mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 20:53:28 +08:00
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17 Commits
2dbf017a5e
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master
| Author | SHA1 | Date | |
|---|---|---|---|
| f237789fa0 | |||
| b2c04c1dff | |||
| 29ee32b11b | |||
| 3f7c384284 | |||
| 556493b2b6 | |||
| 269cc3b801 | |||
| cacbfd6d5f | |||
| 45445f82a1 | |||
| 1a242af84e | |||
| 1467a6010d | |||
| 6f5b779d58 | |||
| d8fa46d495 | |||
| af3b46be11 | |||
| 96f160926c | |||
| ee812bbc79 | |||
| 052c23d3b7 | |||
| be9de43492 |
@@ -1,6 +1,7 @@
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace CheatEnabler.Functions;
|
||||
|
||||
public static class PlanetFunctions
|
||||
{
|
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public static void BuryAllVeins(bool bury)
|
||||
|
||||
@@ -134,12 +134,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
{
|
||||
UpdateSailLifeTime();
|
||||
UpdateSailsCacheForThisGame();
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
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GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
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GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
}
|
||||
|
||||
private static void UpdateSailLifeTime()
|
||||
@@ -172,7 +172,7 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
_sailsCacheCapacity[index] = capacity;
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
UpdateSailsCacheForThisGame();
|
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UpdateSailLifeTime();
|
||||
|
||||
@@ -94,14 +94,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
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Enable(true);
|
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CargoTrafficPatch.Enable(true);
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
|
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GameLogicProc.OnGameBegin += OnGameBegin_For_ImmBuild;
|
||||
GameLogicProc.OnDataLoaded += OnDataLoaded;
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
GameLogicProc.OnDataLoaded -= OnDataLoaded;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
|
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GameLogicProc.OnGameBegin -= OnGameBegin_For_ImmBuild;
|
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CargoTrafficPatch.Enable(false);
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Enable(false);
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ImmediateBuild.Enable(false);
|
||||
@@ -292,7 +292,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
}
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix_For_ImmBuild()
|
||||
private static void OnGameBegin_For_ImmBuild()
|
||||
{
|
||||
if (DSPGame.IsMenuDemo) return;
|
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var factory = GameMain.mainPlayer?.factory;
|
||||
@@ -629,12 +629,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
|
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{
|
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InitSignalBelts();
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += OnGameBegin;
|
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}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
_initialized = false;
|
||||
_signalBelts = null;
|
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_signalBeltsCapacity = 0;
|
||||
@@ -675,11 +675,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
private static void InitSignalBelts()
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{
|
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if (!GameMain.isRunning) return;
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if (DSPGame.IsMenuDemo) return;
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InitItemSources();
|
||||
_signalBelts = new Dictionary<int, BeltSignal>[64];
|
||||
_signalBeltsCapacity = 64;
|
||||
_portalFrom = new Dictionary<long, int>();
|
||||
_portalTo = new Dictionary<int, HashSet<long>>();
|
||||
_portalFrom = [];
|
||||
_portalTo = [];
|
||||
|
||||
var factories = GameMain.data?.factories;
|
||||
if (factories == null) return;
|
||||
@@ -735,7 +736,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
if (obj != null) return obj;
|
||||
}
|
||||
|
||||
obj = new Dictionary<int, BeltSignal>();
|
||||
obj = [];
|
||||
_signalBelts[index] = obj;
|
||||
return obj;
|
||||
}
|
||||
@@ -865,11 +866,10 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
set.Remove(v);
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
if (DSPGame.IsMenuDemo) return;
|
||||
if (BeltSignalGeneratorEnabled.Value) InitSignalBelts();
|
||||
InitItemSources();
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
@@ -1171,7 +1171,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
for (var i = 0; i < len; i++)
|
||||
{
|
||||
if (ItemSources.ContainsKey(res[i])) continue;
|
||||
var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
|
||||
var rs = new ItemSource { Count = rescnt[i], From = [] };
|
||||
var it = recipe.Items;
|
||||
var itcnt = recipe.ItemCounts;
|
||||
var len2 = it.Length;
|
||||
@@ -1182,7 +1182,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
if (len > 1)
|
||||
{
|
||||
rs.Extra = new Dictionary<int, float>();
|
||||
rs.Extra = [];
|
||||
for (var k = 0; k < len; k++)
|
||||
{
|
||||
if (i != k)
|
||||
@@ -1258,7 +1258,38 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
if (itemSource.From == null) return;
|
||||
foreach (var p in itemSource.From)
|
||||
{
|
||||
CalculateAllProductions(result, extra, p.Key, times * p.Value);
|
||||
var value = p.Value * times;
|
||||
if (extra.TryGetValue(p.Key, out var rcount))
|
||||
{
|
||||
if (value <= rcount)
|
||||
{
|
||||
if (value == rcount)
|
||||
{
|
||||
extra.Remove(p.Key);
|
||||
}
|
||||
else
|
||||
{
|
||||
extra[p.Key] = rcount - value;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
extra.Remove(p.Key);
|
||||
value -= rcount;
|
||||
}
|
||||
if (result.TryGetValue(p.Key, out rcount))
|
||||
{
|
||||
rcount -= value;
|
||||
if (rcount <= 0)
|
||||
{
|
||||
result.Remove(p.Key);
|
||||
}
|
||||
else
|
||||
{
|
||||
result[p.Key] = rcount;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
CalculateAllProductions(result, extra, p.Key, value);
|
||||
}
|
||||
}
|
||||
/* END: Item sources calculation */
|
||||
|
||||
@@ -48,7 +48,7 @@ public static class GamePatch
|
||||
p.Value.OnUnregEvent();
|
||||
}
|
||||
|
||||
abnormalLogic.determinators = new Dictionary<int, AbnormalityDeterminator>();
|
||||
abnormalLogic.determinators = [];
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
@@ -81,7 +81,7 @@ public static class GamePatch
|
||||
{
|
||||
_savedDeterminators = __instance.determinators;
|
||||
if (!AbnormalDisablerEnabled.Value) return;
|
||||
__instance.determinators = new Dictionary<int, AbnormalityDeterminator>();
|
||||
__instance.determinators = [];
|
||||
foreach (var p in _savedDeterminators)
|
||||
{
|
||||
p.Value.OnUnregEvent();
|
||||
@@ -140,7 +140,7 @@ public static class GamePatch
|
||||
var pos = matcher.Pos;
|
||||
/* Remove Shift+F4 part of the method */
|
||||
matcher.Start().RemoveInstructions(pos).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(GameMain), "get_sandboxToolsEnabled")),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.sandboxToolsEnabled))),
|
||||
new CodeMatch(OpCodes.Ldc_I4_0),
|
||||
new CodeMatch(OpCodes.Ceq)
|
||||
);
|
||||
@@ -297,7 +297,7 @@ public static class GamePatch
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UITechNode), nameof(UITechNode.tree))),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(UITechTree), "get_selected"))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(UITechTree), nameof(UITechTree.selected)))
|
||||
);
|
||||
var labels = matcher.Labels;
|
||||
matcher.Labels = null;
|
||||
|
||||
@@ -6,6 +6,7 @@ using HarmonyLib;
|
||||
using UXAssist.Common;
|
||||
|
||||
namespace CheatEnabler.Patches;
|
||||
|
||||
public static class PlanetPatch
|
||||
{
|
||||
public static ConfigEntry<bool> WaterPumpAnywhereEnabled;
|
||||
@@ -53,6 +54,92 @@ public static class PlanetPatch
|
||||
|
||||
