mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-08-05 13:30:20 +08:00
1457 lines
150 KiB
Markdown
1457 lines
150 KiB
Markdown
# Static Mutable State Inventory
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This document inventories non-readonly static fields in UXAssist, CheatEnabler, and UniverseGenTweaks.
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## Classification Legend
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- **LifecycleSafe**: Set during mod startup / `Awake` and treated as read-only thereafter (config entries, keybinds, one-time prototypes, reflection caches).
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- **NeedsReset**: Per-game or per-session mutable state that must be cleared or re-initialized when `GameLogic.OnGameEnd` fires.
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- **CandidateForInstancing**: Mutable state that is logically owned by a single game instance and should be moved to a per-game context class.
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Total classified fields: **298**
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## CheatEnabler
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### Functions/DysonSphereFunctions.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Functions/DysonSphereFunctions.cs` | 11 | `public static ConfigEntry<bool> IllegalDysonShellFunctionsEnabled;` | LifecycleSafe |
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| `CheatEnabler/Functions/DysonSphereFunctions.cs` | 12 | `public static ConfigEntry<int> ShellsCountForFunctions;` | LifecycleSafe |
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### Patches/CombatPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/CombatPatch.cs` | 14 | `public static ConfigEntry<bool> MechaInvincibleEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/CombatPatch.cs` | 15 | `public static ConfigEntry<bool> BuildingsInvincibleEnabled;` | LifecycleSafe |
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### Patches/DysonSpherePatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 15 | `public static ConfigEntry<bool> SkipBulletEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 16 | `public static ConfigEntry<bool> FireAllBulletsEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 17 | `public static ConfigEntry<bool> SkipAbsorbEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 18 | `public static ConfigEntry<bool> QuickAbsorbEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 19 | `public static ConfigEntry<bool> EjectAnywayEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 20 | `public static ConfigEntry<bool> OverclockEjectorEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 21 | `public static ConfigEntry<bool> OverclockSiloEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 22 | `public static ConfigEntry<bool> UnlockMaxOrbitRadiusEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 23 | `public static ConfigEntry<float> UnlockMaxOrbitRadiusValue;` | LifecycleSafe |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 24 | `private static bool _instantAbsorb;` | NeedsReset |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 107 | `private static long _sailLifeTime;` | NeedsReset |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 108 | `private static DysonSailCache[][] _sailsCache;` | CandidateForInstancing |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 109 | `private static int[] _sailsCacheLen, _sailsCacheCapacity;` | CandidateForInstancing |
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| `CheatEnabler/Patches/DysonSpherePatch.cs` | 110 | `private static bool _fireAllBullets;` | NeedsReset |
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### Patches/Factory/ArchitectModePatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/Factory/ArchitectModePatch.cs` | 8 | `private static bool[] _canBuildItems;` | CandidateForInstancing |
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### Patches/Factory/BeltSignalPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/Factory/BeltSignalPatch.cs` | 14 | `private static Dictionary<int, BeltSignal>[] _signalBelts;` | CandidateForInstancing |
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| `CheatEnabler/Patches/Factory/BeltSignalPatch.cs` | 15 | `private static Dictionary<long, int> _portalFrom;` | CandidateForInstancing |
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| `CheatEnabler/Patches/Factory/BeltSignalPatch.cs` | 16 | `private static Dictionary<int, HashSet<long>> _portalTo;` | CandidateForInstancing |
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| `CheatEnabler/Patches/Factory/BeltSignalPatch.cs` | 17 | `private static int _signalBeltsCapacity;` | NeedsReset |
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| `CheatEnabler/Patches/Factory/BeltSignalPatch.cs` | 18 | `private static bool _initialized;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/BeltSignalPatch.cs` | 600 | `private static bool _itemSourcesInitialized;` | LifecycleSafe |
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### Patches/Factory/FactoryPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 18 | `public static ConfigEntry<bool> ImmediateEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 19 | `public static ConfigEntry<bool> ArchitectModeEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 20 | `public static ConfigEntry<bool> NoConditionEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 21 | `public static ConfigEntry<bool> NoCollisionEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 22 | `public static ConfigEntry<bool> BeltSignalGeneratorEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 23 | `public static ConfigEntry<bool> BeltSignalNumberAltFormat;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 24 | `public static ConfigEntry<bool> BeltSignalCountGenEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 25 | `public static ConfigEntry<bool> BeltSignalCountRemEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 26 | `public static ConfigEntry<bool> BeltSignalCountRecipeEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 27 | `public static ConfigEntry<bool> BeltSignalUseProliferatorEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 28 | `public static ConfigEntry<bool> RemovePowerSpaceLimitEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 29 | `public static ConfigEntry<bool> BoostWindPowerEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 30 | `public static ConfigEntry<bool> BoostSolarPowerEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 31 | `public static ConfigEntry<bool> BoostFuelPowerEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 32 | `public static ConfigEntry<bool> BoostGeothermalPowerEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 33 | `public static ConfigEntry<bool> WindTurbinesPowerGlobalCoverageEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 34 | `public static ConfigEntry<bool> ControlPanelRemoteLogisticsEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 36 | `private static PressKeyBind _noConditionKey;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 37 | `private static PressKeyBind _noCollisionKey;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/FactoryPatch.cs` | 38 | `internal static HashSet<int> BeltIds;` | LifecycleSafe |
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### Patches/Factory/ImmediateBuildPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs` | 10 | `private static bool _isBatchBuilding;` | NeedsReset |
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| `CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs` | 11 | `private static bool _disableRefreshBatchesBuffers;` | NeedsReset |
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| `CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs` | 12 | `private static bool _anyBelt;` | NeedsReset |
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### Patches/Factory/PowerBoostPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/Factory/PowerBoostPatch.cs` | 157 | `private static bool _patched;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/PowerBoostPatch.cs` | 158 | `private static PrefabDesc _prefabdesc;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/PowerBoostPatch.cs` | 159 | `private static float _oldCoverRadius;` | LifecycleSafe |
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| `CheatEnabler/Patches/Factory/PowerBoostPatch.cs` | 160 | `private static float _oldConnectDistance;` | LifecycleSafe |
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### Patches/GamePatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/GamePatch.cs` | 15 | `public static ConfigEntry<bool> DevShortcutsEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/GamePatch.cs` | 16 | `public static ConfigEntry<bool> AbnormalDisablerEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/GamePatch.cs` | 17 | `public static ConfigEntry<bool> UnlockTechEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/GamePatch.cs` | 42 | `private static Dictionary<int, AbnormalityDeterminator> _savedDeterminators;` | NeedsReset |
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| `CheatEnabler/Patches/GamePatch.cs` | 97 | `private static PlayerAction_Test _test;` | NeedsReset |
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### Patches/PlanetPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/PlanetPatch.cs` | 14 | `public static ConfigEntry<bool> WaterPumpAnywhereEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/PlanetPatch.cs` | 15 | `public static ConfigEntry<bool> TerraformAnywayEnabled;` | LifecycleSafe |
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### Patches/PlayerPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/PlayerPatch.cs` | 13 | `public static ConfigEntry<bool> InstantHandCraftEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/PlayerPatch.cs` | 14 | `public static ConfigEntry<bool> InstantTeleportEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/PlayerPatch.cs` | 15 | `public static ConfigEntry<bool> WarpWithoutSpaceWarpersEnabled;` | LifecycleSafe |
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### Patches/ResourcePatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `CheatEnabler/Patches/ResourcePatch.cs` | 13 | `public static ConfigEntry<bool> InfiniteResourceEnabled;` | LifecycleSafe |
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| `CheatEnabler/Patches/ResourcePatch.cs` | 14 | `public static ConfigEntry<bool> FastMiningEnabled;` | LifecycleSafe |
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## UXAssist
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### Functions/FactoryFunctions.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/FactoryFunctions.cs` | 161 | `private static HashSet<int> _itemIsBelt = null;` | CandidateForInstancing |
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| `UXAssist/Functions/FactoryFunctions.cs` | 162 | `private static Dictionary<int, int> _upgradeTypes = null;` | LifecycleSafe |
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### Functions/PlanetFunctions.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/PlanetFunctions.cs` | 11 | `public static ConfigEntry<int> OrbitalCollectorMaxBuildCount;` | LifecycleSafe |
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| `UXAssist/Functions/PlanetFunctions.cs` | 12 | `public static ConfigEntry<bool> ReturnBuildingsOnInitializeEnabled;` | LifecycleSafe |
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| `UXAssist/Functions/PlanetFunctions.cs` | 13 | `public static ConfigEntry<bool> ReturnLogisticStorageItemsOnInitializeEnabled;` | LifecycleSafe |
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| `UXAssist/Functions/PlanetFunctions.cs` | 14 | `public static ConfigEntry<bool> ReturnBeltAFactoryItemsOnInitializeEnabled;` | LifecycleSafe |
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### Functions/UI/AutoConstructUI.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/UI/AutoConstructUI.cs` | 11 | `public static MyCheckButton ToggleAutoConstruct;` | LifecycleSafe |
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| `UXAssist/Functions/UI/AutoConstructUI.cs` | 12 | `public static GameObject ConstructCountPanel;` | NeedsReset |
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| `UXAssist/Functions/UI/AutoConstructUI.cs` | 13 | `public static Text ConstructCountText;` | LifecycleSafe |
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### Functions/UI/AutoCruiseUI.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/UI/AutoCruiseUI.cs` | 9 | `public static MyCheckButton ToggleAutoCruise;` | LifecycleSafe |
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### Functions/UI/MenuButtonUI.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/UI/MenuButtonUI.cs` | 12 | `private static bool _initialized;` | LifecycleSafe |
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| `UXAssist/Functions/UI/MenuButtonUI.cs` | 13 | `private static PressKeyBind _toggleKey;` | LifecycleSafe |
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| `UXAssist/Functions/UI/MenuButtonUI.cs` | 14 | `private static bool _configWinInitialized;` | LifecycleSafe |
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| `UXAssist/Functions/UI/MenuButtonUI.cs` | 15 | `private static MyConfigWindow _configWin;` | LifecycleSafe |
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| `UXAssist/Functions/UI/MenuButtonUI.cs` | 16 | `private static GameObject _buttonOnPlanetGlobe;` | LifecycleSafe |
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### Functions/UI/MilkyWayUI.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/UI/MilkyWayUI.cs` | 16 | `private static int _clusterUploadResultsHead = 0;` | NeedsReset |
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| `UXAssist/Functions/UI/MilkyWayUI.cs` | 17 | `private static int _clusterUploadResultsCount = 0;` | NeedsReset |
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| `UXAssist/Functions/UI/MilkyWayUI.cs` | 26 | `private static ClusterPlayerData[] _topTenPlayerData = null;` | CandidateForInstancing |
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| `UXAssist/Functions/UI/MilkyWayUI.cs` | 29 | `public static MyCheckButton MilkyWayTopTenPlayersToggler;` | LifecycleSafe |
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### Functions/UI/StarmapFilterUI.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/UI/StarmapFilterUI.cs` | 13 | `private static int _cornerComboBoxIndex;` | NeedsReset |
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| `UXAssist/Functions/UI/StarmapFilterUI.cs` | 14 | `private static string[] _starOrderNames;` | LifecycleSafe |
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| `UXAssist/Functions/UI/StarmapFilterUI.cs` | 15 | `private static bool _starmapFilterInitialized;` | LifecycleSafe |
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| `UXAssist/Functions/UI/StarmapFilterUI.cs` | 16 | `private static ulong[] _starmapStarFilterValues;` | CandidateForInstancing |
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| `UXAssist/Functions/UI/StarmapFilterUI.cs` | 17 | `private static bool _starFilterEnabled;` | NeedsReset |
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| `UXAssist/Functions/UI/StarmapFilterUI.cs` | 18 | `public static MyCheckButton StarmapFilterToggler;` | LifecycleSafe |
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| `UXAssist/Functions/UI/StarmapFilterUI.cs` | 19 | `public static bool[] ShowStarName;` | LifecycleSafe |
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### Functions/WindowFunctions.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Functions/WindowFunctions.cs` | 10 | `private static bool _initialized;` | LifecycleSafe |
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| `UXAssist/Functions/WindowFunctions.cs` | 14 | `private static string _gameWindowTitle = "Dyson Sphere Program";` | LifecycleSafe |
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| `UXAssist/Functions/WindowFunctions.cs` | 16 | `private static IntPtr _gameWindowHandle = IntPtr.Zero;` | LifecycleSafe |
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| `UXAssist/Functions/WindowFunctions.cs` | 18 | `public static ConfigEntry<int> ProcessPriority;` | LifecycleSafe |
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### Patches/DysonSpherePatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Patches/DysonSpherePatch.cs` | 14 | `public static ConfigEntry<bool> StopEjectOnNodeCompleteEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/DysonSpherePatch.cs` | 15 | `public static ConfigEntry<bool> OnlyConstructNodesEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/DysonSpherePatch.cs` | 16 | `public static ConfigEntry<int> AutoConstructMultiplier;` | LifecycleSafe |
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| `UXAssist/Patches/DysonSpherePatch.cs` | 18 | `private static FieldInfo _totalNodeSpInfo, _totalFrameSpInfo, _totalCpInfo;` | LifecycleSafe |
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| `UXAssist/Patches/DysonSpherePatch.cs` | 265 | `private static HashSet<int>[] _nodeForAbsorb;` | CandidateForInstancing |
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| `UXAssist/Patches/DysonSpherePatch.cs` | 266 | `private static bool _initialized;` | LifecycleSafe |
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### Patches/Factory/BeltSignalPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Patches/Factory/BeltSignalPatch.cs` | 46 | `private static bool _initialized;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/BeltSignalPatch.cs` | 47 | `private static bool _loaded;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/BeltSignalPatch.cs` | 48 | `private static long _clusterSeedKey;` | NeedsReset |
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| `UXAssist/Patches/Factory/BeltSignalPatch.cs` | 52 | `private static Dictionary<int, uint>[] _signalBelts = new Dictionary<int, uint>[64];` | CandidateForInstancing |
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### Patches/Factory/BuildToolPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Patches/Factory/BuildToolPatch.cs` | 79 | `private static bool _initialized;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/BuildToolPatch.cs` | 108 | `private static PlanetData _lastPlanet;` | NeedsReset |
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| `UXAssist/Patches/Factory/BuildToolPatch.cs` | 109 | `private static Vector3 _lastPos;` | NeedsReset |
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| `UXAssist/Patches/Factory/BuildToolPatch.cs` | 110 | `private static string _lastOffsetText;` | NeedsReset |
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| `UXAssist/Patches/Factory/BuildToolPatch.cs` | 573 | `private static ItemProto _powerPoleProto;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/BuildToolPatch.cs` | 681 | `private static long nextTimei = 0;` | NeedsReset |
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### Patches/Factory/FactoryPatch.cs
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| File | Line | Field | Classification |
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|------|------|-------|----------------|
