mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 20:13:29 +08:00
WIP
This commit is contained in:
@@ -28,7 +28,7 @@
|
||||
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
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||||
</ItemGroup>
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||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
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||||
|
||||
@@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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namespace CheatEnabler;
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@@ -49,4 +50,51 @@ public static class PlayerFunctions
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}
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition(targetUPos);
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}
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private static void PurgePropertySystem(PropertySystem propertySystem)
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{
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var propertyDatas = propertySystem.propertyDatas;
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for (var i = 0; i < propertyDatas.Count;)
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{
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if (propertyDatas[i].totalProduction.Any(idcnt => idcnt.count > 0) || propertyDatas[i].totalConsumption.Any(idcnt => idcnt.count > 0))
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{
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i++;
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}
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else
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{
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propertyDatas.RemoveAt(i);
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}
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}
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}
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public static void RemoveAllMetadataConsumptions()
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{
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var propertySysten = DSPGame.propertySystem;
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if (propertySysten == null) return;
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PurgePropertySystem(propertySysten);
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var itemCnt = new int[6];
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foreach (var cons in propertySysten.propertyDatas.SelectMany(data => data.totalConsumption.Where(cons => cons.id is >= 6001 and <= 6006)))
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{
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itemCnt[cons.id - 6001] += cons.count;
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}
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if (itemCnt.All(cnt => cnt == 0)) return;
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UIMessageBox.Show("Remove all metadata consumption records".Translate(), "".Translate(), "取消".Translate(), "确定".Translate(), 2, null, () =>
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{
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foreach (var data in propertySysten.propertyDatas)
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{
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for (var i = 0; i < data.totalConsumption.Count; i++)
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{
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if (data.totalConsumption[i].count == 0) continue;
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var id = data.totalConsumption[i].id;
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data.totalConsumption[i] = new IDCNT(id, 0);
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}
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}
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});
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}
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public static void RemoveCurrentMetadataConsumptions()
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{
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}
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}
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@@ -27,6 +27,8 @@ public static class UIConfigWindow
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"Click tech on tree while holding:\n Shift: Tech level + 1\n Ctrl: Tech level + 10\n Ctrl + Shift: Tech level + 100\n Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.",
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"按住以下组合键点击科技树:\n Shift:科技等级+1\n Ctrl:科技等级+10\n Ctrl+Shift:科技等级+100\n Alt:科技等级升到最大\n\n注意:所有直接前置科技也会被解锁");
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I18N.Add("Assign gamesave to current account", "Assign gamesave to current account", "将游戏存档绑定给当前账号");
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I18N.Add("Remove all metadata consumption records", "Remove all metadata consumption records", "移除所有元数据消耗记录");
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I18N.Add("Remove metadata consumption record in current game", "Remove metadata consumption record in current game", "移除当前游戏的元数据消耗记录");
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I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
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I18N.Add("Architect mode", "Architect mode", "建筑师模式");
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I18N.Add("Build without condition", "Build without condition check", "无条件建造");
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@@ -89,7 +91,11 @@ public static class UIConfigWindow
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MyWindow.AddTipsButton(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
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x = 300f;
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y = 10f;
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_resignGameBtn = wnd.AddButton(x, y, 200f, tab1, "Assign gamesave to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
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_resignGameBtn = wnd.AddButton(x, y, 300f, tab1, "Assign gamesave to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
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y += 36f;