private class TerraformAnyway : PatchImpl<TerraformAnyway>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.DetermineReforms))]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_BlueprintPaste_DetermineReforms_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(BuildTool), nameof(BuildTool.player))),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.sandCount))),
|
||||
new CodeMatch(ci => ci.IsStloc())
|
||||
).Advance(4).MatchForward(false,
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(OpCodes.Conv_I8),
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Bge || ci.opcode == OpCodes.Bge_S)
|
||||
);
|
||||
var labels = matcher.Labels;
|
||||
matcher.Labels = null;
|
||||
matcher.RemoveInstructions(3);
|
||||
matcher.Labels.AddRange(labels);
|
||||
matcher.Opcode = OpCodes.Br;
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.RemoveBasePit))]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_Reform_RemoveBasePit_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool_Reform), nameof(BuildTool_Reform.circlePointCount))),
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Blt || ci.opcode == OpCodes.Blt_S)
|
||||
).RemoveInstructions(2).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0)
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(BuildTool), nameof(BuildTool.player))),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.sandCount))),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(OpCodes.Conv_I8),
|
||||
new CodeMatch(OpCodes.Sub)
|
||||
).Advance(6).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I8, 0L),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), nameof(Math.Max), [typeof(long), typeof(long)]))
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(UIRemoveBasePitButton), nameof(UIRemoveBasePitButton.OnRemoveButtonClick))]
|
||||
[HarmonyPatch(typeof(UIRemoveBasePitButton), nameof(UIRemoveBasePitButton._OnUpdate))]
|
||||
private static IEnumerable<CodeInstruction> UIRemoveBasePitButton_OnRemoveButtonClick_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIRemoveBasePitButton), nameof(UIRemoveBasePitButton.pointCount))),
|
||||
new CodeMatch(OpCodes.Sub),
|
||||
new CodeMatch(OpCodes.Ldc_I4_0),
|
||||
new CodeMatch(OpCodes.Clt)
|
||||
);
|
||||
if (matcher.IsValid)
|
||||
{
|
||||
matcher.RemoveInstructions(2).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
matcher.Start();
|
||||
}
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIRemoveBasePitButton), nameof(UIRemoveBasePitButton.player))),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.sandCount))),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(OpCodes.Conv_I8),
|
||||
new CodeMatch(OpCodes.Sub)
|
||||
).Advance(6).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I8, 0L),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), nameof(Math.Max), [typeof(long), typeof(long)]))
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
@@ -65,13 +152,13 @@ public static class PlanetPatch
|
||||
).RemoveInstructions(2).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0)
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Player), "get_sandCount"))
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.sandCount)))
|
||||
).Advance(1).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Conv_I8),
|
||||
new CodeMatch(OpCodes.Sub)
|
||||
new CodeMatch(OpCodes.Conv_I8),
|
||||
new CodeMatch(OpCodes.Sub)
|
||||
).Advance(2).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I8, 0L),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), "Max", [typeof(long), typeof(long)]))
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), nameof(Math.Max), [typeof(long), typeof(long)]))
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ public static class UIConfigWindow
|
||||
I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
|
||||
I18N.Add("Unlock Dyson Sphere max orbit radius", "Unlock Dyson Sphere max orbit radius", "解锁戴森球最大轨道半径");
|
||||
I18N.Add("Complete Dyson Sphere shells instantly", "Complete Dyson Sphere shells instantly", "立即完成戴森壳建造");
|
||||
I18N.Add("Generate illegal dyson shell", "Generate an illegal dyson shell (!!All shells will be removed first!!)", "生成单层仙术戴森壳(!!会先删除全部的壳!!)");
|
||||
I18N.Add("Generate illegal dyson shell", "Generate an illegal dyson shell (!!1st shell layer will be replaced!!)", "生成单层仙术戴森壳(!!会先删除第一层戴森壳!!)");
|
||||
I18N.Add("Keep max production shells and remove others", "Keep max production shells and remove others", "保留发电量最高的戴森壳并移除其他戴森壳");
|
||||
I18N.Add("Duplicate shells from that with highest production", "Duplicate shells from that with highest production", "从发电量最高的壳复制戴森壳");
|
||||
I18N.Add("Generate illegal dyson shell quickly", "Generate illegal dyson shell quickly", "快速生成仙术戴森壳");
|
||||
@@ -327,7 +327,7 @@ public static class UIConfigWindow
|
||||
y = originalY;
|
||||
var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () =>
|
||||
{
|
||||
UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
|
||||
UIMessageBox.Show("Generate illegal dyson shell quickly".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
|
||||
() => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); });
|
||||
});
|
||||
y += 30f;
|
||||
|
||||
@@ -204,13 +204,12 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.FactoryBeforeGameTick))]
|
||||
private static void FactorySystemLogisticMiner(FactorySystem __instance)
|
||||
[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.BeforeGameTick))]
|
||||
private static void FactorySystemLogisticMiner(PlanetFactory __instance)
|
||||
{
|
||||
if (_miningSpeedScaleLong <= 0)
|
||||
return;
|
||||
var factory = __instance.factory;
|
||||
var planetId = factory.planetId;
|
||||
var planetId = __instance.planetId;
|
||||
lock (PlanetVeinCacheData)
|
||||
{
|
||||
if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
|
||||
@@ -227,9 +226,9 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
return;
|
||||
}
|
||||
|
||||
var planetTransport = __instance.planet.factory.transport;
|
||||
var planetTransport = __instance.transport;
|
||||
var factoryProductionStat =
|
||||
GameMain.statistics.production.factoryStatPool[__instance.factory.index];
|
||||
GameMain.statistics.production.factoryStatPool[__instance.index];
|
||||
var productRegister = factoryProductionStat?.productRegister;
|
||||
DeepProfiler.BeginSample(DPEntry.Miner);
|
||||
do
|
||||
@@ -271,7 +270,7 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
|
||||
if (isVein)
|
||||
{
|
||||
(amount, energyConsume) = vcd.Mine(factory, stationStore.itemId, miningScale,
|
||||
(amount, energyConsume) = vcd.Mine(__instance, stationStore.itemId, miningScale,
|
||||
_miningSpeedScaleLong,
|
||||
stationComponent.energy);
|
||||
if (amount < 0)
|
||||
@@ -343,7 +342,7 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
public float FrameNext;
|
||||
|
||||
/* stores list of indices to veinData, with an extra INT which indicates cout of veinGroups at last */
|
||||
private Dictionary<int, List<int>> _veins = new();
|
||||
private Dictionary<int, List<int>> _veins = [];
|
||||
private int _mineIndex = -1;
|
||||
|
||||
public bool HasVein(int productId)
|
||||
|
||||
@@ -3,6 +3,16 @@
|
||||
|
||||
## Changlog
|
||||
|
||||
* 1.4.5
|
||||
* New feature: `Ctrl+Shift+Click to pick items from whole belts`, with 2 suboptions: `Include branches of belts` and `Include connected inserters`
|
||||
* Patch [BlueprintTweaks](https://thunderstore.io/c/dyson-sphere-program/p/kremnev8/BlueprintTweaks/) temporarily to fix `Drag Remove` functions (And wait for limoka to merge the [Pull Request](https://github.com/limoka/DSP-Mods/pull/133)):
|
||||
* Ground rendering is correct now.
|
||||
* Dismantle logic follows offcial's implementation to avoid possible crashes.
|
||||
* Fixed CommonAPI patch to make shortcut key settings saved as expect now, sorry for wrong implementation in last version.
|
||||
* 1.4.4
|
||||
* `Remember window position and size on last exit`: Fix compatiblity for game patch 0.10.33
|
||||
* `Real-time logistic stations info panel`: Try to fix a display issue.
|
||||
* Patch [CommonAPI](https://thunderstore.io/c/dyson-sphere-program/p/CommonAPI/CommonAPI/) temporarily to fix a known issue that shortcut key settings are not saved to config, while its [PR](https://github.com/limoka/CommonAPI/pull/14) is not merged yet.
|
||||
* 1.4.3
|
||||
* `Build Tesla Tower and Wireless Power Tower alternately`:
|
||||
* Fix wrong implementation for latest game patch.