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 15 | `public static ConfigEntry<bool> UnlimitInteractiveEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 16 | `public static ConfigEntry<bool> RemoveSomeConditionEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 17 | `public static ConfigEntry<bool> NightLightEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 18 | `public static ConfigEntry<float> NightLightAngleX;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 19 | `public static ConfigEntry<float> NightLightAngleY;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 20 | `public static ConfigEntry<bool> RemoveBuildRangeLimitEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 21 | `public static ConfigEntry<bool> LargerAreaForUpgradeAndDismantleEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 22 | `public static ConfigEntry<bool> LargerAreaForTerraformEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 23 | `public static ConfigEntry<bool> OffGridBuildingEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 24 | `public static ConfigEntry<bool> TreatStackingAsSingleEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 25 | `public static ConfigEntry<bool> QuickBuildAndDismantleLabsEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 26 | `public static ConfigEntry<bool> ProtectVeinsFromExhaustionEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 27 | `public static ConfigEntry<bool> DoNotRenderEntitiesEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 28 | `public static ConfigEntry<bool> DragBuildPowerPolesEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 29 | `public static ConfigEntry<bool> DragBuildPowerPolesAlternatelyEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 30 | `public static ConfigEntry<bool> AutoConstructButtonEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 31 | `public static ConfigEntry<bool> AutoConstructEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 32 | `public static ConfigEntry<bool> BeltSignalsForBuyOutEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 33 | `public static ConfigEntry<bool> TankFastFillInAndTakeOutEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 34 | `public static ConfigEntry<int> TankFastFillInAndTakeOutMultiplier;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 35 | `public static ConfigEntry<bool> CutConveyorBeltEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 36 | `public static ConfigEntry<bool> TweakBuildingBufferEnabled;` | LifecycleSafe |
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| `UXAssist/Patches/Factory/FactoryPatch.cs` | 37 | `public static ConfigEntry<int> AssemblerBufferTimeMultiplier;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 38 | `public static ConfigEntry<int> AssemblerBufferMininumMultiplier;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 39 | `public static ConfigEntry<int> LabBufferMaxCountForAssemble;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 40 | `public static ConfigEntry<int> LabBufferExtraCountForAdvancedAssemble;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 41 | `public static ConfigEntry<int> LabBufferMaxCountForResearch;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 42 | `public static ConfigEntry<int> ReceiverBufferCount;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 43 | `public static ConfigEntry<int> EjectorBufferCount;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 44 | `public static ConfigEntry<int> SiloBufferCount;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 45 | `public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 46 | `public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 47 | `public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeBranches;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 48 | `public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeInserters;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 50 | `internal static PressKeyBind _doNotRenderEntitiesKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 51 | `internal static PressKeyBind _offgridfForPathsKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 52 | `internal static PressKeyBind _cutConveyorBeltKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 53 | `internal static PressKeyBind _dismantleBlueprintSelectionKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 54 | `internal static PressKeyBind _selectAllBuildingsInBlueprintCopyKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/FactoryPatch.cs` | 56 | `internal static int _tankFastFillInAndTakeOutMultiplierRealValue = 2;` | NeedsReset |
|
|
|
|
### Patches/Factory/ImmediateBuildPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/Factory/ImmediateBuildPatch.cs` | 20 | `private static int _lastPrebuildCount = -1;` | NeedsReset |
|
|
|
|
### Patches/Factory/RenderingPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/Factory/RenderingPatch.cs` | 80 | `private static bool _nightlightInitialized;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/RenderingPatch.cs` | 81 | `private static bool _mechaOnEarth;` | NeedsReset |
|
|
| `UXAssist/Patches/Factory/RenderingPatch.cs` | 82 | `private static AnimationState _sail;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/RenderingPatch.cs` | 83 | `private static Light _sunlight;` | LifecycleSafe |
|
|
|
|
### Patches/Factory/VeinProtectionPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/Factory/VeinProtectionPatch.cs` | 22 | `public static int KeepVeinAmount = 100;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/VeinProtectionPatch.cs` | 23 | `public static float KeepOilSpeed = 1f;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Factory/VeinProtectionPatch.cs` | 24 | `private static int _keepOilAmount;` | NeedsReset |
|
|
|
|
### Patches/GamePatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/GamePatch.cs` | 19 | `public static ConfigEntry<bool> EnableWindowResizeEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 20 | `public static ConfigEntry<bool> LoadLastWindowRectEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 23 | `public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 24 | `public static ConfigEntry<Vector4> LastWindowRect;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 25 | `public static ConfigEntry<bool> ProfileBasedSaveFolderEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 26 | `public static ConfigEntry<bool> ProfileBasedOptionEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 27 | `public static ConfigEntry<string> DefaultProfileName;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 28 | `public static ConfigEntry<double> GameUpsFactor;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 30 | `private static PressKeyBind _speedDownKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 31 | `private static PressKeyBind _speedUpKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/GamePatch.cs` | 32 | `private static bool _enableGameUpsFactor = true;` | NeedsReset |
|
|
| `UXAssist/Patches/GamePatch.cs` | 272 | `private static bool _enabled;` | NeedsReset |
|
|
| `UXAssist/Patches/GamePatch.cs` | 451 | `private static bool _needConvert;` | NeedsReset |
|
|
|
|
### Patches/Logistics/CapacityPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/Logistics/CapacityPatch.cs` | 16 | `private static KeyCode _lastKey = KeyCode.None;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/CapacityPatch.cs` | 17 | `private static long _nextKeyTick;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/CapacityPatch.cs` | 18 | `private static bool _skipNextUIStationStorageEvent;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/CapacityPatch.cs` | 19 | `private static bool _skipNextUIControlPanelStationStorageEvent;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/CapacityPatch.cs` | 20 | `private static bool _refreshingUIStationStorage;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/CapacityPatch.cs` | 21 | `private static bool _refreshingUIControlPanelStationStorage;` | NeedsReset |
|
|
|
|
### Patches/Logistics/LogisticsPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 16 | `public static ConfigEntry<bool> AutoConfigLogisticsEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 17 | `public static ConfigEntry<bool> AutoConfigLimitAutoReplenishCount;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 19 | `public static ConfigEntry<int> AutoConfigDispenserChargePower; // 3~30, display as 300000.0 * value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 20 | `public static ConfigEntry<int> AutoConfigDispenserCourierCount; // 0~10` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 22 | `public static ConfigEntry<int> AutoConfigBattleBaseChargePower; // 4~40, display as 300000.0 * value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 24 | `public static ConfigEntry<int> AutoConfigPLSChargePower; // 2~20, display as 3000000.0 * value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 25 | `public static ConfigEntry<int> AutoConfigPLSMaxTripDrone; // 1~180, by degress` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 26 | `public static ConfigEntry<int> AutoConfigPLSDroneMinDeliver; // 0~10; 0 = 1%, 1~10 = 10% *value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 27 | `public static ConfigEntry<int> AutoConfigPLSMinPilerValue; // 0~4; 0 = Maximum in tech, 1~4 = piler stacking count` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 28 | `public static ConfigEntry<int> AutoConfigPLSDroneCount; // 0~50` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 30 | `public static ConfigEntry<bool> SetDefaultRemoteLogicToStorage;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 31 | `public static ConfigEntry<int> AutoConfigILSChargePower; // 2~20, display as 15000000.0 * value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 32 | `public static ConfigEntry<int> AutoConfigILSMaxTripDrone; // 1~180, by degress` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 33 | `public static ConfigEntry<int> AutoConfigILSMaxTripShip; // 1~41; 1~20 = value LY, 21-40 = 2*value-20LY, 41 = Unlimited` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 34 | `public static ConfigEntry<int> AutoConfigILSWarperDistance; // 2~21; 2~7 = value * 0.5 - 0.5AU, 8~16 = value - 4AU, 17~20 = value * 2 - 20AU, 21 = 60AU` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 35 | `public static ConfigEntry<int> AutoConfigILSDroneMinDeliver; // 0~10; 0 = 1%, 1~10 = 10% *value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 36 | `public static ConfigEntry<int> AutoConfigILSShipMinDeliver; // 0~10; 0 = 1%, 1~10 = 10% *value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 37 | `public static ConfigEntry<int> AutoConfigILSMinPilerValue; // 0~4; 0 = Maximum in tech, 1~4 = piler stacking count` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 38 | `public static ConfigEntry<bool> AutoConfigILSIncludeOrbitCollector;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 39 | `public static ConfigEntry<bool> AutoConfigILSWarperNecessary;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 40 | `public static ConfigEntry<int> AutoConfigILSDroneCount; // 0~100` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 41 | `public static ConfigEntry<int> AutoConfigILSShipCount; // 0~10` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 43 | `public static ConfigEntry<int> AutoConfigVeinCollectorHarvestSpeed; // 0-20, 100% + 10% * value` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 44 | `public static ConfigEntry<int> AutoConfigVeinCollectorMinPilerValue; // 0~4; 0 = Maximum in tech, 1~4 = piler stacking count` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 46 | `public static ConfigEntry<bool> LogisticsCapacityTweaksEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 47 | `public static ConfigEntry<bool> AllowOverflowInLogisticsEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 48 | `public static ConfigEntry<bool> GreaterPowerUsageInLogisticsEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 49 | `public static ConfigEntry<bool> LogisticsConstrolPanelImprovementEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 50 | `public static ConfigEntry<bool> RealtimeLogisticsInfoPanelEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/Logistics/LogisticsPatch.cs` | 51 | `public static ConfigEntry<bool> RealtimeLogisticsInfoPanelBarsEnabled;` | LifecycleSafe |
|
|
|
|
### Patches/Logistics/OverflowPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/Logistics/OverflowPatch.cs` | 11 | `private static bool _blueprintPasting;` | NeedsReset |
|
|
|
|
### Patches/Logistics/RealtimeInfoPanelPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 172 | `private static StationTip[] _stationTips = new StationTip[16];` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 175 | `private static int _stationTipsRecycleCount;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 176 | `private static GameObject _stationTipsRoot;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 177 | `private static GameObject _tipPrefab;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 183 | `private static int _lastPlanetId;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 185 | `private static int _localStorageMax = LogisticsConstants.DefaultLocalStorageMax;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 186 | `private static int _remoteStorageMax = LogisticsConstants.DefaultRemoteStorageMax;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 187 | `private static int _localStorageExtra;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 188 | `private static int _remoteStorageExtra;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 189 | `private static int _localStorageMaxTotal = _localStorageMax;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 190 | `private static int _remoteStorageMaxTotal = _remoteStorageMax;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 191 | `private static float _localStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _localStorageMaxTotal;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 192 | `private static float _remoteStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _remoteStorageMaxTotal;` | NeedsReset |
|
|
| `UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs` | 194 | `private static int _storageMaxSlotCount = LogisticsConstants.DefaultStorageSlotCount;` | NeedsReset |
|
|
|
|
### Patches/PlanetPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/PlanetPatch.cs` | 11 | `public static ConfigEntry<bool> PlayerActionsInGlobeViewEnabled;` | LifecycleSafe |
|
|
|
|
### Patches/PlayerPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 13 | `public static ConfigEntry<bool> EnhancedMechaForgeCountControlEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 14 | `public static ConfigEntry<bool> HideTipsForSandsChangesEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 15 | `public static ConfigEntry<bool> ShortcutKeysForStarsNameEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 16 | `public static ConfigEntry<bool> AutoNavigationEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 17 | `public static ConfigEntry<bool> AutoCruiseEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 18 | `public static ConfigEntry<bool> AutoBoostEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 19 | `public static ConfigEntry<double> DistanceToWarp;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 20 | `private static PressKeyBind _showAllStarsNameKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 21 | `private static PressKeyBind _toggleAllStarsNameKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 22 | `private static PressKeyBind _autoDriveKey;` | LifecycleSafe |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 194 | `public static int ShowAllStarsNameStatus;` | NeedsReset |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 195 | `public static bool ForceShowAllStarsName;` | NeedsReset |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 196 | `public static bool ForceShowAllStarsNameExternal;` | NeedsReset |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 328 | `private static bool _canUseWarper;` | NeedsReset |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 329 | `private static int _indicatorAstroId;` | NeedsReset |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 330 | `private static bool _speedUp;` | NeedsReset |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 331 | `private static Vector3 _direction;` | NeedsReset |
|
|
| `UXAssist/Patches/PlayerPatch.cs` | 332 | `private static EMovementState _movementState = EMovementState.Walk;` | NeedsReset |
|
|
|
|
### Patches/TechPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/TechPatch.cs` | 16 | `public static ConfigEntry<bool> SorterCargoStackingEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/TechPatch.cs` | 17 | `public static ConfigEntry<bool> DisableBattleRelatedTechsInPeaceModeEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/TechPatch.cs` | 18 | `public static ConfigEntry<bool> BatchBuyoutTechEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/TechPatch.cs` | 43 | `private static bool _protoPatched;` | LifecycleSafe |
|
|
| `UXAssist/Patches/TechPatch.cs` | 151 | `private static bool _protoPatched;` | LifecycleSafe |
|
|
| `UXAssist/Patches/TechPatch.cs` | 152 | `private static HashSet<int> _techsToDisableSet;` | LifecycleSafe |
|
|
| `UXAssist/Patches/TechPatch.cs` | 153 | `private static Dictionary<int, TechProto[]> _originTechPosts = [];` | LifecycleSafe |
|
|
|
|
### Patches/UIPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UXAssist/Patches/UIPatch.cs` | 15 | `public static ConfigEntry<bool> PlanetVeinUtilizationEnabled;` | LifecycleSafe |
|
|
| `UXAssist/Patches/UIPatch.cs` | 40 | `private static VeinTypeInfo[] planetVeinCount = null;` | CandidateForInstancing |
|
|
| `UXAssist/Patches/UIPatch.cs` | 41 | `private static VeinTypeInfo[] starVeinCount = null;` | CandidateForInstancing |
|
|
|
|
## UniverseGenTweaks
|
|
|
|
### BirthPlanetPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 12 | `public static ConfigEntry<bool> SitiVeinsOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 13 | `public static ConfigEntry<bool> FireIceOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 14 | `public static ConfigEntry<bool> KimberliteOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 15 | `public static ConfigEntry<bool> FractalOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 16 | `public static ConfigEntry<bool> OrganicOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 17 | `public static ConfigEntry<bool> OpticalOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 18 | `public static ConfigEntry<bool> SpiniformOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 19 | `public static ConfigEntry<bool> UnipolarOnBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 20 | `public static ConfigEntry<bool> FlatBirthPlanet;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 21 | `public static ConfigEntry<bool> HighLuminosityBirthStar;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 23 | `private static BackupData _backupData;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 24 | `private static bool _initialized;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/BirthPlanetPatch.cs` | 25 | `private static Harmony _patch;` | LifecycleSafe |
|
|
|
|
### EpicDifficulty.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UniverseGenTweaks/EpicDifficulty.cs` | 16 | `public static ConfigEntry<bool> Enabled;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/EpicDifficulty.cs` | 17 | `public static ConfigEntry<float> ResourceMultiplier;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/EpicDifficulty.cs` | 18 | `public static ConfigEntry<float> OilMultiplier;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/EpicDifficulty.cs` | 19 | `private static Harmony _harmony;` | LifecycleSafe |
|
|
|
|
### MoreSettings.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UniverseGenTweaks/MoreSettings.cs` | 7 | `public static ConfigEntry<bool> Enabled;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/MoreSettings.cs` | 8 | `public static ConfigEntry<int> MaxStarCount;` | LifecycleSafe |
|
|
|
|
### Patches/CombatSettingsPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UniverseGenTweaks/Patches/CombatSettingsPatch.cs` | 13 | `private static Harmony _patch;` | LifecycleSafe |
|
|
|
|
