Files
DSP_Mods/CheatEnabler/Patches/Factory/NoConditionBuildPatch.cs

101 lines
4.6 KiB
C#

using System.Collections.Generic;
using System.Reflection.Emit;
using HarmonyLib;
using UXAssist.Common;
namespace CheatEnabler.Patches.Factory;
internal class NoConditionBuild : PatchImpl<NoConditionBuild>
{
protected override void OnEnable()
{
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
protected override void OnDisable()
{
GameMain.data?.warningSystem?.UpdateCriticalWarningText();
}
// Harmony transpiler: BuildTool_CheckBuildConditions_Transpiler
// Target: BuildTool_Addon.CheckBuildConditions, BuildTool_Inserter.CheckBuildConditions
// Fallback: None — patch will fail loudly if the target method body changes.
[HarmonyTranspiler, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(BuildTool_Addon), nameof(BuildTool_Addon.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Inserter), nameof(BuildTool_Inserter.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldc_I4_1);
yield return new CodeInstruction(OpCodes.Ret);
}
// Harmony transpiler: BuildTool_Path_CheckBuildConditions_Transpiler
// Target: BuildTool_Path.CheckBuildConditions
// Fallback: None — patch will fail loudly if the target method body changes.
[HarmonyTranspiler, HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
matcher.Start().InsertAndAdvance(
new CodeInstruction(OpCodes.Br, label1)
);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(BuildTool), nameof(BuildTool.buildPreviews))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(List<BuildPreview>), nameof(List<BuildPreview>.Count))),
new CodeMatch(ci => ci.IsStloc())
);
matcher.Labels.Add(label1);
matcher.Advance(4).InsertAndAdvance(
new CodeInstruction(OpCodes.Br, label2)
);
matcher.MatchForward(false,
new CodeMatch(ci => ci.IsLdloc()),
new CodeMatch(ci => ci.Branches(out _)),
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool_Path), nameof(BuildTool_Path.waitForConfirm))),
new CodeMatch(ci => ci.Branches(out _))
);
var operand = matcher.Operand;
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(label2),
new CodeInstruction(OpCodes.Stloc_S, operand)
);
return matcher.InstructionEnumeration();
}
// Harmony transpiler: BuildTool_Click_CheckBuildConditions_Transpiler
// Target: BuildTool_BlueprintPaste.CheckBuildConditions, BuildTool_Click.CheckBuildConditions
// Fallback: None — patch will fail loudly if the target method body changes.
[HarmonyTranspiler, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
matcher.Start().InsertAndAdvance(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(NoConditionBuild), nameof(CheckForMiner))),
new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ret)
);
matcher.Labels.Add(label1);
return matcher.InstructionEnumeration();
}
public static bool CheckForMiner(BuildTool tool)
{
var previews = tool.buildPreviews;
foreach (var preview in previews)
{
var desc = preview?.item?.prefabDesc;
if (desc == null) continue;
if (desc.veinMiner || desc.oilMiner) return false;
}
return true;
}
}