|
||||
@@ -346,6 +356,16 @@
|
||||
|
||||
## 更新日志
|
||||
|
||||
* 1.4.5
|
||||
* 新功能:`按住Ctrl+Shift点击从整条传送带抓取物品`,包含两个子选项:`包含传送带分支` 和 `包含连接的分拣器`
|
||||
* 临时修复 [BlueprintTweaks](https://thunderstore.io/c/dyson-sphere-program/p/kremnev8/BlueprintTweaks/) 的 `拖拽拆除` 功能(等待 limoka 合并 [Pull Request](https://github.com/limoka/DSP-Mods/pull/133)):
|
||||
* 地面绘制现在已正确
|
||||
* 拆除逻辑遵循官方实现,避免潜在崩溃可能
|
||||
* 修正了 CommonAPI 的补丁,现在快捷键设置可以如预期保存了,不好意思上一版本实现有误
|
||||
* 1.4.4
|
||||
* `记住上次退出时的窗口位置和大小`:修复对游戏补丁0.10.33的兼容性
|
||||
* `物流站实时信息面板`:尝试修复一个显示问题
|
||||
* 对[CommonAPI](https://thunderstore.io/c/dyson-sphere-program/p/CommonAPI/CommonAPI/)临时打补丁,修复快捷键设置未能保存到配置文件的已知问题(其[PR](https://github.com/limoka/CommonAPI/pull/14)仍未合并)
|
||||
* 1.4.3
|
||||
* `交替建造电力感应塔和无线输电塔`:
|
||||
* 修复了在最新游戏补丁中的错误实现
|
||||
|
||||
@@ -24,6 +24,13 @@ public static class FactoryFunctions
|
||||
cargoTraffic.AlterBeltConnections(beltId, 0, i0, i1, i2);
|
||||
}
|
||||
|
||||
public static bool ObjectIsBeltOrInserter(PlanetFactory factory, int objId)
|
||||
{
|
||||
if (objId == 0) return false;
|
||||
ItemProto proto = LDB.items.Select(objId > 0 ? factory.entityPool[objId].protoId : factory.prebuildPool[-objId].protoId);
|
||||
return proto != null && (proto.prefabDesc.isBelt || proto.prefabDesc.isInserter);
|
||||
}
|
||||
|
||||
public static void DismantleBlueprintSelectedBuildings()
|
||||
{
|
||||
var player = GameMain.mainPlayer;
|
||||
@@ -50,7 +57,7 @@ public static class FactoryFunctions
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId == 0 || factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)) continue;
|
||||
if (connObjId == 0 || ObjectIsBeltOrInserter(factory, connObjId)) continue;
|
||||
needCheck = true;
|
||||
break;
|
||||
}
|
||||
@@ -59,7 +66,7 @@ public static class FactoryFunctions
|
||||
for (var k = 0; k < 16; k++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, k, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && (factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)))
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && ObjectIsBeltOrInserter(factory, connObjId))
|
||||
buildPreviewsToRemove.Insert(~index, connObjId);
|
||||
}
|
||||
}
|
||||
@@ -70,7 +77,7 @@ public static class FactoryFunctions
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(connObjId, j, out _, out var connObjId2, out _);
|
||||
if (connObjId2 == 0 || (index = buildPreviewsToRemove.BinarySearch(connObjId2)) >= 0 || factory.ObjectIsBelt(connObjId2) || blueprintCopyTool.ObjectIsInserter(connObjId2)) continue;
|
||||
if (connObjId2 == 0 || (index = buildPreviewsToRemove.BinarySearch(connObjId2)) >= 0 || ObjectIsBeltOrInserter(factory, connObjId2)) continue;
|
||||
buildPreviewsToRemove.Insert(~index, connObjId);
|
||||
break;
|
||||
}
|
||||
@@ -81,7 +88,7 @@ public static class FactoryFunctions
|
||||
for (var j = 0; j < 16; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && (factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)))
|
||||
if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && ObjectIsBeltOrInserter(factory, connObjId))
|
||||
buildPreviewsToRemove.Insert(~index, connObjId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,6 +59,7 @@ public static class PlanetFunctions
|
||||
uiGame.ShutAllFullScreens();
|
||||
}
|
||||
player.controller.actionBuild.Close();
|
||||
|
||||
var groundCombatModule = player.mecha.groundCombatModule;
|
||||
for (var i = 0; i < groundCombatModule.moduleFleets.Length; i++)
|
||||
{
|
||||
@@ -67,6 +68,42 @@ public static class PlanetFunctions
|
||||
entry.fleetEnabled = false;
|
||||
groundCombatModule.RemoveFleetDirectly(i);
|
||||
}
|
||||
var constructionSystem = factory.constructionSystem;
|
||||
var constructionModule = player.mecha.constructionModule;
|
||||
for (var i = 0; i < constructionSystem.drones.cursor; i++)
|
||||
{
|
||||
ref var drone = ref constructionSystem.drones.buffer[i];
|
||||
if (drone.id <= 0) continue;
|
||||
var owner = drone.owner;
|
||||
constructionSystem.ResetDroneTargets(ref drone);
|
||||
if (owner == 0)
|
||||
{
|
||||
factory.RemoveCraftWithComponents(drone.craftId);
|
||||
constructionModule.droneIdleCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
drone.movement = factory.gameData.history.constructionDroneMovement;
|
||||
factory.craftPool[drone.craftId].pos = constructionSystem.constructionModules[owner].baseEjectPos;
|
||||
constructionSystem.constructionModules[owner].droneIdleCount++;
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < constructionSystem.constructStats.cursor; i++)
|
||||
{
|
||||
ref var constructStat = ref constructionSystem.constructStats.buffer[i];
|
||||
if (constructStat.id <= 0) continue;
|
||||
constructionSystem.RemoveConstructStat(constructStat.id);
|
||||
}
|
||||
constructionModule.autoReconstructTargetTotalCount = 0;
|
||||
constructionModule.buildTargetTotalCount = 0;
|
||||
constructionModule.repairTargetTotalCount = 0;
|
||||
constructionModule.autoReconstructTargets = null;
|
||||
constructionModule.buildTargets = null;
|
||||
constructionModule.repairTargets = null;
|
||||
constructionModule.tmpTargets = null;
|
||||
constructionModule.tmpTargetsHash = null;
|
||||
constructionModule.checkItemCursor = 0;
|
||||
|
||||
//planet.data = new PlanetRawData(planet.precision);
|
||||
//planet.data.CalcVerts();
|
||||
for (var id = factory.entityCursor - 1; id > 0; id--)
|
||||
@@ -93,6 +130,20 @@ public static class PlanetFunctions
|
||||
planet.audio?.RemoveAudioData(ed.audioId);
|
||||
}
|
||||
|
||||
for (var id = factory.prebuildCursor - 1; id > 0; id--)
|
||||
{
|
||||
ref var pb = ref factory.prebuildPool[id];
|
||||
if (pb.id != id) continue;
|
||||
if (pb.colliderId != 0)
|
||||
{
|
||||
planet.physics.RemoveLinkedColliderData(pb.colliderId);
|
||||
}
|
||||
if (pb.modelId != 0)
|
||||
{
|
||||
GameMain.gpuiManager.RemovePrebuildModel(pb.modelIndex, pb.modelId);
|
||||
}
|
||||
}
|
||||
|
||||
var hives = GameMain.spaceSector?.dfHives;
|
||||
if (hives != null)
|
||||
{
|
||||
@@ -115,18 +166,18 @@ public static class PlanetFunctions
|
||||
}
|
||||
}
|
||||
|
||||
if (planet.factory.enemyPool != null)
|
||||
if (factory.enemyPool != null)
|
||||
{
|
||||
for (var i = planet.factory.enemyCursor - 1; i > 0; i--)
|
||||
for (var i = factory.enemyCursor - 1; i > 0; i--)
|
||||
{
|
||||
ref var enemyData = ref planet.factory.enemyPool[i];
|
||||
ref var enemyData = ref factory.enemyPool[i];
|
||||
if (enemyData.id != i) continue;
|
||||
var combatStatId = enemyData.combatStatId;
|
||||
planet.factory.skillSystem.OnRemovingSkillTarget(combatStatId, planet.factory.skillSystem.combatStats.buffer[combatStatId].originAstroId, ETargetType.CombatStat);
|
||||
planet.factory.skillSystem.combatStats.Remove(combatStatId);
|
||||
planet.factory.KillEnemyFinally(i, ref CombatStat.empty);
|
||||
factory.skillSystem.OnRemovingSkillTarget(combatStatId, factory.skillSystem.combatStats.buffer[combatStatId].originAstroId, ETargetType.CombatStat);
|
||||
factory.skillSystem.combatStats.Remove(combatStatId);
|
||||
factory.KillEnemyFinally(i, ref CombatStat.empty);
|
||||
}
|
||||
planet.factory.enemySystem.Free();
|
||||
factory.enemySystem.Free();
|
||||
UIRoot.instance.uiGame.dfAssaultTip.ClearAllSpots();
|
||||
}
|
||||
|
||||
@@ -165,7 +216,7 @@ public static class PlanetFunctions
|
||||
factory.PlanetReformRevert();
|
||||
}
|
||||
|
||||
planet.UnloadFactory();
|
||||
GameMain.data.LeavePlanet();
|
||||
var index = factory.index;
|
||||
var warningSystem = GameMain.data.warningSystem;
|
||||
var warningPool = warningSystem.warningPool;
|
||||
@@ -238,12 +289,7 @@ public static class PlanetFunctions
|
||||
factory.digitalSystem = new DigitalSystem(planet);
|
||||
|
||||
//GameMain.data.statistics.production.CreateFactoryStat(index);
|
||||
planet.LoadFactory();
|
||||
while (!planet.factoryLoaded)
|
||||
{
|
||||
PlanetModelingManager.Update();
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
GameMain.data.ArrivePlanet(planet);
|
||||
}
|
||||
|
||||
public static void BuildOrbitalCollectors()