### Patches/GalaxyGenSettingsPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 14 | `internal static double MinDist = UniverseGenConstants.DefaultMinDist;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 15 | `internal static double MinStep = UniverseGenConstants.DefaultMinStep;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 16 | `internal static double MaxStep = UniverseGenConstants.DefaultMaxStep;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 17 | `internal static double Flatten = UniverseGenConstants.DefaultFlatten;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 19 | `internal static double GameMinDist = UniverseGenConstants.DefaultMinDist;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 20 | `internal static double GameMinStep = UniverseGenConstants.DefaultMinStep;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 21 | `internal static double GameMaxStep = UniverseGenConstants.DefaultMaxStep;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 22 | `internal static double GameFlatten = UniverseGenConstants.DefaultFlatten;` | NeedsReset |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 24 | `private static Harmony _patch;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs` | 25 | `private static Harmony _permanentPatch;` | LifecycleSafe |
|
|
|
|
### Patches/GalaxySelectUIPatch.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 14 | `private static Text _minDistTitle;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 15 | `private static Text _minStepTitle;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 16 | `private static Text _maxStepTitle;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 17 | `private static Text _flattenTitle;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 18 | `private static Slider _minDistSlider;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 19 | `private static Slider _minStepSlider;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 20 | `private static Slider _maxStepSlider;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 21 | `private static Slider _flattenSlider;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 22 | `private static Text _minDistText;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 23 | `private static Text _minStepText;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 24 | `private static Text _maxStepText;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 25 | `private static Text _flattenText;` | LifecycleSafe |
|
|
| `UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs` | 26 | `private static Harmony _patch;` | LifecycleSafe |
|
|
|
|
### UIConfigWindow.cs
|
|
|
|
| File | Line | Field | Classification |
|
|
|------|------|-------|----------------|
|
|
| `UniverseGenTweaks/UIConfigWindow.cs` | 10 | `private static RectTransform _windowTrans;` | LifecycleSafe |
|
|
|
|
## Raw Grep Output
|
|
|
|
The following is the verbatim output of the two inventory grep commands (includes methods and property accessors for completeness):
|
|
|
|
```
|
|
UXAssist/Patches/DysonSpherePatch.cs:18: private static FieldInfo _totalNodeSpInfo, _totalFrameSpInfo, _totalCpInfo;
|
|
UXAssist/Patches/DysonSpherePatch.cs:45: private static bool DysonSwarm_AutoConstruct_Prefix(DysonSwarm __instance)
|
|
UXAssist/Patches/DysonSpherePatch.cs:52: private static bool DysonSphere_AutoConstruct_Prefix(DysonSphere __instance)
|
|
UXAssist/Patches/DysonSpherePatch.cs:238: private static IEnumerable<CodeInstruction> DysonSpherePatch_DysonNode_ConstructCp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/DysonSpherePatch.cs:265: private static HashSet<int>[] _nodeForAbsorb;
|
|
UXAssist/Patches/DysonSpherePatch.cs:266: private static bool _initialized;
|
|
UXAssist/Patches/DysonSpherePatch.cs:283: private static void InitNodeForAbsorb()
|
|
UXAssist/Patches/DysonSpherePatch.cs:314: private static void SetNodeForAbsorb(int index, int layerId, int nodeId, bool canAbsorb)
|
|
UXAssist/Patches/DysonSpherePatch.cs:325: private static void UpdateNodeForAbsorbOnSpChange(DysonNode node)
|
|
UXAssist/Patches/DysonSpherePatch.cs:334: private static void UpdateNodeForAbsorbOnCpChange(DysonNode node)
|
|
UXAssist/Patches/DysonSpherePatch.cs:343: private static bool AnyNodeForAbsorb(int starIndex)
|
|
UXAssist/Patches/DysonSpherePatch.cs:349: private static void OnGameBegin()
|
|
UXAssist/Patches/DysonSpherePatch.cs:354: private static void OnGameEnd()
|
|
UXAssist/Patches/DysonSpherePatch.cs:362: private static void DysonNode_RecalcCpReq_Postfix(DysonNode __instance)
|
|
UXAssist/Patches/DysonSpherePatch.cs:369: private static void DysonSphereLayer_RemoveDysonNode_Prefix(DysonSphereLayer __instance, int nodeId)
|
|
UXAssist/Patches/DysonSpherePatch.cs:377: private static void DysonSphere_ResetNew_Prefix(DysonSphere __instance)
|
|
UXAssist/Patches/DysonSpherePatch.cs:388: private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/DysonSpherePatch.cs:427: private static IEnumerable<CodeInstruction> DysonNode_ConstructSp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/DysonSpherePatch.cs:444: private static IEnumerable<CodeInstruction> DysonNode_ConstructCp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/DysonSpherePatch.cs:507: private static void RecheckDysonSphereAutoNodes()
|
|
UXAssist/Patches/DysonSpherePatch.cs:525: private static IEnumerable<CodeInstruction> DysonNode_spReqOrder_Getter_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/ArchitectModePatch.cs:25: private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GetObjectSelectDistance_Transpiler(IEnumerable<CodeInstruction> instructions)
|
|
UXAssist/Patches/Factory/ArchitectModePatch.cs:37: private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/ArchitectModePatch.cs:71: private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/ArchitectModePatch.cs:146: private static IEnumerable<CodeInstruction> BuildTool_Click__OnInit_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/ArchitectModePatch.cs:166: private static IEnumerable<CodeInstruction> BuildAreaLimitRemoval_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/ArchitectModePatch.cs:191: private static IEnumerable<CodeInstruction> BuildTools_CursorSizePatch_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/ArchitectModePatch.cs:205: private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:46: private static bool _initialized;
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:47: private static bool _loaded;
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:48: private static long _clusterSeedKey;
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:52: private static Dictionary<int, uint>[] _signalBelts = new Dictionary<int, uint>[64];
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:65: private static void AddBeltSignalProtos()
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:143: private static void RemoveBeltSignalProtos()
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:160: private static void InitSignalBelts()
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:183: private static void SetSignalBelt(int factory, int beltId, uint signal)
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:191: private static Dictionary<int, uint> GetOrCreateSignalBelts(int index)
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:210: private static Dictionary<int, uint> GetSignalBelts(int index)
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:215: private static void RemoveSignalBelt(int factory, int beltId)
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:224: private static void RemovePlanetSignalBelts(int factory)
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:247: private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:256: private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
|
|
UXAssist/Patches/Factory/BeltSignalPatch.cs:265: private static void OnGameBegin()
|
|
UXAssist/Patches/Factory/BuildingBufferPatch.cs:73: private static IEnumerable<CodeInstruction> PowerGeneratorComponent_GameTick_Gamma_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildingBufferPatch.cs:95: private static IEnumerable<CodeInstruction> AssemblerComponent_UpdateNeeds_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildingBufferPatch.cs:131: private static IEnumerable<CodeInstruction> LabComponent_UpdateNeedsAssemble_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildingBufferPatch.cs:169: private static IEnumerable<CodeInstruction> LabComponent_UpdateNeedsResearch_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildingBufferPatch.cs:189: private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildingBufferPatch.cs:203: private static IEnumerable<CodeInstruction> SiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:29: private static IEnumerable<CodeInstruction> ConnGizmoGraph_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:41: private static IEnumerable<CodeInstruction> ConnGizmoGraph_SetPointCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:53: private static IEnumerable<CodeInstruction> BuildTool_Path__OnInit_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:64: private static IEnumerable<CodeInstruction> BuildTool_Reform_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:79: private static bool _initialized;
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:81: private static void SetupRichTextSupport()
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:89: private static void CalculateGridOffset(PlanetData planet, Vector3 pos, out float x, out float y, out float z)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:103: private static string FormatOffsetFloat(float f)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:108: private static PlanetData _lastPlanet;
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:109: private static Vector3 _lastPos;
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:110: private static string _lastOffsetText;
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:116: private static void BuildTool_Click_CheckBuildConditions_Postfix(BuildTool __instance)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:139: private static IEnumerable<CodeInstruction> UIEntityBriefInfo__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:170: private static void MatchIgnoreGridAndCheckIfRotatable(CodeMatcher matcher, out Label? ifBlockEntryLabel, out Label? elseBlockEntryLabel)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:344: private static IEnumerable<CodeInstruction> MonitorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:387: private static bool IsPowerPole(int id)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:392: private static void FixProto()
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:409: private static void UnfixProto()
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:429: private static void OnGameBegin()
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:435: private static void OnGameEnd()
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:441: private static int PlanetGridSnapDotsNonAllocNotAligned(PlanetGrid planetGrid, Vector3 begin, Vector3 end, Vector2 interval, float yaw, float planetRadius, float gap, Vector3[] snaps)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:475: private static int PlanetAuxDataSnapDotsNonAllocNotAligned(PlanetAuxData aux, Vector3 begin, Vector3 end, Vector2 interval, float height, float yaw, float gap, Vector3[] snaps)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:497: private static IEnumerable<CodeInstruction> BuildTool_Click_DeterminePreviews_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:573: private static ItemProto _powerPoleProto;
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:586: private static IEnumerable<CodeInstruction> PlanetFactory_EntityFastFillIn_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:606: private static IEnumerable<CodeInstruction> PlanetFactory_EntityFastTakeOut_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:627: private static IEnumerable<CodeInstruction> UITankWindow__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:644: private static bool TankComponent_TickOutput_Prefix(ref TankComponent __instance, PlanetFactory factory)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:681: private static long nextTimei = 0;
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:693: private static void OnGameBegin()
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:701: private static IEnumerable<CodeInstruction> VFInput_fastTransferWithEntityDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:716: private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/BuildToolPatch.cs:750: private static void EntityFastTakeOutAlt(PlanetFactory factory, int entityId, bool toPackage, out ItemBundle itemBundle, out bool full)
|
|
UXAssist/Patches/Factory/FactoryPatch.cs:186: private static void UpdateTankFastFillInAndTakeOutMultiplierRealValue()
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:20: private static int _lastPrebuildCount = -1;
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:35: private static void PlanetData_NotifyFactoryLoaded_Postfix()
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:43: private static void PlanetData_UnloadFactory_Postfix()
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:51: private static void PlayerAction_Rts_GameTick_Postfix(PlayerAction_Rts __instance, long timei)
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:109: private static bool DetermineMoreLabsForDismantle(BuildTool dismantle, int id)
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:178: private static void BuildLabsToTop(BuildTool_Click click)
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:218: private static IEnumerable<CodeInstruction> BuildTool_Dismantle_DeterminePreviews_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/ImmediateBuildPatch.cs:239: private static IEnumerable<CodeInstruction> BuildTool_Click__OnTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:25: private static bool ObjectRenderer_Render_Prefix()
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:32: private static bool LabRenderer_Render_Prefix()
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:39: private static void FactoryModel_DrawInstancedBatches_Postfix(GPUInstancingManager __instance)
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:46: private static IEnumerable<CodeInstruction> RaycastLogic_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:80: private static bool _nightlightInitialized;
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:81: private static bool _mechaOnEarth;
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:82: private static AnimationState _sail;
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:83: private static Light _sunlight;
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:103: private static void OnGameEnd()
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:162: private static IEnumerable<CodeInstruction> StarSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/RenderingPatch.cs:188: private static IEnumerable<CodeInstruction> PlanetSimulator_LateRefresh_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Factory/VeinProtectionPatch.cs:24: private static int _keepOilAmount;
|
|
UXAssist/Patches/Factory/VeinProtectionPatch.cs:33: private static bool MinerComponent_InternalUpdate_Prefix(PlanetFactory factory, VeinData[] veinPool, float power, float miningRate, float miningSpeed, int[] productRegister,
|
|
UXAssist/Patches/GamePatch.cs:30: private static PressKeyBind _speedDownKey;
|
|
UXAssist/Patches/GamePatch.cs:31: private static PressKeyBind _speedUpKey;
|
|
UXAssist/Patches/GamePatch.cs:32: private static bool _enableGameUpsFactor = true;
|
|
UXAssist/Patches/GamePatch.cs:155: private static void RefreshSavePath()
|
|
UXAssist/Patches/GamePatch.cs:165: private static void GameMain_HandleApplicationQuit_Prefix()
|
|
UXAssist/Patches/GamePatch.cs:173: private static void FixLastWindowRect()
|
|
UXAssist/Patches/GamePatch.cs:220: private static void Screen_SetResolution_Prefix(ref int width, ref int height, FullScreenMode fullscreenMode, ref Vector2Int __state)
|
|
UXAssist/Patches/GamePatch.cs:247: private static void Screen_SetResolution_Postfix(FullScreenMode fullscreenMode, Vector2Int __state)
|
|
UXAssist/Patches/GamePatch.cs:272: private static bool _enabled;
|
|
UXAssist/Patches/GamePatch.cs:301: private static void UIOptionWindow_ApplyOptions_Postfix()
|
|
UXAssist/Patches/GamePatch.cs:324: private static bool GameSave_AutoSave_Prefix(ref bool __result)
|
|
UXAssist/Patches/GamePatch.cs:420: private static IEnumerable<CodeInstruction> UILoadGameWindow_ReplaceSaveName_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/GamePatch.cs:437: private static IEnumerable<CodeInstruction> GameSave_RemoveValidateOnLoad_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/GamePatch.cs:451: private static bool _needConvert;
|
|
UXAssist/Patches/GamePatch.cs:455: private static void GameDesc_Import_Postfix(GameDesc __instance)
|
|
UXAssist/Patches/GamePatch.cs:465: private static void GameHistoryData_Import_Postfix(GameHistoryData __instance)
|
|
UXAssist/Patches/GamePatch.cs:475: private static IEnumerable<CodeInstruction> GameData_Import_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/GamePatch.cs:491: private static void GameData_Import_Postfix()
|
|
UXAssist/Patches/GamePatch.cs:501: private static bool GameOption_LoadGlobal_Prefix(ref GameOption __instance)
|
|
UXAssist/Patches/GamePatch.cs:545: private static bool GameOption_SaveGlobal_Prefix(ref GameOption __instance)
|
|
UXAssist/Patches/Logistics/AutoConfigPatch.cs:34: private static IEnumerable<CodeInstruction> PlanetFactory_StationAutoReplenishIfNeeded_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Logistics/AutoConfigPatch.cs:85: private static void BuildTool_Addon_SetDefaultParams_Postfix(BuildTool_Addon __instance, int bpIndex)
|
|
UXAssist/Patches/Logistics/AutoConfigPatch.cs:95: private static void PlanetTransport_NewStationComponent_Postfix(PlanetTransport __instance, StationComponent __result)
|
|
UXAssist/Patches/Logistics/AutoConfigPatch.cs:102: private static void DefenseSystem_NewBattleBaseComponent_Postfix(DefenseSystem __instance, int __result)
|
|
UXAssist/Patches/Logistics/AutoConfigPatch.cs:110: private static void PlanetTransport_NewDispenserComponent_Postfix(PlanetTransport __instance, int __result)
|
|
UXAssist/Patches/Logistics/AutoConfigPatch.cs:122: private static IEnumerable<CodeInstruction> UIStationStorage_OnItemPickerReturn_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:16: private static KeyCode _lastKey = KeyCode.None;
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:17: private static long _nextKeyTick;
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:18: private static bool _skipNextUIStationStorageEvent;
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:19: private static bool _skipNextUIControlPanelStationStorageEvent;
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:20: private static bool _refreshingUIStationStorage;
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:21: private static bool _refreshingUIControlPanelStationStorage;
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:23: private static bool UpdateKeyPressed(KeyCode code)
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:164: private static void UIStationStorage_RefreshValues_Prefix()
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:171: private static void UIStationStorage_RefreshValues_Postfix()
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:178: private static void UIControlPanelStationStorage_RefreshValues_Prefix()
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:185: private static void UIControlPanelStationStorage_RefreshValues_Postfix()
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:192: private static bool UIStationStorage_OnMaxSliderValueChange_Prefix()
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:201: private static bool UIControlPanelStationStorage_OnMaxSliderValueChange_Prefix()
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:210: private static bool PlanetTransport_OnTechFunctionUnlocked_Prefix(PlanetTransport __instance, int _funcId, double _valuelf, int _level)
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:292: private static IEnumerable<CodeInstruction> UIStationWindow_OnStationIdChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:362: private static IEnumerable<CodeInstruction> UIStationWindow_OnMaxMiningSpeedChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Logistics/CapacityPatch.cs:392: private static IEnumerable<CodeInstruction> UIStationWindow_OnMaxChargePowerSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
