP_Mods.git
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6.7 KiB
6.7 KiB
CompressSave
Compress game saves to reduce space use and boost save speed
Original by @bluedoom(till 1.1.11) and @starfi5h(1.1.12), I just update it to support latest game version.
压缩游戏存档以降低空间使用并提升保存速度
原作者 @bluedoom(直到1.1.11) 和 @starfi5h(1.1.12),本人继续更新以支持最新游戏版本。
Changelog
1.3.2
- Add config UI on Save Game dialog, to set compression types.
- Change button text to
Save (Compress)for better understanding.
1.3.1
- Add config to disable feature for auto saves.
- Fix bug that first save after game start is always compressed in Zstd.
1.3.0
- Separate config entries for manual save and auto save.
- Now you can still get speed benefit while setting compression type to
Nonefor auto saves, and for manual saves if using the newSavebutton.- Adds a
nonewrap.dllfor this function.
- Adds a
- Update
LZ4andZstdlibrary to latest version. lz4wrap.dllandzstdwrap.dllare compiled using-O3instead of-Os, expect to be slightly faster but larger.
1.2.2
- Fix #4, a bug caused by non-ASCII UTF-8 characters.
- Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
1.2.1
- Simplified codes to display compression type and
Decompressbutton on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which overrideUILoadGameWindow::OnSelectedChange(). - Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
- -5 gets faster compression speed than lz4 with still a little better compression ratio.
- -1 has almost the same speed against lz4 with greater compression ratio.
- Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more.
- move native wrapper DLLs into
x64folder to avoid warning logs on loading BepInEx plugins.
1.2.0
- Match game version 0.9.27.15033.
- Add new compression type: zstd (a bit slower but get better compression ratio than lz4).
- Add config to set compression type and level(Don't use high compression levels for zstd as they are very slow).
- Hide decompress button for normal save files.
- Optimize native dlls for other compression library support:
- Unified naming rules for filenames and export functions.
- Add compression level support.
1.1.14
- Fix Sandbox info on Save/Load Panel.
- Fix DLL version info.
1.1.13
- Match game version 0.9.26.13026.
- Move "Sandbox Mode" checkbox on Save Panel to avoid overlap.
- Avoid warning message on "Continue" button of main menu.
1.1.12
- Match game version 0.9.25.12007.
1.1.11
- Fix 1.1.10 package issue.
1.1.10
-
Fix 1.1.8 Archive corruption with DIY System, corrupted archives can be fixed by using [Fix118] mod
Fix118: https://github.com/bluedoom/DSP_Mod/blob/master/Fix118
1.1.9
- CompressSave is temporarily disabled due to some error with the DIY system.
1.1.8
- Match game version 0.9.24.11029
1.1.7
- Fix incorrect data on statistic panel.
- Improve performance.
1.1.6
- fix memory leak
1.1.5 (Game Version 0.8.22)
- Match game version 0.8.22.
- Thanks [@starfi5h] for
- PatchSave now use transpiler for better robustness.
- Change version check to soft warning.
- Add PeekableReader so other mods can use BinaryReader.PeekChar().
- Change LZ4DecompressionStream.Position behavior. Position setter i - available now.
1.1.4 (Game Version 0.8.19)
- Match game version 0.8.19.
1.1.3 (2021/05/29) (Game Version 0.7.18)
- Match game version 0.7.18.
- Fix memory leak.
1.1.2 (2021/03/24) (Game Version 0.6.17)
- Handle lz4 library missing Error
1.1.1 (2021/03/17) (Game Version 0.6.17)
- Fix Load Error
1.1.0 (2021/03/17) (Game Version 0.6.17)
- Add UI button
Introduction
- Reduce archive size by 30% / save time by 75% (Compressed by LZ4, on HDD + i7-4790K@4.4G + DDR3 2400MHz)
Before After 50MB 0.8s 30MB 0.2s 220M 3.6s 147M 0.7s 1010M 19.1s 690M 3.6s
Usage
- You can set compression type for manual saves and auto saves individually.
- Manual saves are compressed while using the new
Savebutton. - You can still get speed benefit while setting compression type to
Nonefor auto saves, and for manual saves if using the newSavebutton. - You can decompress saves on load panel.
- Remember to backup your save(use original save button) before updating game to avoid loading failure.
更新日志
1.3.2
- 在保存面板上增加设置压缩方式的UI。
- 将按钮文本改为
压缩保存以区分功能。
1.3.1
- 增加在自动存档中禁用压缩的设置项。
- 修复一个导致游戏开始后第一次保存总是使用Zstd压缩的bug。
1.3.0
- 分离手动存档和自动存档的设置项。
- 现在在自动存档设置压缩类型为
存储也可以获得速度提升,手动存档也可以在使用新的保存按钮后获得速度提升。- 为此增加了
nonewrap.dll。
- 为此增加了
- 更新
LZ4和Zstd库到最新版本。 lz4wrap.dll和zstdwrap.dll使用-O3编译而不是-Os,速度略有提升但体积变大。
1.2.2
- 修复 #4,一个导致非ASCII UTF-8字符导致的bug。
- 移除使用Harmony.UnpatchAll()以避免在BepInEx日志中出现警告。
1.2.1
- 简化代码以在存档读取面板上显示压缩类型和
解压按钮,使得CompressSave与其他MOD(如GalacticScale)兼容,因为它们都覆盖了UILoadGameWindow::OnSelectedChange()。 - 为zstd添加了压缩等级-5到-1,现在它比lz4(实际上是lz4frame)表现更好了:
- -5比lz4更快,但压缩比略有提升。
- -1和lz4几乎一样快,但压缩比更高。
- 由于r2modman UI的bug,压缩等级的设置项不再限制范围。
- 将本地的wrapper DLL移动到
x64
介绍
- 减少存档容量30% / 存档用时75% (LZ4压缩,测试环境:机械硬盘 + i7-4790K@4.4G + DDR3 2400MHz)
原存档 压缩后 50MB 0.8s 30MB 0.2s 220M 3.6s 147M 0.7s 1010M 19.1s 690M 3.6s
使用说明
- 手动和自动存档都可以分开设置压缩方式。
- 手动存档使用新加的保存按钮即可压缩保存。
- 即使设置为不压缩,自动存档、以及使用新加的保存按钮手动保存也可以获得速度提升。
- 可以在读取存档面板解压存档。
- 如果游戏有版本更新记得先备份存档(使用原保存按钮)以免更新后无法读取存档。