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using CommonAPI.Systems;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UXAssist.UI;
|
||||
using CommonAPI.Systems;
|
||||
using UXAssist.Common;
|
||||
using UXAssist.UI;
|
||||
using GameLogicProc = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Functions;
|
||||
@@ -719,4 +721,158 @@ public static class UIFunctions
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region MilkyWayClusterUploadResult
|
||||
|
||||
const int ClusterUploadResultKeepCount = 100;
|
||||
private static readonly ClusterUploadResult[] _clusterUploadResults = new ClusterUploadResult[ClusterUploadResultKeepCount];
|
||||
private static readonly object _clusterUploadResultsLock = new();
|
||||
private static int _clusterUploadResultsHead = 0;
|
||||
private static int _clusterUploadResultsCount = 0;
|
||||
|
||||
private struct ClusterUploadResult
|
||||
{
|
||||
public DateTime UploadTime;
|
||||
public int Result;
|
||||
public float RequestTime;
|
||||
}
|
||||
|
||||
public static void AddClusterUploadResult(int result, float requestTime)
|
||||
{
|
||||
lock (_clusterUploadResultsLock)
|
||||
{
|
||||
if (_clusterUploadResultsCount >= ClusterUploadResultKeepCount)
|
||||
{
|
||||
_clusterUploadResults[_clusterUploadResultsHead] = new ClusterUploadResult { UploadTime = DateTime.Now, Result = result, RequestTime = requestTime };
|
||||
_clusterUploadResultsHead = (_clusterUploadResultsHead + 1) % ClusterUploadResultKeepCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
_clusterUploadResults[(_clusterUploadResultsHead + _clusterUploadResultsCount) % ClusterUploadResultKeepCount] = new ClusterUploadResult { UploadTime = DateTime.Now, Result = result, RequestTime = requestTime };
|
||||
_clusterUploadResultsCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void ExportClusterUploadResults(BinaryWriter w)
|
||||
{
|
||||
lock (_clusterUploadResultsLock)
|
||||
{
|
||||
w.Write(_clusterUploadResultsCount);
|
||||
w.Write(_clusterUploadResultsHead);
|
||||
for (var i = 0; i < _clusterUploadResultsCount; i++)
|
||||
{
|
||||
ref var result = ref _clusterUploadResults[(i + _clusterUploadResultsHead) % ClusterUploadResultKeepCount];
|
||||
w.Write(result.UploadTime.ToBinary());
|
||||
w.Write(result.Result);
|
||||
w.Write(result.RequestTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ImportClusterUploadResults(BinaryReader r)
|
||||
{
|
||||
lock (_clusterUploadResultsLock)
|
||||
{
|
||||
_clusterUploadResultsCount = r.ReadInt32();
|
||||
_clusterUploadResultsHead = r.ReadInt32();
|
||||
for (var i = 0; i < _clusterUploadResultsCount; i++)
|
||||
{
|
||||
ref var result = ref _clusterUploadResults[(i + _clusterUploadResultsHead) % ClusterUploadResultKeepCount];
|
||||
result.UploadTime = DateTime.FromBinary(r.ReadInt64());
|
||||
result.Result = r.ReadInt32();
|
||||
result.RequestTime = r.ReadSingle();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region MilkyWayTopTenPlayers
|
||||
private static ClusterPlayerData[] _topTenPlayerData = null;
|
||||
private static readonly StringBuilder _sb = new(" ", 12);
|
||||
|
||||
public static UI.MyCheckButton MilkyWayTopTenPlayersToggler;
|
||||
|
||||
public static void SetTopPlayerCount(int count)
|
||||
{
|
||||
_topTenPlayerData = new ClusterPlayerData[count];
|
||||
}
|
||||
|
||||
public static void SetTopPlayerData(int index, ref ClusterPlayerData playerData)
|
||||
{
|
||||
if (index < 0 || index >= _topTenPlayerData.Length) return;
|
||||
_topTenPlayerData[index] = playerData;
|
||||
}
|
||||
|
||||
public static void InitMilkyWayTopTenPlayers()
|
||||
{
|
||||
var uiRoot = UIRoot.instance;
|
||||
if (!uiRoot) return;
|
||||
|
||||
var rect = uiRoot.uiMilkyWay.transform as RectTransform;
|
||||
var panel = new GameObject("uxassist-milkyway-top-ten-players-panel");
|
||||
var rtrans = panel.AddComponent<RectTransform>();
|
||||
panel.transform.SetParent(rect);
|
||||
rtrans.sizeDelta = new Vector2(0f, 0f);
|
||||
rtrans.localScale = new Vector3(1f, 1f, 1f);
|
||||
rtrans.anchorMax = new Vector2(1f, 1f);
|
||||
rtrans.anchorMin = new Vector2(0f, 0f);
|
||||
rtrans.pivot = new Vector2(0f, 1f);
|
||||
rtrans.anchoredPosition3D = new Vector3(0, 0, 0f);
|
||||
|
||||
MyFlatButton[] buttons = [];
|
||||
|
||||
MilkyWayTopTenPlayersToggler = UI.MyCheckButton.CreateCheckButton(0, 0, rtrans, false, "Show top players".Translate()).WithSize(100f, 24f);
|
||||
MilkyWayTopTenPlayersToggler.OnChecked += UpdateButtons;
|
||||
MilkyWayTopTenPlayersToggler.Checked = false;
|
||||
UpdateButtons();
|
||||
|
||||
void UpdateButtons()
|
||||
{
|
||||
var chk = MilkyWayTopTenPlayersToggler.Checked;
|
||||
if (_topTenPlayerData == null)
|
||||
{
|
||||
MilkyWayTopTenPlayersToggler.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
var count = _topTenPlayerData.Length;
|
||||
MilkyWayTopTenPlayersToggler.gameObject.SetActive(count > 0);
|
||||
if (count != buttons.Length)
|
||||
{
|
||||
for (var i = count; i < buttons.Length; i++)
|
||||
{
|
||||
UnityEngine.Object.Destroy(buttons[i].gameObject);
|
||||
}
|
||||
Array.Resize(ref buttons, count);
|
||||
}
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var button = buttons[i];
|
||||
if (chk)
|
||||
{
|
||||
if (button == null)
|
||||
{
|
||||
button = MyFlatButton.CreateFlatButton(0f, 20f * i + 24f, rtrans, "").WithSize(20f, 18f);
|
||||
button.labelText.alignment = TextAnchor.MiddleLeft;
|
||||
buttons[i] = button;
|
||||
}
|
||||
button.SetLabelText(String.Format(">> {0:00}. {1} {2}W", i + 1, _topTenPlayerData[i].name, ToKMG(_topTenPlayerData[i].genCap * 60L)));
|
||||
button.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
button.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
MilkyWayTopTenPlayersToggler.SetLabelText(chk ? "Hide top players".Translate() : "Show top players".Translate());
|
||||
|
||||
string ToKMG(long value)
|
||||
{
|
||||
StringBuilderUtility.WriteKMG(_sb, 8, value, true);
|
||||
return _sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
156
UXAssist/ModsCompat/BlueprintTweaks.cs
Normal file
156
UXAssist/ModsCompat/BlueprintTweaks.cs
Normal file
@@ -0,0 +1,156 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using UnityEngine;
|
||||
using UXAssist.Functions;
|
||||
|
||||
namespace UXAssist.ModsCompat;
|
||||
|
||||
class BlueprintTweaks
|
||||
{
|
||||
public const string BlueprintTweaksGuid = "org.kremnev8.plugin.BlueprintTweaks";
|
||||
private static FieldInfo selectObjIdsField;
|
||||
private static Type classTypeBlueprintTweaksPlugin;
|
||||
private static Type classTypeUIBuildingGridPatch2;
|
||||
|
||||
public static bool Run(Harmony harmony)
|
||||
{
|
||||
if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BlueprintTweaksGuid, out var pluginInfo)) return false;
|
||||
var assembly = pluginInfo.Instance.GetType().Assembly;
|
||||
var classTypeDragRemoveBuildTool = assembly.GetType("BlueprintTweaks.DragRemoveBuildTool");
|
||||
if (classTypeDragRemoveBuildTool == null) return false;
|
||||
if (AccessTools.Method(classTypeDragRemoveBuildTool, "DetermineMorePreviews") != null) return true;
|
||||
classTypeBlueprintTweaksPlugin = assembly.GetType("BlueprintTweaks.BlueprintTweaksPlugin");
|
||||
classTypeUIBuildingGridPatch2 = assembly.GetType("BlueprintTweaks.UIBuildingGridPatch2");
|
||||
var UIBuildingGrid_Update = AccessTools.Method(typeof(UIBuildingGrid), nameof(UIBuildingGrid.Update));
|
||||
harmony.Patch(AccessTools.Method(classTypeUIBuildingGridPatch2, "UpdateGrid"), null, null, new HarmonyMethod(AccessTools.Method(typeof(BlueprintTweaks), nameof(PatchUpdateGrid))));
|
||||
selectObjIdsField = AccessTools.Field(classTypeDragRemoveBuildTool, "selectObjIds");
|
||||
harmony.Patch(AccessTools.Method(classTypeDragRemoveBuildTool, "DeterminePreviews"),
|
||||
new HarmonyMethod(AccessTools.Method(typeof(BlueprintTweaks), nameof(PatchDeterminePreviews))));
|
||||
return true;
|
||||
}
|
||||
|
||||
private static readonly int zMin = Shader.PropertyToID("_ZMin");
|
||||
