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DSP_Mods/Dustbin/CHANGELOG.md
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## Changelog
* 1.4.0
* Refactorying Tank input logic codes, for better performance, and resolve a bug [#53](https://github.com/soarqin/DSP_Mods/issues/53)
+ Remove use of AssetBundle, move the belt signal icon into `Assembly Resources`, for better flexibility.
* 1.3.3
+ Support for NebulaMultiplayerModApi 2.0.0
* 1.3.2
+ Fix a display issue that the dustbin checkbox is overlapped with the filter button in storage UI.
* 1.3.1
+ Support for game version 0.10.28.20759
* 1.3.0
+ Add a belt signal(you can find it in first tab of signal selection panel) as dustbin, which is the simplest way to destroy items.
+ Reworked dustbin support for Tanks, to improve performance and resolve known bugs.
- Be note that the whole tank logic is optimized which may get a slight better performance even if you don't use them as dustbin.
+ Config entry for soil piless gain from destroyed items are changed to a more flexible format.
+ [Nebula Mupltiplayer Mod](https://dsp.thunderstore.io/package/nebula/NebulaMultiplayerMod/) and bug fixes from [ModFixerOne](https://dsp.thunderstore.io/package/starfi5h/ModFixerOne/) by [starfi5h](https://github.com/starfi5h/).
* 1.2.1
+ Fix dynamic array bug in codes, which causes various bugs and errors.
* 1.2.0
+ Use [DSPModSave](https://dsp.thunderstore.io/package/CommonAPI/DSPModSave/) to save dustbin specified data now, which fixes [#1](https://github.com/soarqin/DSP_Mods/issues/1).
+ Fix issue for storages on multiple planets.
+ Fix issue for multi-level tanks.
+ Add a note in README for known bug on tank.
* 1.1.0
+ Rewrite whole plugin, make a checkbox on UI so that you can turn storages into dustbin by just ticking it.
+ Can turn tank into dustbin now.
## 更新日志
* 1.4.0
+ 重构储液罐的输入逻辑代码以提高性能并解决bug [#53](https://github.com/soarqin/DSP_Mods/issues/53)
+ 移除了AssetBundle的使用将传送带信号图标移入`Assembly资源`,以获得更好的灵活性
* 1.3.3
+ 支持NebulaMultiplayerModApi 2.0.0
* 1.3.2
+ 修正了储物仓UI中的垃圾桶勾选框与筛选按钮重叠的显示问题
* 1.3.1
+ 支持游戏版本 0.10.28.20759
* 1.3.0
+ 添加了一个传送带信号(可以在信号选择面板的第一个页签中找到)作为垃圾桶,这是目前销毁物品最简单的方法
+ 重写了储液罐的垃圾桶实现以提高性能并解决已知的bug
- 注意:整个储液罐逻辑都被优化了,即使你不把他们作为垃圾桶使用,也可能会获得轻微的性能提升
+ 从销毁的物品中获得沙子的配置已变为更灵活的设置项格式
+ [Nebula Mupltiplayer Mod](https://dsp.thunderstore.io/package/nebula/NebulaMultiplayerMod/)支持和Bug修正来自[starfi5h](https://github.com/starfi5h/)的[ModFixerOne](https://dsp.thunderstore.io/package/starfi5h/ModFixerOne/)
* 1.2.1
+ 修正了代码中的动态数组Bug该Bug可能导致各种问题
* 1.2.0
+ 现在使用[DSPModSave](https://dsp.thunderstore.io/package/CommonAPI/DSPModSave/)来保存垃圾桶的数据,修正了[#1](https://github.com/soarqin/DSP_Mods/issues/1)
+ 修正了多星球上的储物仓问题
+ 修正了多层储液罐的问题
+ 在README中添加了一个已知储液罐Bug的说明
* 1.1.0
+ 重写了整个插件现在可以在仓储类建筑的UI上勾选来将其转变为垃圾桶
+ 现在可以将储液罐转变为垃圾桶