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https://github.com/soarqin/DSP_Mods.git
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73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using System.Collections.Generic;
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namespace UXAssist.Common.GameConstants;
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/// <summary>
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/// Hard-coded technology IDs used across tech patches.
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/// </summary>
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public static class TechIds
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{
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/// <summary>
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/// Base game tech for "Sorter Cargo Stacking" upgrades.
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/// </summary>
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public const int SorterCargoStacking = 3608;
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/* Custom sorter cargo stacking techs used by UXAssist (repositioned clones). */
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public const int SorterCargoStackingCustomStart = 3301;
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public const int SorterCargoStackingCustomEnd = 3306;
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/* Combat-related tech ranges disabled in peace mode. */
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public static readonly HashSet<int> CombatTechs = CreateCombatTechs();
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private static HashSet<int> CreateCombatTechs()
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{
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(int Start, int End)[] ranges =
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[
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// Explosive Unit, Crystal Explosive Unit
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(1803, 1804),
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// Implosion Cannon
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(1807, 1807),
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// Signal Tower, Planetary Defense System, Jammer Tower, Plasma Turret,
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// ammo boxes, shell/missile sets, capsules, drones, corvettes, destroyers, suppressing/EM capsules
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(1809, 1825),
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// Auto Reconstruction Marking
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(2951, 2956),
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// Energy Shield
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(2801, 2807),
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// Kinetic Weapon Damage
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(5001, 5006),
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// Energy Weapon Damage
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(5101, 5106),
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// Explosive Weapon Damage
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(5201, 5206),
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// Combat Drone Damage
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(5301, 5305),
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// Combat Drone Attack Speed
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(5401, 5405),
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// Combat Drone Engine
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(5601, 5605),
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// Combat Drone Durability
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(5701, 5705),
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// Ground Squadron Expansion
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(5801, 5807),
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// Space Fleet Expansion
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(5901, 5907),
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// Enhanced Structure
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(6001, 6006),
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// Planetary Shield
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(6101, 6106)
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];
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var set = new HashSet<int>();
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foreach (var (start, end) in ranges)
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{
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for (var id = start; id <= end; id++)
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{
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set.Add(id);
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}
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}
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return set;
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}
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}
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