private static readonly int reformMode = Shader.PropertyToID("_ReformMode");
|
||||
|
||||
private static IEnumerable<CodeInstruction> PatchUpdateGrid(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(classTypeBlueprintTweaksPlugin, "tool")),
|
||||
new CodeMatch(OpCodes.Ldfld),
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Brfalse || ci.opcode == OpCodes.Brfalse_S)
|
||||
);
|
||||
var label1 = generator.DefineLabel();
|
||||
matcher.Advance(2).Operand = label1;
|
||||
matcher.Advance(1);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIBuildingGrid), nameof(UIBuildingGrid.blueprintMaterial))),
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(classTypeUIBuildingGridPatch2, "tintColor")),
|
||||
new CodeMatch(OpCodes.Call),
|
||||
new CodeMatch(OpCodes.Callvirt)
|
||||
).RemoveInstructions(5);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIBuildingGrid), nameof(UIBuildingGrid.blueprintMaterial))),
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(classTypeUIBuildingGridPatch2, "cursorGratBox")),
|
||||
new CodeMatch(OpCodes.Ldsfld),
|
||||
new CodeMatch(OpCodes.Ldfld),
|
||||
new CodeMatch(OpCodes.Call),
|
||||
new CodeMatch(OpCodes.Callvirt)
|
||||
).Advance(1).Operand = AccessTools.Field(typeof(UIBuildingGrid), nameof(UIBuildingGrid.material));
|
||||
matcher.Advance(6);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIBuildingGrid), nameof(UIBuildingGrid.blueprintMaterial))),
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(classTypeUIBuildingGridPatch2, "selectColor")),
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld),
|
||||
new CodeMatch(OpCodes.Call),
|
||||
new CodeMatch(OpCodes.Callvirt)
|
||||
).Advance(1).Operand = AccessTools.Field(typeof(UIBuildingGrid), nameof(UIBuildingGrid.material));
|
||||
matcher.Advance(1).Operand = AccessTools.Field(classTypeUIBuildingGridPatch2, "tintColor");
|
||||
matcher.Advance(5);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIBuildingGrid), nameof(UIBuildingGrid.blueprintMaterial))),
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(classTypeUIBuildingGridPatch2, "showDivideLine")),
|
||||
new CodeMatch(OpCodes.Ldc_R4, 0f),
|
||||
new CodeMatch(OpCodes.Callvirt)
|
||||
).RemoveInstructions(5);
|
||||
matcher.InsertAndAdvance(new CodeInstruction(OpCodes.Ldarg_0),
|
||||
Transpilers.EmitDelegate((UIBuildingGrid grid) =>
|
||||
{
|
||||
grid.material.SetFloat(reformMode, 0f);
|
||||
grid.material.SetFloat(zMin, -0.5f);
|
||||
})
|
||||
);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIBuildingGrid), nameof(UIBuildingGrid.blueprintGridRnd))),
|
||||
new CodeMatch(OpCodes.Ldc_I4_1),
|
||||
new CodeMatch(OpCodes.Callvirt),
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Br || ci.opcode == OpCodes.Br_S)
|
||||
).RemoveInstructions(4).Set(OpCodes.Ret, null).Labels.Add(label1);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
private static void PatchDeterminePreviews(object __instance)
|
||||
{
|
||||
var selectObjIds = (HashSet<int>)selectObjIdsField.GetValue(__instance);
|
||||
var buildTool = (BuildTool)__instance;
|
||||
var factory = buildTool.factory;
|
||||
HashSet<int> extraObjIds = [];
|
||||
foreach (var objId in selectObjIds)
|
||||
{
|
||||
var desc = buildTool.GetPrefabDesc(objId);
|
||||
var isBelt = desc.isBelt;
|
||||
var isInserter = desc.isInserter;
|
||||
if (isInserter) continue;
|
||||
if (isBelt)
|
||||
{
|
||||
var needCheck = false;
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId == 0 || FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId)) continue;
|
||||
needCheck = true;
|
||||
break;
|
||||
}
|
||||
if (needCheck)
|
||||
{
|
||||
for (var k = 0; k < 16; k++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, k, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && !selectObjIds.Contains(connObjId) && !extraObjIds.Contains(connObjId) && FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId))
|
||||
extraObjIds.Add(connObjId);
|
||||
}
|
||||
}
|
||||
for (var m = 0; m < 4; m++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, m, out _, out var connObjId, out _);
|
||||
if (connObjId == 0 || !factory.ObjectIsBelt(connObjId) || selectObjIds.Contains(connObjId) || extraObjIds.Contains(connObjId)) continue;
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(connObjId, j, out _, out var connObjId2, out _);
|
||||
if (connObjId2 == 0 || selectObjIds.Contains(connObjId2) || extraObjIds.Contains(connObjId2) || FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId2)) continue;
|
||||
extraObjIds.Add(connObjId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (desc.addonType == EAddonType.Belt) continue;
|
||||
for (var j = 0; j < 16; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && !selectObjIds.Contains(connObjId) && !extraObjIds.Contains(connObjId) && FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId))
|
||||
extraObjIds.Add(connObjId);
|
||||
}
|
||||
}
|
||||
selectObjIds.UnionWith(extraObjIds);
|
||||
}
|
||||
}
|
||||
20
UXAssist/ModsCompat/CommonAPIWrapper.cs
Normal file
20
UXAssist/ModsCompat/CommonAPIWrapper.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using BepInEx.Bootstrap;
|
||||
using CommonAPI;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UXAssist.ModsCompat;
|
||||
|
||||
public static class CommonAPIWrapper
|
||||
{
|
||||
public static void Run(Harmony harmony)
|
||||
{
|
||||
if (!Chainloader.PluginInfos.TryGetValue(CommonAPIPlugin.GUID, out var commonAPIPlugin) ||
|
||||
commonAPIPlugin.Metadata.Version > new System.Version(1, 6, 7, 0)) return;
|
||||
harmony.Patch(AccessTools.Method(typeof(GameOption), nameof(GameOption.InitKeys)), new HarmonyMethod(AccessTools.Method(typeof(CommonAPIWrapper), nameof(PatchInitKeys)), Priority.First));
|
||||
}
|
||||
|
||||
public static bool PatchInitKeys(GameOption __instance)
|
||||
{
|
||||
return __instance.overrideKeys == null;
|
||||
}
|
||||
}
|
||||
@@ -269,14 +269,14 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
InitNodeForAbsorb();
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
_initialized = false;
|
||||
_nodeForAbsorb = null;
|
||||
}
|
||||
@@ -347,12 +347,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
return comp is { Count: > 0 };
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
InitNodeForAbsorb();
|
||||
}
|
||||
|
||||
private static void GameMain_End_Postfix()
|
||||
private static void OnGameEnd()
|
||||
{
|
||||
_initialized = false;
|
||||
_nodeForAbsorb = null;
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Runtime.CompilerServices;
|
||||
using BepInEx.Configuration;
|
||||
using CommonAPI.Systems;
|
||||
using HarmonyLib;
|
||||
@@ -45,6 +46,9 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
public static ConfigEntry<int> EjectorBufferCount;
|
||||
public static ConfigEntry<int> SiloBufferCount;
|
||||
public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsEnabled;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeBranches;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeInserters;
|
||||
|
||||
private static PressKeyBind _doNotRenderEntitiesKey;
|
||||
private static PressKeyBind _offgridfForPathsKey;
|
||||
@@ -131,6 +135,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
ReceiverBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshReceiverBufferCount();
|
||||
EjectorBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshEjectorBufferCount();
|
||||
SiloBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshSiloBufferCount();
|
||||
PressShiftToTakeWholeBeltItemsEnabled.SettingChanged += (_, _) => PressShiftToTakeWholeBeltItems.Enable(PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
}
|
||||
|
||||
public static void Start()
|
||||
@@ -150,6 +155,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
|
||||
TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
|
||||
TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
|
||||
PressShiftToTakeWholeBeltItems.Enable(PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
|
||||
Enable(true);
|
||||
