Files
DSP_Mods/UniverseGenTweaks/UIConfigWindow.cs
T

97 lines
4.5 KiB
C#

using UnityEngine;
using UXAssist.UI;
using UXAssist.Common;
using UXAssist.Common.GameConstants;
namespace UniverseGenTweaks;
public static class UIConfigWindow
{
private static RectTransform _windowTrans;
public static void Init()
{
MyConfigWindow.OnUICreated += CreateUI;
}
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
{
_windowTrans = trans;
// General tab
var x = 0f;
var y = 10f;
wnd.AddSplitter(trans, 10f);
wnd.AddTabGroup(trans, "UniverseGen", "tab-group-galaxygen");
var tab1 = wnd.AddTab(_windowTrans, "General");
MyCheckBox.CreateCheckBox(x, y, tab1, MoreSettings.Enabled, "Enable more settings on UniverseGen");
x += 20f;
y += 26f;
MyWindow.AddText(x, y, tab1, "* Requires game restart to take effect", 13);
x -= 20f;
y += 36f;
x += 10f;
MyWindow.AddText(x, y, tab1, "Maximum star count", 16);
x += 20f;
y += 26f;
var sl0 = MySlider.CreateSlider(x, y, tab1, MoreSettings.MaxStarCount.Value, UniverseGenConstants.StarCountSliderMin, UniverseGenConstants.StarCountSliderMax, "G", 240f);
sl0.OnValueChanged += () =>
{
sl0.Value = MoreSettings.MaxStarCount.Value = (Mathf.RoundToInt(sl0.Value) + UniverseGenConstants.StarCountAlignmentMask) & ~UniverseGenConstants.StarCountAlignmentMask;
};
x -= 30f;
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, EpicDifficulty.Enabled, "Enable Epic difficulty");
y += 36f;
x += 10f;
MyWindow.AddText(x, y, tab1, "Resource multiplier", 16);
x += 20f;
y += 26f;
var index = EpicDifficulty.ResourceMultiplierToIndex(EpicDifficulty.ResourceMultiplier.Value);
var sl1 = MySlider.CreateSlider(x, y, tab1, index, 0f, (float)EpicDifficulty.ResourceMultipliersCount() - 1, "G", 240f);
sl1.SetLabelText(EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value)).ToString(sl1.labelFormat));
sl1.OnValueChanged += () =>
{
var val = EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value));
EpicDifficulty.ResourceMultiplier.Value = val;
sl1.SetLabelText(val.ToString(sl1.labelFormat));
};
x -= 30f;
y += 31f;
x += 10f;
MyWindow.AddText(x, y, tab1, "Oil multiplier (relative to Very Hard)", 16);
x += 20f;
y += 26f;
index = EpicDifficulty.OilMultiplierToIndex(EpicDifficulty.OilMultiplier.Value);
var sl2 = MySlider.CreateSlider(x, y, tab1, index, 0f, (float)EpicDifficulty.OilMultipliersCount() - 1, "G", 240f);
sl2.SetLabelText(EpicDifficulty.IndexToOilMultiplier(Mathf.RoundToInt(sl2.Value)).ToString(sl2.labelFormat));
sl2.OnValueChanged += () =>
{
var val = EpicDifficulty.IndexToOilMultiplier(Mathf.RoundToInt(sl2.Value));
EpicDifficulty.OilMultiplier.Value = val;
sl2.SetLabelText(val.ToString(sl2.labelFormat));
};
var tab2 = wnd.AddTab(_windowTrans, "Birth Star");
x = 0f;
y = 10f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.SitiVeinsOnBirthPlanet, "Silicon/Titanium on birth planet");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.FireIceOnBirthPlanet, "Fire ice on birth planet");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.KimberliteOnBirthPlanet, "Kimberlite on birth planet");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.FractalOnBirthPlanet, "Fractal silicon on birth planet");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.OrganicOnBirthPlanet, "Organic crystal on birth planet");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.OpticalOnBirthPlanet, "Optical grating crystal on birth planet");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.SpiniformOnBirthPlanet, "Spiniform stalagmite crystal on birth planet");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.UnipolarOnBirthPlanet, "Unipolar magnet on birth planet");
x = 300f;
y = 10f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity");
}
}