UXAssist/Patches/Logistics/LogisticsPatch.cs:236: private static void ForEachStation(StationKind kind, Action<PlanetFactory, StationComponent> action)
|
|
UXAssist/Patches/Logistics/LogisticsPatch.cs:259: private static void ForEachDispenser(Action<PlanetFactory, DispenserComponent> action)
|
|
UXAssist/Patches/Logistics/LogisticsPatch.cs:274: private static void ForEachBattleBase(Action<PlanetFactory, BattleBaseComponent> action)
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|
UXAssist/Patches/Logistics/OverflowPatch.cs:11: private static bool _blueprintPasting;
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UXAssist/Patches/Logistics/OverflowPatch.cs:17: private static IEnumerable<CodeInstruction> UIStationStorage_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/Logistics/OverflowPatch.cs:44: private static IEnumerable<CodeInstruction> PlanetTransport_SetStationStorage_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/Logistics/OverflowPatch.cs:71: private static void BuildTool_BlueprintPaste_CreatePrebuilds_Prefix()
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UXAssist/Patches/Logistics/OverflowPatch.cs:78: private static void BuildTool_BlueprintPaste_CreatePrebuilds_Postfix()
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:29: private static int ItemIdHintUnderMouse()
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:82: private static bool SetFilterItemId(UIControlPanelFilterPanel filterPanel, int itemId)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:93: private static IEnumerable<CodeInstruction> UIGame_On_I_Switch_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:120: private static void OnStationEntryItemIconRightClick(UIControlPanelStationEntry stationEntry, int slot)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:140: private static void UIControlPanelStationEntry__OnRegEvent_Postfix(UIControlPanelStationEntry __instance)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:158: private static void UIControlPanelStationEntry__OnUnregEvent_Postfix(UIControlPanelStationEntry __instance)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:172: private static StationTip[] _stationTips = new StationTip[16];
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:175: private static int _stationTipsRecycleCount;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:176: private static GameObject _stationTipsRoot;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:177: private static GameObject _tipPrefab;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:183: private static int _lastPlanetId;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:185: private static int _localStorageMax = LogisticsConstants.DefaultLocalStorageMax;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:186: private static int _remoteStorageMax = LogisticsConstants.DefaultRemoteStorageMax;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:187: private static int _localStorageExtra;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:188: private static int _remoteStorageExtra;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:189: private static int _localStorageMaxTotal = _localStorageMax;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:190: private static int _remoteStorageMaxTotal = _remoteStorageMax;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:191: private static float _localStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _localStorageMaxTotal;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:192: private static float _remoteStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _remoteStorageMaxTotal;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:194: private static int _storageMaxSlotCount = LogisticsConstants.DefaultStorageSlotCount;
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:198: private static bool UpdateStorageMax()
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:492: private static void ReleaseStationTip(StationTip stationTip)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:513: private static void RecycleStationTips()
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:522: private static void RecycleStationTip(int index)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:530: private static void HideAndRecycleStationTips()
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:537: private static StationTip AllocateStationTip()
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:693: private static void GameData_localPlanet_Setter_Prefix(GameData __instance, PlanetData value)
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:861: private static Sprite GetItemSprite(int itemId)
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UXAssist/Patches/PersistPatch.cs:26: private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:46: private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:70: private static IEnumerable<CodeInstruction> BuildTool_BlueprintCopy_UseToPasteNow_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:87: private static void BlueprintData_SaveBlueprintData_Prefix(BlueprintData __instance)
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UXAssist/Patches/PersistPatch.cs:98: private static IEnumerable<CodeInstruction> UIProductEntry_UpdateUIElements_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:110: private static IEnumerable<CodeInstruction> UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:123: private static IEnumerable<CodeInstruction> PlayerOrder_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:137: private static IEnumerable<CodeInstruction> PlayerOrder_ExtendCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:150: private static IEnumerable<CodeInstruction> UIGame__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:170: private static bool UIDFCommunicatorWindow_Determine_Prefix()
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UXAssist/Patches/PersistPatch.cs:178: private static IEnumerable<CodeInstruction> NeutronStarHandler_OnEnable_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:200: private static IEnumerable<CodeInstruction> GameLogic_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:219: private static void UniverseSimulator_SetPlanetSimulator_Postfix(UniverseSimulator __instance, PlanetSimulator sim)
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UXAssist/Patches/PersistPatch.cs:228: private static void MilkyWayWebClient_OnUploadLoginErrored_Postfix(MilkyWayWebClient __instance, DSPWeb.HTTP_ERROR_TYPE errorType, string errorInfo, int errorCode)
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UXAssist/Patches/PersistPatch.cs:249: private static void MilkyWayWebClient_OnUploadErrored_Postfix(MilkyWayWebClient __instance, DSPWeb.HTTP_ERROR_TYPE errorType, string errorInfo, int errorCode)
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UXAssist/Patches/PersistPatch.cs:270: private static void MilkyWayWebClient_OnUploadSucceed_Postfix(MilkyWayWebClient __instance, DownloadHandler handler)
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UXAssist/Patches/PersistPatch.cs:279: private static IEnumerable<CodeInstruction> MilkyWayCache_LoadTopTenPlayerData_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PersistPatch.cs:315: private static void MilkyWayCache_LoadTopTenPlayerData_Postfix(MilkyWayCache __instance)
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UXAssist/Patches/PlanetPatch.cs:32: private static IEnumerable<CodeInstruction> VFInput_UpdateGameStates_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlanetPatch.cs:55: private static IEnumerable<CodeInstruction> PlayerController_GetInput_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlanetPatch.cs:68: private static IEnumerable<CodeInstruction> PlayerAction_Rts_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:20: private static PressKeyBind _showAllStarsNameKey;
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UXAssist/Patches/PlayerPatch.cs:21: private static PressKeyBind _toggleAllStarsNameKey;
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UXAssist/Patches/PlayerPatch.cs:22: private static PressKeyBind _autoDriveKey;
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UXAssist/Patches/PlayerPatch.cs:87: private static IEnumerable<CodeInstruction> UIStarmapStar__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:131: private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnOkButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:144: private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnPlusButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:182: private static IEnumerable<CodeInstruction> Player_SetSandCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:221: private static void UIStarmap__OnOpen_Prefix()
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UXAssist/Patches/PlayerPatch.cs:228: private static IEnumerable<CodeInstruction> UIStarmapPlanet__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:276: private static IEnumerable<CodeInstruction> UIStarmapDFHive__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:328: private static bool _canUseWarper;
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UXAssist/Patches/PlayerPatch.cs:329: private static int _indicatorAstroId;
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UXAssist/Patches/PlayerPatch.cs:330: private static bool _speedUp;
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UXAssist/Patches/PlayerPatch.cs:331: private static Vector3 _direction;
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UXAssist/Patches/PlayerPatch.cs:332: private static EMovementState _movementState = EMovementState.Walk;
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UXAssist/Patches/PlayerPatch.cs:354: private static bool UpdateMovementState(PlayerController controller)
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UXAssist/Patches/PlayerPatch.cs:366: private static IEnumerable<CodeInstruction> PlayerController_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/PlayerPatch.cs:565: private static IEnumerable<CodeInstruction> VFInput_sailSpeedUp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/TechPatch.cs:43: private static bool _protoPatched;
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UXAssist/Patches/TechPatch.cs:59: private static void TryPatchProto(bool on)
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UXAssist/Patches/TechPatch.cs:143: private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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UXAssist/Patches/TechPatch.cs:149: private static class DisableBattleRelatedTechsInPeaceMode
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UXAssist/Patches/TechPatch.cs:151: private static bool _protoPatched;
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UXAssist/Patches/TechPatch.cs:152: private static HashSet<int> _techsToDisableSet;
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UXAssist/Patches/TechPatch.cs:153: private static Dictionary<int, TechProto[]> _originTechPosts = [];
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UXAssist/Patches/TechPatch.cs:171: private static void OnGameBegin()
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UXAssist/Patches/TechPatch.cs:176: private static void TryPatchProto(bool on)
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UXAssist/Patches/TechPatch.cs:268: private static IEnumerable<CodeInstruction> UITechNode_UpdateInfoDynamic_Transpiler(IEnumerable<CodeInstruction> instructions)
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UXAssist/Patches/TechPatch.cs:284: private static bool UITechNode_OnBuyoutButtonClick_Prefix(UITechNode __instance)
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UXAssist/Patches/UIPatch.cs:40: private static VeinTypeInfo[] planetVeinCount = null;
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UXAssist/Patches/UIPatch.cs:41: private static VeinTypeInfo[] starVeinCount = null;
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UXAssist/Patches/UIPatch.cs:97: private static Vector2 GetAdjustedSizeDelta(Vector2 origSizeDelta)
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UXAssist/Patches/UIPatch.cs:123: private static void ProcessVeinData(VeinTypeInfo[] veinCount, VeinData[] veinPool)
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UXAssist/Patches/UIPatch.cs:156: private static void FormatResource(int refId, UIResAmountEntry uiresAmountEntry, VeinTypeInfo vt)
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UXAssist/Patches/UIPatch.cs:181: private static void InitializeVeinCountArray(VeinTypeInfo[] veinCountArray)
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UXAssist/Patches/UIPatch.cs:341: private static void PlanetData_NotifyScanEnded_Postfix(PlanetData __instance)
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UXAssist/Patches/UIPatch.cs:349: private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance)
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UXAssist/Patches/UIPatch.cs:356: private static bool UIStarmapStar_OnStarDisplayNameChange_Prefix()
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UXAssist/Patches/UIPatch.cs:363: private static void UIStarmapStar__OnClose_Postfix(UIStarmapStar __instance)
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UXAssist/Patches/UIPatch.cs:370: private static bool UIMechaLab_DetermineVisible_Prefix(UIMechaLab __instance, ref bool __result)
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UXAssist/Patches/UIPatch.cs:383: private static bool UIGoalPanel_DetermineVisiable_Prefix(UIGoalPanel __instance)
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UXAssist/Functions/FactoryFunctions.cs:161: private static HashSet<int> _itemIsBelt = null;
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UXAssist/Functions/FactoryFunctions.cs:162: private static Dictionary<int, int> _upgradeTypes = null;
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UXAssist/Functions/TechFunctions.cs:14: private static void CheckTechUnlockProperties(GameHistoryData history, TechProto techProto, SortedList<int, int> properties, List<Tuple<TechProto, int, int>> techList, int maxLevel = 10000, bool withPrerequisites = true, HashSet<int> seenTechs = null)
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UXAssist/Functions/TechFunctions.cs:77: private static int UnlockTechImpl(GameHistoryData history, TechProto techProto, int maxLevel = 10000, bool withPrerequisites = true)
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UXAssist/Functions/TechFunctions.cs:141: private static bool UnlockTechImmediately(TechProto techProto, int maxLevel = 10000, bool withPrerequisites = true)
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UXAssist/Functions/UI/MenuButtonUI.cs:12: private static bool _initialized;
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UXAssist/Functions/UI/MenuButtonUI.cs:13: private static PressKeyBind _toggleKey;
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UXAssist/Functions/UI/MenuButtonUI.cs:14: private static bool _configWinInitialized;
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UXAssist/Functions/UI/MenuButtonUI.cs:15: private static MyConfigWindow _configWin;
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UXAssist/Functions/UI/MenuButtonUI.cs:16: private static GameObject _buttonOnPlanetGlobe;
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UXAssist/Functions/UI/MilkyWayUI.cs:16: private static int _clusterUploadResultsHead = 0;
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UXAssist/Functions/UI/MilkyWayUI.cs:17: private static int _clusterUploadResultsCount = 0;
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UXAssist/Functions/UI/MilkyWayUI.cs:26: private static ClusterPlayerData[] _topTenPlayerData = null;
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UXAssist/Functions/UI/StarmapFilterUI.cs:13: private static int _cornerComboBoxIndex;
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UXAssist/Functions/UI/StarmapFilterUI.cs:14: private static string[] _starOrderNames;
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UXAssist/Functions/UI/StarmapFilterUI.cs:15: private static bool _starmapFilterInitialized;
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UXAssist/Functions/UI/StarmapFilterUI.cs:16: private static ulong[] _starmapStarFilterValues;
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UXAssist/Functions/UI/StarmapFilterUI.cs:17: private static bool _starFilterEnabled;
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UXAssist/Functions/UI/StarmapFilterUI.cs:398: private static void StarmapUpdateFilterValues()
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UXAssist/Functions/UI/StarmapFilterUI.cs:499: private static void SetStarFilterEnabled(bool enabled)
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UXAssist/Functions/UI/StarmapFilterUI.cs:508: private static void UpdateStarmapStarNames()
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UXAssist/Functions/WindowFunctions.cs:10: private static bool _initialized;
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UXAssist/Functions/WindowFunctions.cs:14: private static string _gameWindowTitle = "Dyson Sphere Program";
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UXAssist/Functions/WindowFunctions.cs:16: private static IntPtr _gameWindowHandle = IntPtr.Zero;
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UXAssist/Functions/WindowFunctions.cs:42: private static void ApplyProcessPriority()
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UXAssist/Functions/WindowFunctions.cs:49: private static string GetPriorityName(int priority)
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CheatEnabler/Patches/CombatPatch.cs:39: private static IEnumerable<CodeInstruction> Player_get_invincible_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/CombatPatch.cs:53: private static IEnumerable<CodeInstruction> SkillSystem_DamageObject_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator, MethodBase __originalMethod)
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CheatEnabler/Patches/CombatPatch.cs:75: private static IEnumerable<CodeInstruction> SkillSystem_DamageObject_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:24: private static bool _instantAbsorb;
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CheatEnabler/Patches/DysonSpherePatch.cs:66: // private static void DysonShell_ImportFromBlueprint_Postfix(DysonShell __instance)
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CheatEnabler/Patches/DysonSpherePatch.cs:73: private static IEnumerable<CodeInstruction> DysonNode_OrderConstructCp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:88: private static IEnumerable<CodeInstruction> DysonSwarm_AbsorbSail_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:107: private static long _sailLifeTime;
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CheatEnabler/Patches/DysonSpherePatch.cs:108: private static DysonSailCache[][] _sailsCache;
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CheatEnabler/Patches/DysonSpherePatch.cs:109: private static int[] _sailsCacheLen, _sailsCacheCapacity;
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CheatEnabler/Patches/DysonSpherePatch.cs:110: private static bool _fireAllBullets;
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CheatEnabler/Patches/DysonSpherePatch.cs:147: private static void UpdateSailLifeTime()
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|
CheatEnabler/Patches/DysonSpherePatch.cs:153: private static void UpdateSailsCacheForThisGame()
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|
CheatEnabler/Patches/DysonSpherePatch.cs:165: private static void SetSailsCacheCapacity(int index, int capacity)
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|
CheatEnabler/Patches/DysonSpherePatch.cs:177: private static void OnGameBegin()