UpdateTankFastFillInAndTakeOutMultiplierRealValue();
|
||||
@@ -159,6 +165,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
{
|
||||
Enable(false);
|
||||
|
||||
PressShiftToTakeWholeBeltItems.Enable(false);
|
||||
TweakBuildingBuffer.Enable(false);
|
||||
TankFastFillInAndTakeOut.Enable(false);
|
||||
BeltSignalsForBuyOut.Enable(false);
|
||||
@@ -276,12 +283,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
if (_sunlight)
|
||||
{
|
||||
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
|
||||
@@ -292,7 +299,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
_nightlightInitialized = false;
|
||||
}
|
||||
|
||||
private static void GameMain_End_Postfix()
|
||||
private static void OnGameEnd()
|
||||
{
|
||||
if (_sunlight)
|
||||
{
|
||||
@@ -304,25 +311,13 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
_nightlightInitialized = false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void UpdateSunlightAngle()
|
||||
{
|
||||
if (!_sunlight) return;
|
||||
_sunlight.transform.rotation = Quaternion.LookRotation(-GameMain.mainPlayer.transform.up + GameMain.mainPlayer.transform.forward * NightLightAngleX.Value / 10f +
|
||||
GameMain.mainPlayer.transform.right * NightLightAngleY.Value / 10f);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameData), nameof(GameData.ArriveStar))]
|
||||
public static void GameData_ArriveStar_Postfix()
|
||||
{
|
||||
_sunlight = GameMain.universeSimulator?.LocalStarSimulator()?.sunLight;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GameData), nameof(GameData.LeaveStar))]
|
||||
public static void GameData_LeaveStar_Prefix()
|
||||
{
|
||||
_sunlight = null;
|
||||
_sunlight.transform.rotation =
|
||||
Quaternion.LookRotation(-GameMain.mainPlayer.transform.up + GameMain.mainPlayer.transform.forward * NightLightAngleX.Value / 10f +
|
||||
GameMain.mainPlayer.transform.right * NightLightAngleY.Value / 10f);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
@@ -335,7 +330,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
{
|
||||
if (!GameMain.mainPlayer.controller.model.gameObject.activeInHierarchy) return;
|
||||
if (_sail == null) _sail = GameMain.mainPlayer.animator.sails[GameMain.mainPlayer.animator.sailAnimIndex];
|
||||
_sunlight = GameMain.universeSimulator?.LocalStarSimulator()?.sunLight;
|
||||
_nightlightInitialized = true;
|
||||
}
|
||||
|
||||
@@ -356,6 +350,10 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
if (sailing) return;
|
||||
_mechaOnEarth = true;
|
||||
if (_sunlight == null)
|
||||
{
|
||||
_sunlight = GameMain.universeSimulator?.LocalStarSimulator()?.sunLight;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
@@ -1405,16 +1403,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
FixProto();
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
UnfixProto();
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
}
|
||||
|
||||
public static void AlternatelyChanged()
|
||||
@@ -1465,12 +1463,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
OldDragBuildDist.Clear();
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
FixProto();
|
||||
}
|
||||
|
||||
private static void GameMain_End_Postfix()
|
||||
private static void OnGameEnd()
|
||||
{
|
||||
UnfixProto();
|
||||
}
|
||||
@@ -1749,7 +1747,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
if (obj != null) return obj;
|
||||
}
|
||||
|
||||
obj = new Dictionary<int, uint>();
|
||||
obj = [];
|
||||
_signalBelts[index] = obj;
|
||||
return obj;
|
||||
}
|
||||
@@ -1782,12 +1780,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
{
|
||||
AddBeltSignalProtos();
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
|
||||
@@ -1809,7 +1807,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
RemovePlanetSignalBelts(factory.index);
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
_clusterSeedKey = GameMain.data.GetClusterSeedKey();
|
||||
InitSignalBelts();
|
||||
@@ -2233,4 +2231,237 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
private class PressShiftToTakeWholeBeltItems : PatchImpl<PressShiftToTakeWholeBeltItems>
|
||||
{
|
||||
private static long nextTimei = 0;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
nextTimei = 0;
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput._fastTransferWithEntityDown), MethodType.Getter)]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput._fastTransferWithEntityPress), MethodType.Getter)]
|
||||
private static IEnumerable<CodeInstruction> VFInput_fastTransferWithEntityDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))),
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Brtrue || ci.opcode == OpCodes.Brtrue_S)
|
||||
);
|
||||
var lables = matcher.Labels;
|
||||
matcher.RemoveInstructions(2);
|
||||
matcher.Labels.AddRange(lables);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GameTick))]
|
||||
private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldc_I4_1),
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.fastFillIn)))
|
||||
);
|
||||
matcher.SetAndAdvance(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))).Insert(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0),
|
||||
new CodeInstruction(OpCodes.Ceq)
|
||||
);
|
||||
|
||||
var label0 = generator.DefineLabel();
|
||||
var label1 = generator.DefineLabel();
|
||||
matcher.Start().MatchForward(false,
|
||||
new CodeMatch(ci => ci.IsStloc()),
|
||||
new CodeMatch(OpCodes.Ldc_I4_0),
|
||||
new CodeMatch(ci => ci.IsStloc()),
|
||||
new CodeMatch(OpCodes.Ldloc_0),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(PlanetFactory), nameof(PlanetFactory.EntityFastTakeOut)))
|
||||
).Advance(8).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))),
|
||||
new CodeInstruction(OpCodes.Brfalse_S, label0),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PressShiftToTakeWholeBeltItems), nameof(EntityFastTakeOutAlt))),
|
||||
new CodeInstruction(OpCodes.Br, label1)
|
||||
).Labels.Add(label0);
|
||||
matcher.Advance(1).Labels.Add(label1);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
private static void EntityFastTakeOutAlt(PlanetFactory factory, int entityId, bool toPackage, out ItemBundle itemBundle, out bool full)
|
||||
{
|
||||
if (factory._tmp_items == null)
|
||||
{
|
||||
factory._tmp_items = new ItemBundle();
|
||||
}
|
||||
else
|
||||
{
|
||||
factory._tmp_items.Clear();
|
||||
}
|
||||
itemBundle = factory._tmp_items;
|
||||
full = false;
|
||||
if (entityId == 0 || factory.entityPool[entityId].id != entityId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (GameMain.instance.timei < nextTimei) return;
|
||||
nextTimei = GameMain.instance.timei + 12;
|
||||
|
||||
ref var entityData = ref factory.entityPool[entityId];
|
||||
if (entityData.beltId <= 0) return;
|
||||
var cargoTraffic = factory.cargoTraffic;
|
||||
ref var belt = ref cargoTraffic.beltPool[entityData.beltId];
|
||||
if (belt.id != entityData.beltId) return;
|
||||
|
||||
HashSet<int> pathIds = [belt.segPathId];
|
||||
HashSet<int> inserterIds = [];
|
||||
var includeBranches = PressShiftToTakeWholeBeltItemsIncludeBranches.Value;
|
||||
var includeInserters = PressShiftToTakeWholeBeltItemsIncludeInserters.Value;
|
||||
List<int> pendingPathIds = [belt.segPathId];
|
||||
Dictionary<int, long> takeOutItems = [];
|
||||
var factorySystem = factory.factorySystem;
|
||||
while (pendingPathIds.Count > 0)
|
||||
{
|
||||
var lastIndex = pendingPathIds.Count - 1;
|
||||
var thisPathId = pendingPathIds[lastIndex];
|
||||
pendingPathIds.RemoveAt(lastIndex);
|
||||
var path = cargoTraffic.GetCargoPath(thisPathId);
|
||||
if (path == null) continue;
|
||||
if (includeInserters)
|
||||
{
|
||||
foreach (var beltId in path.belts)
|
||||
{
|
||||
ref var b = ref cargoTraffic.beltPool[beltId];
|
||||
if (b.id != beltId) return;
|
||||
// From WriteObjectConn: Only slot 4 to 11 is used for belt <-> inserter connections (method argument slot/otherSlot is -1 there)
|
||||
for (int cidx = 4; cidx < 12; cidx++)
|
||||
{
|
||||
factory.ReadObjectConn(b.entityId, cidx, out var isOutput, out var otherObjId, out var otherSlot);