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wnd.AddButton(x, y, 300f, tab1, "Remove all metadata consumption records", 16, "button-remove-all-metadata-consumption", PlayerFunctions.RemoveAllMetadataConsumptions);
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y += 36f;
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wnd.AddButton(x, y, 300f, tab1, "Remove metadata consumption record in current game", 16, "button-remove-current-metadata-consumption", PlayerFunctions.RemoveCurrentMetadataConsumptions);
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var tab2 = wnd.AddTab(_windowTrans, "Factory");
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x = 0f;
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@@ -32,7 +32,7 @@
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</Reference>
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</ItemGroup>
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||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
IF NOT EXIST package\plugins (mkdir package\plugins)
copy /y $(TargetPath) package\plugins\
cd package
powershell Compress-Archive -Force -DestinationPath '$(ProjectName)-$(Version).zip' -Path patchers, plugins, icon.png, manifest.json, ../README.md" />
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||||
</Target>
|
||||
</Project>
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||||
|
||||
@@ -22,7 +22,7 @@
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||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="IF NOT EXIST ..\Dustbin\package\patchers (mkdir ..\Dustbin\package\patchers)
copy /y $(TargetPath) ..\Dustbin\package\patchers\" />
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||||
</Target>
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||||
</Project>
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||||
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@@ -20,7 +20,7 @@ public class HideTips : BaseUnityPlugin
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private static bool _noResearchCompletionPopups = true;
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private static bool _noResearchCompletionTips;
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private static bool _skipPrologue = true;
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// private static bool _hideMenuDemo;
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// private static bool _hideMenuDemo;
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private static Harmony _patch;
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@@ -34,7 +34,7 @@ public class HideTips : BaseUnityPlugin
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_noResearchCompletionPopups = Config.Bind("General", "NoResearchCompletionPopups", _noResearchCompletionPopups, "Disable Research Completion Popup Windows").Value;
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_noResearchCompletionTips = Config.Bind("General", "NoResearchCompletionTips", _noResearchCompletionTips, "Disable Research Completion Tips").Value;
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_skipPrologue = Config.Bind("General", "SkipPrologue", _skipPrologue, "Skip prologue for new game").Value;
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// _hideMenuDemo = Config.Bind("General", "HideMenuDemo", _hideMenuDemo, "Disable title screen demo scene loading").Value;
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// _hideMenuDemo = Config.Bind("General", "HideMenuDemo", _hideMenuDemo, "Disable title screen demo scene loading").Value;
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if (!_cfgEnabled) return;
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Harmony.CreateAndPatchAll(typeof(HideTips));
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/*
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@@ -50,7 +50,7 @@ public class HideTips : BaseUnityPlugin
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_patch?.UnpatchSelf();
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_patch = null;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.Start))]
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private static void VFPreload_Start_Prefix(VFPreload __instance)
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@@ -59,7 +59,7 @@ public class HideTips : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIBuildMenu), "_OnCreate")]
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[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnCreate))]
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private static void ClearRandReminderTips(UIBuildMenu __instance)
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{
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if (!_noRandomReminderTips) return;
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@@ -70,48 +70,52 @@ public class HideTips : BaseUnityPlugin
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randTip._Free();
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}
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}
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__instance.randRemindTips = Array.Empty<UIRandomTip>();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGameMenu), "_OnCreate")]
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||||
[HarmonyPatch(typeof(UIGameMenu), nameof(UIGameMenu._OnCreate))]
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private static void UIGameMenu__OnCreate_Postfix(UIGameMenu __instance)
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{
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if (!_noRandomReminderTips) return;
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__instance.randTipButton0.pop = __instance.randTipButton0.popCount;
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__instance.randTipButton1.pop = __instance.randTipButton1.popCount;
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__instance.randTipButton2.pop = __instance.randTipButton2.popCount;
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}
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[HarmonyPrefix]
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||||
[HarmonyPatch(typeof(UITutorialTip), "PopupTutorialTip")]
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private static bool UITutorialTip_PopupTutorialTip_Prefix()
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[HarmonyPatch(typeof(UITutorialTip), nameof(UITutorialTip.PopupTutorialTip))]