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CheatEnabler/Patches/DysonSpherePatch.cs:185: private static void GameHistoryData_SetForNewGame_Postfix(int func)
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CheatEnabler/Patches/DysonSpherePatch.cs:195: private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:218: private static void AddDysonSail(ref EjectorComponent ejector, DysonSwarm swarm, VectorLF3 uPos, VectorLF3 endVec, int[] consumeRegister)
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CheatEnabler/Patches/DysonSpherePatch.cs:380: private static IEnumerable<CodeInstruction> DysonSwarm_AbsorbSail_Transpiler2(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:422: private static IEnumerable<CodeInstruction> DysonSphereLayer_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:439: private static void DoAbsorb(DysonSphereLayer layer, long gameTick)
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CheatEnabler/Patches/DysonSpherePatch.cs:463: private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:493: private static IEnumerable<CodeInstruction> EjectComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:516: private static IEnumerable<CodeInstruction> UIEjectAndSiloWindow__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:546: private static IEnumerable<CodeInstruction> SiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:569: private static IEnumerable<CodeInstruction> UIEjectAndSiloWindow__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/DysonSpherePatch.cs:626: private static IEnumerable<CodeInstruction> MaxOrbitRadiusPatch_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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|
CheatEnabler/Patches/Factory/ArchitectModePatch.cs:8: private static bool[] _canBuildItems;
|
|
CheatEnabler/Patches/Factory/ArchitectModePatch.cs:50: private static void DoInit()
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:14: private static Dictionary<int, BeltSignal>[] _signalBelts;
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|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:15: private static Dictionary<long, int> _portalFrom;
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|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:16: private static Dictionary<int, HashSet<long>> _portalTo;
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|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:17: private static int _signalBeltsCapacity;
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:18: private static bool _initialized;
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:108: private static void InitSignalBelts()
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:153: private static Dictionary<int, BeltSignal> GetOrCreateSignalBelts(int index)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:176: private static Dictionary<int, BeltSignal> GetSignalBelts(int index)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:181: private static void SetSignalBelt(int factory, int beltId, int signalId, int number)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:236: private static void AddSourcesToBeltSignal(BeltSignal beltSignal)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:295: private static void SetSignalBeltPortalTo(int factory, int beltId, int number)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:308: private static void RemoveSignalBelt(int factory, int beltId)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:313: private static void RemovePlanetSignalBelts(int factory)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:318: private static void RemoveSignalBeltPortalEnd(int factory, int beltId)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:327: private static void OnGameBegin()
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:335: private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:450: private static void ProcessBeltSignals()
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:600: private static bool _itemSourcesInitialized;
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:609: private static void InitItemSources()
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|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:703: private static void CalculateAllProductions(IDictionary<int, float> result, IDictionary<int, float> extra, ref float sprayedCount, int itemId, float count = 1f)
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:36: private static PressKeyBind _noConditionKey;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:37: private static PressKeyBind _noCollisionKey;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:113: private static void OnDataLoaded()
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:186: private static void PlanetData_NotifyFactoryLoaded_Postfix(PlanetData __instance)
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:195: private static void OnGameBegin_For_ImmBuild()
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:208: private static IEnumerable<CodeInstruction> WarningSystem_hasCriticalWarning_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:234: private static IEnumerable<CodeInstruction> WarningSystem_UpdateCriticalWarningText_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:10: private static bool _isBatchBuilding;
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:11: private static bool _disableRefreshBatchesBuffers;
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:12: private static bool _anyBelt;
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:80: private static bool CargoTraffic_AlterBeltRenderer_Prefix(int beltId)
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:90: private static bool CargoTraffic_AlterPathRenderer_Prefix(int pathId)
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CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:100: private static bool CargoTraffic_RefreshPathUV_Prefix(int pathId)
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CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:111: private static bool CargoTraffic_RefreshBeltBatchesBuffers_Prefix()
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CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:134: private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:165: private static void GameLogic_FactoryConstructionSystemGameTick_Prefix(GameLogic __instance)
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CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:251: private static void UXAssist_PlanetFunctions_BuildOrbitalCollectors_Postfix()
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CheatEnabler/Patches/Factory/LogisticsControlPatch.cs:14: private static IEnumerable<CodeInstruction> UIControlPanelDispenserInspector_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/Factory/LogisticsControlPatch.cs:43: private static IEnumerable<CodeInstruction> UIControlPanelStationInspector_OnShipIconClick_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/Factory/LogisticsControlPatch.cs:70: private static IEnumerable<CodeInstruction> UIControlPanelStationStorage_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/Factory/LogisticsControlPatch.cs:97: private static IEnumerable<CodeInstruction> UIControlPanelStationStorage_OnTakeBackButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/Factory/LogisticsControlPatch.cs:116: private static IEnumerable<CodeInstruction> UIControlPanelVeinCollectorPanel_OnProductIconClick_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/Factory/NoConditionBuildPatch.cs:23: private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/Factory/NoConditionBuildPatch.cs:31: private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/Factory/NoConditionBuildPatch.cs:67: private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:15: private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:44: private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Wind_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:69: private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_PV_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:93: private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Fuel_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:134: private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_GTH_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:157: private static bool _patched;
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:158: private static PrefabDesc _prefabdesc;
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:159: private static float _oldCoverRadius;
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CheatEnabler/Patches/Factory/PowerBoostPatch.cs:160: private static float _oldConnectDistance;
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CheatEnabler/Patches/GamePatch.cs:42: private static Dictionary<int, AbnormalityDeterminator> _savedDeterminators;
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CheatEnabler/Patches/GamePatch.cs:76: private static bool DisableAbnormalLogic()
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CheatEnabler/Patches/GamePatch.cs:83: private static void DisableAbnormalDeterminators(AbnormalityLogic __instance)
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CheatEnabler/Patches/GamePatch.cs:97: private static PlayerAction_Test _test;
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CheatEnabler/Patches/GamePatch.cs:111: private static void PlayerController_Init_Postfix(PlayerController __instance)
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CheatEnabler/Patches/GamePatch.cs:129: private static void PlayerAction_Test_GameTick_Postfix(PlayerAction_Test __instance)
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CheatEnabler/Patches/GamePatch.cs:136: private static IEnumerable<CodeInstruction> PlayerAction_Test_Update_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/GamePatch.cs:169: private static IEnumerable<CodeInstruction> GameCamera_Logic_Transpiler(IEnumerable<CodeInstruction> instructions)
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CheatEnabler/Patches/GamePatch.cs:195: private static void UnlockTechRecursive(GameHistoryData history, [NotNull] TechProto techProto, int maxLevel = 10000)
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CheatEnabler/Patches/GamePatch.cs:258: private static void OnClickTech(UITechNode node)
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CheatEnabler/Patches/GamePatch.cs:297: private static IEnumerable<CodeInstruction> UITechNode_OnPointerDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/PlanetPatch.cs:40: private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(
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CheatEnabler/Patches/PlanetPatch.cs:61: private static IEnumerable<CodeInstruction> BuildTool_BlueprintPaste_DetermineReforms_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/PlanetPatch.cs:85: private static IEnumerable<CodeInstruction> BuildTool_Reform_RemoveBasePit_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/PlanetPatch.cs:111: private static IEnumerable<CodeInstruction> UIRemoveBasePitButton_OnRemoveButtonClick_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/PlanetPatch.cs:147: private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/PlayerPatch.cs:42: private static void ForgeTask_Ctor_Postfix(ForgeTask __instance)
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CheatEnabler/Patches/PlayerPatch.cs:60: private static IEnumerable<CodeInstruction> UIGlobemap__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/PlayerPatch.cs:75: private static bool Mecha_HasWarper_Prefix(ref bool __result)
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CheatEnabler/Patches/PlayerPatch.cs:83: private static void Mecha_UseWarper_Postfix(ref bool __result)
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CheatEnabler/Patches/ResourcePatch.cs:48: private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Patches/ResourcePatch.cs:100: private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:54: private static double RawToDouble(ulong value)
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CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:62: private static float RawToFloat(uint value)
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CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:18: private static void EnsureDysonShellMaps()
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CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:25: private static void ResetLayerPools(DysonSphereLayer layer)
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CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:44: private static void FinalizeDysonSphereChanges(global::DysonSphere sphere, DysonSphereLayer layer, bool notify = false, bool resetRenderMasks = false)
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CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:325: private static bool CreateIllegalDysonShellWithMaxOutputForLayer(DysonSphereLayer layer)
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CheatEnabler/Functions/PlayerFunctions.cs:63: private static void PurgePropertySystem(PropertySystem propertySystem)
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UniverseGenTweaks/BirthPlanetPatch.cs:23: private static BackupData _backupData;
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UniverseGenTweaks/BirthPlanetPatch.cs:24: private static bool _initialized;
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UniverseGenTweaks/BirthPlanetPatch.cs:25: private static Harmony _patch;
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UniverseGenTweaks/BirthPlanetPatch.cs:90: private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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UniverseGenTweaks/BirthPlanetPatch.cs:95: private static void PatchBirthThemeData()
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UniverseGenTweaks/EpicDifficulty.cs:19: private static Harmony _harmony;
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UniverseGenTweaks/EpicDifficulty.cs:35: private static void Enable(bool on)
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UniverseGenTweaks/EpicDifficulty.cs:86: private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
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UniverseGenTweaks/EpicDifficulty.cs:93: private static bool UIGalaxySelect_OnResourceMultiplierValueChange_Prefix(UIGalaxySelect __instance, float val)
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UniverseGenTweaks/EpicDifficulty.cs:117: private static bool UIGalaxySelect_UpdateParametersUIDisplay_Prefix(UIGalaxySelect __instance)
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UniverseGenTweaks/EpicDifficulty.cs:157: private static IEnumerable<CodeInstruction> GameDesc_get_oilAmountMultiplier_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/CombatSettingsPatch.cs:13: private static Harmony _patch;
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UniverseGenTweaks/Patches/CombatSettingsPatch.cs:83: private static void OnEnabledChanged(object sender, EventArgs e)
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UniverseGenTweaks/Patches/CombatSettingsPatch.cs:101: private static void UICombatSettingsDF__OnCreate_Postfix(UICombatSettingsDF __instance)
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UniverseGenTweaks/Patches/CombatSettingsPatch.cs:120: private static bool SliderChanged_Prefix(UICombatSettingsDF __instance, MethodInfo __originalMethod)
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UniverseGenTweaks/Patches/CombatSettingsPatch.cs:136: private static bool UICombatSettingsDF_UpdateUIParametersDisplay_Prefix(UICombatSettingsDF __instance)
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UniverseGenTweaks/Patches/CombatSettingsPatch.cs:318: private static bool CombatSettings_difficulty_Getter_Prefix(CombatSettings __instance, ref float __result)
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UniverseGenTweaks/Patches/CombatSettingsPatch.cs:420: private static float MapSlider(float value, float[] thresholds, float[] values)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:24: private static Harmony _patch;
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:25: private static Harmony _permanentPatch;
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:42: private static void OnEnabledChanged(object sender, System.EventArgs e)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:58: private static class Patch
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:62: private static IEnumerable<CodeInstruction> UIGalaxySelect_OnStarCountSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:75: private static class PermanentPatch
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:79: private static void GameMain_Start_Prefix()
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:100: private static IEnumerable<CodeInstruction> GalaxyData_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:114: private static IEnumerable<CodeInstruction> SectorModel_CreateGalaxyAstroBuffer_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:127: private static IEnumerable<CodeInstruction> UniverseGen_CreateGalaxy_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:157: private static IEnumerable<CodeInstruction> UniverseGen_RandomPoses_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:170: private static IEnumerable<CodeInstruction> UIVirtualStarmap__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:199: private static IEnumerable<CodeInstruction> UIGalaxySelect_UpdateUIDisplay_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:14: private static Text _minDistTitle;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:15: private static Text _minStepTitle;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:16: private static Text _maxStepTitle;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:17: private static Text _flattenTitle;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:18: private static Slider _minDistSlider;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:19: private static Slider _minStepSlider;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:20: private static Slider _maxStepSlider;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:21: private static Slider _flattenSlider;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:22: private static Text _minDistText;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:23: private static Text _minStepText;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:24: private static Text _maxStepText;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:25: private static Text _flattenText;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:26: private static Harmony _patch;
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:40: private static void OnEnabledChanged(object sender, System.EventArgs e)
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:56: private static class Patch
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:60: private static void UIGalaxySelect__OnCreate_Postfix(UIGalaxySelect __instance)
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:95: private static void UIGalaxySelect__OnOpen_Prefix(UIGalaxySelect __instance)
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:109: private static void UIGalaxySelect__OnUnregEvent_Postfix()
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:118: private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text, out Localizer loc)
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:127: private static void TransformDeltaY(Transform trans, float delta)
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:134: private static void UpdateSliderControls()
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:160: private static void RemoveAllListeners()
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UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:168: private static void AddListeners(UIGalaxySelect uiGalaxySelect)
