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https://github.com/soarqin/DSP_Mods.git
synced 2026-08-07 22:20:22 +08:00
fix(UXAssist): enable AutoConstruct patch on setting change
- Rename ImmediateBuildPatch to FactoryBuildPatches - Rename AutoConstructButton to AutoConstructPatch - AutoConstructButtonEnabled now toggles the Harmony patch instead of only refreshing UI visibility - Preserve AutoConstructEnabled state when the button option is toggled
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.IO;
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using BepInEx.Configuration;
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using CommonAPI.Systems;
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@@ -109,12 +109,12 @@ public static class FactoryPatch
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LargerAreaForTerraformEnabled.SettingChanged += (_, _) => ArchitectModePatch.LargerAreaForTerraform.Enable(LargerAreaForTerraformEnabled.Value);
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OffGridBuildingEnabled.SettingChanged += (_, _) => BuildToolPatch.OffGridBuilding.Enable(OffGridBuildingEnabled.Value);
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TreatStackingAsSingleEnabled.SettingChanged += (_, _) => BuildToolPatch.TreatStackingAsSingle.Enable(TreatStackingAsSingleEnabled.Value);
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QuickBuildAndDismantleLabsEnabled.SettingChanged += (_, _) => ImmediateBuildPatch.QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
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QuickBuildAndDismantleLabsEnabled.SettingChanged += (_, _) => FactoryBuildPatches.QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
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ProtectVeinsFromExhaustionEnabled.SettingChanged += (_, _) => VeinProtectionPatch.ProtectVeinsFromExhaustion.Enable(ProtectVeinsFromExhaustionEnabled.Value);
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DoNotRenderEntitiesEnabled.SettingChanged += (_, _) => RenderingPatch.DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
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DragBuildPowerPolesEnabled.SettingChanged += (_, _) => BuildToolPatch.DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
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DragBuildPowerPolesAlternatelyEnabled.SettingChanged += (_, _) => BuildToolPatch.DragBuildPowerPoles.AlternatelyChanged();
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AutoConstructButtonEnabled.SettingChanged += (_, _) => Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
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AutoConstructButtonEnabled.SettingChanged += (_, _) => FactoryBuildPatches.AutoConstructPatch.Enable(AutoConstructButtonEnabled.Value);
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AutoConstructEnabled.SettingChanged += (_, _) => Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
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BeltSignalsForBuyOutEnabled.SettingChanged += (_, _) => BeltSignalPatch.BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
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TankFastFillInAndTakeOutEnabled.SettingChanged += (_, _) => BuildToolPatch.TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
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@@ -144,11 +144,11 @@ public static class FactoryPatch
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ArchitectModePatch.LargerAreaForTerraform.Enable(LargerAreaForTerraformEnabled.Value);
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BuildToolPatch.OffGridBuilding.Enable(OffGridBuildingEnabled.Value);
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BuildToolPatch.TreatStackingAsSingle.Enable(TreatStackingAsSingleEnabled.Value);
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ImmediateBuildPatch.QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
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FactoryBuildPatches.QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
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VeinProtectionPatch.ProtectVeinsFromExhaustion.Enable(ProtectVeinsFromExhaustionEnabled.Value);
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RenderingPatch.DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
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BuildToolPatch.DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
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ImmediateBuildPatch.AutoConstructButton.Enable(AutoConstructButtonEnabled.Value);
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FactoryBuildPatches.AutoConstructPatch.Enable(AutoConstructButtonEnabled.Value);
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BeltSignalPatch.BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
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BuildToolPatch.TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
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BuildingBufferPatch.TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
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@@ -166,11 +166,11 @@ public static class FactoryPatch
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BuildingBufferPatch.TweakBuildingBuffer.Enable(false);
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BuildToolPatch.TankFastFillInAndTakeOut.Enable(false);
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BeltSignalPatch.BeltSignalsForBuyOut.Enable(false);
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ImmediateBuildPatch.AutoConstructButton.Enable(false);
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FactoryBuildPatches.AutoConstructPatch.Enable(false);
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BuildToolPatch.DragBuildPowerPoles.Enable(false);
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RenderingPatch.DoNotRenderEntities.Enable(false);
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VeinProtectionPatch.ProtectVeinsFromExhaustion.Enable(false);
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ImmediateBuildPatch.QuickBuildAndDismantleLab.Enable(false);
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FactoryBuildPatches.QuickBuildAndDismantleLab.Enable(false);
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BuildToolPatch.TreatStackingAsSingle.Enable(false);
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BuildToolPatch.OffGridBuilding.Enable(false);
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ArchitectModePatch.LargerAreaForTerraform.Enable(false);
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