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private static bool UITutorialTip_PopupTutorialTip_Prefix(int tutorialId)
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{
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return !_noTutorialTips;
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if (!_noTutorialTips) return true;
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GameMain.history.UnlockTutorial(tutorialId);
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIVariousPopupGroup), "CreateAchievementPopupCard")]
|
||||
[HarmonyPatch(typeof(UIVariousPopupGroup), nameof(UIVariousPopupGroup.CreateAchievementPopupCard))]
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||||
private static bool UIVariousPopupGroup_CreateAchievementPopupCard_Prefix()
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{
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return !_noAchievementCardPopups;
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}
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||||
|
||||
[HarmonyPrefix]
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||||
[HarmonyPatch(typeof(UIVariousPopupGroup), "CreateMilestonePopupCard")]
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[HarmonyPatch(typeof(UIVariousPopupGroup), nameof(UIVariousPopupGroup.CreateMilestonePopupCard))]
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private static bool UIVariousPopupGroup_CreateMilestonePopupCard_Prefix()
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{
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return !_noMilestoneCardPopups;
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||||
}
|
||||
|
||||
[HarmonyPrefix]
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||||
[HarmonyPatch(typeof(UIResearchResultWindow), "SetTechId")]
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||||
[HarmonyPatch(typeof(UIResearchResultWindow), nameof(UIResearchResultWindow.SetTechId))]
|
||||
private static bool UIResearchResultWindow_SetTechId_Prefix()
|
||||
{
|
||||
return !_noResearchCompletionPopups;
|
||||
}
|
||||
|
||||
|
||||
[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGeneralTips), "OnTechUnlocked")]
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||||
[HarmonyPatch(typeof(UIGeneralTips), nameof(UIGeneralTips.OnTechUnlocked))]
|
||||
private static IEnumerable<CodeInstruction> UIGeneralTips_OnTechUnlocked_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
@@ -134,7 +138,7 @@ public class HideTips : BaseUnityPlugin
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
|
||||
[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartGame), typeof(GameDesc))]
|
||||
private static bool DSPGame_StartGame_Prefix(GameDesc _gameDesc)
|
||||
{
|
||||
if (!_skipPrologue) return true;
|
||||
@@ -174,7 +178,7 @@ class HideMenuDemo
|
||||
GameMain.universeSimulator = UnityEngine.Object.Instantiate(Configs.builtin.universeSimulatorPrefab);
|
||||
GameMain.universeSimulator.spaceAudio = new GameObject("Space Audio")
|
||||
{
|
||||
transform =
|
||||
transform =
|
||||
{
|
||||
parent = GameMain.universeSimulator.transform
|
||||
}
|
||||
@@ -182,7 +186,7 @@ class HideMenuDemo
|
||||
GameMain.Begin();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
[HarmonyPriority(Priority.First), HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(VFPreload), "IsMenuDemoLoaded")]
|
||||
private static bool VFPreload_IsMenuDemoLoaded_Prefix(ref bool __result)
|
||||
@@ -190,7 +194,7 @@ class HideMenuDemo
|
||||
__result = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
[HarmonyPriority(Priority.First), HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(DSPGame), "LateUpdate")]
|
||||
[HarmonyPatch(typeof(GameMain), "LateUpdate")]
|
||||
@@ -212,4 +216,4 @@ class HideMenuDemo
|
||||
return false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
*/
|
||||
@@ -6,7 +6,7 @@
|
||||
<AssemblyName>HideTips</AssemblyName>
|
||||
<BepInExPluginGuid>org.soardev.hidetips</BepInExPluginGuid>
|
||||
<Description>DSP MOD - HideTips</Description>
|
||||
<Version>1.0.3</Version>
|
||||
<Version>1.0.4</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
|
||||
@@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#### 隐藏/屏蔽各种引导提示/消息
|
||||
|
||||
## Changelog
|
||||
* 1.0.4
|
||||
+ Remove `Disable title screen demo scene loading`, as it is buggy in recent updates.
|
||||
+ Fix a bug that when tutorials are not added to the guides panel when they are hidden by this MOD.
|
||||
* 1.0.3
|
||||
+ Add config entries to disable research completion tips/popup windows
|
||||
+ Add a note to README for mod compatibility on `Disable title screen demo scene loading`.
|
||||
@@ -17,10 +20,12 @@
|
||||
## Usage
|
||||
* Tips/messages that can be hidden: random-reminder, tutorial, achievement/milestone card, research completion tips/popup windows.
|
||||
* Skip prologue for new game.
|
||||
* Disable title screen demo scene loading. Be note that this may conflict with some mods, disable this if you get any error popup on title screen.
|
||||
* Each type of tips/messages is configurable individually.
|
||||
|
||||
## 更新日志
|
||||
* 1.0.4
|
||||
+ 移除`关闭标题画面的演示场景加载`设置,因为在最近的更新中有较多bug。
|
||||
+ 修复了一个bug,当教程指引被这个MOD隐藏时,它们不会被添加到教程面板。
|
||||
* 1.0.3
|
||||
+ 增加设置项以关闭研究完成的提示/弹窗
|
||||
+ 在README中增加了一个关于`关闭标题画面的演示场景加载`设置的兼容性说明
|
||||
@@ -34,5 +39,4 @@
|
||||
## 使用说明
|
||||
* 可以屏蔽的消息:随机提醒,教程,成就/里程碑卡片,研究完成的提示/弹窗。
|
||||
* 跳过新游戏引导动画。
|
||||
* 关闭标题画面的演示场景加载。注意这可能会和其他mod冲突,如果在标题画面出现错误弹窗请关闭这个设置。
|
||||
* 各种屏蔽功能都可以在配置文件里开关。
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "HideTips",
|
||||
"version_number": "1.0.3",
|
||||
"version_number": "1.0.4",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/HideTips",
|
||||
"description": "Hide/Disable various tutorial tips/messages / 隐藏/屏蔽各种引导提示/消息",
|
||||
"dependencies": [
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
IF NOT EXIST package\plugins (mkdir package\plugins)
copy /y $(TargetPath) package\plugins\
cd package
powershell Compress-Archive -Force -DestinationPath '$(ProjectName)-$(Version).zip' -Path patchers, plugins, icon.png, manifest.json, ../README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="IF NOT EXIST ..\LabOpt\package\patchers (mkdir ..\LabOpt\package\patchers)
copy /y $(TargetPath) ..\LabOpt\package\patchers\" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, package/uxassist.assetbundle, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user