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DSP_Mods/Dustbin/CHANGELOG.md

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Changelog

  • 1.4.0

    • Refactorying Tank input logic codes, for better performance, and resolve a bug #53
    • Remove use of AssetBundle, move the belt signal icon into Assembly Resources, for better flexibility.
  • 1.3.3

    • Support for NebulaMultiplayerModApi 2.0.0
  • 1.3.2

    • Fix a display issue that the dustbin checkbox is overlapped with the filter button in storage UI.
  • 1.3.1

    • Support for game version 0.10.28.20759
  • 1.3.0

    • Add a belt signal(you can find it in first tab of signal selection panel) as dustbin, which is the simplest way to destroy items.
    • Reworked dustbin support for Tanks, to improve performance and resolve known bugs.
      • Be note that the whole tank logic is optimized which may get a slight better performance even if you don't use them as dustbin.
    • Config entry for soil piless gain from destroyed items are changed to a more flexible format.
    • Nebula Mupltiplayer Mod and bug fixes from ModFixerOne by starfi5h.
  • 1.2.1

    • Fix dynamic array bug in codes, which causes various bugs and errors.
  • 1.2.0

    • Use DSPModSave to save dustbin specified data now, which fixes #1.
    • Fix issue for storages on multiple planets.
    • Fix issue for multi-level tanks.
    • Add a note in README for known bug on tank.
  • 1.1.0

    • Rewrite whole plugin, make a checkbox on UI so that you can turn storages into dustbin by just ticking it.
    • Can turn tank into dustbin now.
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更新日志

  • 1.4.0

    • 重构储液罐的输入逻辑代码以提高性能并解决bug #53
    • 移除了AssetBundle的使用将传送带信号图标移入Assembly资源,以获得更好的灵活性
  • 1.3.3

    • 支持NebulaMultiplayerModApi 2.0.0
  • 1.3.2

    • 修正了储物仓UI中的垃圾桶勾选框与筛选按钮重叠的显示问题
  • 1.3.1

    • 支持游戏版本 0.10.28.20759
  • 1.3.0

    • 添加了一个传送带信号(可以在信号选择面板的第一个页签中找到)作为垃圾桶,这是目前销毁物品最简单的方法
    • 重写了储液罐的垃圾桶实现以提高性能并解决已知的bug
      • 注意:整个储液罐逻辑都被优化了,即使你不把他们作为垃圾桶使用,也可能会获得轻微的性能提升
    • 从销毁的物品中获得沙子的配置已变为更灵活的设置项格式
    • Nebula Mupltiplayer Mod支持和Bug修正来自starfi5hModFixerOne
  • 1.2.1

    • 修正了代码中的动态数组Bug该Bug可能导致各种问题
  • 1.2.0

    • 现在使用DSPModSave来保存垃圾桶的数据,修正了#1
    • 修正了多星球上的储物仓问题
    • 修正了多层储液罐的问题
    • 在README中添加了一个已知储液罐Bug的说明
  • 1.1.0

    • 重写了整个插件现在可以在仓储类建筑的UI上勾选来将其转变为垃圾桶
    • 现在可以将储液罐转变为垃圾桶