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UniverseGenTweaks/UIConfigWindow.cs:10: private static RectTransform _windowTrans;
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UniverseGenTweaks/UIConfigWindow.cs:17: private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
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UXAssist/Patches/DysonSpherePatch.cs:14: public static ConfigEntry<bool> StopEjectOnNodeCompleteEnabled;
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UXAssist/Patches/DysonSpherePatch.cs:15: public static ConfigEntry<bool> OnlyConstructNodesEnabled;
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UXAssist/Patches/DysonSpherePatch.cs:16: public static ConfigEntry<int> AutoConstructMultiplier;
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UXAssist/Patches/DysonSpherePatch.cs:20: public static void Init()
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UXAssist/Patches/DysonSpherePatch.cs:30: public static void Start()
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UXAssist/Patches/DysonSpherePatch.cs:36: public static void Uninit()
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UXAssist/Patches/Factory/ArchitectModePatch.cs:12: public static void Enable(bool enable)
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UXAssist/Patches/Factory/BeltSignalPatch.cs:15: public static void Enable(bool enable)
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UXAssist/Patches/Factory/BeltSignalPatch.cs:20: public static void InitPersist()
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UXAssist/Patches/Factory/BeltSignalPatch.cs:25: public static void UninitPersist()
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UXAssist/Patches/Factory/BeltSignalPatch.cs:30: public static void Export(BinaryWriter w)
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UXAssist/Patches/Factory/BeltSignalPatch.cs:37: public static void Import(BinaryReader r)
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UXAssist/Patches/Factory/BeltSignalPatch.cs:55: public static void InitPersist()
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UXAssist/Patches/Factory/BeltSignalPatch.cs:60: public static void UninitPersist()
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UXAssist/Patches/Factory/BeltSignalPatch.cs:273: public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
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UXAssist/Patches/Factory/BeltSignalPatch.cs:282: public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int entityId, int signalId)
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UXAssist/Patches/Factory/BeltSignalPatch.cs:302: public static void GameLogic_OnFactoryFrameBegin_Postfix()
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UXAssist/Patches/Factory/BuildingBufferPatch.cs:10: public static void Enable(bool enable)
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UXAssist/Patches/Factory/BuildingBufferPatch.cs:17: public static void RefreshAssemblerBufferMultipliers()
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UXAssist/Patches/Factory/BuildingBufferPatch.cs:26: public static void RefreshLabBufferMaxCountForAssemble()
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UXAssist/Patches/Factory/BuildingBufferPatch.cs:35: public static void RefreshLabBufferMaxCountForResearch()
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UXAssist/Patches/Factory/BuildingBufferPatch.cs:44: public static void RefreshReceiverBufferCount()
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UXAssist/Patches/Factory/BuildingBufferPatch.cs:53: public static void RefreshEjectorBufferCount()
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UXAssist/Patches/Factory/BuildingBufferPatch.cs:62: public static void RefreshSiloBufferCount()
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UXAssist/Patches/Factory/BuildToolPatch.cs:15: public static void Enable(bool enable)
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UXAssist/Patches/Factory/BuildToolPatch.cs:195: public static IEnumerable<CodeInstruction> AllowOffGridConstruction(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/Factory/BuildToolPatch.cs:212: public static IEnumerable<CodeInstruction> PreventDraggingWhenOffGrid(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/Factory/BuildToolPatch.cs:239: public static IEnumerable<CodeInstruction> AllowOffGridConstructionForPath(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/Factory/BuildToolPatch.cs:283: public static IEnumerable<CodeInstruction> PatchToPerformSteppedRotate(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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UXAssist/Patches/Factory/BuildToolPatch.cs:321: public static void RotateStepped(BuildTool_Click instance)
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UXAssist/Patches/Factory/BuildToolPatch.cs:381: public static void AlternatelyChanged()
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UXAssist/Patches/Factory/FactoryPatch.cs:13:public static class FactoryPatch
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UXAssist/Patches/Factory/FactoryPatch.cs:15: public static ConfigEntry<bool> UnlimitInteractiveEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:16: public static ConfigEntry<bool> RemoveSomeConditionEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:17: public static ConfigEntry<bool> NightLightEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:18: public static ConfigEntry<float> NightLightAngleX;
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UXAssist/Patches/Factory/FactoryPatch.cs:19: public static ConfigEntry<float> NightLightAngleY;
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UXAssist/Patches/Factory/FactoryPatch.cs:20: public static ConfigEntry<bool> RemoveBuildRangeLimitEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:21: public static ConfigEntry<bool> LargerAreaForUpgradeAndDismantleEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:22: public static ConfigEntry<bool> LargerAreaForTerraformEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:23: public static ConfigEntry<bool> OffGridBuildingEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:24: public static ConfigEntry<bool> TreatStackingAsSingleEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:25: public static ConfigEntry<bool> QuickBuildAndDismantleLabsEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:26: public static ConfigEntry<bool> ProtectVeinsFromExhaustionEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:27: public static ConfigEntry<bool> DoNotRenderEntitiesEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:28: public static ConfigEntry<bool> DragBuildPowerPolesEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:29: public static ConfigEntry<bool> DragBuildPowerPolesAlternatelyEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:30: public static ConfigEntry<bool> AutoConstructButtonEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:31: public static ConfigEntry<bool> AutoConstructEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:32: public static ConfigEntry<bool> BeltSignalsForBuyOutEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:33: public static ConfigEntry<bool> TankFastFillInAndTakeOutEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:34: public static ConfigEntry<int> TankFastFillInAndTakeOutMultiplier;
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UXAssist/Patches/Factory/FactoryPatch.cs:35: public static ConfigEntry<bool> CutConveyorBeltEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:36: public static ConfigEntry<bool> TweakBuildingBufferEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:37: public static ConfigEntry<int> AssemblerBufferTimeMultiplier;
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UXAssist/Patches/Factory/FactoryPatch.cs:38: public static ConfigEntry<int> AssemblerBufferMininumMultiplier;
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UXAssist/Patches/Factory/FactoryPatch.cs:39: public static ConfigEntry<int> LabBufferMaxCountForAssemble;
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UXAssist/Patches/Factory/FactoryPatch.cs:40: public static ConfigEntry<int> LabBufferExtraCountForAdvancedAssemble;
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UXAssist/Patches/Factory/FactoryPatch.cs:41: public static ConfigEntry<int> LabBufferMaxCountForResearch;
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UXAssist/Patches/Factory/FactoryPatch.cs:42: public static ConfigEntry<int> ReceiverBufferCount;
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UXAssist/Patches/Factory/FactoryPatch.cs:43: public static ConfigEntry<int> EjectorBufferCount;
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UXAssist/Patches/Factory/FactoryPatch.cs:44: public static ConfigEntry<int> SiloBufferCount;
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UXAssist/Patches/Factory/FactoryPatch.cs:45: public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:46: public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsEnabled;
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UXAssist/Patches/Factory/FactoryPatch.cs:47: public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeBranches;
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UXAssist/Patches/Factory/FactoryPatch.cs:48: public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeInserters;
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UXAssist/Patches/Factory/FactoryPatch.cs:58: public static void Init()
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UXAssist/Patches/Factory/FactoryPatch.cs:137: public static void Start()
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UXAssist/Patches/Factory/FactoryPatch.cs:161: public static void Uninit()
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UXAssist/Patches/Factory/FactoryPatch.cs:191: public static void OnInputUpdate()
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UXAssist/Patches/Factory/FactoryPatch.cs:215: public static void Export(BinaryWriter w)
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UXAssist/Patches/Factory/FactoryPatch.cs:220: public static void Import(BinaryReader r, ushort version)
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UXAssist/Patches/Factory/ImmediateBuildPatch.cs:12: public static void Enable(bool enable)
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UXAssist/Patches/Factory/RenderingPatch.cs:14: public static void Enable(bool enable)
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UXAssist/Patches/Factory/RenderingPatch.cs:116: public static void UpdateSunlightAngle()
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UXAssist/Patches/Factory/RenderingPatch.cs:126: public static void GameMain_LateUpdate_Postfix(GameMain __instance)
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UXAssist/Patches/Factory/VeinProtectionPatch.cs:10: public static void Enable(bool enable)
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UXAssist/Patches/Factory/VeinProtectionPatch.cs:15: public static void InitConfig()
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UXAssist/Patches/Factory/VeinProtectionPatch.cs:22: public static int KeepVeinAmount = 100;
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UXAssist/Patches/Factory/VeinProtectionPatch.cs:23: public static float KeepOilSpeed = 1f;
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UXAssist/Patches/Factory/VeinProtectionPatch.cs:26: public static void InitConfig()
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UXAssist/Patches/GamePatch.cs:19: public static ConfigEntry<bool> EnableWindowResizeEnabled;
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UXAssist/Patches/GamePatch.cs:20: public static ConfigEntry<bool> LoadLastWindowRectEnabled;
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UXAssist/Patches/GamePatch.cs:22: // public static ConfigEntry<bool> AutoSaveOptEnabled;
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UXAssist/Patches/GamePatch.cs:23: public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;
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UXAssist/Patches/GamePatch.cs:24: public static ConfigEntry<Vector4> LastWindowRect;
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UXAssist/Patches/GamePatch.cs:25: public static ConfigEntry<bool> ProfileBasedSaveFolderEnabled;
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UXAssist/Patches/GamePatch.cs:26: public static ConfigEntry<bool> ProfileBasedOptionEnabled;
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UXAssist/Patches/GamePatch.cs:27: public static ConfigEntry<string> DefaultProfileName;
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UXAssist/Patches/GamePatch.cs:28: public static ConfigEntry<double> GameUpsFactor;
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UXAssist/Patches/GamePatch.cs:34: public static bool EnableGameUpsFactor
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UXAssist/Patches/GamePatch.cs:58: public static void Init()
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UXAssist/Patches/GamePatch.cs:103: public static void Start()
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UXAssist/Patches/GamePatch.cs:122: public static void Uninit()
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UXAssist/Patches/GamePatch.cs:130: public static void OnInputUpdate()
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UXAssist/Patches/GamePatch.cs:149: public static void GameConfig_gameSaveFolder_Postfix(ref string __result)
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UXAssist/Patches/GamePatch.cs:211: public static IEnumerator SetWindowPositionCoroutine(IntPtr wnd, int x, int y)
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UXAssist/Patches/GamePatch.cs:342: public static void UILoadGameWindow_RefreshList_Postfix(UILoadGameWindow __instance)
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UXAssist/Patches/GamePatch.cs:404: public static void UISaveGameWindow_RefreshList_Postfix(UISaveGameWindow __instance)
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UXAssist/Patches/Logistics/LogisticsPatch.cs:14:public static class LogisticsPatch
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UXAssist/Patches/Logistics/LogisticsPatch.cs:16: public static ConfigEntry<bool> AutoConfigLogisticsEnabled;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:17: public static ConfigEntry<bool> AutoConfigLimitAutoReplenishCount;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:19: public static ConfigEntry<int> AutoConfigDispenserChargePower; // 3~30, display as 300000.0 * value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:20: public static ConfigEntry<int> AutoConfigDispenserCourierCount; // 0~10
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UXAssist/Patches/Logistics/LogisticsPatch.cs:22: public static ConfigEntry<int> AutoConfigBattleBaseChargePower; // 4~40, display as 300000.0 * value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:24: public static ConfigEntry<int> AutoConfigPLSChargePower; // 2~20, display as 3000000.0 * value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:25: public static ConfigEntry<int> AutoConfigPLSMaxTripDrone; // 1~180, by degress
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UXAssist/Patches/Logistics/LogisticsPatch.cs:26: public static ConfigEntry<int> AutoConfigPLSDroneMinDeliver; // 0~10; 0 = 1%, 1~10 = 10% *value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:27: public static ConfigEntry<int> AutoConfigPLSMinPilerValue; // 0~4; 0 = Maximum in tech, 1~4 = piler stacking count
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UXAssist/Patches/Logistics/LogisticsPatch.cs:28: public static ConfigEntry<int> AutoConfigPLSDroneCount; // 0~50
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UXAssist/Patches/Logistics/LogisticsPatch.cs:30: public static ConfigEntry<bool> SetDefaultRemoteLogicToStorage;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:31: public static ConfigEntry<int> AutoConfigILSChargePower; // 2~20, display as 15000000.0 * value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:32: public static ConfigEntry<int> AutoConfigILSMaxTripDrone; // 1~180, by degress
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UXAssist/Patches/Logistics/LogisticsPatch.cs:33: public static ConfigEntry<int> AutoConfigILSMaxTripShip; // 1~41; 1~20 = value LY, 21-40 = 2*value-20LY, 41 = Unlimited
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UXAssist/Patches/Logistics/LogisticsPatch.cs:34: public static ConfigEntry<int> AutoConfigILSWarperDistance; // 2~21; 2~7 = value * 0.5 - 0.5AU, 8~16 = value - 4AU, 17~20 = value * 2 - 20AU, 21 = 60AU
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UXAssist/Patches/Logistics/LogisticsPatch.cs:35: public static ConfigEntry<int> AutoConfigILSDroneMinDeliver; // 0~10; 0 = 1%, 1~10 = 10% *value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:36: public static ConfigEntry<int> AutoConfigILSShipMinDeliver; // 0~10; 0 = 1%, 1~10 = 10% *value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:37: public static ConfigEntry<int> AutoConfigILSMinPilerValue; // 0~4; 0 = Maximum in tech, 1~4 = piler stacking count
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UXAssist/Patches/Logistics/LogisticsPatch.cs:38: public static ConfigEntry<bool> AutoConfigILSIncludeOrbitCollector;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:39: public static ConfigEntry<bool> AutoConfigILSWarperNecessary;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:40: public static ConfigEntry<int> AutoConfigILSDroneCount; // 0~100
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UXAssist/Patches/Logistics/LogisticsPatch.cs:41: public static ConfigEntry<int> AutoConfigILSShipCount; // 0~10
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UXAssist/Patches/Logistics/LogisticsPatch.cs:43: public static ConfigEntry<int> AutoConfigVeinCollectorHarvestSpeed; // 0-20, 100% + 10% * value
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UXAssist/Patches/Logistics/LogisticsPatch.cs:44: public static ConfigEntry<int> AutoConfigVeinCollectorMinPilerValue; // 0~4; 0 = Maximum in tech, 1~4 = piler stacking count
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UXAssist/Patches/Logistics/LogisticsPatch.cs:46: public static ConfigEntry<bool> LogisticsCapacityTweaksEnabled;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:47: public static ConfigEntry<bool> AllowOverflowInLogisticsEnabled;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:48: public static ConfigEntry<bool> GreaterPowerUsageInLogisticsEnabled;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:49: public static ConfigEntry<bool> LogisticsConstrolPanelImprovementEnabled;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:50: public static ConfigEntry<bool> RealtimeLogisticsInfoPanelEnabled;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:51: public static ConfigEntry<bool> RealtimeLogisticsInfoPanelBarsEnabled;
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UXAssist/Patches/Logistics/LogisticsPatch.cs:53: public static void Init()
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UXAssist/Patches/Logistics/LogisticsPatch.cs:66: public static void Start()
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UXAssist/Patches/Logistics/LogisticsPatch.cs:82: public static void Uninit()
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UXAssist/Patches/Logistics/LogisticsPatch.cs:97: public static void OnUpdate() => RealtimeInfoPanelPatch.OnUpdate();
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UXAssist/Patches/Logistics/LogisticsPatch.cs:99: public static void OnInputUpdate()
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UXAssist/Patches/Logistics/LogisticsPatch.cs:306: public static void ApplyDispenserChargePower() => ForEachDispenser(DispenserSetChargePower);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:307: public static void ApplyDispenserCourierCount() => ForEachDispenser(DispenserFillCouriers);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:308: public static void ApplyAllDispenser() => ForEachDispenser((f, d) => { DispenserSetChargePower(f, d); DispenserFillCouriers(f, d); });
