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51 lines
3.7 KiB
Markdown
51 lines
3.7 KiB
Markdown
# LogisticMiner
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#### Logistic Storages can mine all ores/water on current planet
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#### 物流塔可以采集当前星球的全部矿产(以及水)
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## Usage
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* Inspired
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by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
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But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
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* (Optimization to PlanetMiner) Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
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exhausted), so this removes Dictionary allocation on each planet for every frame.
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* (Optimization to PlanetMiner) More accurate frame counting by use float number.
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* (Optimization to PlanetMiner) Does not increase power consumptions on `Veins Utilization` upgrades.
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* (Optimization to PlanetMiner) Separate power consumptions for veins, oil seeps and water.
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* (Optimization to PlanetMiner) Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
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* Can burn fuels in certain slot when energy below half of max.
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* (Optimization to PlanetMiner) Sprayed fuels generates extra energy as normal.
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* (Optimization to PlanetMiner) All used parameters are configurable:
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* Logistic Miner has the same speed as normal Mining Machine for normal ores by default.
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But you can set mining scale in configuration, which makes Logistic Miner working like Advance Mining Machines:
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power
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consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
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count.
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This applies to all of veins, oils and water.
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Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
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reaches Advanced Mining Machine, otherwise 100.
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* 100/s for water by default.
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* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable)
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* Fuels burning slot. Default: 4th for ILS, 4th for PLS. Set to 0 to disable it.
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## 使用说明
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* 创意来自 [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
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对性能重度优化,并解决了PlanetMiner的精度等问题。
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* (对PlanetMiner的优化) 仅当矿堆发生变化(填埋/恢复/采完)时重新计算矿堆数据,解决每行星每计算帧要重建字典的性能问题。
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* (对PlanetMiner的优化) 用浮点数保证更精确的帧计算。
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* (对PlanetMiner的优化) 升级`矿物利用`不会提升能耗。
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* (对PlanetMiner的优化) 分开矿物,油井和水的采集能耗。
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* (对PlanetMiner的优化) 采集能耗以矿物组,油井为单位,相对更加合理。
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* 剩余电量少于一半时可以燃烧指定格子的燃料补充。
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* (对PlanetMiner的优化) 喷涂了增产剂的燃料按照正常的计算方式提供更多的能量(除了原本就不增加能量输出的反物质燃料棒)。
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* (对PlanetMiner的优化) 所有参数都可以在设置文件内配置:
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* 物流塔矿机和普通矿机采矿速度一样(等同于同时采集所有对应矿物)。
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你可以设置采矿倍率改变物流塔矿机采矿速度,和高级采矿机相同地,能耗和倍率的平方成正比,并且在存储矿物量多于一半时逐渐降低采矿倍率。
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此倍率对各种矿物,油井和水的采集都生效。
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倍率可以设置为0(默认),此时倍率会随科技解锁而变化,默认是100%,解锁高级采矿机后变为300%。
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* 水的采集速度默认为100/s。
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* 能耗:每矿物组 1MW,单格水 10MW,每油井 1.8MW。
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* 燃料格位置。默认:星际物流塔第4格,行星内物流塔第4格。设为0则关闭燃料补充能量功能。
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