mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:53:29 +08:00
109 lines
6.2 KiB
C#
109 lines
6.2 KiB
C#
using System;
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using System.Reflection;
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using BepInEx;
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using CheatEnabler.Patches;
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using HarmonyLib;
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using UXAssist.Common;
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namespace CheatEnabler;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInDependency(UXAssist.PluginInfo.PLUGIN_GUID)]
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public class CheatEnabler : BaseUnityPlugin
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{
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public new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private void Awake()
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{
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GamePatch.DevShortcutsEnabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts");
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GamePatch.AbnormalDisablerEnabled = Config.Bind("General", "DisableAbnormalChecks", false,
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"disable all abnormal checks");
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GamePatch.UnlockTechEnabled = Config.Bind("General", "UnlockTech", false,
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"Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)");
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FactoryPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false,
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"Build immediately");
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FactoryPatch.ArchitectModeEnabled = Config.Bind("Build", "Architect", false,
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"Architect Mode");
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FactoryPatch.NoConditionEnabled = Config.Bind("Build", "BuildWithoutCondition", false,
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"Build without condition");
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FactoryPatch.NoCollisionEnabled = Config.Bind("Build", "NoCollision", false,
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"No collision");
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FactoryPatch.BeltSignalGeneratorEnabled = Config.Bind("Build", "BeltSignalGenerator", false,
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"Belt signal generator");
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FactoryPatch.BeltSignalNumberAltFormat = Config.Bind("Build", "BeltSignalNumberFormat", false,
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"Belt signal number format alternative format (AAAA=generation speed in minutes, B=proliferate points, C=stack count):\n AAAABC by default\n BCAAAA as alternative");
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FactoryPatch.BeltSignalCountGenEnabled = Config.Bind("Build", "BeltSignalCountGenerations", true,
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"Belt signal count generations as production in statistics");
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FactoryPatch.BeltSignalCountRemEnabled = Config.Bind("Build", "BeltSignalCountRemovals", true,
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"Belt signal count removals as comsumption in statistics");
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FactoryPatch.BeltSignalCountRecipeEnabled = Config.Bind("Build", "BeltSignalCountRecipe", false,
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"Belt signal count all raws and intermediates in statistics");
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FactoryPatch.RemovePowerSpaceLimitEnabled = Config.Bind("Build", "RemovePowerDistanceLimit", false,
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"Remove distance limit for wind turbines and geothermals");
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FactoryPatch.BoostWindPowerEnabled = Config.Bind("Build", "BoostWindPower", false,
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"Boost wind power");
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FactoryPatch.BoostSolarPowerEnabled = Config.Bind("Build", "BoostSolarPower", false,
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"Boost solar power");
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FactoryPatch.BoostFuelPowerEnabled = Config.Bind("Build", "BoostFuelPower", false,
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"Boost fuel power");
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FactoryPatch.BoostGeothermalPowerEnabled = Config.Bind("Build", "BoostGeothermalPower", false,
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"Boost geothermal power");
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FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled = Config.Bind("Build", "PowerGlobalCoverage", false,
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"Global power coverage");
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FactoryPatch.GreaterPowerUsageInLogisticsEnabled = Config.Bind("Build", "GreaterPowerUsageInLogistics", false,
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"Increase maximum power usage in Logistic Stations and Advanced Mining Machines");
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FactoryPatch.ControlPanelRemoteLogisticsEnabled = Config.Bind("Build", "ControlPanelRemoteLogistics", false,
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"Retrieve/Place items from/to remote planets on logistics control panel");
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ResourcePatch.InfiniteResourceEnabled = Config.Bind("Planet", "AlwaysInfiniteResource", false,
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"always infinite natural resource");
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ResourcePatch.FastMiningEnabled = Config.Bind("Planet", "FastMining", false,
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"super-fast mining speed");
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PlanetPatch.WaterPumpAnywhereEnabled = Config.Bind("Planet", "WaterPumpAnywhere", false,
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"Can pump water anywhere (while water type is not None)");
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PlanetPatch.TerraformAnywayEnabled = Config.Bind("Planet", "TerraformAnyway", false,
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"Can do terraform without enough soil piless");
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PlayerPatch.InstantTeleportEnabled = Config.Bind("Player", "InstantTeleport", false,
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"Enable instant teleport (like that in Sandbox mode)");
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PlayerPatch.WarpWithoutSpaceWarpersEnabled = Config.Bind("Player", "WarpWithoutWarper", false,
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"Enable warp without warper");
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DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
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"Skip bullet");
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DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
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"Skip absorption");
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DysonSpherePatch.QuickAbsorbEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false,
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"Quick absorb");
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DysonSpherePatch.EjectAnywayEnabled = Config.Bind("DysonSphere", "EjectAnyway", false,
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"Eject anyway");
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DysonSpherePatch.OverclockEjectorEnabled = Config.Bind("DysonSphere", "OverclockEjector", false,
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"Overclock ejector");
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DysonSpherePatch.OverclockSiloEnabled = Config.Bind("DysonSphere", "OverclockSilo", false,
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"Overclock silo");
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CombatPatch.MechaInvincibleEnabled = Config.Bind("Battle", "MechaInvincible", false,
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"Mecha and Drones/Fleets invincible");
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CombatPatch.BuildingsInvincibleEnabled = Config.Bind("Battle", "BuildingsInvincible", false,
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"Buildings invincible");
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UIConfigWindow.Init();
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_patches = Util.GetTypesFiltered(Assembly.GetExecutingAssembly(),
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t => string.Equals(t.Namespace, "CheatEnabler.Patches", StringComparison.Ordinal) || string.Equals(t.Namespace, "CheatEnabler.Functions", StringComparison.Ordinal));
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_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
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}
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private Type[] _patches;
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private void Start()
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{
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_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
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}
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private void OnDestroy()
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{
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_patches?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
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}
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private void Update()
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{
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if (VFInput.inputing) return;
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FactoryPatch.OnUpdate();
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}
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} |