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UXAssist/Patches/Logistics/LogisticsPatch.cs:311: public static void ApplyBattleBaseChargePower() => ForEachBattleBase(BattleBaseSetChargePower);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:312: public static void ApplyAllBattleBase() => ForEachBattleBase(BattleBaseSetChargePower);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:315: public static void ApplyPLSChargePower() => ForEachStation(StationKind.Pls, StationSetChargePower);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:316: public static void ApplyPLSTripRangeDrones() => ForEachStation(StationKind.Pls, StationSetTripRangeDrones);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:317: public static void ApplyPLSDroneMinDeliver() => ForEachStation(StationKind.Pls, StationSetDeliveryDrones);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:318: public static void ApplyPLSMinPilerValue() => ForEachStation(StationKind.Pls, StationSetPilerCount);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:319: public static void ApplyPLSDroneCount() => ForEachStation(StationKind.Pls, StationFillDrones);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:320: public static void ApplyAllPLS() => ForEachStation(StationKind.Pls, DoConfigStation);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:323: public static void ApplyILSChargePower() => ForEachStation(StationKind.Ils, StationSetChargePower);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:324: public static void ApplyILSTripRangeDrones() => ForEachStation(StationKind.Ils, StationSetTripRangeDrones);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:325: public static void ApplyILSTripRangeShips() => ForEachStation(StationKind.Ils, StationSetTripRangeShips);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:326: public static void ApplyILSWarpDistance() => ForEachStation(StationKind.Ils, StationSetWarpDistance);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:327: public static void ApplyILSDroneMinDeliver() => ForEachStation(StationKind.Ils, StationSetDeliveryDrones);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:328: public static void ApplyILSShipMinDeliver() => ForEachStation(StationKind.Ils, StationSetDeliveryShips);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:329: public static void ApplyILSMinPilerValue() => ForEachStation(StationKind.Ils, StationSetPilerCount);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:330: public static void ApplyILSDroneCount() => ForEachStation(StationKind.Ils, StationFillDrones);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:331: public static void ApplyILSShipCount() => ForEachStation(StationKind.Ils, StationFillShips);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:332: public static void ApplyILSIncludeOrbitCollector() => ForEachStation(StationKind.Ils, StationSetIncludeOrbitCollector);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:333: public static void ApplyILSWarperNecessary() => ForEachStation(StationKind.Ils, StationSetWarperNecessary);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:334: public static void ApplyAllILS() => ForEachStation(StationKind.Ils, DoConfigStation);
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UXAssist/Patches/Logistics/LogisticsPatch.cs:337: public static void ApplyVeinCollectorHarvestSpeed() => ForEachStation(StationKind.VeinCollector, (f, s) => VeinCollectorSetHarvestSpeed(f, s));
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UXAssist/Patches/Logistics/LogisticsPatch.cs:338: public static void ApplyVeinCollectorMinPilerValue() => ForEachStation(StationKind.VeinCollector, VeinCollectorSetPilerCount);
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|
UXAssist/Patches/Logistics/LogisticsPatch.cs:339: public static void ApplyAllVeinCollector() => ForEachStation(StationKind.VeinCollector, DoConfigStation);
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UXAssist/Patches/Logistics/RealtimeInfoPanelPatch.cs:18: public static void OnUpdate()
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UXAssist/Patches/PersistPatch.cs:13: public static void Start()
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|
UXAssist/Patches/PersistPatch.cs:18: public static void Uninit()
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|
UXAssist/Patches/PlanetPatch.cs:9:public static class PlanetPatch
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UXAssist/Patches/PlanetPatch.cs:11: public static ConfigEntry<bool> PlayerActionsInGlobeViewEnabled;
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UXAssist/Patches/PlanetPatch.cs:13: public static void Init()
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UXAssist/Patches/PlanetPatch.cs:18: public static void Start()
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UXAssist/Patches/PlanetPatch.cs:23: public static void Uninit()
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UXAssist/Patches/PlayerPatch.cs:13: public static ConfigEntry<bool> EnhancedMechaForgeCountControlEnabled;
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UXAssist/Patches/PlayerPatch.cs:14: public static ConfigEntry<bool> HideTipsForSandsChangesEnabled;
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UXAssist/Patches/PlayerPatch.cs:15: public static ConfigEntry<bool> ShortcutKeysForStarsNameEnabled;
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UXAssist/Patches/PlayerPatch.cs:16: public static ConfigEntry<bool> AutoNavigationEnabled;
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UXAssist/Patches/PlayerPatch.cs:17: public static ConfigEntry<bool> AutoCruiseEnabled;
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UXAssist/Patches/PlayerPatch.cs:18: public static ConfigEntry<bool> AutoBoostEnabled;
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UXAssist/Patches/PlayerPatch.cs:19: public static ConfigEntry<double> DistanceToWarp;
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UXAssist/Patches/PlayerPatch.cs:24: public static void Init()
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UXAssist/Patches/PlayerPatch.cs:57: public static void Start()
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UXAssist/Patches/PlayerPatch.cs:66: public static void OnInputUpdate()
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UXAssist/Patches/PlayerPatch.cs:75: public static void Uninit()
|
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UXAssist/Patches/PlayerPatch.cs:194: public static int ShowAllStarsNameStatus;
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UXAssist/Patches/PlayerPatch.cs:195: public static bool ForceShowAllStarsName;
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UXAssist/Patches/PlayerPatch.cs:196: public static bool ForceShowAllStarsNameExternal;
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UXAssist/Patches/PlayerPatch.cs:198: public static void ToggleAllStarsName()
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UXAssist/Patches/PlayerPatch.cs:203: public static void OnInputUpdate()
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UXAssist/Patches/PlayerPatch.cs:334: public static int IndicatorAstroId => _indicatorAstroId;
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UXAssist/Patches/PlayerPatch.cs:345: public static void ToggleAutoCruise()
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UXAssist/Patches/PlayerPatch.cs:581: public static void OnOpen_Prefix()
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UXAssist/Patches/TechPatch.cs:14:public static class TechPatch
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UXAssist/Patches/TechPatch.cs:16: public static ConfigEntry<bool> SorterCargoStackingEnabled;
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UXAssist/Patches/TechPatch.cs:17: public static ConfigEntry<bool> DisableBattleRelatedTechsInPeaceModeEnabled;
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UXAssist/Patches/TechPatch.cs:18: public static ConfigEntry<bool> BatchBuyoutTechEnabled;
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UXAssist/Patches/TechPatch.cs:20: public static void Init()
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UXAssist/Patches/TechPatch.cs:27: public static void Start()
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UXAssist/Patches/TechPatch.cs:34: public static void Uninit()
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UXAssist/Patches/TechPatch.cs:45: public static void Enable(bool enable)
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UXAssist/Patches/TechPatch.cs:155: public static void Enable(bool enable)
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UXAssist/Patches/UIPatch.cs:15: public static ConfigEntry<bool> PlanetVeinUtilizationEnabled;
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UXAssist/Patches/UIPatch.cs:17: public static void Init()
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UXAssist/Patches/UIPatch.cs:22: public static void Start()
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UXAssist/Patches/UIPatch.cs:31: public static void Uninit()
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UXAssist/Patches/UIPatch.cs:44: public static void OnGameBegin()
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UXAssist/Patches/UIPatch.cs:192: public static void UIPlanetDetail_OnPlanetDataSet_Prefix(UIPlanetDetail __instance)
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UXAssist/Patches/UIPatch.cs:201: public static void UIPlanetDetail_RefreshDynamicProperties_Postfix(UIPlanetDetail __instance)
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UXAssist/Patches/UIPatch.cs:255: public static void UIStaretail_OnStarDataSet_Prefix(UIStarDetail __instance)
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UXAssist/Patches/UIPatch.cs:264: public static void UIStarDetail_RefreshDynamicProperties_Postfix(UIStarDetail __instance)
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|
UXAssist/Patches/UIPatch.cs:334: public static void UIRoot__OnOpen_Postfix()
|
|
UXAssist/Functions/DysonSphereFunctions.cs:3:public static class DysonSphereFunctions
|
|
UXAssist/Functions/DysonSphereFunctions.cs:5: public static StarData CurrentStarForDysonSystem()
|
|
UXAssist/Functions/DysonSphereFunctions.cs:16: public static void InitCurrentDysonLayer(StarData star, int layerId)
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|
UXAssist/Functions/FactoryFunctions.cs:6:public static class FactoryFunctions
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|
UXAssist/Functions/FactoryFunctions.cs:8: public static void CutConveyorBelt(CargoTraffic cargoTraffic, int beltId)
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|
UXAssist/Functions/FactoryFunctions.cs:27: public static bool ObjectIsBeltOrInserter(PlanetFactory factory, int objId)
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|
UXAssist/Functions/FactoryFunctions.cs:34: public static void DismantleBlueprintSelectedBuildings()
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UXAssist/Functions/FactoryFunctions.cs:124: public static void SelectAllBuildingsInBlueprintCopy()
|
|
UXAssist/Functions/FactoryFunctions.cs:164: public static void SortBlueprintData(BlueprintData blueprintData)
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|
UXAssist/Functions/PlanetFunctions.cs:9:public static class PlanetFunctions
|
|
UXAssist/Functions/PlanetFunctions.cs:11: public static ConfigEntry<int> OrbitalCollectorMaxBuildCount;
|
|
UXAssist/Functions/PlanetFunctions.cs:12: public static ConfigEntry<bool> ReturnBuildingsOnInitializeEnabled;
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|
UXAssist/Functions/PlanetFunctions.cs:13: public static ConfigEntry<bool> ReturnLogisticStorageItemsOnInitializeEnabled;
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|
UXAssist/Functions/PlanetFunctions.cs:14: public static ConfigEntry<bool> ReturnBeltAFactoryItemsOnInitializeEnabled;
|
|
UXAssist/Functions/PlanetFunctions.cs:18: public static void DismantleAll(bool toBag)
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|
UXAssist/Functions/PlanetFunctions.cs:65: public static void RecreatePlanet(bool revertReform)
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|
UXAssist/Functions/PlanetFunctions.cs:680: public static void BuildOrbitalCollectors()
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|
UXAssist/Functions/TechFunctions.cs:8:public static class TechFunctions
|
|
UXAssist/Functions/TechFunctions.cs:10: public static void Init()
|
|
UXAssist/Functions/TechFunctions.cs:152: public static void UnlockAllProtoWithMetadataAndPrompt()
|
|
UXAssist/Functions/TechFunctions.cs:166: public static void UnlockProtoWithMetadataAndPrompt(TechProto[] techProtos, int toLevel, bool withPrerequisites = true)
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UXAssist/Functions/TechFunctions.cs:276: public static void RemoveCargoStackingTechs()
|
|
UXAssist/Functions/UI/AutoConstructUI.cs:11: public static MyCheckButton ToggleAutoConstruct;
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|
UXAssist/Functions/UI/AutoConstructUI.cs:12: public static GameObject ConstructCountPanel;
|
|
UXAssist/Functions/UI/AutoConstructUI.cs:13: public static Text ConstructCountText;
|
|
UXAssist/Functions/UI/AutoConstructUI.cs:15: public static void Init()
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|
UXAssist/Functions/UI/AutoConstructUI.cs:19: public static void Start()
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|
UXAssist/Functions/UI/AutoConstructUI.cs:23: public static void Uninit()
|
|
UXAssist/Functions/UI/AutoConstructUI.cs:27: public static void OnInputUpdate()
|
|
UXAssist/Functions/UI/AutoConstructUI.cs:31: public static void OnUpdate()
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|
UXAssist/Functions/UI/AutoConstructUI.cs:35: public static void InitToggleAutoConstructCheckButton()
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|
UXAssist/Functions/UI/AutoConstructUI.cs:90: public static void UpdateToggleAutoConstructCheckButtonVisiblility()
|
|
UXAssist/Functions/UI/AutoConstructUI.cs:99: public static void UpdateConstructCountText(int count)
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|
UXAssist/Functions/UI/AutoCruiseUI.cs:9: public static MyCheckButton ToggleAutoCruise;
|
|
UXAssist/Functions/UI/AutoCruiseUI.cs:11: public static void Init()
|
|
UXAssist/Functions/UI/AutoCruiseUI.cs:15: public static void Start()
|
|
UXAssist/Functions/UI/AutoCruiseUI.cs:19: public static void Uninit()
|
|
UXAssist/Functions/UI/AutoCruiseUI.cs:23: public static void OnInputUpdate()
|
|
UXAssist/Functions/UI/AutoCruiseUI.cs:27: public static void OnUpdate()
|
|
UXAssist/Functions/UI/AutoCruiseUI.cs:31: public static void InitToggleAutoCruiseCheckButton()
|
|
UXAssist/Functions/UI/AutoCruiseUI.cs:58: public static void UpdateToggleAutoCruiseCheckButtonVisiblility()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:18: public static void Init()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:30: public static void Start()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:34: public static void Uninit()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:38: public static void OnInputUpdate()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:46: public static void OnUpdate()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:50: public static void ToggleConfigWindow()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:69: public static void InitMenuButtons()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:133: public static void RecreateConfigWindow()
|
|
UXAssist/Functions/UI/MenuButtonUI.cs:143: public static void UpdateGlobeButtonPosition(UIPlanetGlobe planetGlobe)
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:29: public static MyCheckButton MilkyWayTopTenPlayersToggler;
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:30: public static event Action OnMilkyWayTopTenPlayersUpdated;
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:32: public static void Init()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:36: public static void Start()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:40: public static void Uninit()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:44: public static void OnInputUpdate()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:48: public static void OnUpdate()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:52: public static void AddClusterUploadResult(int result, float requestTime)
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:69: public static void Export(BinaryWriter w)
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:85: public static void Import(BinaryReader r)
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:101: public static void ClearClusterUploadResults()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:110: public static void ShowRecentMilkywayUploadResults()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:131: public static void SetTopPlayerCount(int count)
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:136: public static void SetTopPlayerData(int index, ref ClusterPlayerData playerData)
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:142: public static void UpdateMilkyWayTopTenPlayers()
|
|
UXAssist/Functions/UI/MilkyWayUI.cs:148: public static void InitMilkyWayTopTenPlayers()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:18: public static MyCheckButton StarmapFilterToggler;
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:19: public static bool[] ShowStarName;
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:61: public static void Init()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:65: public static void Start()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:69: public static void Uninit()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:73: public static void OnInputUpdate()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:77: public static void OnUpdate()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:81: public static void InitStarmapButtons()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:391: public static void OnPlanetScanEnded()
|
|
UXAssist/Functions/UI/StarmapFilterUI.cs:488: public static int CornerComboBoxIndex
|
|
UXAssist/Functions/UIFunctions.cs:8:public static class UIFunctions
|
|
UXAssist/Functions/UIFunctions.cs:10: public static void Init()
|
|
UXAssist/Functions/UIFunctions.cs:22: public static void Start()
|
|
UXAssist/Functions/UIFunctions.cs:31: public static void Uninit()
|
|
UXAssist/Functions/UIFunctions.cs:40: public static void OnInputUpdate()
|
|
UXAssist/Functions/UIFunctions.cs:49: public static void OnUpdate()
|
|
UXAssist/Functions/UIFunctions.cs:58: public static void InitMenuButtons()
|
|
UXAssist/Functions/UIFunctions.cs:63: public static void InitMilkyWayTopTenPlayers()
|
|
UXAssist/Functions/UIFunctions.cs:68: public static void UpdateGlobeButtonPosition(UIPlanetGlobe planetGlobe)
|
|
UXAssist/Functions/UIFunctions.cs:73: public static void UpdateToggleAutoCruiseCheckButtonVisiblility()
|
|
UXAssist/Functions/UIFunctions.cs:78: public static void UpdateToggleAutoConstructCheckButtonVisiblility()
|
|
UXAssist/Functions/UIFunctions.cs:83: public static void UpdateConstructCountText(int count)
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|
UXAssist/Functions/UIFunctions.cs:88: public static void OnPlanetScanEnded()
|
|
UXAssist/Functions/UIFunctions.cs:93: public static void AddClusterUploadResult(int result, float requestTime)
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|
UXAssist/Functions/UIFunctions.cs:98: public static void ExportClusterUploadResults(BinaryWriter w)
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UXAssist/Functions/UIFunctions.cs:103: public static void ImportClusterUploadResults(BinaryReader r, ushort version)
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|