|
||||
if (otherObjId <= 0) continue;
|
||||
var inserterId = factory.entityPool[otherObjId].inserterId;
|
||||
if (inserterId <= 0) continue;
|
||||
ref var inserter = ref factorySystem.inserterPool[inserterId];
|
||||
if (inserter.id != inserterId) continue;
|
||||
inserterIds.Add(inserterId);
|
||||
if (includeBranches)
|
||||
{
|
||||
var pickTargetId = inserter.pickTarget;
|
||||
if (pickTargetId > 0)
|
||||
{
|
||||
ref var pickTarget = ref factory.entityPool[pickTargetId];
|
||||
if (pickTarget.id == pickTargetId && pickTarget.beltId > 0)
|
||||
{
|
||||
ref var pickTargetBelt = ref cargoTraffic.beltPool[pickTarget.beltId];
|
||||
if (pickTargetBelt.id == pickTarget.beltId && !pathIds.Contains(pickTargetBelt.segPathId))
|
||||
{
|
||||
pathIds.Add(pickTargetBelt.segPathId);
|
||||
pendingPathIds.Add(pickTargetBelt.segPathId);
|
||||
}
|
||||
}
|
||||
}
|
||||
var insertTargetId = inserter.insertTarget;
|
||||
if (insertTargetId > 0)
|
||||
{
|
||||
ref var insertTarget = ref factory.entityPool[insertTargetId];
|
||||
if (insertTarget.id == insertTargetId && insertTarget.beltId > 0)
|
||||
{
|
||||
ref var insertTargetBelt = ref cargoTraffic.beltPool[insertTarget.beltId];
|
||||
if (insertTargetBelt.id == insertTarget.beltId && !pathIds.Contains(insertTargetBelt.segPathId))
|
||||
{
|
||||
pathIds.Add(insertTargetBelt.segPathId);
|
||||
pendingPathIds.Add(insertTargetBelt.segPathId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!includeBranches) continue;
|
||||
foreach (var inputPathId in path.inputPaths)
|
||||
{
|
||||
if (pathIds.Contains(inputPathId)) continue;
|
||||
pathIds.Add(inputPathId);
|
||||
pendingPathIds.Add(inputPathId);
|
||||
}
|
||||
if (path.outputPath == null) continue;
|
||||
var outputPathId = path.outputPath.id;
|
||||
if (pathIds.Contains(outputPathId)) continue;
|
||||
pathIds.Add(outputPathId);
|
||||
pendingPathIds.Add(outputPathId);
|
||||
}
|
||||
|
||||
var mainPlayer = factory.gameData.mainPlayer;
|
||||
foreach (var pathId in pathIds)
|
||||
{
|
||||
var cargoPath = cargoTraffic.GetCargoPath(pathId);
|
||||
if (cargoPath == null) continue;
|
||||
var end = cargoPath.bufferLength - 5;
|
||||
var buffer = cargoPath.buffer;
|
||||
for (var i = 0; i <= end;)
|
||||
{
|
||||
if (buffer[i] >= 246)
|
||||
{
|
||||
i += 250 - buffer[i];
|
||||
var index = buffer[i + 1] - 1 + (buffer[i + 2] - 1) * 100 + (buffer[i + 3] - 1) * 10000 + (buffer[i + 4] - 1) * 1000000;
|
||||
ref var cargo = ref cargoPath.cargoContainer.cargoPool[index];
|
||||
var item = cargo.item;
|
||||
var stack = cargo.stack;
|
||||
var inc = cargo.inc;
|
||||
takeOutItems[item] = (takeOutItems.TryGetValue(item, out var value) ? value : 0)
|
||||
+ ((long)stack | ((long)inc << 32));
|
||||
Array.Clear(buffer, i - 4, 10);
|
||||
i += 6;
|
||||
if (cargoPath.updateLen < i) cargoPath.updateLen = i;
|
||||
i += 4;
|
||||
cargoPath.cargoContainer.RemoveCargo(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 5;
|
||||
if (i > end && i < end + 5)
|
||||
{
|
||||
i = end;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var inserterId in inserterIds)
|
||||
{
|
||||
ref var inserter = ref factorySystem.inserterPool[inserterId];
|
||||
if (inserter.itemId > 0 && inserter.stackCount > 0)
|
||||
{
|
||||
takeOutItems[inserter.itemId] = (takeOutItems.TryGetValue(inserter.itemId, out var value) ? value : 0)
|
||||
+ ((long)inserter.itemCount | ((long)inserter.itemInc << 32));
|
||||
inserter.itemId = 0;
|
||||
inserter.stackCount = 0;
|
||||
inserter.itemCount = 0;
|
||||
inserter.itemInc = 0;
|
||||
}
|
||||
}
|
||||
foreach (var kvp in takeOutItems)
|
||||
{
|
||||
var added = mainPlayer.TryAddItemToPackage(kvp.Key, (int)(kvp.Value & 0xFFFFFFFF), (int)(kvp.Value >> 32), true, entityId);
|
||||
if (added > 0)
|
||||
{
|
||||
UIItemup.Up(kvp.Key, added);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1222,7 +1222,7 @@ public static class LogisticsPatch
|
||||
private float _pixelPerItem;
|
||||
|
||||
private StorageItemData[] _storageItems;
|
||||
private static readonly Dictionary<int, Sprite> ItemSprites = new();
|
||||
private static readonly Dictionary<int, Sprite> ItemSprites = [];
|
||||
private static readonly Color[] StateColor = [Color.gray, SupplyColor, DemandColor];
|
||||
|
||||
private struct StorageItemData
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection.Emit;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UXAssist.Common;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
@@ -169,4 +171,95 @@ public class PersistPatch : PatchImpl<PersistPatch>
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#region Cluster Upload Result
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(MilkyWayWebClient), nameof(MilkyWayWebClient.OnUploadLoginErrored))]
|
||||
private static void MilkyWayWebClient_OnUploadLoginErrored_Postfix(MilkyWayWebClient __instance, DSPWeb.HTTP_ERROR_TYPE errorType, string errorInfo, int errorCode)
|
||||
{
|
||||
switch (errorType)
|
||||
{
|
||||
case DSPWeb.HTTP_ERROR_TYPE.NETWORK_ERROR:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-10001, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
case DSPWeb.HTTP_ERROR_TYPE.HTTP_ERROR:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-10010 - errorCode, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
case DSPWeb.HTTP_ERROR_TYPE.USER_ABORT:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-10003, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
case DSPWeb.HTTP_ERROR_TYPE.UNEXPECTED_ERROR:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-10004, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(MilkyWayWebClient), nameof(MilkyWayWebClient.OnUploadErrored))]
|
||||
private static void MilkyWayWebClient_OnUploadErrored_Postfix(MilkyWayWebClient __instance, DSPWeb.HTTP_ERROR_TYPE errorType, string errorInfo, int errorCode)
|
||||
{
|
||||
switch (errorType)
|
||||
{
|
||||
case DSPWeb.HTTP_ERROR_TYPE.NETWORK_ERROR:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-101, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
case DSPWeb.HTTP_ERROR_TYPE.HTTP_ERROR:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-110 - errorCode, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
case DSPWeb.HTTP_ERROR_TYPE.USER_ABORT:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-103, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
case DSPWeb.HTTP_ERROR_TYPE.UNEXPECTED_ERROR:
|
||||
Functions.UIFunctions.AddClusterUploadResult(-104, (float)__instance.uploadRequest.reqTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(MilkyWayWebClient), nameof(MilkyWayWebClient.OnUploadSucceed))]
|
||||
private static void MilkyWayWebClient_OnUploadSucceed_Postfix(MilkyWayWebClient __instance, DownloadHandler handler)
|
||||
{
|
||||
if (!int.TryParse(handler.text, out var rcode))
|
||||
rcode = -1;
|
||||
Functions.UIFunctions.AddClusterUploadResult(rcode, (float)__instance.uploadRequest.reqTime);
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(MilkyWayCache), nameof(MilkyWayCache.LoadTopTenPlayerData))]
|
||||
private static IEnumerable<CodeInstruction> MilkyWayCache_LoadTopTenPlayerData_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_1),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(BinaryReader), nameof(BinaryReader.ReadInt32))),
|
||||
new CodeMatch(ci => ci.IsStloc())
|
||||
).Advance(2).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Dup),
|
||||
Transpilers.EmitDelegate(Functions.UIFunctions.SetTopPlayerCount)
|
||||
);
|
||||
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldloca_S),
|
||||
new CodeMatch(OpCodes.Ldarg_1),
|
||||
new CodeMatch(OpCodes.Callvirt),
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(ClusterPlayerData), nameof(ClusterPlayerData.isAnon)))
|
||||
);
|
||||
var objloc = matcher.Operand;
|
||||
matcher.Advance(4);
|
||||
var iinstr = matcher.Instruction.Clone();
|
||||
matcher.InsertAndAdvance(
|
||||
iinstr,
|
||||
new CodeInstruction(OpCodes.Ldloca_S, objloc),
|
||||