UXAssist/Functions/UIFunctions.cs:111: public static void ClearClusterUploadResults()
|
|
UXAssist/Functions/UIFunctions.cs:116: public static void ShowRecentMilkywayUploadResults()
|
|
UXAssist/Functions/UIFunctions.cs:121: public static void SetTopPlayerCount(int count)
|
|
UXAssist/Functions/UIFunctions.cs:126: public static void SetTopPlayerData(int index, ref ClusterPlayerData playerData)
|
|
UXAssist/Functions/UIFunctions.cs:131: public static void UpdateMilkyWayTopTenPlayers()
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|
UXAssist/Functions/WindowFunctions.cs:8:public static class WindowFunctions
|
|
UXAssist/Functions/WindowFunctions.cs:11: public static string ProfileName { get; private set; }
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|
UXAssist/Functions/WindowFunctions.cs:18: public static ConfigEntry<int> ProcessPriority;
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|
UXAssist/Functions/WindowFunctions.cs:29: public static void Init()
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|
UXAssist/Functions/WindowFunctions.cs:36: public static void Start()
|
|
UXAssist/Functions/WindowFunctions.cs:62: public static void SetWindowTitle()
|
|
UXAssist/Functions/WindowFunctions.cs:97: public static IntPtr FindGameWindow()
|
|
CheatEnabler/Patches/CombatPatch.cs:12:public static class CombatPatch
|
|
CheatEnabler/Patches/CombatPatch.cs:14: public static ConfigEntry<bool> MechaInvincibleEnabled;
|
|
CheatEnabler/Patches/CombatPatch.cs:15: public static ConfigEntry<bool> BuildingsInvincibleEnabled;
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CheatEnabler/Patches/CombatPatch.cs:17: public static void Init()
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CheatEnabler/Patches/CombatPatch.cs:23: public static void Start()
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|
CheatEnabler/Patches/CombatPatch.cs:29: public static void Uninit()
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|
CheatEnabler/Patches/DysonSpherePatch.cs:15: public static ConfigEntry<bool> SkipBulletEnabled;
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|
CheatEnabler/Patches/DysonSpherePatch.cs:16: public static ConfigEntry<bool> FireAllBulletsEnabled;
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CheatEnabler/Patches/DysonSpherePatch.cs:17: public static ConfigEntry<bool> SkipAbsorbEnabled;
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CheatEnabler/Patches/DysonSpherePatch.cs:18: public static ConfigEntry<bool> QuickAbsorbEnabled;
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CheatEnabler/Patches/DysonSpherePatch.cs:19: public static ConfigEntry<bool> EjectAnywayEnabled;
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CheatEnabler/Patches/DysonSpherePatch.cs:20: public static ConfigEntry<bool> OverclockEjectorEnabled;
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|
CheatEnabler/Patches/DysonSpherePatch.cs:21: public static ConfigEntry<bool> OverclockSiloEnabled;
|
|
CheatEnabler/Patches/DysonSpherePatch.cs:22: public static ConfigEntry<bool> UnlockMaxOrbitRadiusEnabled;
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|
CheatEnabler/Patches/DysonSpherePatch.cs:23: public static ConfigEntry<float> UnlockMaxOrbitRadiusValue;
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|
CheatEnabler/Patches/DysonSpherePatch.cs:26: public static void Init()
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|
CheatEnabler/Patches/DysonSpherePatch.cs:39: public static void Start()
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|
CheatEnabler/Patches/DysonSpherePatch.cs:52: public static void Uninit()
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|
CheatEnabler/Patches/DysonSpherePatch.cs:112: public static void SetFireAllBullets(bool value)
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|
CheatEnabler/Patches/DysonSpherePatch.cs:302: public static void DysonSwarm_GameTick_Prefix(DysonSwarm __instance, long time)
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|
CheatEnabler/Patches/DysonSpherePatch.cs:609: public static void OnViewStarChange(object o, EventArgs e)
|
|
CheatEnabler/Patches/Factory/ArchitectModePatch.cs:24: public static bool TakeTailItemsPatch(StorageComponent __instance, int itemId)
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|
CheatEnabler/Patches/Factory/ArchitectModePatch.cs:38: public static void GetItemCountPatch(StorageComponent __instance, int itemId, ref int __result)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:347: public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
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|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:358: public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int signalId, int entityId)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:409: public static void CargoTraffic_SetBeltSignalNumber_Postfix(CargoTraffic __instance, float number, int entityId)
|
|
CheatEnabler/Patches/Factory/BeltSignalPatch.cs:589: public static void GameLogic_OnFactoryFrameBegin_Postfix()
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:18: public static ConfigEntry<bool> ImmediateEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:19: public static ConfigEntry<bool> ArchitectModeEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:20: public static ConfigEntry<bool> NoConditionEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:21: public static ConfigEntry<bool> NoCollisionEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:22: public static ConfigEntry<bool> BeltSignalGeneratorEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:23: public static ConfigEntry<bool> BeltSignalNumberAltFormat;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:24: public static ConfigEntry<bool> BeltSignalCountGenEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:25: public static ConfigEntry<bool> BeltSignalCountRemEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:26: public static ConfigEntry<bool> BeltSignalCountRecipeEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:27: public static ConfigEntry<bool> BeltSignalUseProliferatorEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:28: public static ConfigEntry<bool> RemovePowerSpaceLimitEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:29: public static ConfigEntry<bool> BoostWindPowerEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:30: public static ConfigEntry<bool> BoostSolarPowerEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:31: public static ConfigEntry<bool> BoostFuelPowerEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:32: public static ConfigEntry<bool> BoostGeothermalPowerEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:33: public static ConfigEntry<bool> WindTurbinesPowerGlobalCoverageEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:34: public static ConfigEntry<bool> ControlPanelRemoteLogisticsEnabled;
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:40: public static void Init()
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:74: public static void Start()
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:94: public static void Uninit()
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:119: public static void OnInputUpdate()
|
|
CheatEnabler/Patches/Factory/FactoryPatch.cs:149: public static void ArrivePlanet(PlanetFactory factory)
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:17: public static bool IsBatchBuilding => _isBatchBuilding;
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:19: public static void StartBatchBuilding(PlanetFactory factory)
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:29: public static void EndBatchBuilding(PlanetFactory factory)
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:64: public static void TryEndBatchBuilding(PlanetFactory factory)
|
|
CheatEnabler/Patches/Factory/ImmediateBuildPatch.cs:70: public static void InstantBuild(Player player, PlanetFactory factory, int id)
|
|
CheatEnabler/Patches/Factory/NoConditionBuildPatch.cs:82: public static bool CheckForMiner(BuildTool tool)
|
|
CheatEnabler/Patches/Factory/PowerBoostPatch.cs:164: public static void Enable(bool enable)
|
|
CheatEnabler/Patches/GamePatch.cs:13:public static class GamePatch
|
|
CheatEnabler/Patches/GamePatch.cs:15: public static ConfigEntry<bool> DevShortcutsEnabled;
|
|
CheatEnabler/Patches/GamePatch.cs:16: public static ConfigEntry<bool> AbnormalDisablerEnabled;
|
|
CheatEnabler/Patches/GamePatch.cs:17: public static ConfigEntry<bool> UnlockTechEnabled;
|
|
CheatEnabler/Patches/GamePatch.cs:19: public static void Init()
|
|
CheatEnabler/Patches/GamePatch.cs:26: public static void Start()
|
|
CheatEnabler/Patches/GamePatch.cs:33: public static void Uninit()
|
|
CheatEnabler/Patches/PlanetPatch.cs:12:public static class PlanetPatch
|
|
CheatEnabler/Patches/PlanetPatch.cs:14: public static ConfigEntry<bool> WaterPumpAnywhereEnabled;
|
|
CheatEnabler/Patches/PlanetPatch.cs:15: public static ConfigEntry<bool> TerraformAnywayEnabled;
|
|
CheatEnabler/Patches/PlanetPatch.cs:17: public static void Init()
|
|
CheatEnabler/Patches/PlanetPatch.cs:23: public static void Start()
|
|
CheatEnabler/Patches/PlanetPatch.cs:29: public static void Uninit()
|
|
CheatEnabler/Patches/PlayerPatch.cs:11:public static class PlayerPatch
|
|
CheatEnabler/Patches/PlayerPatch.cs:13: public static ConfigEntry<bool> InstantHandCraftEnabled;
|
|
CheatEnabler/Patches/PlayerPatch.cs:14: public static ConfigEntry<bool> InstantTeleportEnabled;
|
|
CheatEnabler/Patches/PlayerPatch.cs:15: public static ConfigEntry<bool> WarpWithoutSpaceWarpersEnabled;
|
|
CheatEnabler/Patches/PlayerPatch.cs:17: public static void Init()
|
|
CheatEnabler/Patches/PlayerPatch.cs:24: public static void Start()
|
|
CheatEnabler/Patches/PlayerPatch.cs:31: public static void Uninit()
|
|
CheatEnabler/Patches/ResourcePatch.cs:11:public static class ResourcePatch
|
|
CheatEnabler/Patches/ResourcePatch.cs:13: public static ConfigEntry<bool> InfiniteResourceEnabled;
|
|
CheatEnabler/Patches/ResourcePatch.cs:14: public static ConfigEntry<bool> FastMiningEnabled;
|
|
CheatEnabler/Patches/ResourcePatch.cs:16: public static void Init()
|
|
CheatEnabler/Patches/ResourcePatch.cs:22: public static void Start()
|
|
CheatEnabler/Patches/ResourcePatch.cs:28: public static void Uninit()
|
|
CheatEnabler/Functions/DysonSphere/DysonSphereResolver.cs:10:public static class DysonSphereResolver
|
|
CheatEnabler/Functions/DysonSphere/DysonSphereResolver.cs:12: public static (global::DysonSphere sphere, StarData star)? ResolveCurrent()
|
|
CheatEnabler/Functions/DysonSphere/DysonSphereResolver.cs:21: public static StarData ResolveEditorOrLocalStar()
|
|
CheatEnabler/Functions/DysonSphere/DysonSphereResolver.cs:36: public static (global::DysonSphere sphere, StarData star)? ResolveEditorOrLocalSphere(bool requireLayer = true)
|
|
CheatEnabler/Functions/DysonSphere/FrameRemovalFunctions.cs:12:public static class FrameRemovalFunctions
|
|
CheatEnabler/Functions/DysonSphere/FrameRemovalFunctions.cs:14: public static void RemoveAllFrames()
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:11:public static class GeometryHelpers
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:70: public static DysonNode QuickAddDysonNode(this DysonSphereLayer layer, int protoId, Vector3 pos)
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:111: public static DysonFrame QuickAddDysonFrame(this DysonSphereLayer layer, int protoId, DysonNode nodeA, DysonNode nodeB, bool euler)
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:157: public static int CalculateTriangleVertCount(Vector3[] pos)
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:294: public static bool GenerateCustomShellGeometry(this DysonShell shell)
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:665: public static int QuickAddDysonShell(this DysonSphereLayer layer, int protoId, DysonNode[] nodes, DysonFrame[] frames, bool limit)
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:743: public static void QuickRemoveDysonNode(this DysonSphereLayer layer, int nodeId)
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:759: public static void QuickRemoveDysonFrame(this DysonSphereLayer layer, int frameId)
|
|
CheatEnabler/Functions/DysonSphere/GeometryHelpers.cs:770: public static int AlignUpToPowerOfTwo(int value)
|
|
CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:16:public static class IllegalShellFunctions
|
|
CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:60: public static void DuplicateShellsWithHighestProduction()
|
|
CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:146: public static void KeepMaxProductionShells()
|
|
CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:251: public static void CreateIllegalDysonShellQuickly(int triangleCount)
|
|
CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:402: public static void CreateIllegalDysonShellWithMaxOutput()
|
|
CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:422: public static void CreateIllegalDysonShellWithMaxOutputForAllLayers()
|
|
CheatEnabler/Functions/DysonSphere/IllegalShellFunctions.cs:438: public static void CreateIllegalDysonShellsSpecially()
|
|
CheatEnabler/Functions/DysonSphere/ShellCompletionFunctions.cs:12:public static class ShellCompletionFunctions
|
|
CheatEnabler/Functions/DysonSphere/ShellCompletionFunctions.cs:14: public static void CompleteShellsInstantly()
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:9:public static class DysonSphereFunctions
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:11: public static ConfigEntry<bool> IllegalDysonShellFunctionsEnabled;
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:12: public static ConfigEntry<int> ShellsCountForFunctions;
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:14: public static void Init()
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:18: public static void CompleteShellsInstantly() => ShellCompletionFunctions.CompleteShellsInstantly();
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:19: public static void RemoveAllFrames() => FrameRemovalFunctions.RemoveAllFrames();
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:20: public static void DuplicateShellsWithHighestProduction() => IllegalShellFunctions.DuplicateShellsWithHighestProduction();
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:21: public static void KeepMaxProductionShells() => IllegalShellFunctions.KeepMaxProductionShells();
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:22: public static void CreateIllegalDysonShellQuickly(int triangleCount) => IllegalShellFunctions.CreateIllegalDysonShellQuickly(triangleCount);
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:23: public static void CreateIllegalDysonShellWithMaxOutput() => IllegalShellFunctions.CreateIllegalDysonShellWithMaxOutput();
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:24: public static void CreateIllegalDysonShellWithMaxOutputForAllLayers() => IllegalShellFunctions.CreateIllegalDysonShellWithMaxOutputForAllLayers();
|
|
CheatEnabler/Functions/DysonSphereFunctions.cs:25: public static void CreateIllegalDysonShellsSpecially() => IllegalShellFunctions.CreateIllegalDysonShellsSpecially();
|
|
CheatEnabler/Functions/PlanetFunctions.cs:7:public static class PlanetFunctions
|
|
CheatEnabler/Functions/PlanetFunctions.cs:9: public static void BuryAllVeins(bool bury)
|
|
CheatEnabler/Functions/PlayerFunctions.cs:10:public static class PlayerFunctions
|
|
CheatEnabler/Functions/PlayerFunctions.cs:12: public static void Init()
|
|
CheatEnabler/Functions/PlayerFunctions.cs:16: public static void TeleportToOuterSpace()
|
|
CheatEnabler/Functions/PlayerFunctions.cs:35: public static void TeleportToSelectedAstronomical()
|
|
CheatEnabler/Functions/PlayerFunctions.cs:79: public static void RemoveAllMetadataConsumptions()
|
|
CheatEnabler/Functions/PlayerFunctions.cs:119: public static void RemoveCurrentMetadataConsumptions()
|
|
CheatEnabler/Functions/PlayerFunctions.cs:168: public static void ClearMetadataBanAchievements()
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:10:public static class BirthPlanetPatch
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:12: public static ConfigEntry<bool> SitiVeinsOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:13: public static ConfigEntry<bool> FireIceOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:14: public static ConfigEntry<bool> KimberliteOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:15: public static ConfigEntry<bool> FractalOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:16: public static ConfigEntry<bool> OrganicOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:17: public static ConfigEntry<bool> OpticalOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:18: public static ConfigEntry<bool> SpiniformOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:19: public static ConfigEntry<bool> UnipolarOnBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:20: public static ConfigEntry<bool> FlatBirthPlanet;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:21: public static ConfigEntry<bool> HighLuminosityBirthStar;
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:66: public static void Init()
|
|
UniverseGenTweaks/BirthPlanetPatch.cs:83: public static void Uninit()
|
|
UniverseGenTweaks/EpicDifficulty.cs:14:public static class EpicDifficulty
|
|
UniverseGenTweaks/EpicDifficulty.cs:16: public static ConfigEntry<bool> Enabled;
|
|
UniverseGenTweaks/EpicDifficulty.cs:17: public static ConfigEntry<float> ResourceMultiplier;
|
|
UniverseGenTweaks/EpicDifficulty.cs:18: public static ConfigEntry<float> OilMultiplier;
|
|
UniverseGenTweaks/EpicDifficulty.cs:24: public static void Init()
|
|
UniverseGenTweaks/EpicDifficulty.cs:30: public static void Uninit()
|
|
UniverseGenTweaks/EpicDifficulty.cs:46: public static float IndexToResourceMultiplier(int index)
|
|
UniverseGenTweaks/EpicDifficulty.cs:51: public static int ResourceMultiplierToIndex(float mult)
|
|
UniverseGenTweaks/EpicDifficulty.cs:60: public static int ResourceMultipliersCount()
|
|
UniverseGenTweaks/EpicDifficulty.cs:65: public static float IndexToOilMultiplier(int index)
|
|
UniverseGenTweaks/EpicDifficulty.cs:70: public static int OilMultiplierToIndex(float mult)
|
|
UniverseGenTweaks/EpicDifficulty.cs:79: public static int OilMultipliersCount()
|
|
UniverseGenTweaks/Functions/GalaxyGenSave.cs:7:public static class GalaxyGenSave
|
|
UniverseGenTweaks/Functions/GalaxyGenSave.cs:9: public static void Export(BinaryWriter w)
|
|
UniverseGenTweaks/Functions/GalaxyGenSave.cs:17: public static void Import(BinaryReader r)
|
|
UniverseGenTweaks/Localization.cs:5:public static class Localization
|
|
UniverseGenTweaks/Localization.cs:43: public static void Register()
|
|
UniverseGenTweaks/MoreSettings.cs:5:public static class MoreSettings
|
|
UniverseGenTweaks/MoreSettings.cs:7: public static ConfigEntry<bool> Enabled;
|
|
UniverseGenTweaks/MoreSettings.cs:8: public static ConfigEntry<int> MaxStarCount;
|
|
UniverseGenTweaks/obj/Release/net472/PluginInfo.cs:3: public static class PluginInfo
|
|
UniverseGenTweaks/Patches/CombatSettingsPatch.cs:11:public static class CombatSettingsPatch
|
|
UniverseGenTweaks/Patches/CombatSettingsPatch.cs:71: public static void Init()
|
|
UniverseGenTweaks/Patches/CombatSettingsPatch.cs:77: public static void Uninit()
|
|
UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:12:public static class GalaxyGenSettingsPatch
|
|
UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:27: public static void Init()
|
|
UniverseGenTweaks/Patches/GalaxyGenSettingsPatch.cs:34: public static void Uninit()
|
|
UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:12:public static class GalaxySelectUIPatch
|
|
UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:28: public static void Init()
|
|
UniverseGenTweaks/Patches/GalaxySelectUIPatch.cs:34: public static void Uninit()
|
|
UniverseGenTweaks/UIConfigWindow.cs:8:public static class UIConfigWindow
|
|
UniverseGenTweaks/UIConfigWindow.cs:12: public static void Init()
|
|
```
|