Transpilers.EmitDelegate((int index, ref ClusterPlayerData playerData) =>
|
||||
{
|
||||
Functions.UIFunctions.SetTopPlayerData(index, ref playerData);
|
||||
})
|
||||
);
|
||||
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using HarmonyLib;
|
||||
using UXAssist.Common;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
|
||||
public static class PlanetPatch
|
||||
{
|
||||
public static ConfigEntry<bool> PlayerActionsInGlobeViewEnabled;
|
||||
|
||||
@@ -24,6 +24,7 @@ public class UIPatch : PatchImpl<UIPatch>
|
||||
GameLogicProc.OnGameBegin += PlanetVeinUtilization.OnGameBegin;
|
||||
Enable(true);
|
||||
Functions.UIFunctions.InitMenuButtons();
|
||||
Functions.UIFunctions.InitMilkyWayTopTenPlayers();
|
||||
PlanetVeinUtilization.Enable(PlanetVeinUtilizationEnabled.Value);
|
||||
}
|
||||
|
||||
|
||||
@@ -71,6 +71,9 @@ public static class UIConfigWindow
|
||||
I18N.Add("Drag building power poles in maximum connection range", "Drag building power poles in maximum connection range", "拖动建造电线杆时自动使用最大连接距离间隔");
|
||||
I18N.Add("Build Tesla Tower and Wireless Power Tower alternately", "Build Tesla Tower and Wireless Power Tower alternately", "交替建造电力感应塔和无线输电塔");
|
||||
I18N.Add("Belt signals for buy out dark fog items automatically", "Belt signals for buy out dark fog items automatically", "用于自动购买黑雾物品的传送带信号");
|
||||
I18N.Add("Ctrl+Shift+Click to pick items from whole belts", "Ctrl+Shift+Click to pick items from whole belts", "按住Ctrl+Shift点击从整条传送带抓取物品");
|
||||
I18N.Add("Include branches of belts", "Include branches of belts", "包含传送带分支");
|
||||
I18N.Add("Include connected inserters", "Include connected inserters (and their connected belts if above is checked)", "包含连接的分拣器(若勾选上面的选项则包含分拣器连接的传送带)");
|
||||
I18N.Add("Auto-config logistic stations", "Auto-config logistic stations", "自动配置物流设施");
|
||||
I18N.Add("Limit auto-replenish count to values below", "Limit auto-replenish count to values below", "限制自动补充数量为下面配置的值");
|
||||
I18N.Add("Dispenser", "Logistics Distributor", "物流配送器");
|
||||
@@ -404,6 +407,24 @@ public static class UIConfigWindow
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled, "Ctrl+Shift+Click to pick items from whole belts");
|
||||
y += 27f;
|
||||
var includeBranches = wnd.AddCheckBox(x + 10, y, tab2, FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches, "Include branches of belts", 13);
|
||||
y += 27f;
|
||||
var includeInserters = wnd.AddCheckBox(x + 10, y, tab2, FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters, "Include connected inserters", 13);
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled.SettingChanged += PressShiftToTakeWholeBeltItemsEnabledChanged;
|
||||
wnd.OnFree += () => { FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled.SettingChanged -= PressShiftToTakeWholeBeltItemsEnabledChanged; };
|
||||
PressShiftToTakeWholeBeltItemsEnabledChanged(null, null);
|
||||
|
||||
void PressShiftToTakeWholeBeltItemsEnabledChanged(object o, EventArgs e)
|
||||
{
|
||||
includeBranches.SetEnable(FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
includeInserters.SetEnable(FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
}
|
||||
}
|
||||
|
||||
x = 400f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () =>
|
||||
@@ -470,7 +491,6 @@ public static class UIConfigWindow
|
||||
FactoryPatch.TweakBuildingBufferEnabled.SettingChanged += TweakBuildingBufferChanged;
|
||||
wnd.OnFree += () => { FactoryPatch.TweakBuildingBufferEnabled.SettingChanged -= TweakBuildingBufferChanged; };
|
||||
TweakBuildingBufferChanged(null, null);
|
||||
|
||||
void TweakBuildingBufferChanged(object o, EventArgs e)
|
||||
{
|
||||
assemblerBufferTimeMultiplierSlider.SetEnable(FactoryPatch.TweakBuildingBufferEnabled.Value);
|
||||
@@ -606,7 +626,7 @@ public static class UIConfigWindow
|
||||
textForMeasureTextWidth = wnd.AddText2(x, y, tab3, "Min. Piler Value", 13, "text-amm-min-piler-value");
|
||||
maxWidth = Mathf.Max(maxWidth, textForMeasureTextWidth.preferredWidth);
|
||||
y = oy + 1;
|
||||
var nx = x + maxWidth + 5f;
|
||||
var nx = x + maxWidth + 5f + 10f;
|
||||
wnd.AddSideSlider(nx, y, tab3, LogisticsPatch.AutoConfigDispenserChargePower, new AutoConfigDispenserChargePowerMapper(), "G", 150f, -100f).WithFontSize(13);
|
||||
y += 18f;
|
||||
wnd.AddSideSlider(nx, y, tab3, LogisticsPatch.AutoConfigDispenserCourierCount, new MyWindow.RangeValueMapper<int>(0, 10), "G", 150f, -100f).WithFontSize(13);
|
||||
|
||||
@@ -33,12 +33,13 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
private readonly Harmony _harmony = new(PluginInfo.PLUGIN_GUID);
|
||||
|
||||
#region IModCanSave
|
||||
private const ushort ModSaveVersion = 1;
|
||||
private const ushort ModSaveVersion = 2;
|
||||
|
||||
public void Export(BinaryWriter w)
|
||||
{
|
||||
w.Write(ModSaveVersion);
|
||||
FactoryPatch.Export(w);
|
||||
UIFunctions.ExportClusterUploadResults(w);
|
||||
}
|
||||
|
||||
public void Import(BinaryReader r)
|
||||
@@ -46,6 +47,10 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
var version = r.ReadUInt16();
|
||||
if (version <= 0) return;
|
||||
FactoryPatch.Import(r);
|
||||
if (version > 1)
|
||||
{
|
||||
UIFunctions.ImportClusterUploadResults(r);
|
||||
}
|
||||
}
|
||||
|
||||
public void IntoOtherSave()
|
||||
@@ -56,6 +61,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
UXAssist()
|
||||
{
|
||||
ModsCompat.PlanetVeinUtilization.Run(_harmony);
|
||||
ModsCompat.BlueprintTweaks.Run(_harmony);
|
||||
ModsCompat.CommonAPIWrapper.Run(_harmony);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
@@ -138,6 +145,12 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
FactoryPatch.SiloBufferCount = Config.Bind("Factory", "SiloBufferCount", 1, new ConfigDescription("Silo buffer count", new AcceptableValueRange<int>(1, 40)));
|
||||
FactoryPatch.ShortcutKeysForBlueprintCopyEnabled = Config.Bind("Factory", "DismantleBlueprintSelection", false,
|
||||
"Dismantle blueprint selected buildings");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled = Config.Bind("Factory", "PressShiftToTakeWholeBeltItems", false,
|
||||
"Ctrl+Shift+Click to pick items from whole belts");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeBranches", false,
|
||||
"Include branches of belts");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeInserters", false,
|
||||
"Include connected inserters");
|
||||
LogisticsPatch.AutoConfigLogisticsEnabled = Config.Bind("Factory", "AutoConfigLogistics", false,
|
||||
"Auto-config logistic stations");
|
||||
LogisticsPatch.AutoConfigLimitAutoReplenishCount = Config.Bind("Factory", "AutoConfigLimitAutoReplenishCount", false,
|
||||
@@ -217,7 +230,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
t => string.Equals(t.Namespace, "UXAssist.Patches", StringComparison.Ordinal) || string.Equals(t.Namespace, "UXAssist.Functions", StringComparison.Ordinal));
|
||||
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
_compats = Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.ModsCompat");
|
||||
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
object[] parameters = [_harmony];
|
||||
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, parameters));
|
||||
|
||||
I18N.Apply();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
|
||||
<Description>DSP MOD - UXAssist</Description>
|
||||
<Version>1.4.3</Version>
|
||||
<Version>1.4.5</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<PackageId>UXAssist</PackageId>
|
||||
@@ -17,7 +17,7 @@
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "UXAssist",
|
||||
"version_number": "1.4.3",
|
||||
"version_number": "1.4.5",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
|
||||
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
|
||||
"dependencies": [
|
||||
|
||||
@@ -4,6 +4,7 @@ using HarmonyLib;
|
||||
using GameLogicProc = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UniverseGenTweaks;
|
||||
|
||||
public static class BirthPlanetPatch
|
||||
{
|
||||
public static ConfigEntry<bool> SitiVeinsOnBirthPlanet;
|
||||
|
||||
Reference in New Issue
Block a user